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Jianchen Zhu

Publications and source records attributed to Jianchen Zhu.

At least 37 records · Page 2Linked to original sources

Flash-DMD: Towards High-Fidelity Few-Step Image Generation with Efficient Distillation and Joint Reinforcement Learning

Diffusion Models have emerged as a leading class of generative models, yet their iterative sampling process remains computationally expensive. Timestep distillation is a promising technique to accelerate generation, but it often requires extensive training and leads to image quality degradation. Furthermore, fine-tuning these distilled models for specific objectives, such as aesthetic appeal or user preference, using Reinforcement Learning (RL) is notoriously unstable and easily falls into reward hacking. In this work, we introduce Flash-DMD, a novel framework that enables fast convergence with distillation and joint RL-based refinement. Specifically, we first propose an efficient timestep-aware distillation strategy that significantly reduces training cost with enhanced realism, outperforming DMD2 with only $2.1\%$ its training cost. Second, we introduce a joint training scheme where the model is fine-tuned with an RL objective while the timestep distillation training continues simultaneously. We demonstrate that the stable, well-defined loss from the ongoing distillation acts as a powerful regularizer, effectively stabilizing the RL training process and preventing policy collapse. Extensive experiments on score-based and flow matching models show that our proposed Flash-DMD not only converges significantly faster but also achieves state-of-the-art generation quality in the few-step sampling regime, outperforming existing methods in visual quality, human preference, and text-image alignment metrics. Our work presents an effective paradigm for training efficient, high-fidelity, and stable generative models. Codes are coming soon.

cs.CV↗

SpecExit: Accelerating Large Reasoning Model via Speculative Exit

Despite their strong performance on reasoning tasks, large reasoning models (LRMs) often suffer from overthinking, producing unnecessarily long outputs and incurring high end-to-end latency, a significant limitation to their real-world deployment. To address overthinking, early-exit mechanisms have been proposed to terminate reasoning before typical completion, showing that this approach can effectively shorten generation length with minimal impact on accuracy. However, their reliance on probing mechanisms introduces a detection overhead that limits their end-to-end latency gains and compromises their generalizability across diverse problems. Inspired by the use of hidden states in speculative decoding, we propose SpecExit, a novel framework that predicts both future tokens and an early-exit signal directly from a lightweight draft model without probing overhead. Our method offers significant improvements, reducing average generation length by 66\% and achieving a 2.5x speedup in end-to-end latency compared to the speculative decoding baseline, without compromising accuracy. Our method leverages the inherent signals from hidden states to provide effective early-exit signals, suggesting broader use of hidden states for efficient reasoning. Our code is available at https://github.com/Tencent/AngelSlim.

cs.AI↗

Tequila: Trapping-free Ternary Quantization for Large Language Models

Quantization techniques are essential for the deployment of Large Language Models (LLMs) on edge devices. However, prevailing methods often rely on mixed-precision multiplication that lacks efficient hardware support, making it not feasible. Ternary weight quantization addresses this by constraining weights to {-1, 0, 1}, replacing expensive multiplications with hardware-efficient additions. However, such aggressive compression leads to significant accuracy degradation, even after costly quantization-aware training with massive data. We identify the core issue as deadzone trapping: a large number of weights are trapped at the deadzone boundary. This occurs because these weights receive only noisy, uninformative gradients, preventing stable escape from the deadzone and severely impeding model capacity and optimization. To address this issue, we propose Tequila, a trapping-free quantization optimization method that reactivates deadzone-trapped weights by repurposing them as dynamic biases. This allows the repurposed weights to provide a continuous signal in the forward pass and, critically, receive direct, meaningful gradient signals during backpropagation, thereby enhancing model capacity and optimization with nearly zero inference overhead. Extensive evaluations demonstrate that Tequila outperforms state-of-the-art (SOTA) ternary quantization methods across five benchmarks. Specifically, on the ARC benchmark, it achieves >4% accuracy gain over the SOTA baseline, nearly matching full-precision performance (within <1% gap) with a 3.0x inference speedup. Consequently, Tequila offers a highly practical and efficient implementation for the deployment of advanced LLMs in resource-constrained environments. The code is available at https://github.com/Tencent/AngelSlim.

cs.LG↗

Reinforcement Learning on Pre-Training Data

The growing disparity between the exponential scaling of computational resources and the finite growth of high-quality text data now constrains conventional scaling approaches for large language models (LLMs). To address this challenge, we introduce Reinforcement Learning on Pre-Training data (RLPT), a new training-time scaling paradigm for optimizing LLMs. In contrast to prior approaches that scale training primarily through supervised learning, RLPT enables the policy to autonomously explore meaningful trajectories to learn from pre-training data and improve its capability through reinforcement learning (RL). While existing RL strategies such as reinforcement learning from human feedback (RLHF) and reinforcement learning with verifiable rewards (RLVR) rely on human annotation for reward construction, RLPT eliminates this dependency by deriving reward signals directly from pre-training data. Specifically, it adopts a next-segment reasoning objective, rewarding the policy for accurately predicting subsequent text segments conditioned on the preceding context. This formulation allows RL to be scaled on pre-training data, encouraging the exploration of richer trajectories across broader contexts and thereby fostering more generalizable reasoning skills. Extensive experiments on both general-domain and mathematical reasoning benchmarks across multiple models validate the effectiveness of RLPT. For example, when applied to Qwen3-4B-Base, RLPT yields absolute improvements of $3.0$, $5.1$, $8.1$, $6.0$, $6.6$, and $5.3$ on MMLU, MMLU-Pro, GPQA-Diamond, KOR-Bench, AIME24, and AIME25, respectively. The results further demonstrate favorable scaling behavior, suggesting strong potential for continued gains with more compute. In addition, RLPT provides a solid foundation, extending the reasoning boundaries of LLMs and enhancing RLVR performance.

cs.CL↗

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

cs.CV↗

HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels

Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich diversity but lack 3D consistency and rendering efficiency, and 3D-based methods that provide geometric consistency but struggle with limited training data and memory-inefficient representations. To address these limitations, we present HunyuanWorld 1.0, a novel framework that combines the best of both worlds for generating immersive, explorable, and interactive 3D scenes from text and image conditions. Our approach features three key advantages: 1) 360° immersive experiences via panoramic world proxies; 2) mesh export capabilities for seamless compatibility with existing computer graphics pipelines; 3) disentangled object representations for augmented interactivity. The core of our framework is a semantically layered 3D mesh representation that leverages panoramic images as 360° world proxies for semantic-aware world decomposition and reconstruction, enabling the generation of diverse 3D worlds. Extensive experiments demonstrate that our method achieves state-of-the-art performance in generating coherent, explorable, and interactive 3D worlds while enabling versatile applications in virtual reality, physical simulation, game development, and interactive content creation.

cs.CV↗

Hunyuan-TurboS: Advancing Large Language Models through Mamba-Transformer Synergy and Adaptive Chain-of-Thought

As Large Language Models (LLMs) rapidly advance, we introduce Hunyuan-TurboS, a novel large hybrid Transformer-Mamba Mixture of Experts (MoE) model. It synergistically combines Mamba's long-sequence processing efficiency with Transformer's superior contextual understanding. Hunyuan-TurboS features an adaptive long-short chain-of-thought (CoT) mechanism, dynamically switching between rapid responses for simple queries and deep "thinking" modes for complex problems, optimizing computational resources. Architecturally, this 56B activated (560B total) parameter model employs 128 layers (Mamba2, Attention, FFN) with an innovative AMF/MF block pattern. Faster Mamba2 ensures linear complexity, Grouped-Query Attention minimizes KV cache, and FFNs use an MoE structure. Pre-trained on 16T high-quality tokens, it supports a 256K context length and is the first industry-deployed large-scale Mamba model. Our comprehensive post-training strategy enhances capabilities via Supervised Fine-Tuning (3M instructions), a novel Adaptive Long-short CoT Fusion method, Multi-round Deliberation Learning for iterative improvement, and a two-stage Large-scale Reinforcement Learning process targeting STEM and general instruction-following. Evaluations show strong performance: overall top 7 rank on LMSYS Chatbot Arena with a score of 1356, outperforming leading models like Gemini-2.0-Flash-001 (1352) and o4-mini-2025-04-16 (1345). TurboS also achieves an average of 77.9% across 23 automated benchmarks. Hunyuan-TurboS balances high performance and efficiency, offering substantial capabilities at lower inference costs than many reasoning models, establishing a new paradigm for efficient large-scale pre-trained models.

cs.CL↗

Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.

cs.CV↗

PEARL: Parallel Speculative Decoding with Adaptive Draft Length

Speculative decoding (SD), where an extra draft model is employed to provide multiple draft tokens first, and then the original target model verifies these tokens in parallel, has shown great power for LLM inference acceleration. However, existing SD methods suffer from the mutual waiting problem, i.e., the target model gets stuck when the draft model is guessing tokens, and vice versa. This problem is directly incurred by the asynchronous execution of the draft model and the target model and is exacerbated due to the fixed draft length in speculative decoding. To address these challenges, we propose a conceptually simple, flexible, and general framework to boost speculative decoding, namely Parallel spEculative decoding with Adaptive dRaft Length (PEARL). Specifically, PEARL proposes pre-verify to verify the first draft token in advance during the drafting phase, and post-verify to generate more draft tokens during the verification phase. PEARL parallels the drafting phase and the verification phase via applying the two strategies, and achieves adaptive draft length for different scenarios, which effectively alleviates the mutual waiting problem. Experiments on various text generation benchmarks demonstrate the effectiveness of our PEARL, leading to a superior speed up performance up to 4.43$\times$ and 1.50$\times$, compared to auto-regressive decoding and vanilla speculative decoding, respectively. Our code is available at https://github.com/smart-lty/ParallelSpeculativeDecoding.

cs.CL↗

Hunyuan-Large: An Open-Source MoE Model with 52 Billion Activated Parameters by Tencent

In this paper, we introduce Hunyuan-Large, which is currently the largest open-source Transformer-based mixture of experts model, with a total of 389 billion parameters and 52 billion activation parameters, capable of handling up to 256K tokens. We conduct a thorough evaluation of Hunyuan-Large's superior performance across various benchmarks including language understanding and generation, logical reasoning, mathematical problem-solving, coding, long-context, and aggregated tasks, where it outperforms LLama3.1-70B and exhibits comparable performance when compared to the significantly larger LLama3.1-405B model. Key practice of Hunyuan-Large include large-scale synthetic data that is orders larger than in previous literature, a mixed expert routing strategy, a key-value cache compression technique, and an expert-specific learning rate strategy. Additionally, we also investigate the scaling laws and learning rate schedule of mixture of experts models, providing valuable insights and guidances for future model development and optimization. The code and checkpoints of Hunyuan-Large are released to facilitate future innovations and applications. Codes: https://github.com/Tencent/Hunyuan-Large Models: https://huggingface.co/tencent/Tencent-Hunyuan-Large

cs.CL↗

Hunyuan-DiT: A Powerful Multi-Resolution Diffusion Transformer with Fine-Grained Chinese Understanding

We present Hunyuan-DiT, a text-to-image diffusion transformer with fine-grained understanding of both English and Chinese. To construct Hunyuan-DiT, we carefully design the transformer structure, text encoder, and positional encoding. We also build from scratch a whole data pipeline to update and evaluate data for iterative model optimization. For fine-grained language understanding, we train a Multimodal Large Language Model to refine the captions of the images. Finally, Hunyuan-DiT can perform multi-turn multimodal dialogue with users, generating and refining images according to the context. Through our holistic human evaluation protocol with more than 50 professional human evaluators, Hunyuan-DiT sets a new state-of-the-art in Chinese-to-image generation compared with other open-source models. Code and pretrained models are publicly available at github.com/Tencent/HunyuanDiT

cs.CV↗

Active RIS-Aided Massive MIMO With Imperfect CSI and Phase Noise

Active reconfigurable intelligent surface (RIS) has attracted significant attention as a recently proposed RIS architecture. Owing to its capability to amplify the incident signals, active RIS can mitigate the multiplicative fading effect inherent in the passive RIS-aided system. In this paper, we consider an active RIS-aided uplink multi-user massive multiple-input multiple-output (MIMO) system in the presence of phase noise at the active RIS. Specifically, we employ a two-timescale scheme, where the beamforming at the base station (BS) is adjusted based on the instantaneous aggregated channel state information (CSI) and the statistical CSI serves as the basis for designing the phase shifts at the active RIS, so that the feedback overhead and computational complexity can be significantly reduced. The aggregated channel composed of the cascaded and direct channels is estimated by utilizing the linear minimum mean square error (LMMSE) technique. Based on the estimated channel, we derive the analytical closed-form expression of a lower bound of the achievable rate. The power scaling laws in the active RIS-aided system are investigated based on the theoretical expressions. When the transmit power of each user is scaled down by the number of BS antennas M or reflecting elements N, we find that the thermal noise will cause the lower bound of the achievable rate to approach zero, as the number of M or N increases to infinity. Moreover, an optimization approach based on genetic algorithms (GA) is introduced to tackle the phase shift optimization problem. Numerical results reveal that the active RIS can greatly enhance the performance of the considered system under various settings.

cs.IT↗

E-Sparse: Boosting the Large Language Model Inference through Entropy-based N:M Sparsity

Traditional pruning methods are known to be challenging to work in Large Language Models (LLMs) for Generative AI because of their unaffordable training process and large computational demands. For the first time, we introduce the information entropy of hidden state features into a pruning metric design, namely E-Sparse, to improve the accuracy of N:M sparsity on LLM. E-Sparse employs the information richness to leverage the channel importance, and further incorporates several novel techniques to put it into effect: (1) it introduces information entropy to enhance the significance of parameter weights and input feature norms as a novel pruning metric, and performs N:M sparsity without modifying the remaining weights. (2) it designs global naive shuffle and local block shuffle to quickly optimize the information distribution and adequately cope with the impact of N:M sparsity on LLMs' accuracy. E-Sparse is implemented as a Sparse-GEMM on FasterTransformer and runs on NVIDIA Ampere GPUs. Extensive experiments on the LLaMA family and OPT models show that E-Sparse can significantly speed up the model inference over the dense model (up to 1.53X) and obtain significant memory saving (up to 43.52%), with acceptable accuracy loss.

cs.LG↗

EasyQuant: An Efficient Data-free Quantization Algorithm for LLMs

Large language models (LLMs) have proven to be very superior to conventional methods in various tasks. However, their expensive computations and high memory requirements are prohibitive for deployment. Model quantization is an effective method for reducing this overhead. The problem is that in most previous works, the quantized model was calibrated using few samples from the training data, which might affect the generalization of the quantized LLMs to unknown cases and tasks. Hence in this work, we explore an important question: Can we design a data-independent quantization method for LLMs to guarantee its generalization performance? In this work, we propose EasyQuant, a training-free and data-independent weight-only quantization algorithm for LLMs. Our observation indicates that two factors: outliers in the weight and quantization ranges, are essential for reducing the quantization error. Therefore, in EasyQuant, we leave the outliers (less than 1%) unchanged and optimize the quantization range to reduce the reconstruction error. With these methods, we surprisingly find that EasyQuant achieves comparable performance to the original model. Since EasyQuant does not depend on any training data, the generalization performance of quantized LLMs is safely guaranteed. Moreover, EasyQuant can be implemented in parallel so that the quantized model could be attained in a few minutes even for LLMs over 100B. To our best knowledge, we are the first work that achieves almost lossless quantization performance for LLMs under a data-independent setting and our algorithm runs over 10 times faster than the data-dependent methods.

cs.AI↗

MKQ-BERT: Quantized BERT with 4-bits Weights and Activations

Recently, pre-trained Transformer based language models, such as BERT, have shown great superiority over the traditional methods in many Natural Language Processing (NLP) tasks. However, the computational cost for deploying these models is prohibitive on resource-restricted devices. One method to alleviate this computation overhead is to quantize the original model into fewer bits representation, and previous work has proved that we can at most quantize both weights and activations of BERT into 8-bits, without degrading its performance. In this work, we propose MKQ-BERT, which further improves the compression level and uses 4-bits for quantization. In MKQ-BERT, we propose a novel way for computing the gradient of the quantization scale, combined with an advanced distillation strategy. On the one hand, we prove that MKQ-BERT outperforms the existing BERT quantization methods for achieving a higher accuracy under the same compression level. On the other hand, we are the first work that successfully deploys the 4-bits BERT and achieves an end-to-end speedup for inference. Our results suggest that we could achieve 5.3x of bits reduction without degrading the model accuracy, and the inference speed of one int4 layer is 15x faster than a float32 layer in Transformer based model.

cs.LG↗

TexSmart: A Text Understanding System for Fine-Grained NER and Enhanced Semantic Analysis

This technique report introduces TexSmart, a text understanding system that supports fine-grained named entity recognition (NER) and enhanced semantic analysis functionalities. Compared to most previous publicly available text understanding systems and tools, TexSmart holds some unique features. First, the NER function of TexSmart supports over 1,000 entity types, while most other public tools typically support several to (at most) dozens of entity types. Second, TexSmart introduces new semantic analysis functions like semantic expansion and deep semantic representation, that are absent in most previous systems. Third, a spectrum of algorithms (from very fast algorithms to those that are relatively slow but more accurate) are implemented for one function in TexSmart, to fulfill the requirements of different academic and industrial applications. The adoption of unsupervised or weakly-supervised algorithms is especially emphasized, with the goal of easily updating our models to include fresh data with less human annotation efforts. The main contents of this report include major functions of TexSmart, algorithms for achieving these functions, how to use the TexSmart toolkit and Web APIs, and evaluation results of some key algorithms.

cs.CL↗

Low-Rank Subspace Representation from Optimal Coded-Aperture for Unsupervised Classification of Hyperspectral Imagery

This paper aims at developing a clustering approach with spectral images directly from the compressive measurements of coded aperture snapshot spectral imager (CASSI). Assuming that compressed measurements often lie approximately in low dimensional subspaces corresponding to multiple classes, state of the art methods generally obtains optimal solution for each step separately but cannot guarantee that it will achieve the globally optimal clustering results. In this paper, a low-rank subspace representation (LRSR) algorithm is proposed to perform clustering on the compressed measurements. In addition, a subspace structured norm is added into the objective of low-rank representation problem exploiting the fact that each point in a union of subspaces can be expressed as a sparse linear combination of all other points and that the matrix of the points within each subspace is low rank. Simulation with real dataset illustrates the accuracy of the proposed spectral image clustering approach.

eess.IV↗

Spatial Sparse subspace clustering for Compressive Spectral imaging

This paper aims at developing a clustering approach with spectral images directly from CASSI compressive measurements. The proposed clustering method first assumes that compressed measurements lie in the union of multiple low-dimensional subspaces. Therefore, sparse subspace clustering (SSC) is an unsupervised method that assigns compressed measurements to their respective subspaces. In addition, a 3D spatial regularizer is added into the SSC problem, thus taking full advantages of the spatial information contained in spectral images. The performance of the proposed spectral image clustering approach is improved by taking optimal CASSI measurements obtained when optimal coded apertures are used in CASSI system. Simulation with one real dataset illustrates the accuracy of the proposed spectral image clustering approach.

eess.IV↗