Searcharxiv⌕ Search

arXiv subjects

Jianfei Cai

Publications and source records attributed to Jianfei Cai.

At least 55 records · Page 3Linked to original sources

Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video

Modeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars. However, they often produce unsatisfactory photo-realistic results because of insufficient geometrical details related to body motion, such as clothing wrinkles. In this paper, we propose a 3DGS-based human avatar modeling framework, termed as Relightable and Dynamic Gaussian Avatar (RnD-Avatar), that presents accurate pose-variant deformation for high-fidelity geometrical details. To achieve this, we introduce dynamic skinning weights that define the human avatar's articulation based on pose while also learning additional deformations induced by body motion. We also introduce a novel regularization to capture fine geometric details under sparse visual cues. Furthermore, we present a new multi-view dataset with varied lighting conditions to evaluate relight. Our framework enables realistic rendering of novel poses and views while supporting photo-realistic lighting effects under arbitrary lighting conditions. Our method achieves state-of-the-art performance in novel view synthesis, novel pose rendering, and relighting.

cs.CV↗

PanFlow: Decoupled Motion Control for Panoramic Video Generation

Panoramic video generation has attracted growing attention due to its applications in virtual reality and immersive media. However, existing methods lack explicit motion control and struggle to generate scenes with large and complex motions. We propose PanFlow, a novel approach that exploits the spherical nature of panoramas to decouple the highly dynamic camera rotation from the input optical flow condition, enabling more precise control over large and dynamic motions. We further introduce a spherical noise warping strategy to promote loop consistency in motion across panorama boundaries. To support effective training, we curate a large-scale, motion-rich panoramic video dataset with frame-level pose and flow annotations. We also showcase the effectiveness of our method in various applications, including motion transfer and video editing. Extensive experiments demonstrate that PanFlow significantly outperforms prior methods in motion fidelity, visual quality, and temporal coherence. Our code, dataset, and models are available at https://github.com/chengzhag/PanFlow.

cs.CV↗

VQ-VA World: Towards High-Quality Visual Question-Visual Answering

This paper studies Visual Question-Visual Answering (VQ-VA): generating an image, rather than text, in response to a visual question -- an ability that has recently emerged in proprietary systems such as NanoBanana and GPT-Image. To also bring this capability to open-source models, we introduce VQ-VA World, a data-centric framework built around an agentic pipeline for large-scale, targeted data construction. Leveraging web-scale deployment, this pipeline crawls a massive amount of ~1.8M high-quality, interleaved image-text samples for model training. For evaluation, we further release IntelligentBench, a human-curated benchmark that systematically assesses VQ-VA along the aspects of world knowledge, design knowledge, and reasoning. Training with VQ-VA World data yields strong empirical gains: it helps LightFusion attain 53.06 on IntelligentBench, substantially surpassing the best prior open-source baselines (i.e., 7.78 from vanilla LightFusion; 1.94 from UniWorld-V1), and significantly narrowing the gap toward leading proprietary systems (e.g., 81.67 from NanoBanana; 82.64 from GPT-Image). By releasing the full suite of model weights, datasets, and pipelines, we hope to stimulate future research on VQ-VA.

cs.CV↗

Adaptive Layer-Wise Transformations for Post-Training Quantization of Large Language Models

Large language models require significant computational resources for deployment, making quantization essential for practical applications. However, the main obstacle to effective quantization lies in systematic outliers in activations and weights, which cause substantial LLM performance degradation, especially at low-bit settings. While existing transformation-based methods like affine and rotation transformations successfully mitigate outliers, they apply the homogeneous transformation setting, i.e., using the same transformation types across all layers, ignoring the heterogeneous distribution characteristics within LLMs. In this paper, we propose an adaptive transformation selection framework that systematically determines optimal transformations on a per-layer basis. To this end, we first formulate transformation selection as a differentiable optimization problem to achieve the accurate transformation type for each layer. However, searching for optimal layer-wise transformations for every model is computationally expensive. To this end, we establish the connection between weight distribution kurtosis and accurate transformation type. Specifically, we propose an outlier-guided layer selection method using robust $z$-score normalization that achieves comparable performance to differentiable search with significantly reduced overhead. Comprehensive experiments on LLaMA family models demonstrate that our adaptive approach consistently outperforms the widely-used fixed transformation settings. For example, our method achieves an improvement of up to 4.58 perplexity points and a 2.11% gain in average six-task zero-shot accuracy under aggressive W3A3K2V2 quantization settings for the LLaMA-3-8B model compared to the current best existing method, FlatQuant, demonstrating the necessity of heterogeneous transformation selection for optimal LLM quantization.

cs.LG↗

Where and What Matters: Sensitivity-Aware Task Vectors for Many-Shot Multimodal In-Context Learning

Large Multimodal Models (LMMs) have shown promising in-context learning (ICL) capabilities, but scaling to many-shot settings remains difficult due to limited context length and high inference cost. To address these challenges, task-vector-based methods have been explored by inserting compact representations of many-shot in-context demonstrations into model activations. However, existing task-vector-based methods either overlook the importance of where to insert task vectors or struggle to determine suitable values for each location. To this end, we propose a novel Sensitivity-aware Task Vector insertion framework (STV) to figure out where and what to insert. Our key insight is that activation deltas across query-context pairs exhibit consistent structural patterns, providing a reliable cue for insertion. Based on the identified sensitive-aware locations, we construct a pre-clustered activation bank for each location by clustering the activation values, and then apply reinforcement learning to choose the most suitable one to insert. We evaluate STV across a range of multimodal models (e.g., Qwen-VL, Idefics-2) and tasks (e.g., VizWiz, OK-VQA), demonstrating its effectiveness and showing consistent improvements over previous task-vector-based methods with strong generalization.

cs.AI↗

On Competitiveness of Dynamic Replication for Distributed Data Access

This paper studies an online cost optimization problem for distributed storage and access. The goal is to dynamically create and delete copies of data objects over time at geo-distributed servers to serve access requests and minimize the total storage and network cost. We revisit a recent algorithm in the literature and show that it does not have a competitive ratio of $2$ as claimed by constructing a counterexample. We further prove that no deterministic online algorithm can achieve a competitive ratio bounded by $2$ for the general cost optimization problem. We develop an online algorithm and prove that it achieves a competitive ratio of $\max\{2, \min\{γ, 3\}\}$, where $γ$ is the max/min storage cost ratio among all servers. Examples are given to confirm the tightness of competitive analysis. We also empirically evaluate algorithms using real object access traces.

cs.DS↗

Sharpness-Aware Data Generation for Zero-shot Quantization

Zero-shot quantization aims to learn a quantized model from a pre-trained full-precision model with no access to original real training data. The common idea in zero-shot quantization approaches is to generate synthetic data for quantizing the full-precision model. While it is well-known that deep neural networks with low sharpness have better generalization ability, none of the previous zero-shot quantization works considers the sharpness of the quantized model as a criterion for generating training data. This paper introduces a novel methodology that takes into account quantized model sharpness in synthetic data generation to enhance generalization. Specifically, we first demonstrate that sharpness minimization can be attained by maximizing gradient matching between the reconstruction loss gradients computed on synthetic and real validation data, under certain assumptions. We then circumvent the problem of the gradient matching without real validation set by approximating it with the gradient matching between each generated sample and its neighbors. Experimental evaluations on CIFAR-100 and ImageNet datasets demonstrate the superiority of the proposed method over the state-of-the-art techniques in low-bit quantization settings.

cs.LG↗

CoT Vectors: Transferring and Probing the Reasoning Mechanisms of LLMs

Chain-of-Thought (CoT) prompting has emerged as a powerful approach to enhancing the reasoning capabilities of Large Language Models (LLMs). However, existing implementations, such as in-context learning and fine-tuning, remain costly and inefficient. To improve CoT reasoning at a lower cost, and inspired by the task vector paradigm, we introduce CoT Vectors, compact representations that encode task-general, multi-step reasoning knowledge. Through experiments with Extracted CoT Vectors, we observe pronounced layer-wise instability, manifesting as a U-shaped performance curve that reflects a systematic three-stage reasoning process in LLMs. To address this limitation, we propose Learnable CoT Vectors, optimized under a teacher-student framework to provide more stable and robust guidance. Extensive evaluations across diverse benchmarks and models demonstrate that CoT Vectors not only outperform existing baselines but also achieve performance comparable to parameter-efficient fine-tuning methods, while requiring fewer trainable parameters. Moreover, by treating CoT Vectors as a probe, we uncover how their effectiveness varies due to latent space structure, information density, acquisition mechanisms, and pre-training differences, offering new insights into the functional organization of multi-step reasoning in LLMs. The source code will be released.

cs.CL↗

Delta-SVD: Efficient Compression for Personalized Text-to-Image Models

Personalized text-to-image models such as DreamBooth require fine-tuning large-scale diffusion backbones, resulting in significant storage overhead when maintaining many subject-specific models. We present Delta-SVD, a post-hoc, training-free compression method that targets the parameter weights update induced by DreamBooth fine-tuning. Our key observation is that these delta weights exhibit strong low-rank structure due to the sparse and localized nature of personalization. Delta-SVD first applies Singular Value Decomposition (SVD) to factorize the weight deltas, followed by an energy-based rank truncation strategy to balance compression efficiency and reconstruction fidelity. The resulting compressed models are fully plug-and-play and can be re-constructed on-the-fly during inference. Notably, the proposed approach is simple, efficient, and preserves the original model architecture. Experiments on a multiple subject dataset demonstrate that Delta-SVD achieves substantial compression with negligible loss in generation quality measured by CLIP score, SSIM and FID. Our method enables scalable and efficient deployment of personalized diffusion models, making it a practical solution for real-world applications that require storing and deploying large-scale subject customizations.

cs.CV↗

Explicit Correspondence Matching for Generalizable Neural Radiance Fields

We present a new generalizable NeRF method that is able to directly generalize to new unseen scenarios and perform novel view synthesis with as few as two source views. The key to our approach lies in the explicitly modeled correspondence matching information, so as to provide the geometry prior to the prediction of NeRF color and density for volume rendering. The explicit correspondence matching is quantified with the cosine similarity between image features sampled at the 2D projections of a 3D point on different views, which is able to provide reliable cues about the surface geometry. Unlike previous methods where image features are extracted independently for each view, we consider modeling the cross-view interactions via Transformer cross-attention, which greatly improves the feature matching quality. Our method achieves state-of-the-art results on different evaluation settings, with the experiments showing a strong correlation between our learned cosine feature similarity and volume density, demonstrating the effectiveness and superiority of our proposed method. The code and model are on our project page: https://donydchen.github.io/matchnerf

cs.CV↗

An Empirical Study on How Video-LLMs Answer Video Questions

Taking advantage of large-scale data and pretrained language models, Video Large Language Models (Video-LLMs) have shown strong capabilities in answering video questions. However, most existing efforts focus on improving performance, with limited attention to understanding their internal mechanisms. This paper aims to bridge this gap through a systematic empirical study. To interpret existing VideoLLMs, we adopt attention knockouts as our primary analytical tool and design three variants: Video Temporal Knockout, Video Spatial Knockout, and Language-to-Video Knockout. Then, we apply these three knockouts on different numbers of layers (window of layers). By carefully controlling the window of layers and types of knockouts, we provide two settings: a global setting and a fine-grained setting. Our study reveals three key findings: (1) Global setting indicates Video information extraction primarily occurs in early layers, forming a clear two-stage process -- lower layers focus on perceptual encoding, while higher layers handle abstract reasoning; (2) In the fine-grained setting, certain intermediate layers exert an outsized impact on video question answering, acting as critical outliers, whereas most other layers contribute minimally; (3) In both settings, we observe that spatial-temporal modeling relies more on language-guided retrieval than on intra- and inter-frame self-attention among video tokens, despite the latter's high computational cost. Finally, we demonstrate that these insights can be leveraged to reduce attention computation in Video-LLMs. To our knowledge, this is the first work to systematically uncover how Video-LLMs internally process and understand video content, offering interpretability and efficiency perspectives for future research.

cs.CV↗

MPT: Motion Prompt Tuning for Micro-Expression Recognition

Micro-expression recognition (MER) is crucial in the affective computing field due to its wide application in medical diagnosis, lie detection, and criminal investigation. Despite its significance, obtaining micro-expression (ME) annotations is challenging due to the expertise required from psychological professionals. Consequently, ME datasets often suffer from a scarcity of training samples, severely constraining the learning of MER models. While current large pre-training models (LMs) offer general and discriminative representations, their direct application to MER is hindered by an inability to capture transitory and subtle facial movements-essential elements for effective MER. This paper introduces Motion Prompt Tuning (MPT) as a novel approach to adapting LMs for MER, representing a pioneering method for subtle motion prompt tuning. Particularly, we introduce motion prompt generation, including motion magnification and Gaussian tokenization, to extract subtle motions as prompts for LMs. Additionally, a group adapter is carefully designed and inserted into the LM to enhance it in the target MER domain, facilitating a more nuanced distinction of ME representation. Furthermore, extensive experiments conducted on three widely used MER datasets demonstrate that our proposed MPT consistently surpasses state-of-the-art approaches and verifies its effectiveness.

cs.CV↗

Unveiling Effective In-Context Configurations for Image Captioning: An External & Internal Analysis

The evolution of large models has witnessed the emergence of In-Context Learning (ICL) capabilities. In Natural Language Processing (NLP), numerous studies have demonstrated the effectiveness of ICL. Inspired by the success of Large Language Models (LLMs), researchers have developed Large Multimodal Models (LMMs) with ICL capabilities. However, explorations of demonstration configuration for multimodal ICL remain preliminary. Additionally, the controllability of In-Context Examples (ICEs) provides an efficient and cost-effective means to observe and analyze the inference characteristics of LMMs under varying inputs. This paper conducts a comprehensive external and internal investigation of multimodal in-context learning on the image captioning task. Externally, we explore demonstration configuration strategies through three dimensions: shot number, image retrieval, and caption assignment. We employ multiple metrics to systematically and thoroughly evaluate and summarize key findings. Internally, we analyze typical LMM attention characteristics and develop attention-based metrics to quantify model behaviors. We also conduct auxiliary experiments to explore the feasibility of attention-driven model acceleration and compression. We further compare performance variations between LMMs with identical model design and pretraining strategies and explain the differences from the angles of pre-training data features. Our study reveals both how ICEs configuration strategies impact model performance through external experiments and characteristic typical patterns through internal inspection, providing dual perspectives for understanding multimodal ICL in LMMs. Our method of combining external and internal analysis to investigate large models, along with our newly proposed metrics, can be applied to broader research areas.

cs.CL↗

Point-Cache: Test-time Dynamic and Hierarchical Cache for Robust and Generalizable Point Cloud Analysis

This paper proposes a general solution to enable point cloud recognition models to handle distribution shifts at test time. Unlike prior methods, which rely heavily on training data (often inaccessible during online inference) and are limited to recognizing a fixed set of point cloud classes predefined during training, we explore a more practical and challenging scenario: adapting the model solely based on online test data to recognize both previously seen classes and novel, unseen classes at test time. To this end, we develop \textbf{Point-Cache}, a hierarchical cache model that captures essential clues of online test samples, particularly focusing on the global structure of point clouds and their local-part details. Point-Cache, which serves as a rich 3D knowledge base, is dynamically managed to prioritize the inclusion of high-quality samples. Designed as a plug-and-play module, our method can be flexibly integrated into large multimodal 3D models to support open-vocabulary point cloud recognition. Notably, our solution operates with efficiency comparable to zero-shot inference, as it is entirely training-free. Point-Cache demonstrates substantial gains across 8 challenging benchmarks and 4 representative large 3D models, highlighting its effectiveness. Code is available at https://github.com/auniquesun/Point-Cache.

cs.CV↗

Marginalized Generalized IoU (MGIoU): A Unified Objective Function for Optimizing Any Convex Parametric Shapes

Optimizing the similarity between parametric shapes is crucial for numerous computer vision tasks, where Intersection over Union (IoU) stands as the canonical measure. However, existing optimization methods exhibit significant shortcomings: regression-based losses like L1/L2 lack correlation with IoU, IoU-based losses are unstable and limited to simple shapes, and task-specific methods are computationally intensive and not generalizable accross domains. As a result, the current landscape of parametric shape objective functions has become scattered, with each domain proposing distinct IoU approximations. To address this, we unify the parametric shape optimization objective functions by introducing Marginalized Generalized IoU (MGIoU), a novel loss function that overcomes these challenges by projecting structured convex shapes onto their unique shape Normals to compute one-dimensional normalized GIoU. MGIoU offers a simple, efficient, fully differentiable approximation strongly correlated with IoU. We then extend MGIoU to MGIoU+ that supports optimizing unstructured convex shapes. Together, MGIoU and MGIoU+ unify parametric shape optimization across diverse applications. Experiments on standard benchmarks demonstrate that MGIoU and MGIoU+ consistently outperform existing losses while reducing loss computation latency by 10-40x. Additionally, MGIoU and MGIoU+ satisfy metric properties and scale-invariance, ensuring robustness as an objective function. We further propose MGIoU- for minimizing overlaps in tasks like collision-free trajectory prediction. Code is available at https://ldtho.github.io/MGIoU

cs.CV↗

VLIPP: Towards Physically Plausible Video Generation with Vision and Language Informed Physical Prior

Video diffusion models (VDMs) have advanced significantly in recent years, enabling the generation of highly realistic videos and drawing the attention of the community in their potential as world simulators. However, despite their capabilities, VDMs often fail to produce physically plausible videos due to an inherent lack of understanding of physics, resulting in incorrect dynamics and event sequences. To address this limitation, we propose a novel two-stage image-to-video generation framework that explicitly incorporates physics with vision and language informed physical prior. In the first stage, we employ a Vision Language Model (VLM) as a coarse-grained motion planner, integrating chain-of-thought and physics-aware reasoning to predict a rough motion trajectories/changes that approximate real-world physical dynamics while ensuring the inter-frame consistency. In the second stage, we use the predicted motion trajectories/changes to guide the video generation of a VDM. As the predicted motion trajectories/changes are rough, noise is added during inference to provide freedom to the VDM in generating motion with more fine details. Extensive experimental results demonstrate that our framework can produce physically plausible motion, and comparative evaluations highlight the notable superiority of our approach over existing methods. More video results are available on our Project Page: https://madaoer.github.io/projects/physically_plausible_video_generation.

cs.CV↗

PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting

With the advent of portable 360° cameras, panorama has gained significant attention in applications like virtual reality (VR), virtual tours, robotics, and autonomous driving. As a result, wide-baseline panorama view synthesis has emerged as a vital task, where high resolution, fast inference, and memory efficiency are essential. Nevertheless, existing methods are typically constrained to lower resolutions (512 $\times$ 1024) due to demanding memory and computational requirements. In this paper, we present PanSplat, a generalizable, feed-forward approach that efficiently supports resolution up to 4K (2048 $\times$ 4096). Our approach features a tailored spherical 3D Gaussian pyramid with a Fibonacci lattice arrangement, enhancing image quality while reducing information redundancy. To accommodate the demands of high resolution, we propose a pipeline that integrates a hierarchical spherical cost volume and Gaussian heads with local operations, enabling two-step deferred backpropagation for memory-efficient training on a single A100 GPU. Experiments demonstrate that PanSplat achieves state-of-the-art results with superior efficiency and image quality across both synthetic and real-world datasets. Code is available at https://github.com/chengzhag/PanSplat.

cs.CV↗

Fast Feedforward 3D Gaussian Splatting Compression

With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed, previous art suffers from a common limitation: for any existing 3DGS, per-scene optimization is needed to achieve compression, making the compression sluggish and slow. To address this issue, we introduce Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass, which significantly reduces compression time from minutes to seconds. To enhance compression efficiency, we propose a multi-path entropy module that assigns Gaussian attributes to different entropy constraint paths for balance between size and fidelity. We also carefully design both inter- and intra-Gaussian context models to remove redundancies among the unstructured Gaussian blobs. Overall, FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods. Our code is available at: https://github.com/YihangChen-ee/FCGS.

cs.CV↗