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Jianfei Ge

Publications and source records attributed to Jianfei Ge.

3 recordsLinked to original sources

GTLR-GS: Geometry-Texture Aware LiDAR-Regularized 3D Gaussian Splatting for Realistic Scene Reconstruction

Recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time, photorealistic scene reconstruction. However, conventional 3DGS frameworks typically rely on sparse point clouds derived from Structure-from-Motion (SfM), which inherently suffer from scale ambiguity, limited geometric consistency, and strong view dependency due to the lack of geometric priors. In this work, a LiDAR-centric 3D Gaussian Splatting framework is proposed that explicitly incorporates metric geometric priors into the entire Gaussian optimization process. Instead of treating LiDAR data as a passive initialization source, 3DGS optimization is reformulated as a geometry-conditioned allocation and refinement problem under a fixed representational budget. Specifically, this work introduces (i) a geometry-texture-aware allocation strategy that selectively assigns Gaussian primitives to regions with high structural or appearance complexity, (ii) a curvature-adaptive refinement mechanism that dynamically guides Gaussian splitting toward geometrically complex areas during training, and (iii) a confidence-aware metric depth regularization that anchors the reconstructed geometry to absolute scale using LiDAR measurements while maintaining optimization stability. Extensive experiments on the ScanNet++ dataset and a custom real-world dataset validate the proposed approach. The results demonstrate state-of-the-art performance in metric-scale reconstruction with high geometric fidelity.

cs.GR

Large-Scale LiDAR-Inertial Dataset for Degradation-Robust High-Precision Mapping

This paper introduces a large-scale, high-precision LiDAR-Inertial Odometry (LIO) dataset, aiming to address the insufficient validation of LIO systems in complex real-world scenarios in existing research. The dataset covers four diverse real-world environments spanning 60,000 to 750,000 square meters, collected using a custom backpack-mounted platform equipped with multi-beam LiDAR, an industrial-grade IMU, and RTK-GNSS modules. The dataset includes long trajectories, complex scenes, and high-precision ground truth, generated by fusing SLAM-based optimization with RTK-GNSS anchoring, and validated for trajectory accuracy through the integration of oblique photogrammetry and RTK-GNSS. This dataset provides a comprehensive benchmark for evaluating the generalization ability of LIO systems in practical high-precision mapping scenarios.

cs.RO

Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting

Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike object-based tasks, such as generating 360{\deg} views of a car, scene view synthesis handles entire environments where non-uniform observations pose unique challenges for stable rendering quality. To address this issue, we propose a novel approach: renderability field-guided gaussian splatting (RF-GS). This method quantifies input inhomogeneity through a renderability field, guiding pseudo-view sampling to enhanced visual consistency. To ensure the quality of wide-baseline pseudo-views, we train an image restoration model to map point projections to visible-light styles. Additionally, our validated hybrid data optimization strategy effectively fuses information of pseudo-view angles and source view textures. Comparative experiments on simulated and real-world data show that our method outperforms existing approaches in rendering stability.

cs.CV