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Jianfei Yang

Publications and source records attributed to Jianfei Yang.

At least 55 records · Page 3Linked to original sources

Rethinking Implicit Spatial Representation in Visuomotor Policy Learning

Generative model-based imitation learning has become a widely adopted paradigm for robotic manipulation, where policy performance depends critically on the conditioned visual representations. Although spatial softmax-based representations have been adopted in prior visuomotor policies, their effectiveness and underlying mechanisms remain insufficiently understood. This work rethinks the use of spatial softmax pooling: do such implicit spatial representations provide effective and stable visual features for robotic manipulation? Through systematic studies of different pooling methods in visual encoders, we find that this pooling operation produces compact and stable spatial representations, which outperform feature-value representations, despite using substantially fewer dimensions. Complementary saliency analysis further suggests that these spatial representations guide the encoder to focus more consistently on task-relevant regions. However, this advantage is limited by a representation bottleneck in current visual encoders: repeated downsampling operations weaken fine-grained spatial information before the action-generation module can use it, especially under low-resolution observations. Motivated by these findings, we propose PRISM, a visual encoder that preserves multiscale implicit spatial information through top-down cross-attention fusion. Experiments across multiple tasks and policy backbones show consistent improvements. In particular, on the low-resolution, high-precision ToolHang task, PRISM shows clear gains, improving the average success rate from 5.0% to 13.4% while increasing parameters by only 15.4%. These results support the use of multiscale implicit spatial representations as an effective and efficient design principle for robotic manipulation.

cs.RO↗

GIVE: Grounding Human Gestures in Vision-Language-Action Models

Human communication is inherently multimodal, where language is often accompanied by non-verbal cues such as gestures to convey intentions. However, current Vision-Language-Action (VLA) models treat robotic manipulation as a pure text-driven task, overlooking the important role of gestures in Human-Robot Interaction (HRI). This often leads to inaccurate intent grounding and unreliable manipulation when language instructions are ambiguous or underspecified. To address this challenge, we propose GIVE (Gesture Intent via Visual-Semantic Enhancement), an effective approach that enhances pre-trained VLA models with human gesture understanding without architectural modifications. Specifically, GIVE incorporates gesture information through two complementary pathways: a visual pathway that overlays hand skeletons and fingertip rays onto robot observations for explicit object grounding, and a semantic pathway that generates high-level descriptions of human gestures and task instructions for robust intent grounding. By jointly leveraging visual and semantic guidance, GIVE enables VLA policies to better associate gestures with manipulation behaviors and adapt to dynamic interaction intents. In real-world HRI experiments, GIVE substantially outperforms the baseline, improving target object recognition accuracy by 40% and overall task success rate by 80%, while demonstrating strong robustness and generalization to unseen spatial layouts and diverse participants.

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AerialClaw: An Open-Source Framework for LLM-Driven Autonomous Aerial Agents

Unmanned aerial vehicles (UAVs) are increasingly used in inspection, search and rescue, environmental monitoring, and emergency response. However, most UAV applications still rely on pre-defined command sequences or task-specific pipelines, where developers manually connect perception, planning, flight control, simulation, logging, and safety modules. This limits the flexibility, reproducibility, and extensibility of autonomous aerial systems. This paper presents AerialClaw, an open-source software framework that enables UAVs to operate as decision-making aerial agents rather than merely command-following platforms. Given a natural-language mission, AerialClaw allows an LLM-based agent to understand the task, maintain context, invoke executable aerial skills, observe perception and runtime feedback, and iteratively update its decisions in a closed loop. The framework adopts a modular brain-skill-runtime architecture, combining hard skills for atomic UAV operations, Markdown-based soft skills for reusable task strategies, document-driven agent state and capability boundaries, memory-driven reflection, safety-oriented runtime validation, and platform-agnostic execution adapters. AerialClaw supports lightweight mock execution, PX4 SITL with Gazebo, and AirSim-based simulation, together with a web console, pluggable model backends, example missions, simulation assets, and staged deployment scripts. By combining standardized aerial skills, document-driven agent state, memory, and closed-loop LLM decision-making, AerialClaw provides a reproducible and extensible open-source framework for building UAV systems that can interpret missions, make decisions, execute skills, and adapt their behavior from feedback.

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EM-Fall: Embodied mmWave Sensing for Day-and-Night Fall Detection on Humanoid Robots

Falls are one of the leading causes of injury and hospitalization among elderly individuals, making reliable fall awareness an essential capability for safety monitoring in residential environments. However, existing fall detection systems often rely on wearable devices or fixed sensing installations, which may suffer from low user compliance, limited spatial coverage, or degraded performance under occlusion and poor lighting conditions. In this work, we propose \textbf{EM-Fall}, an embodied fall detection framework deployed on a mobile humanoid robot. The system integrates millimeter-wave (mmWave) sensing with robotic mobility, allowing the robot to actively adjust its sensing viewpoint and maintain target observability across rooms and under occlusion. To address interference in complex residential environments, including pet motion and multipath artifacts, we design a human-centered perception pipeline combined with lightweight temporal modeling to capture motion evolution before, during, and after fall events. We evaluate the proposed system across eight real indoor environments with four participants and construct an in-home mmWave fall detection dataset. Experimental results show that the embodied mobile sensing paradigm improves monitoring continuity and maintains robust fall detection performance under diverse environmental conditions. The proposed framework provides a practical solution for robot-assisted safety monitoring in home environments.

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Chameleon: Control-Indexed Prospective Memory for Visuomotor Manipulation

Robots often observe information that determines a future action long before that action is executed. In a shell game, for example, a robot first sees which cup hides the ball, watches the cups move, and only later needs to choose the correct cup. The final observation alone is not enough for a decision: the correct action depends on an earlier event. We refer to this temporal gap as observation-action delay. It makes memory a policy-facing problem: a policy must keep similar histories distinct, retrieve the past event relevant to the current decision, and convert that recall into an action-ready state. We call these requirements separability, addressability, and prospectiveness. We introduce Chameleon, a ~60M visuomotor policy for control-indexed prospective memory. Chameleon writes embodied event memory, preserves separable histories, retrieves control-relevant traces, and trains the resulting working state to be prospective. We also introduce Camo-Dataset, a real-robot benchmark that isolates observation-action delay by making the decision scene visually ambiguous, so the correct action must be inferred from earlier observations. Chameleon improves decision/end-to-end success on Camo-Dataset from 22.5%/21.3% to 80.8%/71.3%. On public long-horizon memory benchmarks, it achieves 87.1% +/- 0.8% on LIBERO-10, 97.3% +/- 4.5% on MemoryBench, and 75.1% +/- 1.4% on MIKASA-Robo, setting the state of the art for same-size models and exceeding multiple larger VLA baselines under the reported protocols. Probes and ablations show that Chameleon learns separable, addressable, and prospective memory, and that these properties drive its performance gains.

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DIPOLE: Fusing Vision and Geometry for Robust Visuomotor Generalization

Imitation learning has emerged as a crucial approach for acquiring visuomotor skills from demonstrations, where designing effective observation encoders is essential for policy generalization. However, existing methods tend to struggle once test-time conditions differ from the demonstrations, such as changes in lighting, texture, viewpoint, object placement, or object identity. To address this challenge, we propose DIffusion POlicy with compLementarity Encoders (DIPOLE), a visuomotor policy that learns to fuse complementary modalities through a training-time mechanism rather than a specialized fusion architecture. A modality-wise dropout masks one branch at each training step, encouraging each modality to remain individually informative. A lightweight cross-attention layer then exchanges complementary cues between the two. This design endows DIPOLE with five core strengths: stable high performance across diverse tasks, robustness to visual changes, spatial generalization at sub-centimeter precision, emergent capability beyond either modality, and zero-shot transfer to unseen objects. Across 18 simulated and 4 real-world tasks, DIPOLE outperforms six baselines by 39.1% on average, with gains of 41.5% under unseen visual distractors and 15.2% under randomized object placement.

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OccamToken: Efficient VLM Inference with Training-Free and Budget-Adaptive Token Pruning

Vision-language models (VLMs) rely on long visual token sequences for visual understanding, making the prefill stage expensive in both computation and memory. Most existing pruning methods follow an absolute-ranking paradigm, assigning importance scores to visual tokens and retaining a fixed top-K subset. In this work, we argue that this paradigm is fundamentally brittle: attention sinks distort token importance rankings, while image redundancy and query-dependent visual evidence make fixed token budgets unreliable across inputs. We propose OccamToken, a training-free framework that replaces absolute token ranking with register-anchored relative evidence testing. Instead of asking which tokens are globally important, OccamToken evaluates whether a visual token provides information beyond a register-based reference. Our key insight is that register tokens naturally absorb low-information attention patterns, making them a stable reference for identifying genuinely informative visual evidence. Based on this principle, OccamToken performs both image-adaptive redundancy pruning and query-adaptive relevance pruning through dynamic thresholds derived from register attention. Across LLaVA-NeXT, LLaVA-v1.5, and Qwen3-VL, OccamToken consistently improves the accuracy-efficiency trade-off without additional training. Notably, on LLaVA-NeXT, it reduces 2,880 visual tokens to approximately 40 while preserving over 93% of the original accuracy, enabling stable visual token compression even in the extreme 1.4% retention regime.

cs.CV↗

MARS Policy: Multimodality Only When It Matters

Imitation learning has become a cornerstone for solving complex robotic manipulation tasks. In particular, multimodality, which enables robots to capture diverse yet valid behavioral patterns, has driven the rapid emergence of generative policies as a dominant paradigm in robot learning. However, achieving such multimodality typically relies on stochastic noise initialization and iterative denoising procedures, resulting in substantial training complexity and low inference efficiency. Meanwhile, not all phases of a robotic task inherently require behavioral diversity. Motivated by this insight, we propose the Modality-Adaptive Robot Sampling (MARS) policy, which adaptively invokes tailored stochasticity only when it is truly beneficial, while reverting to an efficient deterministic learning during single-modal phases. In other words, the proper amount of noise is injected only at the proper time. By selectively activating multimodal generation, MARS policy bridges the gap between the multimodal capability of generative policies and the superior training and inference efficiency of deterministic models. Empirical studies across 8 simulated and 4 real-world tasks demonstrate that MARS exhibits robust multimodal expressivity and high efficiency, with a 16.67% success rate improvement and an 83.20% inference latency reduction in real-world tests. Counterintuitively, MARS also outpaces deterministic policies in training efficiency on near-deterministic tasks by more effectively modeling nuanced action diversity.

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Gaze2Act: Gaze-Conditioned Vision-Language-Action Policies for Interactive Robot Manipulation

Vision-Language-Action (VLA) models have recently shown strong potential for robot learning by following language instructions. However, in practice, language alone is often insufficient to precisely convey human intent. It is difficult to describe which exact object to interact with among similar candidates, where to act on the object, or how the target may change during execution. To address this limitation, we propose Gaze2Act, a novel VLA framework that leverages human gaze as a dynamic and intuitive intent signal for complex interactive manipulation. Gaze2Act first bridges the ego-exo view gap by mapping first-person gaze into the robot's perspective through cross-view semantic matching, producing both an object mask and a gaze point for coarse-to-fine target specification. These cues are then integrated into the policy through perception-level prompting and action-level conditioning, allowing the robot to attend to relevant regions and execute precise interactions under dynamic intent. In a systematic evaluation across seven task categories and 16 real-robot tasks on a Unitree G1 humanoid, Gaze2Act achieves state-of-the-art performance in both intent accuracy and task success rate. It notably outperforms baselines in object disambiguation, fine-grained interaction, and dynamic intent steering. These results demonstrate that human gaze provides a natural, low-burden, and highly expressive modality for human-in-the-loop VLA control.

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XTransfer: Modality-Agnostic Few-Shot Model Transfer for Human Sensing at the Edge

Deep learning for human sensing on edge systems presents significant potential for smart applications. However, its training and development are hindered by the limited availability of sensor data and resource constraints of edge systems. While transferring pre-trained models to different sensing applications is promising, existing methods often require extensive sensor data and computational resources, resulting in high costs and limited transferability. In this paper, we propose XTransfer, a first-of-its-kind method enabling modality-agnostic, few-shot model transfer with resource-efficient design. XTransfer flexibly uses pre-trained models and transfers knowledge across different modalities by (i) model repairing that safely mitigates modality shift by adapting pre-trained layers with only few sensor data, and (ii) layer recombining that efficiently searches and recombines layers of interest from source models in a layer-wise manner to restructure models. We benchmark various baselines across diverse human sensing datasets spanning different modalities. The results show that XTransfer achieves state-of-the-art performance while significantly reducing the costs of sensor data collection, model training, and edge deployment.

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CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing Objects

When told to "cut the cake," a robot must choose the knife over nearby scissors, despite both objects affording the same cutting function. In real-world scenes, multiple objects may share identical affordances, yet only one is appropriate under the given task context. We call such cases confusing pairs. However, existing 3D affordance methods largely sidestep this challenge by evaluating isolated single objects, often with explicit category names provided in the query. We formalize Intent-Driven Confusable Affordance Grounding, a new 3D affordance setting that requires predicting a per-point affordance mask on the correct object within a multi-object point cloud, conditioned on implicit natural language intent. To study this problem, we construct CompassAD, the first benchmark centered on implicit intent in confusing multi-object compositions. It comprises 30 confusing object pairs spanning 16 affordance types, 6,422 compositions, and 88K+ query-answer pairs. Furthermore, we propose CompassNet, a framework that incorporates two dedicated modules tailored to this task. Instance-bounded Cross Injection (ICI) constrains language-geometry alignment within object boundaries to prevent cross-object semantic leakage. Bi-level Contrastive Refinement (BCR) enforces discrimination at both geometric-group and point levels, sharpening distinctions between target and confusable surfaces. Extensive experiments demonstrate state-of-the-art results on both seen and unseen queries, and deployment on a robotic manipulator confirms effective transfer to real-world grasping in confusing multi-object compositions.

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Mamba-VGGT: Persistent Long-Sequence Video Geometry Grounded Transformer via External Sliding Window Mamba Memory

Visual Geometry Grounded Transformers (VGGT) have set new benchmarks in high-fidelity 3D scene reconstruction. However, as the sequence length increases, these models suffer from catastrophic geometric forgetting and accumulation drift, primarily due to the quadratic complexity of global attention which necessitates truncated temporal windows. To overcome the resulting geometric drift, we present Mamba-VGGT, an enhanced VGGT framework capable of persistent long-range reasoning. Our key contribution is a Sliding Window Mamba (SWM) memory module that maintains an explicit external memory token across temporal windows. This module leverages selective state-space modeling to distill and propagate global geometric priors, effectively bypassing the memory constraints of traditional transformers. To integrate these long-term temporal cues without disrupting the highly optimized spatial features of the pre-trained VGGT, we propose a Zero-Init Spatial Memory Injector. Utilizing zero-convolutional layers, this injector adaptively fuses persistent memory into the patch token stream, ensuring structural stability and seamless feature alignment. Extensive experiments demonstrate that our approach significantly outperforms existing VGGT-based methods in maintaining spatial consistency and reducing trajectory accumulation errors. Our work provides a scalable, linear-complexity solution for geometry-grounded world modeling in extensive 3D environments.

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Feedback World Model Enables Precise Guidance of Diffusion Policy

World models aim to improve robotic decision making by predicting the consequences of actions. However, in practice, their predictions often become unreliable once the robot encounters states outside the training distribution, limiting their effectiveness at deployment. We observe that execution itself provides a natural but underutilized signal: after each action, the robot directly observes the true next state, revealing the mismatch between predicted and actual outcomes. Building on this insight, we propose feedback world model, a new paradigm that closes the loop between prediction and observation at inference time. Instead of treating the world model as a static open-loop predictor, our method maintains a lightweight feedback state that is updated online to iteratively correct future predictions, compensating for model errors using real-time observations without additional training data or parameter updates. We show that this process can be interpreted as a latent-space observer and admits convergence guarantees under mild conditions. We further introduce action-aware guidance to better translate corrected predictions into control by emphasizing action-controllable components while suppressing irrelevant variations. Experiments on LIBERO-Plus, Robomimic, and real-world manipulation tasks demonstrate that our method substantially improves both prediction accuracy and policy performance under distribution shift. In particular, it reduces world model prediction error by up to 76.4% and improves out-of-distribution (OOD) success rate by 30%. These results show that incorporating real-time feedback at inference time provides a simple yet powerful alternative to static world modeling.

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EVA-0: Test-Time Model Evolution with Only Two Forward Passes per Sample

Test-time model evolution offers a promising way for deployed models to improve from unlabeled test-time experience, yet most existing methods depend on backpropagation (BP), which incurs substantial memory overhead and makes them difficult to deploy on edge devices, quantized models, specialized accelerators, or black-box models. In this work, we study test-time model evolution under a strict two-forward budget, a setting that pushes adaptation toward highly efficient real-world deployment. We reveal three key obstacles in zeroth-order test-time optimization: susceptibility to shortcut solutions, uncontrolled weight drift, and ineffective update direction estimation. To overcome them, we propose EVA-0, a minimal zeroth-order adaptation framework that: 1) keeps the loss scale-invariant to prevent shortcut solutions; 2) devises an anchor-guided optimization strategy to alleviate weight drift; 3) uses sample-wise symmetric two-sided perturbation for update direction estimation and inference. EVA-0 requires no BP and performs both inference and adaptation within only two forward passes per sample. Results on ImageNet-C & ViT-Base show that EVA-0 outperforms both BP-based DeYO and BP-free FOA, while achieving a 14x speed-up over FOA. Code will be released.

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Compact 3D Gaussian Splatting For Dense Visual SLAM

Recent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are built on a tremendous number of redundant 3D Gaussian ellipsoids, leading to high memory and storage costs, and slow training speed. To address the limitation, we propose a compact 3D Gaussian Splatting SLAM system that reduces the number and the parameter size of Gaussian ellipsoids. A sliding window-based masking strategy is first proposed to reduce the redundant ellipsoids. Then we observe that the covariance matrix (geometry) of most 3D Gaussian ellipsoids are extremely similar, which motivates a novel geometry codebook to compress 3D Gaussian geometric attributes, i.e., the parameters. Robust and accurate pose estimation is achieved by a global bundle adjustment method with reprojection loss. Extensive experiments demonstrate that our method achieves faster training and rendering speed while maintaining the state-of-the-art (SOTA) quality of the scene representation.

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REI-Bench: Can Embodied Agents Understand Vague Human Instructions in Task Planning?

Robot task planning decomposes human instructions into executable action sequences that enable robots to complete a series of complex tasks. Although recent large language model (LLM)-based task planners achieve amazing performance, they assume that human instructions are clear and straightforward. However, real-world users are not experts, and their instructions to robots often contain significant vagueness. Linguists suggest that such vagueness frequently arises from referring expressions (REs), whose meanings depend heavily on dialogue context and environment. This vagueness is even more prevalent among the elderly and children, who are the groups that robots should serve more. This paper studies how such vagueness in REs within human instructions affects LLM-based robot task planning and how to overcome this issue. To this end, we propose the first robot task planning benchmark that systematically models vague REs grounded in pragmatic theory (REI-Bench), where we discover that the vagueness of REs can severely degrade robot planning performance, leading to success rate drops of up to 36.9%. We also observe that most failure cases stem from missing objects in planners. To mitigate the REs issue, we propose a simple yet effective approach: task-oriented context cognition, which generates clear instructions for robots, achieving state-of-the-art performance compared to aware prompts, chains of thought, and in-context learning. By tackling the overlooked issue of vagueness, this work contributes to the research community by advancing real-world task planning and making robots more accessible to non-expert users, e.g., the elderly and children.

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InterLV-Search: Benchmarking Interleaved Multimodal Agentic Search

Existing benchmarks for multimodal agentic search evaluate multimodal search and visual browsing, but visual evidence is either confined to the input or treated as an answer endpoint rather than part of an interleaved search trajectory. We introduce \textbf{InterLV-Search}, a benchmark for Interleaved Language-Vision Agentic Search, in which textual and visual evidence is repeatedly used to condition later search. It contains 2,061 examples across three levels: active visual evidence seeking, controlled offline interleaved multimodal search, and open-web interleaved multimodal search. Beyond existing benchmarks, it also includes multimodal multi-branch samples that involve comparison between multiple entities during the evidence search. We construct Level 1 and Level 2 with automated pipelines and Level 3 with a machine-led, human-supervised open-web pipeline. We further provide InterLV-Agent for standardized tool use, trajectory logging, and evaluation. Experiments on proprietary and open-source multimodal agents show that current systems remain far from solving interleaved multimodal search, with the best model below 50% overall accuracy, highlighting challenges in visual evidence seeking, search control, and multimodal evidence integration. We release the benchmark data and evaluation code at https://github.com/hbhalpha/InterLV-Search-Bench

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Action-to-Action Flow Matching

Diffusion-based policies have recently achieved remarkable success in robotics by formulating action prediction as a conditional denoising process. However, the standard practice of sampling from random Gaussian noise often requires multiple iterative steps to produce clean actions, leading to high inference latency that incurs a major bottleneck for real-time control. In this paper, we challenge the necessity of uninformed noise sampling and propose Action-to-Action flow matching (A2A), a novel policy paradigm that shifts from random sampling to initialization informed by the previous proprioceptive action. Unlike existing methods that treat proprioceptive action feedback as static conditions, A2A leverages historical proprioceptive sequences, embedding them into a high-dimensional latent space as the starting point for action generation. This design bypasses costly iterative denoising while effectively capturing the robot's physical dynamics and temporal continuity. Extensive experiments demonstrate that A2A exhibits high training efficiency, fast inference speed, and improved generalization. Notably, A2A enables high-quality action generation in as few as a single inference step, and exhibits superior robustness to visual perturbations and enhanced generalization to unseen configurations. Lastly, we also extend A2A to video generation, demonstrating its broader versatility in temporal modeling. Project site: https://lorenzo-0-0.github.io/A2A_Flow_Matching.

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