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Jianfeng Gao

Publications and source records attributed to Jianfeng Gao.

At least 343 records · Page 19Linked to original sources

ConvLab: Multi-Domain End-to-End Dialog System Platform

We present ConvLab, an open-source multi-domain end-to-end dialog system platform, that enables researchers to quickly set up experiments with reusable components and compare a large set of different approaches, ranging from conventional pipeline systems to end-to-end neural models, in common environments. ConvLab offers a set of fully annotated datasets and associated pre-trained reference models. As a showcase, we extend the MultiWOZ dataset with user dialog act annotations to train all component models and demonstrate how ConvLab makes it easy and effortless to conduct complicated experiments in multi-domain end-to-end dialog settings.

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Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation

Vision-language navigation (VLN) is the task of navigating an embodied agent to carry out natural language instructions inside real 3D environments. In this paper, we study how to address three critical challenges for this task: the cross-modal grounding, the ill-posed feedback, and the generalization problems. First, we propose a novel Reinforced Cross-Modal Matching (RCM) approach that enforces cross-modal grounding both locally and globally via reinforcement learning (RL). Particularly, a matching critic is used to provide an intrinsic reward to encourage global matching between instructions and trajectories, and a reasoning navigator is employed to perform cross-modal grounding in the local visual scene. Evaluation on a VLN benchmark dataset shows that our RCM model significantly outperforms previous methods by 10% on SPL and achieves the new state-of-the-art performance. To improve the generalizability of the learned policy, we further introduce a Self-Supervised Imitation Learning (SIL) method to explore unseen environments by imitating its own past, good decisions. We demonstrate that SIL can approximate a better and more efficient policy, which tremendously minimizes the success rate performance gap between seen and unseen environments (from 30.7% to 11.7%).

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Jointly Optimizing Diversity and Relevance in Neural Response Generation

Although recent neural conversation models have shown great potential, they often generate bland and generic responses. While various approaches have been explored to diversify the output of the conversation model, the improvement often comes at the cost of decreased relevance. In this paper, we propose a SpaceFusion model to jointly optimize diversity and relevance that essentially fuses the latent space of a sequence-to-sequence model and that of an autoencoder model by leveraging novel regularization terms. As a result, our approach induces a latent space in which the distance and direction from the predicted response vector roughly match the relevance and diversity, respectively. This property also lends itself well to an intuitive visualization of the latent space. Both automatic and human evaluation results demonstrate that the proposed approach brings significant improvement compared to strong baselines in both diversity and relevance.

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Unsupervised Deep Structured Semantic Models for Commonsense Reasoning

Commonsense reasoning is fundamental to natural language understanding. While traditional methods rely heavily on human-crafted features and knowledge bases, we explore learning commonsense knowledge from a large amount of raw text via unsupervised learning. We propose two neural network models based on the Deep Structured Semantic Models (DSSM) framework to tackle two classic commonsense reasoning tasks, Winograd Schema challenges (WSC) and Pronoun Disambiguation (PDP). Evaluation shows that the proposed models effectively capture contextual information in the sentence and co-reference information between pronouns and nouns, and achieve significant improvement over previous state-of-the-art approaches.

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Tactical Rewind: Self-Correction via Backtracking in Vision-and-Language Navigation

We present the Frontier Aware Search with backTracking (FAST) Navigator, a general framework for action decoding, that achieves state-of-the-art results on the Room-to-Room (R2R) Vision-and-Language navigation challenge of Anderson et. al. (2018). Given a natural language instruction and photo-realistic image views of a previously unseen environment, the agent was tasked with navigating from source to target location as quickly as possible. While all current approaches make local action decisions or score entire trajectories using beam search, ours balances local and global signals when exploring an unobserved environment. Importantly, this lets us act greedily but use global signals to backtrack when necessary. Applying FAST framework to existing state-of-the-art models achieved a 17% relative gain, an absolute 6% gain on Success rate weighted by Path Length (SPL).

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Multi-task Learning with Sample Re-weighting for Machine Reading Comprehension

We propose a multi-task learning framework to learn a joint Machine Reading Comprehension (MRC) model that can be applied to a wide range of MRC tasks in different domains. Inspired by recent ideas of data selection in machine translation, we develop a novel sample re-weighting scheme to assign sample-specific weights to the loss. Empirical study shows that our approach can be applied to many existing MRC models. Combined with contextual representations from pre-trained language models (such as ELMo), we achieve new state-of-the-art results on a set of MRC benchmark datasets. We release our code at https://github.com/xycforgithub/MultiTask-MRC.

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Stochastic Answer Networks for Natural Language Inference

We propose a stochastic answer network (SAN) to explore multi-step inference strategies in Natural Language Inference. Rather than directly predicting the results given the inputs, the model maintains a state and iteratively refines its predictions. Our experiments show that SAN achieves the state-of-the-art results on three benchmarks: Stanford Natural Language Inference (SNLI) dataset, MultiGenre Natural Language Inference (MultiNLI) dataset and Quora Question Pairs dataset.

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Object-driven Text-to-Image Synthesis via Adversarial Training

In this paper, we propose Object-driven Attentive Generative Adversarial Newtorks (Obj-GANs) that allow object-centered text-to-image synthesis for complex scenes. Following the two-step (layout-image) generation process, a novel object-driven attentive image generator is proposed to synthesize salient objects by paying attention to the most relevant words in the text description and the pre-generated semantic layout. In addition, a new Fast R-CNN based object-wise discriminator is proposed to provide rich object-wise discrimination signals on whether the synthesized object matches the text description and the pre-generated layout. The proposed Obj-GAN significantly outperforms the previous state of the art in various metrics on the large-scale COCO benchmark, increasing the Inception score by 27% and decreasing the FID score by 11%. A thorough comparison between the traditional grid attention and the new object-driven attention is provided through analyzing their mechanisms and visualizing their attention layers, showing insights of how the proposed model generates complex scenes in high quality.

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Dialog System Technology Challenge 7

This paper introduces the Seventh Dialog System Technology Challenges (DSTC), which use shared datasets to explore the problem of building dialog systems. Recently, end-to-end dialog modeling approaches have been applied to various dialog tasks. The seventh DSTC (DSTC7) focuses on developing technologies related to end-to-end dialog systems for (1) sentence selection, (2) sentence generation and (3) audio visual scene aware dialog. This paper summarizes the overall setup and results of DSTC7, including detailed descriptions of the different tracks and provided datasets. We also describe overall trends in the submitted systems and the key results. Each track introduced new datasets and participants achieved impressive results using state-of-the-art end-to-end technologies.

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M-Walk: Learning to Walk over Graphs using Monte Carlo Tree Search

Learning to walk over a graph towards a target node for a given query and a source node is an important problem in applications such as knowledge base completion (KBC). It can be formulated as a reinforcement learning (RL) problem with a known state transition model. To overcome the challenge of sparse rewards, we develop a graph-walking agent called M-Walk, which consists of a deep recurrent neural network (RNN) and Monte Carlo Tree Search (MCTS). The RNN encodes the state (i.e., history of the walked path) and maps it separately to a policy and Q-values. In order to effectively train the agent from sparse rewards, we combine MCTS with the neural policy to generate trajectories yielding more positive rewards. From these trajectories, the network is improved in an off-policy manner using Q-learning, which modifies the RNN policy via parameter sharing. Our proposed RL algorithm repeatedly applies this policy-improvement step to learn the model. At test time, MCTS is combined with the neural policy to predict the target node. Experimental results on several graph-walking benchmarks show that M-Walk is able to learn better policies than other RL-based methods, which are mainly based on policy gradients. M-Walk also outperforms traditional KBC baselines.

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Switch-based Active Deep Dyna-Q: Efficient Adaptive Planning for Task-Completion Dialogue Policy Learning

Training task-completion dialogue agents with reinforcement learning usually requires a large number of real user experiences. The Dyna-Q algorithm extends Q-learning by integrating a world model, and thus can effectively boost training efficiency using simulated experiences generated by the world model. The effectiveness of Dyna-Q, however, depends on the quality of the world model - or implicitly, the pre-specified ratio of real vs. simulated experiences used for Q-learning. To this end, we extend the recently proposed Deep Dyna-Q (DDQ) framework by integrating a switcher that automatically determines whether to use a real or simulated experience for Q-learning. Furthermore, we explore the use of active learning for improving sample efficiency, by encouraging the world model to generate simulated experiences in the state-action space where the agent has not (fully) explored. Our results show that by combining switcher and active learning, the new framework named as Switch-based Active Deep Dyna-Q (Switch-DDQ), leads to significant improvement over DDQ and Q-learning baselines in both simulation and human evaluations.

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A Knowledge-Grounded Neural Conversation Model

Neural network models are capable of generating extremely natural sounding conversational interactions. Nevertheless, these models have yet to demonstrate that they can incorporate content in the form of factual information or entity-grounded opinion that would enable them to serve in more task-oriented conversational applications. This paper presents a novel, fully data-driven, and knowledge-grounded neural conversation model aimed at producing more contentful responses without slot filling. We generalize the widely-used Seq2Seq approach by conditioning responses on both conversation history and external "facts", allowing the model to be versatile and applicable in an open-domain setting. Our approach yields significant improvements over a competitive Seq2Seq baseline. Human judges found that our outputs are significantly more informative.

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Interactive Semantic Parsing for If-Then Recipes via Hierarchical Reinforcement Learning

Given a text description, most existing semantic parsers synthesize a program in one shot. However, it is quite challenging to produce a correct program solely based on the description, which in reality is often ambiguous or incomplete. In this paper, we investigate interactive semantic parsing, where the agent can ask the user clarification questions to resolve ambiguities via a multi-turn dialogue, on an important type of programs called "If-Then recipes." We develop a hierarchical reinforcement learning (HRL) based agent that significantly improves the parsing performance with minimal questions to the user. Results under both simulation and human evaluation show that our agent substantially outperforms non-interactive semantic parsers and rule-based agents.

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Generating Informative and Diverse Conversational Responses via Adversarial Information Maximization

Responses generated by neural conversational models tend to lack informativeness and diversity. We present Adversarial Information Maximization (AIM), an adversarial learning strategy that addresses these two related but distinct problems. To foster response diversity, we leverage adversarial training that allows distributional matching of synthetic and real responses. To improve informativeness, our framework explicitly optimizes a variational lower bound on pairwise mutual information between query and response. Empirical results from automatic and human evaluations demonstrate that our methods significantly boost informativeness and diversity.

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MS MARCO: A Human Generated MAchine Reading COmprehension Dataset

We introduce a large scale MAchine Reading COmprehension dataset, which we name MS MARCO. The dataset comprises of 1,010,916 anonymized questions---sampled from Bing's search query logs---each with a human generated answer and 182,669 completely human rewritten generated answers. In addition, the dataset contains 8,841,823 passages---extracted from 3,563,535 web documents retrieved by Bing---that provide the information necessary for curating the natural language answers. A question in the MS MARCO dataset may have multiple answers or no answers at all. Using this dataset, we propose three different tasks with varying levels of difficulty: (i) predict if a question is answerable given a set of context passages, and extract and synthesize the answer as a human would (ii) generate a well-formed answer (if possible) based on the context passages that can be understood with the question and passage context, and finally (iii) rank a set of retrieved passages given a question. The size of the dataset and the fact that the questions are derived from real user search queries distinguishes MS MARCO from other well-known publicly available datasets for machine reading comprehension and question-answering. We believe that the scale and the real-world nature of this dataset makes it attractive for benchmarking machine reading comprehension and question-answering models.

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ReCoRD: Bridging the Gap between Human and Machine Commonsense Reading Comprehension

We present a large-scale dataset, ReCoRD, for machine reading comprehension requiring commonsense reasoning. Experiments on this dataset demonstrate that the performance of state-of-the-art MRC systems fall far behind human performance. ReCoRD represents a challenge for future research to bridge the gap between human and machine commonsense reading comprehension. ReCoRD is available at http://nlp.jhu.edu/record.

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Stochastic Answer Networks for SQuAD 2.0

This paper presents an extension of the Stochastic Answer Network (SAN), one of the state-of-the-art machine reading comprehension models, to be able to judge whether a question is unanswerable or not. The extended SAN contains two components: a span detector and a binary classifier for judging whether the question is unanswerable, and both components are jointly optimized. Experiments show that SAN achieves the results competitive to the state-of-the-art on Stanford Question Answering Dataset (SQuAD) 2.0. To facilitate the research on this field, we release our code: https://github.com/kevinduh/san_mrc.

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Subgoal Discovery for Hierarchical Dialogue Policy Learning

Developing agents to engage in complex goal-oriented dialogues is challenging partly because the main learning signals are very sparse in long conversations. In this paper, we propose a divide-and-conquer approach that discovers and exploits the hidden structure of the task to enable efficient policy learning. First, given successful example dialogues, we propose the Subgoal Discovery Network (SDN) to divide a complex goal-oriented task into a set of simpler subgoals in an unsupervised fashion. We then use these subgoals to learn a multi-level policy by hierarchical reinforcement learning. We demonstrate our method by building a dialogue agent for the composite task of travel planning. Experiments with simulated and real users show that our approach performs competitively against a state-of-the-art method that requires human-defined subgoals. Moreover, we show that the learned subgoals are often human comprehensible.

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