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Jianfeng Gao

Publications and source records attributed to Jianfeng Gao.

At least 127 records · Page 7Linked to original sources

Self-Checker: Plug-and-Play Modules for Fact-Checking with Large Language Models

Fact-checking is an essential task in NLP that is commonly utilized for validating the factual accuracy of claims. Prior work has mainly focused on fine-tuning pre-trained languages models on specific datasets, which can be computationally intensive and time-consuming. With the rapid development of large language models (LLMs), such as ChatGPT and GPT-3, researchers are now exploring their in-context learning capabilities for a wide range of tasks. In this paper, we aim to assess the capacity of LLMs for fact-checking by introducing Self-Checker, a framework comprising a set of plug-and-play modules that facilitate fact-checking by purely prompting LLMs in an almost zero-shot setting. This framework provides a fast and efficient way to construct fact-checking systems in low-resource environments. Empirical results demonstrate the potential of Self-Checker in utilizing LLMs for fact-checking. However, there is still significant room for improvement compared to SOTA fine-tuned models, which suggests that LLM adoption could be a promising approach for future fact-checking research.

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Teaching Language Models to Self-Improve through Interactive Demonstrations

The self-improving ability of large language models (LLMs), enabled by prompting them to analyze and revise their own outputs, has garnered significant interest in recent research. However, this ability has been shown to be absent and difficult to learn for smaller models, thus widening the performance gap between state-of-the-art LLMs and more cost-effective and faster ones. To reduce this gap, we introduce TriPosT, a training algorithm that endows smaller models with such self-improvement ability, and show that our approach can improve a LLaMA-7b's performance on math and reasoning tasks by up to 7.13%. In contrast to prior work, we achieve this by using the smaller model to interact with LLMs to collect feedback and improvements on its own generations. We then replay this experience to train the small model. Our experiments on four math and reasoning datasets show that the interactive experience of learning from and correcting its own mistakes is crucial for small models to improve their performance.

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Bi-KVIL: Keypoints-based Visual Imitation Learning of Bimanual Manipulation Tasks

Visual imitation learning has achieved impressive progress in learning unimanual manipulation tasks from a small set of visual observations, thanks to the latest advances in computer vision. However, learning bimanual coordination strategies and complex object relations from bimanual visual demonstrations, as well as generalizing them to categorical objects in novel cluttered scenes remain unsolved challenges. In this paper, we extend our previous work on keypoints-based visual imitation learning (\mbox{K-VIL})~\cite{gao_kvil_2023} to bimanual manipulation tasks. The proposed Bi-KVIL jointly extracts so-called \emph{Hybrid Master-Slave Relationships} (HMSR) among objects and hands, bimanual coordination strategies, and sub-symbolic task representations. Our bimanual task representation is object-centric, embodiment-independent, and viewpoint-invariant, thus generalizing well to categorical objects in novel scenes. We evaluate our approach in various real-world applications, showcasing its ability to learn fine-grained bimanual manipulation tasks from a small number of human demonstration videos. Videos and source code are available at https://sites.google.com/view/bi-kvil.

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Visual Imitation Learning of Task-Oriented Object Grasping and Rearrangement

Task-oriented object grasping and rearrangement are critical skills for robots to accomplish different real-world manipulation tasks. However, they remain challenging due to partial observations of the objects and shape variations in categorical objects. In this paper, we propose the Multi-feature Implicit Model (MIMO), a novel object representation that encodes multiple spatial features between a point and an object in an implicit neural field. Training such a model on multiple features ensures that it embeds the object shapes consistently in different aspects, thus improving its performance in object shape reconstruction from partial observation, shape similarity measure, and modeling spatial relations between objects. Based on MIMO, we propose a framework to learn task-oriented object grasping and rearrangement from single or multiple human demonstration videos. The evaluations in simulation show that our approach outperforms the state-of-the-art methods for multi- and single-view observations. Real-world experiments demonstrate the efficacy of our approach in one- and few-shot imitation learning of manipulation tasks.

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Pix2Gif: Motion-Guided Diffusion for GIF Generation

We present Pix2Gif, a motion-guided diffusion model for image-to-GIF (video) generation. We tackle this problem differently by formulating the task as an image translation problem steered by text and motion magnitude prompts, as shown in teaser fig. To ensure that the model adheres to motion guidance, we propose a new motion-guided warping module to spatially transform the features of the source image conditioned on the two types of prompts. Furthermore, we introduce a perceptual loss to ensure the transformed feature map remains within the same space as the target image, ensuring content consistency and coherence. In preparation for the model training, we meticulously curated data by extracting coherent image frames from the TGIF video-caption dataset, which provides rich information about the temporal changes of subjects. After pretraining, we apply our model in a zero-shot manner to a number of video datasets. Extensive qualitative and quantitative experiments demonstrate the effectiveness of our model -- it not only captures the semantic prompt from text but also the spatial ones from motion guidance. We train all our models using a single node of 16xV100 GPUs. Code, dataset and models are made public at: https://hiteshk03.github.io/Pix2Gif/.

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Position Paper: Agent AI Towards a Holistic Intelligence

Recent advancements in large foundation models have remarkably enhanced our understanding of sensory information in open-world environments. In leveraging the power of foundation models, it is crucial for AI research to pivot away from excessive reductionism and toward an emphasis on systems that function as cohesive wholes. Specifically, we emphasize developing Agent AI -- an embodied system that integrates large foundation models into agent actions. The emerging field of Agent AI spans a wide range of existing embodied and agent-based multimodal interactions, including robotics, gaming, and healthcare systems, etc. In this paper, we propose a novel large action model to achieve embodied intelligent behavior, the Agent Foundation Model. On top of this idea, we discuss how agent AI exhibits remarkable capabilities across a variety of domains and tasks, challenging our understanding of learning and cognition. Furthermore, we discuss the potential of Agent AI from an interdisciplinary perspective, underscoring AI cognition and consciousness within scientific discourse. We believe that those discussions serve as a basis for future research directions and encourage broader societal engagement.

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Language Models as Inductive Reasoners

Inductive reasoning is a core component of human intelligence. In the past research of inductive reasoning within computer science, formal language is used as representations of knowledge (facts and rules, more specifically). However, formal language can cause systematic problems for inductive reasoning such as disability of handling raw input such as natural language, sensitiveness to mislabeled data, and incapacity to handle ambiguous input. To this end, we propose a new paradigm (task) for inductive reasoning, which is to induce natural language rules from natural language facts, and create a dataset termed DEER containing 1.2k rule-fact pairs for the task, where rules and facts are written in natural language. New automatic metrics are also proposed and analysed for the evaluation of this task. With DEER, we investigate a modern approach for inductive reasoning where we use natural language as representation for knowledge instead of formal language and use pretrained language models as ''reasoners''. Moreover, we provide the first and comprehensive analysis of how well pretrained language models can induce natural language rules from natural language facts. We also propose a new framework drawing insights from philosophy literature for this task, which we show in the experiment section that surpasses baselines in both automatic and human evaluations. We discuss about our future perspectives for inductive reasoning in Section 7. Dataset and code are available at https://github.com/ZonglinY/Inductive_Reasoning.

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Is Self-Repair a Silver Bullet for Code Generation?

Large language models have shown remarkable aptitude in code generation, but still struggle to perform complex tasks. Self-repair -- in which the model debugs and repairs its own code -- has recently become a popular way to boost performance in these settings. However, despite its increasing popularity, existing studies of self-repair have been limited in scope; in many settings, its efficacy thus remains poorly understood. In this paper, we analyze Code Llama, GPT-3.5 and GPT-4's ability to perform self-repair on problems taken from HumanEval and APPS. We find that when the cost of carrying out repair is taken into account, performance gains are often modest, vary a lot between subsets of the data, and are sometimes not present at all. We hypothesize that this is because self-repair is bottlenecked by the model's ability to provide feedback on its own code; using a stronger model to artificially boost the quality of the feedback, we observe substantially larger performance gains. Similarly, a small-scale study in which we provide GPT-4 with feedback from human participants suggests that even for the strongest models, self-repair still lags far behind what can be achieved with human-level debugging.

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Rethinking Interpretability in the Era of Large Language Models

Interpretable machine learning has exploded as an area of interest over the last decade, sparked by the rise of increasingly large datasets and deep neural networks. Simultaneously, large language models (LLMs) have demonstrated remarkable capabilities across a wide array of tasks, offering a chance to rethink opportunities in interpretable machine learning. Notably, the capability to explain in natural language allows LLMs to expand the scale and complexity of patterns that can be given to a human. However, these new capabilities raise new challenges, such as hallucinated explanations and immense computational costs. In this position paper, we start by reviewing existing methods to evaluate the emerging field of LLM interpretation (both interpreting LLMs and using LLMs for explanation). We contend that, despite their limitations, LLMs hold the opportunity to redefine interpretability with a more ambitious scope across many applications, including in auditing LLMs themselves. We highlight two emerging research priorities for LLM interpretation: using LLMs to directly analyze new datasets and to generate interactive explanations.

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Agent AI: Surveying the Horizons of Multimodal Interaction

Multi-modal AI systems will likely become a ubiquitous presence in our everyday lives. A promising approach to making these systems more interactive is to embody them as agents within physical and virtual environments. At present, systems leverage existing foundation models as the basic building blocks for the creation of embodied agents. Embedding agents within such environments facilitates the ability of models to process and interpret visual and contextual data, which is critical for the creation of more sophisticated and context-aware AI systems. For example, a system that can perceive user actions, human behavior, environmental objects, audio expressions, and the collective sentiment of a scene can be used to inform and direct agent responses within the given environment. To accelerate research on agent-based multimodal intelligence, we define "Agent AI" as a class of interactive systems that can perceive visual stimuli, language inputs, and other environmentally-grounded data, and can produce meaningful embodied actions. In particular, we explore systems that aim to improve agents based on next-embodied action prediction by incorporating external knowledge, multi-sensory inputs, and human feedback. We argue that by developing agentic AI systems in grounded environments, one can also mitigate the hallucinations of large foundation models and their tendency to generate environmentally incorrect outputs. The emerging field of Agent AI subsumes the broader embodied and agentic aspects of multimodal interactions. Beyond agents acting and interacting in the physical world, we envision a future where people can easily create any virtual reality or simulated scene and interact with agents embodied within the virtual environment.

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Towards Consistent Natural-Language Explanations via Explanation-Consistency Finetuning

Large language models (LLMs) often generate convincing, fluent explanations. However, different from humans, they often generate inconsistent explanations on different inputs. For example, an LLM may generate the explanation "all birds can fly" when answering the question "Can sparrows fly?" but meanwhile answer "no" to the related question "Can penguins fly?". Explanations should be consistent across related examples so that they allow a human to simulate the LLM's decision process on multiple examples. We propose explanation-consistency finetuning (EC-finetuning), a method that adapts LLMs to generate more consistent natural-language explanations on related examples. EC-finetuning involves finetuning LLMs on synthetic data that is carefully constructed to contain consistent explanations. Across a variety of question-answering datasets in various domains, EC-finetuning yields a 10.0% relative explanation consistency improvement on four finetuning datasets, and generalizes to seven out-of-distribution datasets not seen during finetuning (+4.5% relative). Code is available at https://github.com/yandachen/explanation-consistency-finetuning .

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MathVista: Evaluating Mathematical Reasoning of Foundation Models in Visual Contexts

Large Language Models (LLMs) and Large Multimodal Models (LMMs) exhibit impressive problem-solving skills in many tasks and domains, but their ability in mathematical reasoning in visual contexts has not been systematically studied. To bridge this gap, we present MathVista, a benchmark designed to combine challenges from diverse mathematical and visual tasks. It consists of 6,141 examples, derived from 28 existing multimodal datasets involving mathematics and 3 newly created datasets (i.e., IQTest, FunctionQA, and PaperQA). Completing these tasks requires fine-grained, deep visual understanding and compositional reasoning, which all state-of-the-art foundation models find challenging. With MathVista, we have conducted a comprehensive, quantitative evaluation of 12 prominent foundation models. The best-performing GPT-4V model achieves an overall accuracy of 49.9%, substantially outperforming Bard, the second-best performer, by 15.1%. Our in-depth analysis reveals that the superiority of GPT-4V is mainly attributed to its enhanced visual perception and mathematical reasoning. However, GPT-4V still falls short of human performance by 10.4%, as it often struggles to understand complex figures and perform rigorous reasoning. This significant gap underscores the critical role that MathVista will play in the development of general-purpose AI agents capable of tackling mathematically intensive and visually rich real-world tasks. We further explore the new ability of self-verification, the application of self-consistency, and the interactive chatbot capabilities of GPT-4V, highlighting its promising potential for future research. The project is available at https://mathvista.github.io/.

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Localized Symbolic Knowledge Distillation for Visual Commonsense Models

Instruction following vision-language (VL) models offer a flexible interface that supports a broad range of multimodal tasks in a zero-shot fashion. However, interfaces that operate on full images do not directly enable the user to "point to" and access specific regions within images. This capability is important not only to support reference-grounded VL benchmarks, but also, for practical applications that require precise within-image reasoning. We build Localized Visual Commonsense models, which allow users to specify (multiple) regions as input. We train our model by sampling localized commonsense knowledge from a large language model (LLM): specifically, we prompt an LLM to collect commonsense knowledge given a global literal image description and a local literal region description automatically generated by a set of VL models. With a separately trained critic model that selects high-quality examples, we find that training on the localized commonsense corpus can successfully distill existing VL models to support a reference-as-input interface. Empirical results and human evaluations in a zero-shot setup demonstrate that our distillation method results in more precise VL models of reasoning compared to a baseline of passing a generated referring expression to an LLM.

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LLaVA-Grounding: Grounded Visual Chat with Large Multimodal Models

With the recent significant advancements in large multi-modal models (LMMs), the importance of their grounding capability in visual chat is increasingly recognized. Despite recent efforts to enable LMMs to support grounding, their capabilities for grounding and chat are usually separate, and their chat performance drops dramatically when asked to ground. The problem is the lack of a dataset for grounded visual chat (GVC). Existing grounding datasets only contain short captions. To address this issue, we have created GVC data that allows for the combination of grounding and chat capabilities. To better evaluate the GVC capabilities, we have introduced a benchmark called Grounding-Bench. Additionally, we have proposed a model design that can support GVC and various types of visual prompts by connecting segmentation models with language models. Experimental results demonstrate that our model outperforms other LMMs on Grounding-Bench. Furthermore, our model achieves competitive performance on classic grounding benchmarks like RefCOCO/+/g and Flickr30K Entities. Our code will be released at https://github.com/UX-Decoder/LLaVA-Grounding .

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IMProv: Inpainting-based Multimodal Prompting for Computer Vision Tasks

In-context learning allows adapting a model to new tasks given a task description at test time. In this paper, we present IMProv - a generative model that is able to in-context learn visual tasks from multimodal prompts. Given a textual description of a visual task (e.g. "Left: input image, Right: foreground segmentation"), a few input-output visual examples, or both, the model in-context learns to solve it for a new test input. We train a masked generative transformer on a new dataset of figures from computer vision papers and their associated captions, together with a captioned large-scale image-text dataset. During inference time, we prompt the model with text and/or image task example(s) and have the model inpaint the corresponding output. We show that training our model with text conditioning and scaling the dataset size improves in-context learning for computer vision tasks by over +10\% AP for Foreground Segmentation, over +5\% gains in AP for Single Object Detection, and almost 20\% lower LPIPS in Colorization. Our empirical results suggest that vision and language prompts are complementary and it is advantageous to use both to achieve better in-context learning performance. Project page is available at https://jerryxu.net/IMProv .

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Visual In-Context Prompting

In-context prompting in large language models (LLMs) has become a prevalent approach to improve zero-shot capabilities, but this idea is less explored in the vision domain. Existing visual prompting methods focus on referring segmentation to segment the most relevant object, falling short of addressing many generic vision tasks like open-set segmentation and detection. In this paper, we introduce a universal visual in-context prompting framework for both tasks. In particular, we build on top of an encoder-decoder architecture, and develop a versatile prompt encoder to support a variety of prompts like strokes, boxes, and points. We further enhance it to take an arbitrary number of reference image segments as the context. Our extensive explorations show that the proposed visual in-context prompting elicits extraordinary referring and generic segmentation capabilities to refer and detect, yielding competitive performance to close-set in-domain datasets and showing promising results on many open-set segmentation datasets. By joint training on COCO and SA-1B, our model achieves $57.7$ PQ on COCO and $23.2$ PQ on ADE20K. Code will be available at https://github.com/UX-Decoder/DINOv.

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Explaining black box text modules in natural language with language models

Large language models (LLMs) have demonstrated remarkable prediction performance for a growing array of tasks. However, their rapid proliferation and increasing opaqueness have created a growing need for interpretability. Here, we ask whether we can automatically obtain natural language explanations for black box text modules. A "text module" is any function that maps text to a scalar continuous value, such as a submodule within an LLM or a fitted model of a brain region. "Black box" indicates that we only have access to the module's inputs/outputs. We introduce Summarize and Score (SASC), a method that takes in a text module and returns a natural language explanation of the module's selectivity along with a score for how reliable the explanation is. We study SASC in 3 contexts. First, we evaluate SASC on synthetic modules and find that it often recovers ground truth explanations. Second, we use SASC to explain modules found within a pre-trained BERT model, enabling inspection of the model's internals. Finally, we show that SASC can generate explanations for the response of individual fMRI voxels to language stimuli, with potential applications to fine-grained brain mapping. All code for using SASC and reproducing results is made available on Github.

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GPT-4V in Wonderland: Large Multimodal Models for Zero-Shot Smartphone GUI Navigation

We present MM-Navigator, a GPT-4V-based agent for the smartphone graphical user interface (GUI) navigation task. MM-Navigator can interact with a smartphone screen as human users, and determine subsequent actions to fulfill given instructions. Our findings demonstrate that large multimodal models (LMMs), specifically GPT-4V, excel in zero-shot GUI navigation through its advanced screen interpretation, action reasoning, and precise action localization capabilities. We first benchmark MM-Navigator on our collected iOS screen dataset. According to human assessments, the system exhibited a 91\% accuracy rate in generating reasonable action descriptions and a 75\% accuracy rate in executing the correct actions for single-step instructions on iOS. Additionally, we evaluate the model on a subset of an Android screen navigation dataset, where the model outperforms previous GUI navigators in a zero-shot fashion. Our benchmark and detailed analyses aim to lay a robust groundwork for future research into the GUI navigation task. The project page is at https://github.com/zzxslp/MM-Navigator.

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