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Jiangchuan Liu

Publications and source records attributed to Jiangchuan Liu.

52 records · Page 3Linked to original sources

LEO Satellite Network Access in the Wild: Potentials, Experiences, and Challenges

In the past three years, working with the Pacific Salmon Foundation and various First Nations groups, we have established Starlink-empowered wild salmon monitoring sites in remote Northern British Columbia, Canada. We report our experiences with the network services in these challenging environments, including deep woods and deep valleys, that lack infrastructural support with some close to Starlink's service boundary at the far north. We assess the portability and mobility of the satellite dishes and the quality of existing network access in underdeveloped countries that Starlink expects to cover. Our experiences suggest that network access based on LEO satellite constellations holds promise but faces hurdles such as energy supply constraints and environmental factors like temperature, precipitation, and solar storms. The presence of wildlife and respecting local residents' culture and heritage pose further complications. We envision several technical solutions addressing the challenges and believe that further regulations will be necessary.

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Optimizing Mobile-Friendly Viewport Prediction for Live 360-Degree Video Streaming

Viewport prediction is the crucial task for adaptive 360-degree video streaming, as the bitrate control algorithms usually require the knowledge of the user's viewing portions of the frames. Various methods are studied and adopted for viewport prediction from less accurate statistic tools to highly calibrated deep neural networks. Conventionally, it is difficult to implement sophisticated deep learning methods on mobile devices, which have limited computation capability. In this work, we propose an advanced learning-based viewport prediction approach and carefully design it to introduce minimal transmission and computation overhead for mobile terminals. We also propose a model-agnostic meta-learning (MAML) based saliency prediction network trainer, which provides a few-sample fast training solution to obtain the prediction model by utilizing the information from the past models. We further discuss how to integrate this mobile-friendly viewport prediction (MFVP) approach into a typical 360-degree video live streaming system by formulating and solving the bitrate adaptation problem. Extensive experiment results show that our prediction approach can work in real-time for live video streaming and can achieve higher accuracies compared to other existing prediction methods on mobile end, which, together with our bitrate adaptation algorithm, significantly improves the streaming QoE from various aspects. We observe the accuracy of MFVP is 8.1$\%$ to 28.7$\%$ higher than other algorithms and achieves 3.73$\%$ to 14.96$\%$ higher average quality level and 49.6$\%$ to 74.97$\%$ less quality level change than other algorithms.

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Fed-CVLC: Compressing Federated Learning Communications with Variable-Length Codes

In Federated Learning (FL) paradigm, a parameter server (PS) concurrently communicates with distributed participating clients for model collection, update aggregation, and model distribution over multiple rounds, without touching private data owned by individual clients. FL is appealing in preserving data privacy; yet the communication between the PS and scattered clients can be a severe bottleneck. Model compression algorithms, such as quantization and sparsification, have been suggested but they generally assume a fixed code length, which does not reflect the heterogeneity and variability of model updates. In this paper, through both analysis and experiments, we show strong evidences that variable-length is beneficial for compression in FL. We accordingly present Fed-CVLC (Federated Learning Compression with Variable-Length Codes), which fine-tunes the code length in response of the dynamics of model updates. We develop optimal tuning strategy that minimizes the loss function (equivalent to maximizing the model utility) subject to the budget for communication. We further demonstrate that Fed-CVLC is indeed a general compression design that bridges quantization and sparsification, with greater flexibility. Extensive experiments have been conducted with public datasets to demonstrate that Fed-CVLC remarkably outperforms state-of-the-art baselines, improving model utility by 1.50%-5.44%, or shrinking communication traffic by 16.67%-41.61%.

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Network Characteristics of LEO Satellite Constellations: A Starlink-Based Measurement from End Users

Low Earth orbit Satellite Networks (LSNs) have been advocated as a key infrastructure for truly global coverage in the forthcoming 6G. This paper presents our initial measurement results and observations on the end-to-end network characteristics of Starlink, arguably the largest LSN constellation to date. Our findings confirm that LSNs are a promising solution towards ubiquitous Internet coverage over the Earth; yet, we also find that the users of Starlink experience much more dynamics in throughput and latency than terrestrial network users, and even frequent outages. Its user experiences are heavily affected by environmental factors such as terrain, solar storms, rain, clouds, and temperature, so is the power consumption. We further analyze Starlink's current bent-pipe relay strategy and its limits, particularly for cross-ocean routes. We have also explored its mobility and portability potentials, and extended our experiments from urban cities to wild remote areas that are facing distinct practical and cultural challenges.

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Bandwidth-Efficient Multi-video Prefetching for Short Video Streaming

Applications that allow sharing of user-created short videos exploded in popularity in recent years. A typical short video application allows a user to swipe away the current video being watched and start watching the next video in a video queue. Such user interface causes significant bandwidth waste if users frequently swipe a video away before finishing watching. Solutions to reduce bandwidth waste without impairing the Quality of Experience (QoE) are needed. Solving the problem requires adaptively prefetching of short video chunks, which is challenging as the download strategy needs to match unknown user viewing behavior and network conditions. In our work, we first formulate the problem of adaptive multi-video prefetching in short video streaming. Then, to facilitate the integration and comparison of researchers' algorithms towards solving the problem, we design and implement a discrete-event simulator, which we release as open source. Finally, based on the organization of the Short Video Streaming Grand Challenge at ACM Multimedia 2022, we analyze and summarize the algorithms of the contestants, with the hope of promoting the research community towards addressing this problem.

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Personalized Cross-Silo Federated Learning on Non-IID Data

Non-IID data present a tough challenge for federated learning. In this paper, we explore a novel idea of facilitating pairwise collaborations between clients with similar data. We propose FedAMP, a new method employing federated attentive message passing to facilitate similar clients to collaborate more. We establish the convergence of FedAMP for both convex and non-convex models, and propose a heuristic method to further improve the performance of FedAMP when clients adopt deep neural networks as personalized models. Our extensive experiments on benchmark data sets demonstrate the superior performance of the proposed methods.

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Optimal Rate Adaption in Federated Learning with Compressed Communications

Federated Learning (FL) incurs high communication overhead, which can be greatly alleviated by compression for model updates. Yet the tradeoff between compression and model accuracy in the networked environment remains unclear and, for simplicity, most implementations adopt a fixed compression rate only. In this paper, we for the first time systematically examine this tradeoff, identifying the influence of the compression error on the final model accuracy with respect to the learning rate. Specifically, we factor the compression error of each global iteration into the convergence rate analysis under both strongly convex and non-convex loss functions. We then present an adaptation framework to maximize the final model accuracy by strategically adjusting the compression rate in each iteration. We have discussed the key implementation issues of our framework in practical networks with representative compression algorithms. Experiments over the popular MNIST and CIFAR-10 datasets confirm that our solution effectively reduces network traffic yet maintains high model accuracy in FL.

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Federated Unlearning

Federated learning (FL) has recently emerged as a promising distributed machine learning (ML) paradigm. Practical needs of the "right to be forgotten" and countering data poisoning attacks call for efficient techniques that can remove, or unlearn, specific training data from the trained FL model. Existing unlearning techniques in the context of ML, however, are no longer in effect for FL, mainly due to the inherent distinction in the way how FL and ML learn from data. Therefore, how to enable efficient data removal from FL models remains largely under-explored. In this paper, we take the first step to fill this gap by presenting FedEraser, the first federated unlearning methodology that can eliminate the influence of a federated client's data on the global FL model while significantly reducing the time used for constructing the unlearned FL model.The basic idea of FedEraser is to trade the central server's storage for unlearned model's construction time, where FedEraser reconstructs the unlearned model by leveraging the historical parameter updates of federated clients that have been retained at the central server during the training process of FL. A novel calibration method is further developed to calibrate the retained updates, which are further used to promptly construct the unlearned model, yielding a significant speed-up to the reconstruction of the unlearned model while maintaining the model efficacy. Experiments on four realistic datasets demonstrate the effectiveness of FedEraser, with an expected speed-up of $4\times$ compared with retraining from the scratch. We envision our work as an early step in FL towards compliance with legal and ethical criteria in a fair and transparent manner.

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Towards Hybrid Cloud-assisted Crowdsourced Live Streaming: Measurement and Analysis

Crowdsourced Live Streaming (CLS), most notably Twitch.tv, has seen explosive growth in its popularity in the past few years. In such systems, any user can lively broadcast video content of interest to others, e.g., from a game player to many online viewers. To fulfill the demands from both massive and heterogeneous broadcasters and viewers, expensive server clusters have been deployed to provide video ingesting and transcoding services. Despite the existence of highly popular channels, a significant portion of the channels is indeed unpopular. Yet as our measurement shows, these broadcasters are consuming considerable system resources; in particular, 25% (resp. 30%) of bandwidth (resp. computation) resources are used by the broadcasters who do not have any viewers at all. In this paper, we closely examine the challenge of handling unpopular live-broadcasting channels in CLS systems and present a comprehensive solution for service partitioning on hybrid cloud. The trace-driven evaluation shows that our hybrid cloud-assisted design can smartly assign ingesting and transcoding tasks to the elastic cloud virtual machines, providing flexible system deployment cost-effectively.

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Mobile Instant Video Clip Sharing: Modeling and Enhancing View Experience

With the rapid development of wireless networking and mobile devices, anytime and anywhere data access becomes readily available nowadays. Given the crowdsourced content capturing and sharing, the preferred content length becomes shorter and shorter, even for such multimedia data as video. A representative is Twitter's Vine service, which, mainly targeting mobile users, enables them to create ultra-short video clips and instantly post and share with their followers. In this paper, we present an initial study on this new generation of instant video clip sharing service enabled by mobile platforms and explore the potentials towards its further enhancement. We closely investigate its unique mobile interface, revealing the key differences between Vine-enabled anytime anywhere data access patterns and that of traditional counterparts. We then examine the scheduling policy to maximize the user watching experience as well as the efficiency on the monetary and energy costs. We show that the generic scheduling problem involves two subproblems, namely, pre-fetching scheduling and watch-time download scheduling, and develop effective solutions towards both of them. The superiority of our solution is demonstrated by extensive trace-driven simulations. To the best of our knowledge, this is the first work on modeling and optimizing the instant video clip sharing on mobile devices.

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Improving Crowdsourced Live Streaming with Aggregated Edge Networks

Recent years have witnessed a dramatic increase of user-generated video services. In such user-generated video services, crowdsourced live streaming (e.g., Periscope, Twitch) has significantly challenged today's edge network infrastructure: today's edge networks (e.g., 4G, Wi-Fi) have limited uplink capacity support, making high-bitrate live streaming over such links fundamentally impossible. In this paper, we propose to let broadcasters (i.e., users who generate the video) upload crowdsourced video streams using aggregated network resources from multiple edge networks. There are several challenges in the proposal: First, how to design a framework that aggregates bandwidth from multiple edge networks? Second, how to make this framework transparent to today's crowdsourced live streaming services? Third, how to maximize the streaming quality for the whole system? We design a multi-objective and deployable bandwidth aggregation system BASS to address these challenges: (1) We propose an aggregation framework transparent to today's crowdsourced live streaming services, using an edge proxy box and aggregation cloud paradigm; (2) We dynamically allocate geo-distributed cloud aggregation servers to enable MPTCP (i.e., multi-path TCP), according to location and network characteristics of both broadcasters and the original streaming servers; (3) We maximize the overall performance gain for the whole system, by matching streams with the best aggregation paths.

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On Crowdsourced Interactive Live Streaming: A Twitch.TV-Based Measurement Study

Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward {\em crowdsource}. Such crowdsourced live streaming platforms as Twitch.tv allow general users to broadcast their content to massive viewers, thereby greatly expanding the content and user bases. The resources available for these non-professional broadcasters however are limited and unstable, which potentially impair the streaming quality and viewers' experience. The diverse live interactions among the broadcasters and viewers can further aggravate the problem. In this paper, we present an initial investigation on the modern crowdsourced live streaming systems. Taking Twitch as a representative, we outline their inside architecture using both crawled data and captured traffic of local broadcasters/viewers. Closely examining the access data collected in a two-month period, we reveal that the view patterns are determined by both events and broadcasters' sources. Our measurements explore the unique source- and event-driven views, showing that the current delay strategy on the viewer's side substantially impacts the viewers' interactive experience, and there is significant disparity between the long broadcast latency and the short live messaging latency. On the broadcaster's side, the dynamic uploading capacity is a critical challenge, which noticeably affects the smoothness of live streaming for viewers.

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Crowdsourced Live Streaming over the Cloud

Empowered by today's rich tools for media generation and distribution, and the convenient Internet access, crowdsourced streaming generalizes the single-source streaming paradigm by including massive contributors for a video channel. It calls a joint optimization along the path from crowdsourcers, through streaming servers, to the end-users to minimize the overall latency. The dynamics of the video sources, together with the globalized request demands and the high computation demand from each sourcer, make crowdsourced live streaming challenging even with powerful support from modern cloud computing. In this paper, we present a generic framework that facilitates a cost-effective cloud service for crowdsourced live streaming. Through adaptively leasing, the cloud servers can be provisioned in a fine granularity to accommodate geo-distributed video crowdsourcers. We present an optimal solution to deal with service migration among cloud instances of diverse lease prices. It also addresses the location impact to the streaming quality. To understand the performance of the proposed strategies in the realworld, we have built a prototype system running over the planetlab and the Amazon/Microsoft Cloud. Our extensive experiments demonstrate that the effectiveness of our solution in terms of deployment cost and streaming quality.

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Forecasting Popularity of Videos using Social Media

This paper presents a systematic online prediction method (Social-Forecast) that is capable to accurately forecast the popularity of videos promoted by social media. Social-Forecast explicitly considers the dynamically changing and evolving propagation patterns of videos in social media when making popularity forecasts, thereby being situation and context aware. Social-Forecast aims to maximize the forecast reward, which is defined as a tradeoff between the popularity prediction accuracy and the timeliness with which a prediction is issued. The forecasting is performed online and requires no training phase or a priori knowledge. We analytically bound the prediction performance loss of Social-Forecast as compared to that obtained by an omniscient oracle and prove that the bound is sublinear in the number of video arrivals, thereby guaranteeing its short-term performance as well as its asymptotic convergence to the optimal performance. In addition, we conduct extensive experiments using real-world data traces collected from the videos shared in RenRen, one of the largest online social networks in China. These experiments show that our proposed method outperforms existing view-based approaches for popularity prediction (which are not context-aware) by more than 30% in terms of prediction rewards.

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One More Weight is Enough: Toward the Optimal Traffic Engineering with OSPF

Traffic Engineering (TE) leverages information of network traffic to generate a routing scheme optimizing the traffic distribution so as to advance network performance. However, optimize the link weights for OSPF to the offered traffic is an known NP-hard problem. In this paper, motivated by the fairness concept of congestion control, we firstly propose a new generic objective function, where various interests of providers can be extracted with different parameter settings. And then, we model the optimal TE as the utility maximization of multi-commodity flows with the generic objective function and theoretically show that any given set of optimal routes corresponding to a particular objective function can be converted to shortest paths with respect to a set of positive link weights. This can be directly configured on OSPF-based protocols. On these bases, we employ the Network Entropy Maximization(NEM) framework and develop a new OSPF-based routing protocol, SPEF, to realize a flexible way to split traffic over shortest paths in a distributed fashion. Actually, comparing to OSPF, SPEF only needs one more weight for each link and provably achieves optimal TE. Numerical experiments have been done to compare SPEF with the current version of OSPF, showing the effectiveness of SPEF in terms of link utilization and network load distribution.

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Understanding the Characteristics of Internet Short Video Sharing: YouTube as a Case Study

Established in 2005, YouTube has become the most successful Internet site providing a new generation of short video sharing service. Today, YouTube alone comprises approximately 20% of all HTTP traffic, or nearly 10% of all traffic on the Internet. Understanding the features of YouTube and similar video sharing sites is thus crucial to their sustainable development and to network traffic engineering. In this paper, using traces crawled in a 3-month period, we present an in-depth and systematic measurement study on the characteristics of YouTube videos. We find that YouTube videos have noticeably different statistics compared to traditional streaming videos, ranging from length and access pattern, to their active life span, ratings, and comments. The series of datasets also allows us to identify the growth trend of this fast evolving Internet site in various aspects, which has seldom been explored before. We also look closely at the social networking aspect of YouTube, as this is a key driving force toward its success. In particular, we find that the links to related videos generated by uploaders' choices form a small-world network. This suggests that the videos have strong correlations with each other, and creates opportunities for developing novel caching or peer-to-peer distribution schemes to efficiently deliver videos to end users.

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