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Jiangfeng Du

Publications and source records attributed to Jiangfeng Du.

244 records · Page 14Linked to original sources

Implement Quantum Random Walks with Linear Optics Elements

The quantum random walk has drawn special interests because its remarkable features to the classical counterpart could lead to new quantum algorithms. In this paper, we propose a feasible scheme to implement quantum random walks on a line using only linear optics elements. With current single-photon interference technology, the steps that could be experimentally implemented can be extended to very large numbers. We also show that, by decohering the quantum states, our scheme for quantum random walk tends to be classical.

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Multi-Player and Multi-Choice Quantum Game

We investigate a multi-player and multi-choice quantum game. We start from two-player and two-choice game and the result is better than its classical version. Then we extend it to N-player and N-choice cases. In the quantum domain, we provide a strategy with which players can always avoid the worst outcome. Also, by changing the value of the parameter of the initial state, the probabilities for players to obtain the best payoff will be much higher that in its classical version.

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Implementations of Nonadiabatic Geometric Quantum Computation using NMR

Recently, geometric phases, which is fault tolerate to certain errors intrinsically due to its geometric property, are getting considerable attention in quantum computing theoretically. So far, only one experiment about adiabatic geometric gate with NMR through Berry phase has been reported. However, there are two drawbacks in it. First, the adiabatic condition of Berry phase makes such gate very slowly. Second, the extra operation to eliminate the dynamic phase. As we know, geometric phase can exist both adiabatic(Berry phase) and nonadiabatic(Aharonov-Anandan phase). In this letter, we reports the first experimental realization of nonadiabatic geometric gate with NMR through conditional-AA phase. In our experiment the gates can be made faster and more easily, and the two drawbacks mentioned above are removed.

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Experimental realization of quantum games on a quantum computer

We generalize the quantum Prisoner's Dilemma to the case where the players share a non maximally entangled states. We show that the game exhibits an intriguing structure as a function of the amount of entanglement with two thresholds which separate a classical region, an intermediate region and a fully quantum region. Furthermore this quantum game is experimentally realized on our nuclear magnetic resonance quantum computer.

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Nash Equilibrium in the Quantum Battle of Sexes Game

We investigate Nash Equilibrium in the quantum Battle of Sexes Game. We find the game has infinite Nash Equilibria and all of them leads to the asymmetry result. We also show that there is no unique but infinite Nash Equilibrium in it if we use the quantizing scheme proposed by Eisert et al and the two players are allowed to adopt any unitary operator as his/her strategies.

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Boundary of the Set of Separable States

The set of all separable quantum states is compact and convex. We focus on the two-qubit quanum system and study the boundary of the set. Then we give the criterion to determine whether a separable state is on the boundary. Some straightforward geometrical interpretations for entanglement are based on the concept and presented subsequently.

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Remark On Quantum Battle of The Sexes Game

Recently Quantum Battle of The Sexes Game has been studied by Luca Marinatto and Tullio Weber. Yet some important problems exist in their scheme. Here we propose a new scheme to quantize Battle of The Sexes Game, and this scheme will truly remove the dilemma that exists in the classical form of the game.

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Remarks on Lewenstein-Sanpera Decomposition

We discuss in this letter Lewenstein-Sanpera (L-S) decomposition for a specific Werner state. Compared with the optimal case, we propose a quasi-optimal one which in the view of concurrence leads to the same entanglement measure for the entangled mixed state discussed. We think that in order to obtain entanglement of given state the optimal L-S decomposition is not necessary.

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Quantum Strategy Without Entanglement

In this paper we quantize the Card Game. In the classical version of this game, one player (Alice) can always win with propability 2/3. But when the other player (Bob) is allowed to apply quantum strategy, the original unfair game turns into a fair and zero-sum game. Further more, the procedure in which Bob perform his quantum strategy does not include any ingredient of entanglement.

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