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Jianghong Ma

Publications and source records attributed to Jianghong Ma.

21 records · Page 2Linked to original sources

DRGame: Diversified Recommendation for Multi-category Video Games with Balanced Implicit Preferences

The growing popularity of subscription services in video game consumption has emphasized the importance of offering diversified recommendations. Providing users with a diverse range of games is essential for ensuring continued engagement and fostering long-term subscriptions. However, existing recommendation models face challenges in effectively handling highly imbalanced implicit feedback in gaming interactions. Additionally, they struggle to take into account the distinctive characteristics of multiple categories and the latent user interests associated with these categories. In response to these challenges, we propose a novel framework, named DRGame, to obtain diversified recommendation. It is centered on multi-category video games, consisting of two {components}: Balance-driven Implicit Preferences Learning for data pre-processing and Clustering-based Diversified Recommendation {Module} for final prediction. The first module aims to achieve a balanced representation of implicit feedback in game time, thereby discovering a comprehensive view of player interests across different categories. The second module adopts category-aware representation learning to cluster and select players and games based on balanced implicit preferences, and then employs asymmetric neighbor aggregation to achieve diversified recommendations. Experimental results on a real-world dataset demonstrate the superiority of our proposed method over existing approaches in terms of game diversity recommendations.

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Collaborative Residual Metric Learning

In collaborative filtering, distance metric learning has been applied to matrix factorization techniques with promising results. However, matrix factorization lacks the ability of capturing collaborative information, which has been remarked by recent works and improved by interpreting user interactions as signals. This paper aims to find out how metric learning connect to these signal-based models. By adopting a generalized distance metric, we discovered that in signal-based models, it is easier to estimate the residual of distances, which refers to the difference between the distances from a user to a target item and another item, rather than estimating the distances themselves. Further analysis also uncovers a link between the normalization strength of interaction signals and the novelty of recommendation, which has been overlooked by existing studies. Based on the above findings, we propose a novel model to learn a generalized distance user-item distance metric to capture user preference in interaction signals by modeling the residuals of distance. The proposed CoRML model is then further improved in training efficiency by a newly introduced approximated ranking weight. Extensive experiments conducted on 4 public datasets demonstrate the superior performance of CoRML compared to the state-of-the-art baselines in collaborative filtering, along with high efficiency and the ability of providing novelty-promoted recommendations, shedding new light on the study of metric learning-based recommender systems.

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Fine-tuning Partition-aware Item Similarities for Efficient and Scalable Recommendation

Collaborative filtering (CF) is widely searched in recommendation with various types of solutions. Recent success of Graph Convolution Networks (GCN) in CF demonstrates the effectiveness of modeling high-order relationships through graphs, while repetitive graph convolution and iterative batch optimization limit their efficiency. Instead, item similarity models attempt to construct direct relationships through efficient interaction encoding. Despite their great performance, the growing item numbers result in quadratic growth in similarity modeling process, posing critical scalability problems. In this paper, we investigate the graph sampling strategy adopted in latest GCN model for efficiency improving, and identify the potential item group structure in the sampled graph. Based on this, we propose a novel item similarity model which introduces graph partitioning to restrict the item similarity modeling within each partition. Specifically, we show that the spectral information of the original graph is well in preserving global-level information. Then, it is added to fine-tune local item similarities with a new data augmentation strategy acted as partition-aware prior knowledge, jointly to cope with the information loss brought by partitioning. Experiments carried out on 4 datasets show that the proposed model outperforms state-of-the-art GCN models with 10x speed-up and item similarity models with 95\% parameter storage savings.

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