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Jianhao Zheng

Publications and source records attributed to Jianhao Zheng.

8 recordsLinked to original sources

WildPose: A Unified Framework for Robust Pose Estimation in the Wild

Estimating camera pose in dynamic environments is a critical challenge, as most visual SLAM and SfM methods assume static scenes. While recent dynamic-aware methods exist, they are often not unified: semantic-based approaches are brittle, per-sequence optimization methods fail on short sequences, and other learned models may degrade on static-only scenes. We present WildPose, a unified monocular pose estimation framework that is robust in dynamic environments while maintaining state-of-the-art performance on static and low-ego-motion datasets. Our key insight is to connect two powerful paradigms in modern 3D vision: the rich perceptual frontend of feedforward models and the end-to-end optimization of differentiable bundle adjustment (BA). We achieve this with a 3D-aware update operator built on a frozen, pre-trained MASt3R feature backbone, together with a high-capacity motion mask detector that uses multi-level 3D-aware features from the same backbone. Extensive experiments show WildPose consistently outperforms prior methods across dynamic (Wild-SLAM, Bonn), static (TUM, 7-Scenes), and low-ego-motion (Sintel) benchmarks.

cs.CV

ReScene4D: Temporally Consistent Semantic Instance Segmentation of Evolving Indoor 3D Scenes

Indoor environments evolve as objects move, appear, or leave the scene. Capturing these dynamics requires maintaining temporally consistent instance identities across intermittently captured 3D scans, even when changes are unobserved. We introduce and formalize the task of temporally sparse 4D indoor semantic instance segmentation (SIS), which jointly segments, identifies, and temporally associates object instances. This setting poses a challenge for existing 3DSIS methods, which require a discrete matching step due to their lack of temporal reasoning, and for 4D LiDAR approaches, which perform poorly due to their reliance on high-frequency temporal measurements that are uncommon in the longer-horizon evolution of indoor environments. We propose ReScene4D, a novel method that adapts 3DSIS architectures for 4DSIS without needing dense observations. Our method enables temporal information sharing--using spatiotemporal contrastive loss, masking, and serialization--to adaptively leverage geometric and semantic priors across observations. This shared context enables consistent instance tracking and improves standard 3DSIS performance. To evaluate this task, we define a new metric, t-mAP, that extends mAP to reward temporal identity consistency. ReScene4D achieves state-of-the-art performance on the 3RScan dataset, establishing a new benchmark for understanding evolving indoor scenes.

cs.CV

WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike traditional SLAM systems, which assume static scenes, our approach integrates depth and uncertainty information to enhance tracking, mapping, and rendering performance in the presence of moving objects. We introduce an uncertainty map, predicted by a shallow multi-layer perceptron and DINOv2 features, to guide dynamic object removal during both tracking and mapping. This uncertainty map enhances dense bundle adjustment and Gaussian map optimization, improving reconstruction accuracy. Our system is evaluated on multiple datasets and demonstrates artifact-free view synthesis. Results showcase WildGS-SLAM's superior performance in dynamic environments compared to state-of-the-art methods.

cs.CV

MAP-ADAPT: Real-Time Quality-Adaptive Semantic 3D Maps

Creating 3D semantic reconstructions of environments is fundamental to many applications, especially when related to autonomous agent operation (e.g., goal-oriented navigation or object interaction and manipulation). Commonly, 3D semantic reconstruction systems capture the entire scene in the same level of detail. However, certain tasks (e.g., object interaction) require a fine-grained and high-resolution map, particularly if the objects to interact are of small size or intricate geometry. In recent practice, this leads to the entire map being in the same high-quality resolution, which results in increased computational and storage costs. To address this challenge, we propose MAP-ADAPT, a real-time method for quality-adaptive semantic 3D reconstruction using RGBD frames. MAP-ADAPT is the first adaptive semantic 3D mapping algorithm that, unlike prior work, generates directly a single map with regions of different quality based on both the semantic information and the geometric complexity of the scene. Leveraging a semantic SLAM pipeline for pose and semantic estimation, we achieve comparable or superior results to state-of-the-art methods on synthetic and real-world data, while significantly reducing storage and computation requirements.

cs.RO

Exploiting Sign Symmetries in Minimizing Sums of Rational Functions

This paper is devoted to the problem of minimizing a sum of rational functions over a basic semialgebraic set. We provide a hierarchy of sum of squares (SOS) relaxations that is dual to the generalized moment problem approach due to Bugarin, Henrion, and Lasserre. The investigation of the dual SOS aspect offers two benefits: 1) it allows us to conduct a convergence rate analysis for the hierarchy; 2) it leads to a sign symmetry adapted hierarchy consisting of block-diagonal semidefinite relaxations. When the problem possesses correlative sparsity as well as sign symmetries, we propose sparse semidefinite relaxations by exploiting both structures. Various numerical experiments are performed to demonstrate the efficiency of our approach. Finally, an application to maximizing sums of generalized Rayleigh quotients is presented.

math.OC

TEAM: a parameter-free algorithm to teach collaborative robots motions from user demonstrations

Learning from demonstrations (LfD) enables humans to easily teach collaborative robots (cobots) new motions that can be generalized to new task configurations without retraining. However, state-of-the-art LfD methods require manually tuning intrinsic parameters and have rarely been used in industrial contexts without experts. We propose a parameter-free LfD method based on probabilistic movement primitives, where parameters are determined using Jensen-Shannon divergence and Bayesian optimization, and users do not have to perform manual parameter tuning. The cobot's precision in reproducing learned motions, and its ease of teaching and use by non-expert users are evaluated in two field tests. In the first field test, the cobot works on elevator door maintenance. In the second test, three factory workers teach the cobot tasks useful for their daily workflow. Errors between the cobot and target joint angles are insignificant -- at worst 0.28 deg -- and the motion is accurately reproduced -- GMCC score of 1. Questionnaires completed by the workers highlighted the method's ease of use and the accuracy of the reproduced motion. Public implementation of our method and datasets are made available online.

cs.RO

CrossLoc: Scalable Aerial Localization Assisted by Multimodal Synthetic Data

We present a visual localization system that learns to estimate camera poses in the real world with the help of synthetic data. Despite significant progress in recent years, most learning-based approaches to visual localization target at a single domain and require a dense database of geo-tagged images to function well. To mitigate the data scarcity issue and improve the scalability of the neural localization models, we introduce TOPO-DataGen, a versatile synthetic data generation tool that traverses smoothly between the real and virtual world, hinged on the geographic camera viewpoint. New large-scale sim-to-real benchmark datasets are proposed to showcase and evaluate the utility of the said synthetic data. Our experiments reveal that synthetic data generically enhances the neural network performance on real data. Furthermore, we introduce CrossLoc, a cross-modal visual representation learning approach to pose estimation that makes full use of the scene coordinate ground truth via self-supervision. Without any extra data, CrossLoc significantly outperforms the state-of-the-art methods and achieves substantially higher real-data sample efficiency. Our code and datasets are all available at https://crossloc.github.io/.

cs.CV

Cross-Modal Fusion Between Data in SAXS and Cryo-EM for Biomolecular Structure Determination

Cryo-Electron Microscopy (cryo-EM) has become an extremely powerful method for resolving structural details of large biomolecular complexes. However, challenging problems in single-particle methods remain open because of (1) the low signal-to-noise ratio in EM; and (2) the potential anisotropy and lack of coverage of projection directions relative to the body-fixed coordinate system for some complexes. Whereas (1) is usually addressed by class averaging (and increasingly due to rapid advances in microscope and sensor technology), (2) is an artifact of the mechanics of interaction of biomolecular complexes and the vitrification process. In the absence of tilt series, (2) remains a problem, which is addressed here by supplementing EM data with Small-Angle X-Ray Scattering (SAXS). Whereas SAXS is of relatively low resolution and contains much lower information content than EM, we show that it is nevertheless possible to use SAXS to fill in blind spots in EM in difficult cases where the range of projection directions is limited.

q-bio.BM