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Jianhong Wang

Publications and source records attributed to Jianhong Wang.

31 records · Page 2Linked to original sources

Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction

Centralised training with decentralised execution (CT-DE) serves as the foundation of many leading multi-agent reinforcement learning (MARL) algorithms. Despite its popularity, it suffers from a critical drawback due to its reliance on learning from a single sample of the joint-action at a given state. As agents explore and update their policies during training, these single samples may poorly represent the actual joint-policy of the system of agents leading to high variance gradient estimates that hinder learning. To address this problem, we propose an enhancement tool that accommodates any actor-critic MARL method. Our framework, Performance Enhancing Reinforcement Learning Apparatus (PERLA), introduces a sampling technique of the agents' joint-policy into the critics while the agents train. This leads to TD updates that closely approximate the true expected value under the current joint-policy rather than estimates from a single sample of the joint-action at a given state. This produces low variance and precise estimates of expected returns, minimising the variance in the critic estimators which typically hinders learning. Moreover, as we demonstrate, by eliminating much of the critic variance from the single sampling of the joint policy, PERLA enables CT-DE methods to scale more efficiently with the number of agents. Theoretically, we prove that PERLA reduces variance in value estimates similar to that of decentralised training while maintaining the benefits of centralised training. Empirically, we demonstrate PERLA's superior performance and ability to reduce estimator variance in a range of benchmarks including Multi-agent Mujoco, and StarCraft II Multi-agent Challenge.

cs.MA↗

MANSA: Learning Fast and Slow in Multi-Agent Systems

In multi-agent reinforcement learning (MARL), independent learning (IL) often shows remarkable performance and easily scales with the number of agents. Yet, using IL can be inefficient and runs the risk of failing to successfully train, particularly in scenarios that require agents to coordinate their actions. Using centralised learning (CL) enables MARL agents to quickly learn how to coordinate their behaviour but employing CL everywhere is often prohibitively expensive in real-world applications. Besides, using CL in value-based methods often needs strong representational constraints (e.g. individual-global-max condition) that can lead to poor performance if violated. In this paper, we introduce a novel plug & play IL framework named Multi-Agent Network Selection Algorithm (MANSA) which selectively employs CL only at states that require coordination. At its core, MANSA has an additional agent that uses switching controls to quickly learn the best states to activate CL during training, using CL only where necessary and vastly reducing the computational burden of CL. Our theory proves MANSA preserves cooperative MARL convergence properties, boosts IL performance and can optimally make use of a fixed budget on the number CL calls. We show empirically in Level-based Foraging (LBF) and StarCraft Multi-agent Challenge (SMAC) that MANSA achieves fast, superior and more reliable performance while making 40% fewer CL calls in SMAC and using CL at only 1% CL calls in LBF.

cs.MA↗

Learning to Shape Rewards using a Game of Two Partners

Reward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construction is time-consuming and error-prone. It also requires domain knowledge which runs contrary to the goal of autonomous learning. We introduce Reinforcement Learning Optimising Shaping Algorithm (ROSA), an automated reward shaping framework in which the shaping-reward function is constructed in a Markov game between two agents. A reward-shaping agent (Shaper) uses switching controls to determine which states to add shaping rewards for more efficient learning while the other agent (Controller) learns the optimal policy for the task using these shaped rewards. We prove that ROSA, which adopts existing RL algorithms, learns to construct a shaping-reward function that is beneficial to the task thus ensuring efficient convergence to high performance policies. We demonstrate ROSA's properties in three didactic experiments and show its superior performance against state-of-the-art RS algorithms in challenging sparse reward environments.

cs.LG↗

SHAQ: Incorporating Shapley Value Theory into Multi-Agent Q-Learning

Value factorisation is a useful technique for multi-agent reinforcement learning (MARL) in global reward game, however its underlying mechanism is not yet fully understood. This paper studies a theoretical framework for value factorisation with interpretability via Shapley value theory. We generalise Shapley value to Markov convex game called Markov Shapley value (MSV) and apply it as a value factorisation method in global reward game, which is obtained by the equivalence between the two games. Based on the properties of MSV, we derive Shapley-Bellman optimality equation (SBOE) to evaluate the optimal MSV, which corresponds to an optimal joint deterministic policy. Furthermore, we propose Shapley-Bellman operator (SBO) that is proved to solve SBOE. With a stochastic approximation and some transformations, a new MARL algorithm called Shapley Q-learning (SHAQ) is established, the implementation of which is guided by the theoretical results of SBO and MSV. We also discuss the relationship between SHAQ and relevant value factorisation methods. In the experiments, SHAQ exhibits not only superior performances on all tasks but also the interpretability that agrees with the theoretical analysis. The implementation of this paper is on https://github.com/hsvgbkhgbv/shapley-q-learning.

cs.LG↗

Blending Data and Physics Against False Data Injection Attack: An Event-Triggered Moving Target Defence Approach

Fast and accurate detection of cyberattacks is a key element for a cyber-resilient power system. Recently, data-driven detectors and physics-based Moving Target Defences (MTD) have been proposed to detect false data injection (FDI) attacks on state estimation. However, the uncontrollable false positive rate of the data-driven detector and the extra cost of frequent MTD usage limit their wide applications. Few works have explored the overlap between these two areas. To fill this gap, this paper proposes blending data-driven and physics-based approaches to enhance the detection performance. To start, a physics-informed data-driven attack detection and identification algorithm is proposed. Then, an MTD protocol is triggered by the positive alarm from the data-driven detector. The MTD is formulated as a bilevel optimisation to robustly guarantee its effectiveness against the worst-case attack around the identified attack vector. Meanwhile, MTD hiddenness is also improved so that the defence cannot be detected by the attacker. To guarantee feasibility and convergence, the convex two-stage reformulation is derived through duality and linear matrix inequality. The simulation results verify that blending data and physics can achieve extremely high detection rate while simultaneously reducing the false positive rate of the data-driven detector and the extra cost of MTD. All codes are available at https://github.com/xuwkk/DDET-MTD.

eess.SY↗

Shapley Q-value: A Local Reward Approach to Solve Global Reward Games

Cooperative game is a critical research area in the multi-agent reinforcement learning (MARL). Global reward game is a subclass of cooperative games, where all agents aim to maximize the global reward. Credit assignment is an important problem studied in the global reward game. Most of previous works stood by the view of non-cooperative-game theoretical framework with the shared reward approach, i.e., each agent being assigned a shared global reward directly. This, however, may give each agent an inaccurate reward on its contribution to the group, which could cause inefficient learning. To deal with this problem, we i) introduce a cooperative-game theoretical framework called extended convex game (ECG) that is a superset of global reward game, and ii) propose a local reward approach called Shapley Q-value. Shapley Q-value is able to distribute the global reward, reflecting each agent's own contribution in contrast to the shared reward approach. Moreover, we derive an MARL algorithm called Shapley Q-value deep deterministic policy gradient (SQDDPG), using Shapley Q-value as the critic for each agent. We evaluate SQDDPG on Cooperative Navigation, Prey-and-Predator and Traffic Junction, compared with the state-of-the-art algorithms, e.g., MADDPG, COMA, Independent DDPG and Independent A2C. In the experiments, SQDDPG shows a significant improvement on the convergence rate. Finally, we plot Shapley Q-value and validate the property of fair credit assignment.

cs.LG↗

Learning to Estimate and Refine Fluid Motion with Physical Dynamics

Extracting information on fluid motion directly from images is challenging. Fluid flow represents a complex dynamic system governed by the Navier-Stokes equations. General optical flow methods are typically designed for rigid body motion, and thus struggle if applied to fluid motion estimation directly. Further, optical flow methods only focus on two consecutive frames without utilising historical temporal information, while the fluid motion (velocity field) can be considered a continuous trajectory constrained by time-dependent partial differential equations (PDEs). This discrepancy has the potential to induce physically inconsistent estimations. Here we propose an unsupervised learning based prediction-correction scheme for fluid flow estimation. An estimate is first given by a PDE-constrained optical flow predictor, which is then refined by a physical based corrector. The proposed approach outperforms optical flow methods and shows competitive results compared to existing supervised learning based methods on a benchmark dataset. Furthermore, the proposed approach can generalize to complex real-world fluid scenarios where ground truth information is effectively unknowable. Finally, experiments demonstrate that the physical corrector can refine flow estimates by mimicking the operator splitting method commonly utilised in fluid dynamical simulation.

cs.LG↗

LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning

Efficient exploration is important for reinforcement learners to achieve high rewards. In multi-agent systems, coordinated exploration and behaviour is critical for agents to jointly achieve optimal outcomes. In this paper, we introduce a new general framework for improving coordination and performance of multi-agent reinforcement learners (MARL). Our framework, named Learnable Intrinsic-Reward Generation Selection algorithm (LIGS) introduces an adaptive learner, Generator that observes the agents and learns to construct intrinsic rewards online that coordinate the agents' joint exploration and joint behaviour. Using a novel combination of MARL and switching controls, LIGS determines the best states to learn to add intrinsic rewards which leads to a highly efficient learning process. LIGS can subdivide complex tasks making them easier to solve and enables systems of MARL agents to quickly solve environments with sparse rewards. LIGS can seamlessly adopt existing MARL algorithms and, our theory shows that it ensures convergence to policies that deliver higher system performance. We demonstrate its superior performance in challenging tasks in Foraging and StarCraft II.

cs.MA↗

Multi-Agent Reinforcement Learning for Active Voltage Control on Power Distribution Networks

This paper presents a problem in power networks that creates an exciting and yet challenging real-world scenario for application of multi-agent reinforcement learning (MARL). The emerging trend of decarbonisation is placing excessive stress on power distribution networks. Active voltage control is seen as a promising solution to relieve power congestion and improve voltage quality without extra hardware investment, taking advantage of the controllable apparatuses in the network, such as roof-top photovoltaics (PVs) and static var compensators (SVCs). These controllable apparatuses appear in a vast number and are distributed in a wide geographic area, making MARL a natural candidate. This paper formulates the active voltage control problem in the framework of Dec-POMDP and establishes an open-source environment. It aims to bridge the gap between the power community and the MARL community and be a drive force towards real-world applications of MARL algorithms. Finally, we analyse the special characteristics of the active voltage control problems that cause challenges (e.g. interpretability) for state-of-the-art MARL approaches, and summarise the potential directions.

cs.LG↗

Modelling Hierarchical Structure between Dialogue Policy and Natural Language Generator with Option Framework for Task-oriented Dialogue System

Designing task-oriented dialogue systems is a challenging research topic, since it needs not only to generate utterances fulfilling user requests but also to guarantee the comprehensibility. Many previous works trained end-to-end (E2E) models with supervised learning (SL), however, the bias in annotated system utterances remains as a bottleneck. Reinforcement learning (RL) deals with the problem through using non-differentiable evaluation metrics (e.g., the success rate) as rewards. Nonetheless, existing works with RL showed that the comprehensibility of generated system utterances could be corrupted when improving the performance on fulfilling user requests. In our work, we (1) propose modelling the hierarchical structure between dialogue policy and natural language generator (NLG) with the option framework, called HDNO, where the latent dialogue act is applied to avoid designing specific dialogue act representations; (2) train HDNO via hierarchical reinforcement learning (HRL), as well as suggest the asynchronous updates between dialogue policy and NLG during training to theoretically guarantee their convergence to a local maximizer; and (3) propose using a discriminator modelled with language models as an additional reward to further improve the comprehensibility. We test HDNO on MultiWoz 2.0 and MultiWoz 2.1, the datasets on multi-domain dialogues, in comparison with word-level E2E model trained with RL, LaRL and HDSA, showing improvements on the performance evaluated by automatic evaluation metrics and human evaluation. Finally, we demonstrate the semantic meanings of latent dialogue acts to show the explanability for HDNO.

cs.CL↗

Monotonicity of functionals along conformal Ricci flow

The main purpose of this note is to construct two functionals of the positive solutions to the conjugate heat equation associated to the metrics evolving by the conformal Ricci flow on closed manifolds. We show that they are nondecreasing by calculating the explicit evolution formulas of these functionals. For the entropy functional we give another proof of the monotonicity by establishing a pointwise formula. Moreover, we show that the increase are strict unless the metrics are Einstein.

math.DG↗

Thermostat-assisted continuously-tempered Hamiltonian Monte Carlo for Bayesian learning

We propose a new sampling method, the thermostat-assisted continuously-tempered Hamiltonian Monte Carlo, for Bayesian learning on large datasets and multimodal distributions. It simulates the Nosé-Hoover dynamics of a continuously-tempered Hamiltonian system built on the distribution of interest. A significant advantage of this method is that it is not only able to efficiently draw representative i.i.d. samples when the distribution contains multiple isolated modes, but capable of adaptively neutralising the noise arising from mini-batches and maintaining accurate sampling. While the properties of this method have been studied using synthetic distributions, experiments on three real datasets also demonstrated the gain of performance over several strong baselines with various types of neural networks plunged in.

stat.ML↗

Spatio-temporal Aware Non-negative Component Representation for Action Recognition

This paper presents a novel mid-level representation for action recognition, named spatio-temporal aware non-negative component representation (STANNCR). The proposed STANNCR is based on action component and incorporates the spatial-temporal information. We first introduce a spatial-temporal distribution vector (STDV) to model the distributions of local feature locations in a compact and discriminative manner. Then we employ non-negative matrix factorization (NMF) to learn the action components and encode the video samples. The action component considers the correlations of visual words, which effectively bridge the sematic gap in action recognition. To incorporate the spatial-temporal cues for final representation, the STDV is used as the part of graph regularization for NMF. The fusion of spatial-temporal information makes the STANNCR more discriminative, and our fusion manner is more compact than traditional method of concatenating vectors. The proposed approach is extensively evaluated on three public datasets. The experimental results demonstrate the effectiveness of STANNCR for action recognition.

cs.CV↗