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Jianhuang Lai

Publications and source records attributed to Jianhuang Lai.

At least 19 recordsLinked to original sources

MVFA: A Multi-View Text-Guided Multimodal Fusion LLM Adapter for Sentiment Analysis and Emotion Recognition

Multimodal sentiment analysis and emotion recognition in conversations demand effective modeling of heterogeneous interactions across textual, acoustic, and visual modalities. Although large language models (LLMs) offer powerful language understanding, adapting them to multimodal affective computing remains challenging: full-model fine-tuning is computationally prohibitive, while many existing lightweight adapters fail to preserve rich textual cues during cross-modal fusion. To address these limitations, we propose the multi-view text-guided multimodal fusion adapter (MVFA), a parameter-efficient framework that augments frozen LLMs with strong multimodal reasoning capability. MVFA first constructs complementary text views via max pooling, mean pooling, and attention pooling; these views then guide cross-modal interactions with audio and visual features. The fused multimodal representations are subsequently compressed into a compact set of learnable pseudo-tokens through an Enhanced Q-Former Fusion Module. Using ChatGLM3-6B-base as the primary backbone, we further validate MVFA on LLaMA2-7B and Qwen3-8B to examine its portability across multiple frozen LLM backbones. MVFA is evaluated on three challenging datasets: CH-SIMS V2.0, MELD, and CHERMA. Experimental results demonstrate that MVFA achieves state-of-the-art performance on key metrics while updating only a small fraction of parameters. Specifically, it attains 84.62\% Acc2 and 84.59\% F1 on CH-SIMS V2.0, 67.36\% Acc and 66.03\% WF1 on MELD, and 74.66\% Acc on CHERMA. These findings establish multi-view text-guided fusion as an effective and scalable paradigm for parameter-efficient multimodal LLM adaptation in affective computing. The code is publicly available at https://github.com/Overwhelm1208/MVFA.

cs.AI↗

GRKV: Global Regression for Training-Free KV Cache Compression in Long-Context LLMs

Large language models (LLMs) with extended context lengths rely on the key-value (KV) cache to support attention over prior tokens. However, maintaining the KV cache incurs substantial memory overhead, motivating KV-cache compression methods that enforce a fixed budget through eviction and merging. Modern eviction methods increasingly adopt span-based retention because preserving contiguous spans is empirically effective and better preserves semantic coherence. Yet, when combined with post-eviction merging, span-based retention concentrates merges onto a small set of span-boundary carrier tokens, producing a highly imbalanced merge pattern that exacerbates over-merging and increases information loss. To address this imbalance, we propose GRKV (Global Regression for KV Cache), a training-free KV-cache merging method that directly minimizes the discrepancy between compressed-cache and full-cache attention outputs. GRKV uses ridge-regression-based merge steps to distribute information from evicted tokens across retained tokens, while regularizing the updates to prevent over-smoothing. Across the LongBench and RULER long-context benchmarks, GRKV is the only merging method that improves overall performance with minimal overhead. Our code is available at https://github.com/pjunjie/GRKV.

cs.CL↗

VersaGauss: A Versatile Framework for Generating Multiphase Dynamics with 3D Gaussians

Recent progress has been made in 3D Gaussian representation for reconstruction, generation, and physical simulation. However, current approaches mainly concentrate on physics-based dynamic generation of solid objects and only handle single-phase collision interactions. We introduce VersaGauss, a unified framework for generation, simulation, and rendering that supports versatile physics-based dynamic generation, particularly for multiphase interactions. Our system takes a few images as input and produces a realistic, physics-driven 3D dynamic scene with multiple objects. To optimize the Gaussian kernel distribution, we develop a particle pruning algorithm. We also propose the Coupled Multiphase Point Method (CMPM) to effectively model and generate multiphase interactions. Additionally, harmonic interpolation within CMPM and a Gaussian evolution strategy are introduced to achieve realistic fluid rendering. Extensive experiments demonstrate that our framework can simulate interactions among various materials such as fluid, rubber, sand, snow, and others. Code is available at https://github.com/Elowen-surj/VersaGauss.

cs.CV↗

PhysMLLMs: Spatial Priors for Unified Referring Segmentation and Grounded Reasoning of Images and Videos

Video multimodal large language models support language guided video segmentation, but they often show spatio temporal inconsistencies, e.g., jitter, drift, and identity switches. These failures are more common when targets are partly hidden or when similar objects appear nearby.One likely reason is that current training lacks explicit spatial priors, which makes it difficult to maintain stable spatial identity and shape over time. We present PhysMLLMs, a training-stage prior injection architecture that injects physics-inspired spatial continuity priors into Video MLLMs. PhysMLLMs is designed to encourage more stable object-centered representations by aligning the student global visual representation with a frozen teacher model during training. Our core mechanism, Global Representation Prior Alignment (REPA-Global), distills global visual representations from a frozen DINOv2 teacher using an offline embedding cache and a scheduled distillation plan. This design keeps inference unchanged and does not add inference time cost. Across multiple video benchmarks, PhysMLLMs improves video segmentation mask quality and cross-frame consistency, with larger gains on challenging cases involving small targets, fast motion, occlusion, distractors, and reasoning queries. On single-frame referring image segmentation and representative general VLM benchmarks, PhysMLLMs maintains comparable performance, demonstrating that the injected spatial prior improves video consistency without compromising image-level grounding or general multimodal capability. These results suggest that physics-inspired spatial prior injection can improve temporal stability while preserving general capability. The code is available at https://github.com/tusu-code/20260121-icml2026-2.git.

cs.AI↗

EvTrajGS: Accurate and Efficient 3D Gaussian Splatting from Unposed Event Streams

Event cameras, with high temporal resolution, high dynamic range, and asynchronous sensing characteristics, have shown great potential for dense 3D reconstruction. Traditional reconstruction methods based on off-the-shelf pose estimates achieve high efficiency but produce low-fidelity results, as inaccurate pose initialization introduces cumulative reconstruction errors. In contrast, recent SLAM-style methods stabilize joint pose-scene optimization through incremental tracking and mapping, yielding higher reconstruction fidelity at the expense of considerable computational overhead. To address this trade-off, this paper presents EvTrajGS, an accurate and efficient 3D Gaussian Splatting framework for unposed event streams. Our method enables reliable joint pose-scene optimization initialized from coarse pose priors, eliminating the need for computationally expensive SLAM-style pipelines. EvTrajGS parameterizes camera motion as a continuous-time trajectory initialized from discrete camera poses, providing a unified representation for pose refinement. We then aggregate adjacent trajectory states into a temporally coupled pose, promoting temporally consistent pose updates during joint optimization. Additionally, we introduce a loss-reweighted event sampling strategy to adaptively emphasize temporally under-reconstructed intervals. Extensive experiments on both synthetic and real-world datasets demonstrate that EvTrajGS outperforms state-of-the-art methods in terms of both geometric reconstruction quality and pose estimation accuracy, achieving 3.8 dB higher PSNR, 0.1 higher SSIM, and over 40\% lower ATE RMSE while retaining high computational efficiency.

cs.CV↗

COSMO: Consensus-Driven Shift Modulation for Source-Free Domain Adaptation

Source-free domain adaptation (SFDA) adapts a source-trained model to an unlabeled target domain without source data, a practical setting under privacy or storage constraints. Yet its self-generated supervision can reinforce source bias under substantial domain shifts. Pretrained vision-language models (VLMs) offer complementary semantic knowledge, but the relative reliability of the source model and VLM varies across target samples. Existing cross-model guidance does not explicitly account for this variation and may overwrite valid source-derived evidence under conflict, a failure we term source-derived evidence forgetting. We formulate VLM-guided SFDA as a sample-wise reliability-allocation problem and propose Consensus-Driven Shift Modulation (COSMO). COSMO replaces expert-to-expert guidance with co-adaptation through an anchored shared consensus. It first forms a sample-specific initial consensus that favors the more concentrated prediction. During adaptation, COSMO re-aggregates both branches' evolving evidence and regulates how far the resulting consensus moves from its initial anchor based on consensus uncertainty and training progress. This keeps the shared supervision anchored yet adaptive. Across four benchmarks, COSMO achieves state-of-the-art performance under matched VLM backbones. Further analyses indicate that it better balances the retention of valid source-derived evidence with the absorption of complementary VLM evidence.

cs.CV↗

Physics-Grounded Fluid Video Generation with a Simulation Dataset and Dual-Stream Optical-Flow Supervision

Video diffusion models generate visually compelling content but routinely violate elementary physics when the subject involves fluids: liquid columns break apart in mid-air, container water levels fail to rise as liquid is poured in, and splashes disperse without regard to momentum or gravity. We attribute this gap to the fact that large-scale video-text corpora contain almost no explicit motion supervision, so models learn to imitate fluid appearance rather than dynamics. We address this with two contributions. First, we build a physics-simulation fluid dataset combining 1,638 MPM-simulated pouring/sloshing videos with 2,320 keyword-filtered real pouring videos mined from stock footage, plus two held-out test sets: a 1,515-video real-video benchmark and an 18-prompt text-to-first-frame generalization benchmark. Second, we introduce a dual-stream image-to-video architecture built on a pretrained diffusion-transformer video generator. It augments the standard RGB decoder with a lightweight Optical-Flow Decoder branch trained with explicit end-point-error and smoothness losses, fused into the RGB stream via zero-initialized convolutions so the pretrained backbone starts undisturbed. Only the two decoders are updated; the encoder, temporal transformer, and text encoder remain frozen. Across two model scales (1.3B and 14B) and two test sets, our method improves VideoPhy-2 Physical-Commonsense and Video-Quality scores over the frozen backbone by up to 8.75 and 4.65 points, outperforms a leading open competitor, and is preferred by human raters in a blind study. A direct optical-flow read-out evaluation further shows an end-point error as low as 0.54 pixels in-distribution, confirming the model has internalized a coherent motion prior rather than merely improving surface appearance.

cs.AI↗

ObjFiller3D: Scaling 3D Object Inpainting to Dense Multi-View Consistency

3D object inpainting is commonly achieved via multi-view 2D image completion, yet independently inpainted views often suffer from cross-view inconsistencies, leading to blurred textures, geometric discontinuities, and visual artifacts in the reconstructed 3D objects. To overcome these limitations, we propose ObjFiller-3D, a novel method designed for the completion and editing of high-quality and consistent 3D objects. Instead of relying on sparse-view editing or per-view 2D inpainting, our method jointly optimizes a sequence of densely sampled views along a $360^\circ$ trajectory, enabling global coherence across viewpoints. We design a new framework with three complementary components: a Temporal-Driven Generative Encoder for modeling dense-view dependencies, a Semantic-Aware Completion Encoder for object-level inpainting, and a Cycle-Consistent 3D Encoder that enforces global coherence through a closed-loop formulation. Our framework also supports reference-guided 3D inpainting, allowing fine-grained control over appearance. Extensive experiments on diverse datasets demonstrate that ObjFiller-3D significantly outperforms prior methods, achieving higher reconstruction fidelity (PSNR 26.6 vs.\ 15.9 of NeRFiller) and perceptual quality (LPIPS 0.19 vs.\ 0.25 of Instant3dit), while reducing reconstruction time from over 40 minutes to under 10 minutes. These results highlight the effectiveness and practical potential of our approach for real-world 3D editing applications. Project page: https://objfiller3d.github.io/ Code: https://github.com/objfiller3d/ObjFiller-3D .

cs.CV↗

Decoupling Endpoint and Semantic Transition Learning for Zero-Shot Composed Image Retrieval

Zero-shot composed image retrieval (ZS-CIR) retrieves a target image from a reference image and a text modification without human-annotated CIR triplets. Projection-based ZS-CIR methods are attractive because they do not rely on LLMs at inference and remain lightweight, but they often underperform LLM-based approaches on complex semantic modifications. This gap reflects a semantic transition bottleneck in projection-based ZS-CIR: endpoint-level matching can let the edit text act as a target-side attribute cue rather than grounding it as a source-conditioned semantic transition. We further show that adding semantic transition supervision to the same text adapter creates an endpoint--transition conflict between endpoint alignment and semantic transition alignment. To address this conflict, DeCIR decouples endpoint and transition learning. It constructs paired forward/reverse edit tuples from image-caption pairs, trains separate low-rank text adapter branches for endpoint alignment and semantic transition alignment, and merges them with Low-Rank Directional Merge (LRDM) into one deployable adapter. Extensive experiments on CIRR, CIRCO, FashionIQ, and GeneCIS demonstrate that DeCIR consistently improves projection-based ZS-CIR without increasing inference complexity.

cs.CV↗

View-Aware Semantic Alignment for Aerial-Ground Person Re-Identification

Aerial-Ground Person Re-Identification (AGPReID) remains highly challenging due to drastic viewpoint variations between drones and fixed cameras. Existing methods typically follow a view-invariant paradigm, aligning shared features across views to achieve robustness. However, view-invariant inherently enforces part-level alignment, which ignores view-specific cues and discriminative identity information. To this end, this work proposes ViSA (View-aware Semantic Alignment), a view-aware framework that achieves cross-view semantic consistency containing an Expert-driven Token Generation Module (ETGM) and a Dual-branch Local Fusion Module (DLFM). Technically, the former constructs a set of view-aware experts to generate adaptive semantic queries that perceive viewpoint-specific patterns, while the latter leverages graph reasoning to extract and align local regions responsive to different experts. Extensive experiments on three AGPReID benchmarks including AG-ReID.v2, CARGO and LAGPeR demonstrate that ViSA consistently achieves superior performance, with a notable 10.06\% mAP improvement on the challenging CARGO cross-view protocol. The code is available at \href{https://github.com/Cat-Zero/ViSA}{https://github.com/Cat-Zero/ViSA}.

cs.CV↗

HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization

In-the-wild 3D Gaussian Splatting remains challenging due to transient distractors and illumination-induced cross-view appearance inconsistencies. Existing methods mainly rely on image-level masking to suppress unreliable supervision, but masking alone cannot fully eliminate residual occlusions or resolve illumination-induced inconsistencies, both of which can introduce conflicting cross-view gradients. These unresolved conflicts may destabilize Gaussian optimization and lead to visible reconstruction artifacts. We propose a conflict-aware 3DGS framework that addresses this problem from both image-space supervision and gradient-level optimization. Semantic Consistency-Guided Masking learns pixel-wise consistency scores to adaptively refine prior masks and suppress unreliable supervision before gradient formation. A dual-view Conflict-Aware Gradient Harmonization strategy further reconciles view-specific gradients by mutually rotating them into an orthogonal configuration, reducing negative directional interference across views. We also introduce conflict-aware densification and pruning to stabilize Gaussian growth and remove persistently conflicting primitives. Extensive experiments on standard in-the-wild benchmarks demonstrate that our method achieves state-of-the-art rendering quality under complex transient distractors and cross-view inconsistencies.

cs.CV↗

Thinking Before Matching: A Reinforcement Reasoning Paradigm Towards General Person Re-Identification

Learning identity-discriminative representations with multi-scene generality has become a critical objective in person re-identification (ReID). However, mainstream perception-driven paradigms tend to identify fitting from massive annotated data rather than identity-causal cues understanding, which presents a fragile representation against multiple disruptions. In this work, ReID-R is proposed as a novel reasoning-driven paradigm that achieves explicit identity understanding and reasoning by incorporating chain-of-thought into the ReID pipeline. Specifically, ReID-R consists of a two-stage contribution: (i) Discriminative reasoning warm-up, where a model is trained in a CoT label-free manner to acquire identity-aware feature understanding; and (ii) Efficient reinforcement learning, which proposes a non-trivial sampling to construct scene-generalizable data. On this basis, ReID-R leverages high-quality reward signals to guide the model toward focusing on ID-related cues, achieving accurate reasoning and correct responses. Extensive experiments on multiple ReID benchmarks demonstrate that ReID-R achieves competitive identity discrimination as superior methods using only 14.3K non-trivial data (20.9% of the existing data scale). Furthermore, benefit from inherent reasoning, ReID-R can provide high-quality interpretation for results.

cs.CV↗

SynPO: Synergizing Descriptiveness and Preference Optimization for Video Detailed Captioning

Fine-grained video captioning aims to generate detailed, temporally coherent descriptions of video content. However, existing methods struggle to capture subtle video dynamics and rich detailed information. In this paper, we leverage preference learning to enhance the performance of vision-language models in fine-grained video captioning, while mitigating several limitations inherent to direct preference optimization (DPO). First, we propose a pipeline for constructing preference pairs that leverages the intrinsic properties of VLMs along with partial assistance from large language models, achieving an optimal balance between cost and data quality. Second, we propose Synergistic Preference Optimization (SynPO), a novel optimization method offering significant advantages over DPO and its variants. SynPO prevents negative preferences from dominating the optimization, explicitly preserves the model's language capability to avoid deviation of the optimization objective, and improves training efficiency by eliminating the need for the reference model. We extensively evaluate SynPO not only on video captioning benchmarks (e.g., VDC, VDD, VATEX) but also across well-established NLP tasks, including general language understanding and preference evaluation, using diverse pretrained models. Results demonstrate that SynPO consistently outperforms DPO variants while achieving 20\% improvement in training efficiency. Code is available at https://github.com/longmalongma/SynPO

cs.AI↗

Image-to-Video Transfer Learning based on Image-Language Foundation Models: A Comprehensive Survey

Image-Language Foundation Models (ILFMs) have demonstrated remarkable success in vision-language understanding, providing transferable multimodal representations that generalize across diverse downstream image-based tasks. The advancement of video-text research has spurred growing interest in extending image-based models to the video domain. This paradigm, termed as image-to-video transfer learning, effectively mitigates the substantial data and computational demands compared to training video-language models from scratch while achieves comparable or even stronger model performance. This survey provides the first comprehensive review of this emerging field, which begins by summarizing the widely used ILFMs and their capabilities. We then systematically classify existing image-to-video transfer learning techniques into two broad root categories (frozen features and adapted features), along with numerous fine-grained subcategories, based on the paradigm for transferring image understanding capability to video tasks. Building upon the task-specific nature of image-to-video transfer, this survey methodically elaborates these strategies and details their applications across a spectrum of video-text learning tasks, ranging from fine-grained settings (e.g., spatio-temporal video grounding) to coarse-grained ones (e.g., video question answering). We further present a detailed experimental analysis to investigate the efficacy of different image-to-video transfer learning paradigms on a range of downstream video understanding tasks. Finally, we identify prevailing challenges and highlight promising directions for future research. By offering a comprehensive and structured overview, this survey aims to establish a structured roadmap for advancing video-text learning based on existing ILFM, and to inspire future research directions in this rapidly evolving domain. Github repository is available.

cs.CV↗

Style4D-Bench: A Benchmark Suite for 4D Stylization

We introduce Style4D-Bench, the first benchmark suite specifically designed for 4D stylization, with the goal of standardizing evaluation and facilitating progress in this emerging area. Style4D-Bench comprises: 1) a comprehensive evaluation protocol measuring spatial fidelity, temporal coherence, and multi-view consistency through both perceptual and quantitative metrics, 2) a strong baseline that make an initial attempt for 4D stylization, and 3) a curated collection of high-resolution dynamic 4D scenes with diverse motions and complex backgrounds. To establish a strong baseline, we present Style4D, a novel framework built upon 4D Gaussian Splatting. It consists of three key components: a basic 4DGS scene representation to capture reliable geometry, a Style Gaussian Representation that leverages lightweight per-Gaussian MLPs for temporally and spatially aware appearance control, and a Holistic Geometry-Preserved Style Transfer module designed to enhance spatio-temporal consistency via contrastive coherence learning and structural content preservation. Extensive experiments on Style4D-Bench demonstrate that Style4D achieves state-of-the-art performance in 4D stylization, producing fine-grained stylistic details with stable temporal dynamics and consistent multi-view rendering. We expect Style4D-Bench to become a valuable resource for benchmarking and advancing research in stylized rendering of dynamic 3D scenes. Project page: https://becky-catherine.github.io/Style4D . Code: https://github.com/Becky-catherine/Style4D-Bench .

cs.CV↗

Distilled-3DGS:Distilled 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has exhibited remarkable efficacy in novel view synthesis (NVS). However, it suffers from a significant drawback: achieving high-fidelity rendering typically necessitates a large number of 3D Gaussians, resulting in substantial memory consumption and storage requirements. To address this challenge, we propose the first knowledge distillation framework for 3DGS, featuring various teacher models, including vanilla 3DGS, noise-augmented variants, and dropout-regularized versions. The outputs of these teachers are aggregated to guide the optimization of a lightweight student model. To distill the hidden geometric structure, we propose a structural similarity loss to boost the consistency of spatial geometric distributions between the student and teacher model. Through comprehensive quantitative and qualitative evaluations across diverse datasets, the proposed Distilled-3DGS, a simple yet effective framework without bells and whistles, achieves promising rendering results in both rendering quality and storage efficiency compared to state-of-the-art methods. Project page: https://distilled3dgs.github.io . Code: https://github.com/lt-xiang/Distilled-3DGS .

cs.CV↗

CoopDiff: Anticipating 3D Human-object Interactions via Contact-consistent Decoupled Diffusion

3D human-object interaction (HOI) anticipation aims to predict the future motion of humans and their manipulated objects, conditioned on the historical context. Generally, the articulated humans and rigid objects exhibit different motion patterns, due to their distinct intrinsic physical properties. However, this distinction is ignored by most of the existing works, which intend to capture the dynamics of both humans and objects within a single prediction model. In this work, we propose a novel contact-consistent decoupled diffusion framework CoopDiff, which employs two distinct branches to decouple human and object motion modeling, with the human-object contact points as shared anchors to bridge the motion generation across branches. The human dynamics branch is aimed to predict highly structured human motion, while the object dynamics branch focuses on the object motion with rigid translations and rotations. These two branches are bridged by a series of shared contact points with consistency constraint for coherent human-object motion prediction. To further enhance human-object consistency and prediction reliability, we propose a human-driven interaction module to guide object motion modeling. Extensive experiments on the BEHAVE and Human-object Interaction datasets demonstrate that our CoopDiff outperforms state-of-the-art methods.

cs.CV↗

Training-Free Class Purification for Open-Vocabulary Semantic Segmentation

Fine-tuning pre-trained vision-language models has emerged as a powerful approach for enhancing open-vocabulary semantic segmentation (OVSS). However, the substantial computational and resource demands associated with training on large datasets have prompted interest in training-free methods for OVSS. Existing training-free approaches primarily focus on modifying model architectures and generating prototypes to improve segmentation performance. However, they often neglect the challenges posed by class redundancy, where multiple categories are not present in the current test image, and visual-language ambiguity, where semantic similarities among categories create confusion in class activation. These issues can lead to suboptimal class activation maps and affinity-refined activation maps. Motivated by these observations, we propose FreeCP, a novel training-free class purification framework designed to address these challenges. FreeCP focuses on purifying semantic categories and rectifying errors caused by redundancy and ambiguity. The purified class representations are then leveraged to produce final segmentation predictions. We conduct extensive experiments across eight benchmarks to validate FreeCP's effectiveness. Results demonstrate that FreeCP, as a plug-and-play module, significantly boosts segmentation performance when combined with other OVSS methods.

cs.CV↗