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Jiankang Deng

Publications and source records attributed to Jiankang Deng.

At least 73 records · Page 4Linked to original sources

TransFace++: Rethinking the Face Recognition Paradigm with a Focus on Accuracy, Efficiency, and Security

Face Recognition (FR) technology has made significant strides with the emergence of deep learning. Typically, most existing FR models are built upon Convolutional Neural Networks (CNN) and take RGB face images as the model's input. In this work, we take a closer look at existing FR paradigms from high-efficiency, security, and precision perspectives, and identify the following three problems: (i) CNN frameworks are vulnerable in capturing global facial features and modeling the correlations between local facial features. (ii) Selecting RGB face images as the model's input greatly degrades the model's inference efficiency, increasing the extra computation costs. (iii) In the real-world FR system that operates on RGB face images, the integrity of user privacy may be compromised if hackers successfully penetrate and gain access to the input of this model. To solve these three issues, we propose two novel FR frameworks, i.e., TransFace and TransFace++, which successfully explore the feasibility of applying ViTs and image bytes to FR tasks, respectively. Experiments on popular face benchmarks demonstrate the superiority of our TransFace and TransFace++. Code is available at https://github.com/DanJun6737/TransFace_pp.

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TopoFR: A Closer Look at Topology Alignment on Face Recognition

The field of face recognition (FR) has undergone significant advancements with the rise of deep learning. Recently, the success of unsupervised learning and graph neural networks has demonstrated the effectiveness of data structure information. Considering that the FR task can leverage large-scale training data, which intrinsically contains significant structure information, we aim to investigate how to encode such critical structure information into the latent space. As revealed from our observations, directly aligning the structure information between the input and latent spaces inevitably suffers from an overfitting problem, leading to a structure collapse phenomenon in the latent space. To address this problem, we propose TopoFR, a novel FR model that leverages a topological structure alignment strategy called PTSA and a hard sample mining strategy named SDE. Concretely, PTSA uses persistent homology to align the topological structures of the input and latent spaces, effectively preserving the structure information and improving the generalization performance of FR model. To mitigate the impact of hard samples on the latent space structure, SDE accurately identifies hard samples by automatically computing structure damage score (SDS) for each sample, and directs the model to prioritize optimizing these samples. Experimental results on popular face benchmarks demonstrate the superiority of our TopoFR over the state-of-the-art methods. Code and models are available at: https://github.com/modelscope/facechain/tree/main/face_module/TopoFR.

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ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modeling

3D generation from natural language offers significant potential to reduce expert manual modeling efforts and enhance accessibility to 3D assets. However, existing methods often yield unstructured meshes and exhibit poor interactivity, making them impractical for artistic workflows. To address these limitations, we represent 3D assets as shape programs and introduce ShapeCraft, a novel multi-agent framework for text-to-3D generation. At its core, we propose a Graph-based Procedural Shape (GPS) representation that decomposes complex natural language into a structured graph of sub-tasks, thereby facilitating accurate LLM comprehension and interpretation of spatial relationships and semantic shape details. Specifically, LLM agents hierarchically parse user input to initialize GPS, then iteratively refine procedural modeling and painting to produce structured, textured, and interactive 3D assets. Qualitative and quantitative experiments demonstrate ShapeCraft's superior performance in generating geometrically accurate and semantically rich 3D assets compared to existing LLM-based agents. We further show the versatility of ShapeCraft through examples of animated and user-customized editing, highlighting its potential for broader interactive applications.

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VTimeCoT: Thinking by Drawing for Video Temporal Grounding and Reasoning

In recent years, video question answering based on multimodal large language models (MLLM) has garnered considerable attention, due to the benefits from the substantial advancements in LLMs. However, these models have a notable deficiency in the domains of video temporal grounding and reasoning, posing challenges to the development of effective real-world video understanding systems. Inspired by how humans use video players to interact with the progress bar for video comprehension, we introduce VTimeCoT, a simple yet effective training-free framework, designed for high-performance video grounding and reasoning. The proposed framework incorporates two novel visual tools of the progress bar: a plug-and-play progress bar integration tool and a high-efficiency highlighting tool. In addition, to address the limitations of conventional text-based chain-of-thought (CoT) approaches, we introduce a visuotemporal CoT process that integrates cross-modality reasoning across both video and text. Our approach demonstrates significant performance improvements on both Qwen2VL-7B and GPT4o baselines in tasks of video temporal grounding and reasoning-based question answering. Finally, we showcase that the proposed framework achieves a compositional and interpretable reasoning process. Project page: https://vtimecot.github.io

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Future-Aware End-to-End Driving: Bidirectional Modeling of Trajectory Planning and Scene Evolution

End-to-end autonomous driving methods aim to directly map raw sensor inputs to future driving actions such as planned trajectories, bypassing traditional modular pipelines. While these approaches have shown promise, they often operate under a one-shot paradigm that relies heavily on the current scene context, potentially underestimating the importance of scene dynamics and their temporal evolution. This limitation restricts the model's ability to make informed and adaptive decisions in complex driving scenarios. We propose a new perspective: the future trajectory of an autonomous vehicle is closely intertwined with the evolving dynamics of its environment, and conversely, the vehicle's own future states can influence how the surrounding scene unfolds. Motivated by this bidirectional relationship, we introduce SeerDrive, a novel end-to-end framework that jointly models future scene evolution and trajectory planning in a closed-loop manner. Our method first predicts future bird's-eye view (BEV) representations to anticipate the dynamics of the surrounding scene, then leverages this foresight to generate future-context-aware trajectories. Two key components enable this: (1) future-aware planning, which injects predicted BEV features into the trajectory planner, and (2) iterative scene modeling and vehicle planning, which refines both future scene prediction and trajectory generation through collaborative optimization. Extensive experiments on the NAVSIM and nuScenes benchmarks show that SeerDrive significantly outperforms existing state-of-the-art methods.

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ImHead: A Large-scale Implicit Morphable Model for Localized Head Modeling

Over the last years, 3D morphable models (3DMMs) have emerged as a state-of-the-art methodology for modeling and generating expressive 3D avatars. However, given their reliance on a strict topology, along with their linear nature, they struggle to represent complex full-head shapes. Following the advent of deep implicit functions, we propose imHead, a novel implicit 3DMM that not only models expressive 3D head avatars but also facilitates localized editing of the facial features. Previous methods directly divided the latent space into local components accompanied by an identity encoding to capture the global shape variations, leading to expensive latent sizes. In contrast, we retain a single compact identity space and introduce an intermediate region-specific latent representation to enable local edits. To train imHead, we curate a large-scale dataset of 4K distinct identities, making a step-towards large scale 3D head modeling. Under a series of experiments we demonstrate the expressive power of the proposed model to represent diverse identities and expressions outperforming previous approaches. Additionally, the proposed approach provides an interpretable solution for 3D face manipulation, allowing the user to make localized edits.

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RetouchLLM: Training-free Code-based Image Retouching with Vision Language Models

Image retouching not only enhances visual quality but also serves as a means of expressing personal preferences and emotions. However, existing learning-based approaches require large-scale paired data and operate as black boxes, making the retouching process opaque and limiting their adaptability to handle diverse, user- or image-specific adjustments. In this work, we propose RetouchLLM, a training-free white-box image retouching system, which requires no training data and performs interpretable, code-based retouching directly on high-resolution images. Our framework progressively enhances the image in a manner similar to how humans perform multi-step retouching, allowing exploration of diverse adjustment paths. It comprises of two main modules: a visual critic that identifies differences between the input and reference images, and a code generator that produces executable codes. Experiments demonstrate that our approach generalizes well across diverse retouching styles, while natural language-based user interaction enables interpretable and controllable adjustments tailored to user intent.

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CEDex: Cross-Embodiment Dexterous Grasp Generation at Scale from Human-like Contact Representations

Cross-embodiment dexterous grasp synthesis refers to adaptively generating and optimizing grasps for various robotic hands with different morphologies. This capability is crucial for achieving versatile robotic manipulation in diverse environments and requires substantial amounts of reliable and diverse grasp data for effective model training and robust generalization. However, existing approaches either rely on physics-based optimization that lacks human-like kinematic understanding or require extensive manual data collection processes that are limited to anthropomorphic structures. In this paper, we propose CEDex, a novel cross-embodiment dexterous grasp synthesis method at scale that bridges human grasping kinematics and robot kinematics by aligning robot kinematic models with generated human-like contact representations. Given an object's point cloud and an arbitrary robotic hand model, CEDex first generates human-like contact representations using a Conditional Variational Auto-encoder pretrained on human contact data. It then performs kinematic human contact alignment through topological merging to consolidate multiple human hand parts into unified robot components, followed by a signed distance field-based grasp optimization with physics-aware constraints. Using CEDex, we construct the largest cross-embodiment grasp dataset to date, comprising 500K objects across four gripper types with 20M total grasps. Extensive experiments show that CEDex outperforms state-of-the-art approaches and our dataset benefits cross-embodiment grasp learning with high-quality diverse grasps.

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Training Tactile Sensors to Learn Force Sensing from Each Other

Humans achieve stable and dexterous object manipulation by coordinating grasp forces across multiple fingers and palms, facilitated by a unified tactile memory system in the somatosensory cortex. This system encodes and stores tactile experiences across skin regions, enabling the flexible reuse and transfer of touch information. Inspired by this biological capability, we present GenForce, the first framework that enables transferable force sensing across tactile sensors in robotic hands. GenForce unifies tactile signals into shared marker representations, analogous to cortical sensory encoding, allowing force prediction models trained on one sensor to be transferred to others without the need for exhaustive force data collection. We demonstrate that GenForce generalizes across both homogeneous sensors with varying configurations and heterogeneous sensors with distinct sensing modalities and material properties. This transferable force sensing is also demonstrated with high performance in robot force control including daily object grasping, slip detection and avoidance. Our results highlight a scalable paradigm for cross-sensor robotic tactile learning, offering new pathways toward adaptable and tactile memory-driven manipulation in unstructured environments.

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Embodied Arena: A Comprehensive, Unified, and Evolving Evaluation Platform for Embodied AI

Embodied AI development significantly lags behind large foundation models due to three critical challenges: (1) lack of systematic understanding of core capabilities needed for Embodied AI, making research lack clear objectives; (2) absence of unified and standardized evaluation systems, rendering cross-benchmark evaluation infeasible; and (3) underdeveloped automated and scalable acquisition methods for embodied data, creating critical bottlenecks for model scaling. To address these obstacles, we present Embodied Arena, a comprehensive, unified, and evolving evaluation platform for Embodied AI. Our platform establishes a systematic embodied capability taxonomy spanning three levels (perception, reasoning, task execution), seven core capabilities, and 25 fine-grained dimensions, enabling unified evaluation with systematic research objectives. We introduce a standardized evaluation system built upon unified infrastructure supporting flexible integration of 22 diverse benchmarks across three domains (2D/3D Embodied Q&A, Navigation, Task Planning) and 30+ advanced models from 20+ worldwide institutes. Additionally, we develop a novel LLM-driven automated generation pipeline ensuring scalable embodied evaluation data with continuous evolution for diversity and comprehensiveness. Embodied Arena publishes three real-time leaderboards (Embodied Q&A, Navigation, Task Planning) with dual perspectives (benchmark view and capability view), providing comprehensive overviews of advanced model capabilities. Especially, we present nine findings summarized from the evaluation results on the leaderboards of Embodied Arena. This helps to establish clear research veins and pinpoint critical research problems, thereby driving forward progress in the field of Embodied AI.

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LMAD: Integrated End-to-End Vision-Language Model for Explainable Autonomous Driving

Large vision-language models (VLMs) have shown promising capabilities in scene understanding, enhancing the explainability of driving behaviors and interactivity with users. Existing methods primarily fine-tune VLMs on on-board multi-view images and scene reasoning text, but this approach often lacks the holistic and nuanced scene recognition and powerful spatial awareness required for autonomous driving, especially in complex situations. To address this gap, we propose a novel vision-language framework tailored for autonomous driving, called LMAD. Our framework emulates modern end-to-end driving paradigms by incorporating comprehensive scene understanding and a task-specialized structure with VLMs. In particular, we introduce preliminary scene interaction and specialized expert adapters within the same driving task structure, which better align VLMs with autonomous driving scenarios. Furthermore, our approach is designed to be fully compatible with existing VLMs while seamlessly integrating with planning-oriented driving systems. Extensive experiments on the DriveLM and nuScenes-QA datasets demonstrate that LMAD significantly boosts the performance of existing VLMs on driving reasoning tasks,setting a new standard in explainable autonomous driving.

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ViCToR: Improving Visual Comprehension via Token Reconstruction for Pretraining LMMs

Large Multimodal Models (LMMs) often face a modality representation gap during pretraining: while language embeddings remain stable, visual representations are highly sensitive to contextual noise (e.g., background clutter). To address this issue, we introduce a visual comprehension stage, which we call ViCToR (Visual Comprehension via Token Reconstruction), a novel pretraining framework for LMMs. ViCToR employs a learnable visual token pool and utilizes the Hungarian matching algorithm to select semantically relevant tokens from this pool for visual token replacement. Furthermore, by integrating a visual token reconstruction loss with dense semantic supervision, ViCToR can learn tokens which retain high visual detail, thereby enhancing the large language model's (LLM's) understanding of visual information. After pretraining on 3 million publicly accessible images and captions, ViCToR achieves state-of-the-art results, improving over LLaVA-NeXT-8B by 10.4%, 3.2%, and 7.2% on the MMStar, SEED$^I$, and RealWorldQA benchmarks, respectively. Code is available at https://github.com/deepglint/Victor.

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Unlocking the Potential of Diffusion Priors in Blind Face Restoration

Although diffusion prior is rising as a powerful solution for blind face restoration (BFR), the inherent gap between the vanilla diffusion model and BFR settings hinders its seamless adaptation. The gap mainly stems from the discrepancy between 1) high-quality (HQ) and low-quality (LQ) images and 2) synthesized and real-world images. The vanilla diffusion model is trained on images with no or less degradations, whereas BFR handles moderately to severely degraded images. Additionally, LQ images used for training are synthesized by a naive degradation model with limited degradation patterns, which fails to simulate complex and unknown degradations in real-world scenarios. In this work, we use a unified network FLIPNET that switches between two modes to resolve specific gaps. In Restoration mode, the model gradually integrates BFR-oriented features and face embeddings from LQ images to achieve authentic and faithful face restoration. In Degradation mode, the model synthesizes real-world like degraded images based on the knowledge learned from real-world degradation datasets. Extensive evaluations on benchmark datasets show that our model 1) outperforms previous diffusion prior based BFR methods in terms of authenticity and fidelity, and 2) outperforms the naive degradation model in modeling the real-world degradations.

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RealSyn: An Effective and Scalable Multimodal Interleaved Document Transformation Paradigm

After pre-training on extensive image-text pairs, Contrastive Language-Image Pre-training (CLIP) demonstrates promising performance on a wide variety of benchmarks. However, a substantial volume of multimodal interleaved documents remains underutilized for contrastive vision-language representation learning. To fully leverage these unpaired documents, we initially establish a Real-World Data Extraction pipeline to extract high-quality images and texts. Then we design a hierarchical retrieval method to efficiently associate each image with multiple semantically relevant realistic texts. To further enhance fine-grained visual information, we propose an image semantic augmented generation module for synthetic text production. Furthermore, we employ a semantic balance sampling strategy to improve dataset diversity, enabling better learning of long-tail concepts. Based on these innovations, we construct RealSyn, a dataset combining realistic and synthetic texts, available in three scales: 15M, 30M, and 100M. We compare our dataset with other widely used datasets of equivalent scale for CLIP training. Models pre-trained on RealSyn consistently achieve state-of-the-art performance across various downstream tasks, including linear probe, zero-shot transfer, zero-shot robustness, and zero-shot retrieval. Furthermore, extensive experiments confirm that RealSyn significantly enhances contrastive vision-language representation learning and demonstrates robust scalability. To facilitate future research, the RealSyn dataset and pretrained model weights are released at https://github.com/deepglint/RealSyn.

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Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generator

Sign language is a visual language that encompasses all linguistic features of natural languages and serves as the primary communication method for the deaf and hard-of-hearing communities. Although many studies have successfully adapted pretrained language models (LMs) for sign language translation (sign-to-text), the reverse task-sign language generation (text-to-sign)-remains largely unexplored. In this work, we introduce a multilingual sign language model, Signs as Tokens (SOKE), which can generate 3D sign avatars autoregressively from text inputs using a pretrained LM. To align sign language with the LM, we leverage a decoupled tokenizer that discretizes continuous signs into token sequences representing various body parts. During decoding, unlike existing approaches that flatten all part-wise tokens into a single sequence and predict one token at a time, we propose a multi-head decoding method capable of predicting multiple tokens simultaneously. This approach improves inference efficiency while maintaining effective information fusion across different body parts. To further ease the generation process, we propose a retrieval-enhanced SLG approach, which incorporates external sign dictionaries to provide accurate word-level signs as auxiliary conditions, significantly improving the precision of generated signs. Extensive qualitative and quantitative evaluations demonstrate the effectiveness of SOKE.

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"Principal Components" Enable A New Language of Images

We introduce a novel visual tokenization framework that embeds a provable PCA-like structure into the latent token space. While existing visual tokenizers primarily optimize for reconstruction fidelity, they often neglect the structural properties of the latent space--a critical factor for both interpretability and downstream tasks. Our method generates a 1D causal token sequence for images, where each successive token contributes non-overlapping information with mathematically guaranteed decreasing explained variance, analogous to principal component analysis. This structural constraint ensures the tokenizer extracts the most salient visual features first, with each subsequent token adding diminishing yet complementary information. Additionally, we identified and resolved a semantic-spectrum coupling effect that causes the unwanted entanglement of high-level semantic content and low-level spectral details in the tokens by leveraging a diffusion decoder. Experiments demonstrate that our approach achieves state-of-the-art reconstruction performance and enables better interpretability to align with the human vision system. Moreover, autoregressive models trained on our token sequences achieve performance comparable to current state-of-the-art methods while requiring fewer tokens for training and inference.

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ForCenNet: Foreground-Centric Network for Document Image Rectification

Document image rectification aims to eliminate geometric deformation in photographed documents to facilitate text recognition. However, existing methods often neglect the significance of foreground elements, which provide essential geometric references and layout information for document image correction. In this paper, we introduce Foreground-Centric Network (ForCenNet) to eliminate geometric distortions in document images. Specifically, we initially propose a foreground-centric label generation method, which extracts detailed foreground elements from an undistorted image. Then we introduce a foreground-centric mask mechanism to enhance the distinction between readable and background regions. Furthermore, we design a curvature consistency loss to leverage the detailed foreground labels to help the model understand the distorted geometric distribution. Extensive experiments demonstrate that ForCenNet achieves new state-of-the-art on four real-world benchmarks, such as DocUNet, DIR300, WarpDoc, and DocReal. Quantitative analysis shows that the proposed method effectively undistorts layout elements, such as text lines and table borders. The resources for further comparison are provided at https://github.com/caipeng328/ForCenNet.

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Region-based Cluster Discrimination for Visual Representation Learning

Learning visual representations is foundational for a broad spectrum of downstream tasks. Although recent vision-language contrastive models, such as CLIP and SigLIP, have achieved impressive zero-shot performance via large-scale vision-language alignment, their reliance on global representations constrains their effectiveness for dense prediction tasks, such as grounding, OCR, and segmentation. To address this gap, we introduce Region-Aware Cluster Discrimination (RICE), a novel method that enhances region-level visual and OCR capabilities. We first construct a billion-scale candidate region dataset and propose a Region Transformer layer to extract rich regional semantics. We further design a unified region cluster discrimination loss that jointly supports object and OCR learning within a single classification framework, enabling efficient and scalable distributed training on large-scale data. Extensive experiments show that RICE consistently outperforms previous methods on tasks, including segmentation, dense detection, and visual perception for Multimodal Large Language Models (MLLMs). The pre-trained models have been released at https://github.com/deepglint/MVT.

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