Searcharxiv⌕ Search

arXiv subjects

Jiankang Deng

Publications and source records attributed to Jiankang Deng.

At least 109 records · Page 6Linked to original sources

Improving face generation quality and prompt following with synthetic captions

Recent advancements in text-to-image generation using diffusion models have significantly improved the quality of generated images and expanded the ability to depict a wide range of objects. However, ensuring that these models adhere closely to the text prompts remains a considerable challenge. This issue is particularly pronounced when trying to generate photorealistic images of humans. Without significant prompt engineering efforts models often produce unrealistic images and typically fail to incorporate the full extent of the prompt information. This limitation can be largely attributed to the nature of captions accompanying the images used in training large scale diffusion models, which typically prioritize contextual information over details related to the person's appearance. In this paper we address this issue by introducing a training-free pipeline designed to generate accurate appearance descriptions from images of people. We apply this method to create approximately 250,000 captions for publicly available face datasets. We then use these synthetic captions to fine-tune a text-to-image diffusion model. Our results demonstrate that this approach significantly improves the model's ability to generate high-quality, realistic human faces and enhances adherence to the given prompts, compared to the baseline model. We share our synthetic captions, pretrained checkpoints and training code.

cs.CV↗

SAGS: Structure-Aware 3D Gaussian Splatting

Following the advent of NeRFs, 3D Gaussian Splatting (3D-GS) has paved the way to real-time neural rendering overcoming the computational burden of volumetric methods. Following the pioneering work of 3D-GS, several methods have attempted to achieve compressible and high-fidelity performance alternatives. However, by employing a geometry-agnostic optimization scheme, these methods neglect the inherent 3D structure of the scene, thereby restricting the expressivity and the quality of the representation, resulting in various floating points and artifacts. In this work, we propose a structure-aware Gaussian Splatting method (SAGS) that implicitly encodes the geometry of the scene, which reflects to state-of-the-art rendering performance and reduced storage requirements on benchmark novel-view synthesis datasets. SAGS is founded on a local-global graph representation that facilitates the learning of complex scenes and enforces meaningful point displacements that preserve the scene's geometry. Additionally, we introduce a lightweight version of SAGS, using a simple yet effective mid-point interpolation scheme, which showcases a compact representation of the scene with up to 24$\times$ size reduction without the reliance on any compression strategies. Extensive experiments across multiple benchmark datasets demonstrate the superiority of SAGS compared to state-of-the-art 3D-GS methods under both rendering quality and model size. Besides, we demonstrate that our structure-aware method can effectively mitigate floating artifacts and irregular distortions of previous methods while obtaining precise depth maps. Project page https://eververas.github.io/SAGS/.

cs.CV↗

Unified Physical-Digital Attack Detection Challenge

Face Anti-Spoofing (FAS) is crucial to safeguard Face Recognition (FR) Systems. In real-world scenarios, FRs are confronted with both physical and digital attacks. However, existing algorithms often address only one type of attack at a time, which poses significant limitations in real-world scenarios where FR systems face hybrid physical-digital threats. To facilitate the research of Unified Attack Detection (UAD) algorithms, a large-scale UniAttackData dataset has been collected. UniAttackData is the largest public dataset for Unified Attack Detection, with a total of 28,706 videos, where each unique identity encompasses all advanced attack types. Based on this dataset, we organized a Unified Physical-Digital Face Attack Detection Challenge to boost the research in Unified Attack Detections. It attracted 136 teams for the development phase, with 13 qualifying for the final round. The results re-verified by the organizing team were used for the final ranking. This paper comprehensively reviews the challenge, detailing the dataset introduction, protocol definition, evaluation criteria, and a summary of published results. Finally, we focus on the detailed analysis of the highest-performing algorithms and offer potential directions for unified physical-digital attack detection inspired by this competition. Challenge Website: https://sites.google.com/view/face-anti-spoofing-challenge/welcome/challengecvpr2024.

cs.CV↗

Transferring Annotator- and Instance-dependent Transition Matrix for Learning from Crowds

Learning from crowds describes that the annotations of training data are obtained with crowd-sourcing services. Multiple annotators each complete their own small part of the annotations, where labeling mistakes that depend on annotators occur frequently. Modeling the label-noise generation process by the noise transition matrix is a power tool to tackle the label noise. In real-world crowd-sourcing scenarios, noise transition matrices are both annotator- and instance-dependent. However, due to the high complexity of annotator- and instance-dependent transition matrices (AIDTM), annotation sparsity, which means each annotator only labels a little part of instances, makes modeling AIDTM very challenging. Prior works simplify the problem by assuming the transition matrix is instance-independent or using simple parametric ways, which lose modeling generality. Motivated by this, we target a more realistic problem, estimating general AIDTM in practice. Without losing modeling generality, we parameterize AIDTM with deep neural networks. To alleviate the modeling challenge, we suppose every annotator shares its noise pattern with similar annotators, and estimate AIDTM via knowledge transfer. We hence first model the mixture of noise patterns by all annotators, and then transfer this modeling to individual annotators. Furthermore, considering that the transfer from the mixture of noise patterns to individuals may cause two annotators with highly different noise generations to perturb each other, we employ the knowledge transfer between identified neighboring annotators to calibrate the modeling. Theoretical analyses are derived to demonstrate that both the knowledge transfer from global to individuals and the knowledge transfer between neighboring individuals can help model general AIDTM. Experiments confirm the superiority of the proposed approach on synthetic and real-world crowd-sourcing data.

cs.HC↗

Neural Sign Actors: A diffusion model for 3D sign language production from text

Sign Languages (SL) serve as the primary mode of communication for the Deaf and Hard of Hearing communities. Deep learning methods for SL recognition and translation have achieved promising results. However, Sign Language Production (SLP) poses a challenge as the generated motions must be realistic and have precise semantic meaning. Most SLP methods rely on 2D data, which hinders their realism. In this work, a diffusion-based SLP model is trained on a curated large-scale dataset of 4D signing avatars and their corresponding text transcripts. The proposed method can generate dynamic sequences of 3D avatars from an unconstrained domain of discourse using a diffusion process formed on a novel and anatomically informed graph neural network defined on the SMPL-X body skeleton. Through quantitative and qualitative experiments, we show that the proposed method considerably outperforms previous methods of SLP. This work makes an important step towards realistic neural sign avatars, bridging the communication gap between Deaf and hearing communities.

cs.CV↗

Three Heads Are Better Than One: Complementary Experts for Long-Tailed Semi-supervised Learning

We address the challenging problem of Long-Tailed Semi-Supervised Learning (LTSSL) where labeled data exhibit imbalanced class distribution and unlabeled data follow an unknown distribution. Unlike in balanced SSL, the generated pseudo-labels are skewed towards head classes, intensifying the training bias. Such a phenomenon is even amplified as more unlabeled data will be mislabeled as head classes when the class distribution of labeled and unlabeled datasets are mismatched. To solve this problem, we propose a novel method named ComPlementary Experts (CPE). Specifically, we train multiple experts to model various class distributions, each of them yielding high-quality pseudo-labels within one form of class distribution. Besides, we introduce Classwise Batch Normalization for CPE to avoid performance degradation caused by feature distribution mismatch between head and non-head classes. CPE achieves state-of-the-art performances on CIFAR-10-LT, CIFAR-100-LT, and STL-10-LT dataset benchmarks. For instance, on CIFAR-10-LT, CPE improves test accuracy by over 2.22% compared to baselines. Code is available at https://github.com/machengcheng2016/CPE-LTSSL.

cs.CV↗

G3DR: Generative 3D Reconstruction in ImageNet

We introduce a novel 3D generative method, Generative 3D Reconstruction (G3DR) in ImageNet, capable of generating diverse and high-quality 3D objects from single images, addressing the limitations of existing methods. At the heart of our framework is a novel depth regularization technique that enables the generation of scenes with high-geometric fidelity. G3DR also leverages a pretrained language-vision model, such as CLIP, to enable reconstruction in novel views and improve the visual realism of generations. Additionally, G3DR designs a simple but effective sampling procedure to further improve the quality of generations. G3DR offers diverse and efficient 3D asset generation based on class or text conditioning. Despite its simplicity, G3DR is able to beat state-of-theart methods, improving over them by up to 22% in perceptual metrics and 90% in geometry scores, while needing only half of the training time. Code is available at https://github.com/preddy5/G3DR

cs.CV↗

Monocular Identity-Conditioned Facial Reflectance Reconstruction

Recent 3D face reconstruction methods have made remarkable advancements, yet there remain huge challenges in monocular high-quality facial reflectance reconstruction. Existing methods rely on a large amount of light-stage captured data to learn facial reflectance models. However, the lack of subject diversity poses challenges in achieving good generalization and widespread applicability. In this paper, we learn the reflectance prior in image space rather than UV space and present a framework named ID2Reflectance. Our framework can directly estimate the reflectance maps of a single image while using limited reflectance data for training. Our key insight is that reflectance data shares facial structures with RGB faces, which enables obtaining expressive facial prior from inexpensive RGB data thus reducing the dependency on reflectance data. We first learn a high-quality prior for facial reflectance. Specifically, we pretrain multi-domain facial feature codebooks and design a codebook fusion method to align the reflectance and RGB domains. Then, we propose an identity-conditioned swapping module that injects facial identity from the target image into the pre-trained autoencoder to modify the identity of the source reflectance image. Finally, we stitch multi-view swapped reflectance images to obtain renderable assets. Extensive experiments demonstrate that our method exhibits excellent generalization capability and achieves state-of-the-art facial reflectance reconstruction results for in-the-wild faces. Our project page is https://xingyuren.github.io/id2reflectance/.

cs.CV↗

Boosting Object Detection with Zero-Shot Day-Night Domain Adaptation

Detecting objects in low-light scenarios presents a persistent challenge, as detectors trained on well-lit data exhibit significant performance degradation on low-light data due to low visibility. Previous methods mitigate this issue by exploring image enhancement or object detection techniques with real low-light image datasets. However, the progress is impeded by the inherent difficulties about collecting and annotating low-light images. To address this challenge, we propose to boost low-light object detection with zero-shot day-night domain adaptation, which aims to generalize a detector from well-lit scenarios to low-light ones without requiring real low-light data. Revisiting Retinex theory in the low-level vision, we first design a reflectance representation learning module to learn Retinex-based illumination invariance in images with a carefully designed illumination invariance reinforcement strategy. Next, an interchange-redecomposition-coherence procedure is introduced to improve over the vanilla Retinex image decomposition process by performing two sequential image decompositions and introducing a redecomposition cohering loss. Extensive experiments on ExDark, DARK FACE, and CODaN datasets show strong low-light generalizability of our method. Our code is available at https://github.com/ZPDu/DAI-Net.

cs.CV↗

Self-Adaptive Reality-Guided Diffusion for Artifact-Free Super-Resolution

Artifact-free super-resolution (SR) aims to translate low-resolution images into their high-resolution counterparts with a strict integrity of the original content, eliminating any distortions or synthetic details. While traditional diffusion-based SR techniques have demonstrated remarkable abilities to enhance image detail, they are prone to artifact introduction during iterative procedures. Such artifacts, ranging from trivial noise to unauthentic textures, deviate from the true structure of the source image, thus challenging the integrity of the super-resolution process. In this work, we propose Self-Adaptive Reality-Guided Diffusion (SARGD), a training-free method that delves into the latent space to effectively identify and mitigate the propagation of artifacts. Our SARGD begins by using an artifact detector to identify implausible pixels, creating a binary mask that highlights artifacts. Following this, the Reality Guidance Refinement (RGR) process refines artifacts by integrating this mask with realistic latent representations, improving alignment with the original image. Nonetheless, initial realistic-latent representations from lower-quality images result in over-smoothing in the final output. To address this, we introduce a Self-Adaptive Guidance (SAG) mechanism. It dynamically computes a reality score, enhancing the sharpness of the realistic latent. These alternating mechanisms collectively achieve artifact-free super-resolution. Extensive experiments demonstrate the superiority of our method, delivering detailed artifact-free high-resolution images while reducing sampling steps by 2X. We release our code at https://github.com/ProAirVerse/Self-Adaptive-Guidance-Diffusion.git.

eess.IV↗

IDAdapter: Learning Mixed Features for Tuning-Free Personalization of Text-to-Image Models

Leveraging Stable Diffusion for the generation of personalized portraits has emerged as a powerful and noteworthy tool, enabling users to create high-fidelity, custom character avatars based on their specific prompts. However, existing personalization methods face challenges, including test-time fine-tuning, the requirement of multiple input images, low preservation of identity, and limited diversity in generated outcomes. To overcome these challenges, we introduce IDAdapter, a tuning-free approach that enhances the diversity and identity preservation in personalized image generation from a single face image. IDAdapter integrates a personalized concept into the generation process through a combination of textual and visual injections and a face identity loss. During the training phase, we incorporate mixed features from multiple reference images of a specific identity to enrich identity-related content details, guiding the model to generate images with more diverse styles, expressions, and angles compared to previous works. Extensive evaluations demonstrate the effectiveness of our method, achieving both diversity and identity fidelity in generated images.

cs.CV↗

CFPL-FAS: Class Free Prompt Learning for Generalizable Face Anti-spoofing

Domain generalization (DG) based Face Anti-Spoofing (FAS) aims to improve the model's performance on unseen domains. Existing methods either rely on domain labels to align domain-invariant feature spaces, or disentangle generalizable features from the whole sample, which inevitably lead to the distortion of semantic feature structures and achieve limited generalization. In this work, we make use of large-scale VLMs like CLIP and leverage the textual feature to dynamically adjust the classifier's weights for exploring generalizable visual features. Specifically, we propose a novel Class Free Prompt Learning (CFPL) paradigm for DG FAS, which utilizes two lightweight transformers, namely Content Q-Former (CQF) and Style Q-Former (SQF), to learn the different semantic prompts conditioned on content and style features by using a set of learnable query vectors, respectively. Thus, the generalizable prompt can be learned by two improvements: (1) A Prompt-Text Matched (PTM) supervision is introduced to ensure CQF learns visual representation that is most informative of the content description. (2) A Diversified Style Prompt (DSP) technology is proposed to diversify the learning of style prompts by mixing feature statistics between instance-specific styles. Finally, the learned text features modulate visual features to generalization through the designed Prompt Modulation (PM). Extensive experiments show that the CFPL is effective and outperforms the state-of-the-art methods on several cross-domain datasets.

cs.CV↗

Deep Active Learning: A Reality Check

We conduct a comprehensive evaluation of state-of-the-art deep active learning methods. Surprisingly, under general settings, no single-model method decisively outperforms entropy-based active learning, and some even fall short of random sampling. We delve into overlooked aspects like starting budget, budget step, and pretraining's impact, revealing their significance in achieving superior results. Additionally, we extend our evaluation to other tasks, exploring the active learning effectiveness in combination with semi-supervised learning, and object detection. Our experiments provide valuable insights and concrete recommendations for future active learning studies. By uncovering the limitations of current methods and understanding the impact of different experimental settings, we aim to inspire more efficient training of deep learning models in real-world scenarios with limited annotation budgets. This work contributes to advancing active learning's efficacy in deep learning and empowers researchers to make informed decisions when applying active learning to their tasks.

cs.LG↗

WaveFace: Authentic Face Restoration with Efficient Frequency Recovery

Although diffusion models are rising as a powerful solution for blind face restoration, they are criticized for two problems: 1) slow training and inference speed, and 2) failure in preserving identity and recovering fine-grained facial details. In this work, we propose WaveFace to solve the problems in the frequency domain, where low- and high-frequency components decomposed by wavelet transformation are considered individually to maximize authenticity as well as efficiency. The diffusion model is applied to recover the low-frequency component only, which presents general information of the original image but 1/16 in size. To preserve the original identity, the generation is conditioned on the low-frequency component of low-quality images at each denoising step. Meanwhile, high-frequency components at multiple decomposition levels are handled by a unified network, which recovers complex facial details in a single step. Evaluations on four benchmark datasets show that: 1) WaveFace outperforms state-of-the-art methods in authenticity, especially in terms of identity preservation, and 2) authentic images are restored with the efficiency 10x faster than existing diffusion model-based BFR methods.

cs.CV↗

$V_kD:$ Improving Knowledge Distillation using Orthogonal Projections

Knowledge distillation is an effective method for training small and efficient deep learning models. However, the efficacy of a single method can degenerate when transferring to other tasks, modalities, or even other architectures. To address this limitation, we propose a novel constrained feature distillation method. This method is derived from a small set of core principles, which results in two emerging components: an orthogonal projection and a task-specific normalisation. Equipped with both of these components, our transformer models can outperform all previous methods on ImageNet and reach up to a 4.4% relative improvement over the previous state-of-the-art methods. To further demonstrate the generality of our method, we apply it to object detection and image generation, whereby we obtain consistent and substantial performance improvements over state-of-the-art. Code and models are publicly available: https://github.com/roymiles/vkd

cs.CV↗

AvatarMMC: 3D Head Avatar Generation and Editing with Multi-Modal Conditioning

We introduce an approach for 3D head avatar generation and editing with multi-modal conditioning based on a 3D Generative Adversarial Network (GAN) and a Latent Diffusion Model (LDM). 3D GANs can generate high-quality head avatars given a single or no condition. However, it is challenging to generate samples that adhere to multiple conditions of different modalities. On the other hand, LDMs excel at learning complex conditional distributions. To this end, we propose to exploit the conditioning capabilities of LDMs to enable multi-modal control over the latent space of a pre-trained 3D GAN. Our method can generate and edit 3D head avatars given a mixture of control signals such as RGB input, segmentation masks, and global attributes. This provides better control over the generation and editing of synthetic avatars both globally and locally. Experiments show that our proposed approach outperforms a solely GAN-based approach both qualitatively and quantitatively on generation and editing tasks. To the best of our knowledge, our approach is the first to introduce multi-modal conditioning to 3D avatar generation and editing. \\href{avatarmmc-sig24.github.io}{Project Page}

cs.CV↗

Spatio-temporal Prompting Network for Robust Video Feature Extraction

Frame quality deterioration is one of the main challenges in the field of video understanding. To compensate for the information loss caused by deteriorated frames, recent approaches exploit transformer-based integration modules to obtain spatio-temporal information. However, these integration modules are heavy and complex. Furthermore, each integration module is specifically tailored for its target task, making it difficult to generalise to multiple tasks. In this paper, we present a neat and unified framework, called Spatio-Temporal Prompting Network (STPN). It can efficiently extract robust and accurate video features by dynamically adjusting the input features in the backbone network. Specifically, STPN predicts several video prompts containing spatio-temporal information of neighbour frames. Then, these video prompts are prepended to the patch embeddings of the current frame as the updated input for video feature extraction. Moreover, STPN is easy to generalise to various video tasks because it does not contain task-specific modules. Without bells and whistles, STPN achieves state-of-the-art performance on three widely-used datasets for different video understanding tasks, i.e., ImageNetVID for video object detection, YouTubeVIS for video instance segmentation, and GOT-10k for visual object tracking. Code is available at https://github.com/guanxiongsun/vfe.pytorch.

cs.CV↗

Unified Physical-Digital Face Attack Detection

Face Recognition (FR) systems can suffer from physical (i.e., print photo) and digital (i.e., DeepFake) attacks. However, previous related work rarely considers both situations at the same time. This implies the deployment of multiple models and thus more computational burden. The main reasons for this lack of an integrated model are caused by two factors: (1) The lack of a dataset including both physical and digital attacks with ID consistency which means the same ID covers the real face and all attack types; (2) Given the large intra-class variance between these two attacks, it is difficult to learn a compact feature space to detect both attacks simultaneously. To address these issues, we collect a Unified physical-digital Attack dataset, called UniAttackData. The dataset consists of $1,800$ participations of 2 and 12 physical and digital attacks, respectively, resulting in a total of 29,706 videos. Then, we propose a Unified Attack Detection framework based on Vision-Language Models (VLMs), namely UniAttackDetection, which includes three main modules: the Teacher-Student Prompts (TSP) module, focused on acquiring unified and specific knowledge respectively; the Unified Knowledge Mining (UKM) module, designed to capture a comprehensive feature space; and the Sample-Level Prompt Interaction (SLPI) module, aimed at grasping sample-level semantics. These three modules seamlessly form a robust unified attack detection framework. Extensive experiments on UniAttackData and three other datasets demonstrate the superiority of our approach for unified face attack detection.

cs.CV↗