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Jiankang Deng

Publications and source records attributed to Jiankang Deng.

156 records · Page 9Linked to original sources

Deep Polynomial Neural Networks

Deep Convolutional Neural Networks (DCNNs) are currently the method of choice both for generative, as well as for discriminative learning in computer vision and machine learning. The success of DCNNs can be attributed to the careful selection of their building blocks (e.g., residual blocks, rectifiers, sophisticated normalization schemes, to mention but a few). In this paper, we propose $Π$-Nets, a new class of function approximators based on polynomial expansions. $Π$-Nets are polynomial neural networks, i.e., the output is a high-order polynomial of the input. The unknown parameters, which are naturally represented by high-order tensors, are estimated through a collective tensor factorization with factors sharing. We introduce three tensor decompositions that significantly reduce the number of parameters and show how they can be efficiently implemented by hierarchical neural networks. We empirically demonstrate that $Π$-Nets are very expressive and they even produce good results without the use of non-linear activation functions in a large battery of tasks and signals, i.e., images, graphs, and audio. When used in conjunction with activation functions, $Π$-Nets produce state-of-the-art results in three challenging tasks, i.e. image generation, face verification and 3D mesh representation learning. The source code is available at \url{https://github.com/grigorisg9gr/polynomial_nets}.

cs.LG↗

OSTeC: One-Shot Texture Completion

The last few years have witnessed the great success of non-linear generative models in synthesizing high-quality photorealistic face images. Many recent 3D facial texture reconstruction and pose manipulation from a single image approaches still rely on large and clean face datasets to train image-to-image Generative Adversarial Networks (GANs). Yet the collection of such a large scale high-resolution 3D texture dataset is still very costly and difficult to maintain age/ethnicity balance. Moreover, regression-based approaches suffer from generalization to the in-the-wild conditions and are unable to fine-tune to a target-image. In this work, we propose an unsupervised approach for one-shot 3D facial texture completion that does not require large-scale texture datasets, but rather harnesses the knowledge stored in 2D face generators. The proposed approach rotates an input image in 3D and fill-in the unseen regions by reconstructing the rotated image in a 2D face generator, based on the visible parts. Finally, we stitch the most visible textures at different angles in the UV image-plane. Further, we frontalize the target image by projecting the completed texture into the generator. The qualitative and quantitative experiments demonstrate that the completed UV textures and frontalized images are of high quality, resembles the original identity, can be used to train a texture GAN model for 3DMM fitting and improve pose-invariant face recognition.

cs.CV↗

Extended T: Learning with Mixed Closed-set and Open-set Noisy Labels

The label noise transition matrix $T$, reflecting the probabilities that true labels flip into noisy ones, is of vital importance to model label noise and design statistically consistent classifiers. The traditional transition matrix is limited to model closed-set label noise, where noisy training data has true class labels within the noisy label set. It is unfitted to employ such a transition matrix to model open-set label noise, where some true class labels are outside the noisy label set. Thus when considering a more realistic situation, i.e., both closed-set and open-set label noise occurs, existing methods will undesirably give biased solutions. Besides, the traditional transition matrix is limited to model instance-independent label noise, which may not perform well in practice. In this paper, we focus on learning under the mixed closed-set and open-set label noise. We address the aforementioned issues by extending the traditional transition matrix to be able to model mixed label noise, and further to the cluster-dependent transition matrix to better approximate the instance-dependent label noise in real-world applications. We term the proposed transition matrix as the cluster-dependent extended transition matrix. An unbiased estimator (i.e., extended $T$-estimator) has been designed to estimate the cluster-dependent extended transition matrix by only exploiting the noisy data. Comprehensive synthetic and real experiments validate that our method can better model the mixed label noise, following its more robust performance than the prior state-of-the-art label-noise learning methods.

cs.LG↗

Synthesizing Coupled 3D Face Modalities by Trunk-Branch Generative Adversarial Networks

Generating realistic 3D faces is of high importance for computer graphics and computer vision applications. Generally, research on 3D face generation revolves around linear statistical models of the facial surface. Nevertheless, these models cannot represent faithfully either the facial texture or the normals of the face, which are very crucial for photo-realistic face synthesis. Recently, it was demonstrated that Generative Adversarial Networks (GANs) can be used for generating high-quality textures of faces. Nevertheless, the generation process either omits the geometry and normals, or independent processes are used to produce 3D shape information. In this paper, we present the first methodology that generates high-quality texture, shape, and normals jointly, which can be used for photo-realistic synthesis. To do so, we propose a novel GAN that can generate data from different modalities while exploiting their correlations. Furthermore, we demonstrate how we can condition the generation on the expression and create faces with various facial expressions. The qualitative results shown in this paper are compressed due to size limitations, full-resolution results and the accompanying video can be found in the supplementary documents. The code and models are available at the project page: https://github.com/barisgecer/TBGAN.

cs.CV↗

$Π-$nets: Deep Polynomial Neural Networks

Deep Convolutional Neural Networks (DCNNs) is currently the method of choice both for generative, as well as for discriminative learning in computer vision and machine learning. The success of DCNNs can be attributed to the careful selection of their building blocks (e.g., residual blocks, rectifiers, sophisticated normalization schemes, to mention but a few). In this paper, we propose $Π$-Nets, a new class of DCNNs. $Π$-Nets are polynomial neural networks, i.e., the output is a high-order polynomial of the input. $Π$-Nets can be implemented using special kind of skip connections and their parameters can be represented via high-order tensors. We empirically demonstrate that $Π$-Nets have better representation power than standard DCNNs and they even produce good results without the use of non-linear activation functions in a large battery of tasks and signals, i.e., images, graphs, and audio. When used in conjunction with activation functions, $Π$-Nets produce state-of-the-art results in challenging tasks, such as image generation. Lastly, our framework elucidates why recent generative models, such as StyleGAN, improve upon their predecessors, e.g., ProGAN.

cs.LG↗

RetinaFace: Single-stage Dense Face Localisation in the Wild

Though tremendous strides have been made in uncontrolled face detection, accurate and efficient face localisation in the wild remains an open challenge. This paper presents a robust single-stage face detector, named RetinaFace, which performs pixel-wise face localisation on various scales of faces by taking advantages of joint extra-supervised and self-supervised multi-task learning. Specifically, We make contributions in the following five aspects: (1) We manually annotate five facial landmarks on the WIDER FACE dataset and observe significant improvement in hard face detection with the assistance of this extra supervision signal. (2) We further add a self-supervised mesh decoder branch for predicting a pixel-wise 3D shape face information in parallel with the existing supervised branches. (3) On the WIDER FACE hard test set, RetinaFace outperforms the state of the art average precision (AP) by 1.1% (achieving AP equal to 91.4%). (4) On the IJB-C test set, RetinaFace enables state of the art methods (ArcFace) to improve their results in face verification (TAR=89.59% for FAR=1e-6). (5) By employing light-weight backbone networks, RetinaFace can run real-time on a single CPU core for a VGA-resolution image. Extra annotations and code have been made available at: https://github.com/deepinsight/insightface/tree/master/RetinaFace.

cs.CV↗

Dense 3D Face Decoding over 2500FPS: Joint Texture & Shape Convolutional Mesh Decoders

3D Morphable Models (3DMMs) are statistical models that represent facial texture and shape variations using a set of linear bases and more particular Principal Component Analysis (PCA). 3DMMs were used as statistical priors for reconstructing 3D faces from images by solving non-linear least square optimization problems. Recently, 3DMMs were used as generative models for training non-linear mappings (\ie, regressors) from image to the parameters of the models via Deep Convolutional Neural Networks (DCNNs). Nevertheless, all of the above methods use either fully connected layers or 2D convolutions on parametric unwrapped UV spaces leading to large networks with many parameters. In this paper, we present the first, to the best of our knowledge, non-linear 3DMMs by learning joint texture and shape auto-encoders using direct mesh convolutions. We demonstrate how these auto-encoders can be used to train very light-weight models that perform Coloured Mesh Decoding (CMD) in-the-wild at a speed of over 2500 FPS.

cs.CV↗

Stacked Dense U-Nets with Dual Transformers for Robust Face Alignment

Facial landmark localisation in images captured in-the-wild is an important and challenging problem. The current state-of-the-art revolves around certain kinds of Deep Convolutional Neural Networks (DCNNs) such as stacked U-Nets and Hourglass networks. In this work, we innovatively propose stacked dense U-Nets for this task. We design a novel scale aggregation network topology structure and a channel aggregation building block to improve the model's capacity without sacrificing the computational complexity and model size. With the assistance of deformable convolutions inside the stacked dense U-Nets and coherent loss for outside data transformation, our model obtains the ability to be spatially invariant to arbitrary input face images. Extensive experiments on many in-the-wild datasets, validate the robustness of the proposed method under extreme poses, exaggerated expressions and heavy occlusions. Finally, we show that accurate 3D face alignment can assist pose-invariant face recognition where we achieve a new state-of-the-art accuracy on CFP-FP.

cs.CV↗

Side Information for Face Completion: a Robust PCA Approach

Robust principal component analysis (RPCA) is a powerful method for learning low-rank feature representation of various visual data. However, for certain types as well as significant amount of error corruption, it fails to yield satisfactory results; a drawback that can be alleviated by exploiting domain-dependent prior knowledge or information. In this paper, we propose two models for the RPCA that take into account such side information, even in the presence of missing values. We apply this framework to the task of UV completion which is widely used in pose-invariant face recognition. Moreover, we construct a generative adversarial network (GAN) to extract side information as well as subspaces. These subspaces not only assist in the recovery but also speed up the process in case of large-scale data. We quantitatively and qualitatively evaluate the proposed approaches through both synthetic data and five real-world datasets to verify their effectiveness.

cs.CV↗

UV-GAN: Adversarial Facial UV Map Completion for Pose-invariant Face Recognition

Recently proposed robust 3D face alignment methods establish either dense or sparse correspondence between a 3D face model and a 2D facial image. The use of these methods presents new challenges as well as opportunities for facial texture analysis. In particular, by sampling the image using the fitted model, a facial UV can be created. Unfortunately, due to self-occlusion, such a UV map is always incomplete. In this paper, we propose a framework for training Deep Convolutional Neural Network (DCNN) to complete the facial UV map extracted from in-the-wild images. To this end, we first gather complete UV maps by fitting a 3D Morphable Model (3DMM) to various multiview image and video datasets, as well as leveraging on a new 3D dataset with over 3,000 identities. Second, we devise a meticulously designed architecture that combines local and global adversarial DCNNs to learn an identity-preserving facial UV completion model. We demonstrate that by attaching the completed UV to the fitted mesh and generating instances of arbitrary poses, we can increase pose variations for training deep face recognition/verification models, and minimise pose discrepancy during testing, which lead to better performance. Experiments on both controlled and in-the-wild UV datasets prove the effectiveness of our adversarial UV completion model. We achieve state-of-the-art verification accuracy, $94.05\%$, under the CFP frontal-profile protocol only by combining pose augmentation during training and pose discrepancy reduction during testing. We will release the first in-the-wild UV dataset (we refer as WildUV) that comprises of complete facial UV maps from 1,892 identities for research purposes.

cs.CV↗

Informed Non-convex Robust Principal Component Analysis with Features

We revisit the problem of robust principal component analysis with features acting as prior side information. To this aim, a novel, elegant, non-convex optimization approach is proposed to decompose a given observation matrix into a low-rank core and the corresponding sparse residual. Rigorous theoretical analysis of the proposed algorithm results in exact recovery guarantees with low computational complexity. Aptly designed synthetic experiments demonstrate that our method is the first to wholly harness the power of non-convexity over convexity in terms of both recoverability and speed. That is, the proposed non-convex approach is more accurate and faster compared to the best available algorithms for the problem under study. Two real-world applications, namely image classification and face denoising further exemplify the practical superiority of the proposed method.

stat.ML↗

Joint Multi-view Face Alignment in the Wild

The de facto algorithm for facial landmark estimation involves running a face detector with a subsequent deformable model fitting on the bounding box. This encompasses two basic problems: i) the detection and deformable fitting steps are performed independently, while the detector might not provide best-suited initialisation for the fitting step, ii) the face appearance varies hugely across different poses, which makes the deformable face fitting very challenging and thus distinct models have to be used (\eg, one for profile and one for frontal faces). In this work, we propose the first, to the best of our knowledge, joint multi-view convolutional network to handle large pose variations across faces in-the-wild, and elegantly bridge face detection and facial landmark localisation tasks. Existing joint face detection and landmark localisation methods focus only on a very small set of landmarks. By contrast, our method can detect and align a large number of landmarks for semi-frontal (68 landmarks) and profile (39 landmarks) faces. We evaluate our model on a plethora of datasets including standard static image datasets such as IBUG, 300W, COFW, and the latest Menpo Benchmark for both semi-frontal and profile faces. Significant improvement over state-of-the-art methods on deformable face tracking is witnessed on 300VW benchmark. We also demonstrate state-of-the-art results for face detection on FDDB and MALF datasets.

cs.CV↗