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Jianmin Ji

Publications and source records attributed to Jianmin Ji.

At least 73 records · Page 4Linked to original sources

Deep Reinforcement Learning for Localizability-Enhanced Navigation in Dynamic Human Environments

Reliable localization is crucial for autonomous robots to navigate efficiently and safely. Some navigation methods can plan paths with high localizability (which describes the capability of acquiring reliable localization). By following these paths, the robot can access the sensor streams that facilitate more accurate location estimation results by the localization algorithms. However, most of these methods require prior knowledge and struggle to adapt to unseen scenarios or dynamic changes. To overcome these limitations, we propose a novel approach for localizability-enhanced navigation via deep reinforcement learning in dynamic human environments. Our proposed planner automatically extracts geometric features from 2D laser data that are helpful for localization. The planner learns to assign different importance to the geometric features and encourages the robot to navigate through areas that are helpful for laser localization. To facilitate the learning of the planner, we suggest two techniques: (1) an augmented state representation that considers the dynamic changes and the confidence of the localization results, which provides more information and allows the robot to make better decisions, (2) a reward metric that is capable to offer both sparse and dense feedback on behaviors that affect localization accuracy. Our method exhibits significant improvements in lost rate and arrival rate when tested in previously unseen environments.

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Multi-Modal 3D Object Detection in Autonomous Driving: a Survey

In this survey, we first introduce the background of popular sensors used for self-driving, their data properties, and the corresponding object detection algorithms. Next, we discuss existing datasets that can be used for evaluating multi-modal 3D object detection algorithms. Then we present a review of multi-modal fusion based 3D detection networks, taking a close look at their fusion stage, fusion input and fusion granularity, and how these design choices evolve with time and technology. After the review, we discuss open challenges as well as possible solutions. We hope that this survey can help researchers to get familiar with the field and embark on investigations in the area of multi-modal 3D object detection.

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TrajMatch: Towards Automatic Spatio-temporal Calibration for Roadside LiDARs through Trajectory Matching

Recently, it has become popular to deploy sensors such as LiDARs on the roadside to monitor the passing traffic and assist autonomous vehicle perception. Unlike autonomous vehicle systems, roadside sensors are usually affiliated with different subsystems and lack synchronization both in time and space. Calibration is a key technology which allows the central server to fuse the data generated by different location infrastructures, which can deliver improve the sensing range and detection robustness. Unfortunately, existing calibration algorithms often assume that the LiDARs are significantly overlapped or that the temporal calibration is already achieved. Since these assumptions do not always hold in the real world, the calibration results from the existing algorithms are often unsatisfactory and always need human involvement, which brings high labor costs. In this paper, we propose TrajMatch -- the first system that can automatically calibrate for roadside LiDARs in both time and space. The main idea is to automatically calibrate the sensors based on the result of the detection/tracking task instead of extracting special features. More deeply, we propose a mechanism for evaluating calibration parameters that is consistent with our algorithm, and we demonstrate the effectiveness of this scheme experimentally, which can also be used to guide parameter iterations for multiple calibration. Finally, to evaluate the performance of TrajMatch , we collect two dataset, one simulated dataset LiDARnet-sim 1.0 and a real-world dataset. Experiment results show that TrajMatch can achieve a spatial calibration error of less than 10cm and a temporal calibration error of less than 1.5ms.

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TLP: A Deep Learning-based Cost Model for Tensor Program Tuning

Tensor program tuning is a non-convex objective optimization problem, to which search-based approaches have proven to be effective. At the core of the search-based approaches lies the design of the cost model. Though deep learning-based cost models perform significantly better than other methods, they still fall short and suffer from the following problems. First, their feature extraction heavily relies on expert-level domain knowledge in hardware architectures. Even so, the extracted features are often unsatisfactory and require separate considerations for CPUs and GPUs. Second, a cost model trained on one hardware platform usually performs poorly on another, a problem we call cross-hardware unavailability. In order to address these problems, we propose TLP and MTLTLP. TLP is a deep learning-based cost model that facilitates tensor program tuning. Instead of extracting features from the tensor program itself, TLP extracts features from the schedule primitives. We treat schedule primitives as tensor languages. TLP is thus a Tensor Language Processing task. In this way, the task of predicting the tensor program latency through the cost model is transformed into a natural language processing (NLP) regression task. MTL-TLP combines Multi-Task Learning and TLP to cope with the cross-hardware unavailability problem. We incorporate these techniques into the Ansor framework and conduct detailed experiments. Results show that TLP can speed up the average search time by 9.1X and 3.0X on CPU and GPU workloads, respectively, compared to the state-of-the-art implementation. MTL-TLP can achieve a speed-up of 4.7X and 2.9X on CPU and GPU workloads, respectively, using only 7% of the target hardware data.

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MAROAM: Map-based Radar SLAM through Two-step Feature Selection

In this letter, we propose MAROAM, a millimeter wave radar-based SLAM framework, which employs a two-step feature selection process to build the global consistent map. Specifically, we first extract feature points from raw data based on their local geometric properties to filter out those points that violate the principle of millimeter-wave radar imaging. Then, we further employ another round of probabilistic feature selection by examining how often and how recent the feature point has been detected in the proceeding frames. With such a two-step feature selection, we establish a global consistent map for accurate and robust pose estimation as well as other downstream tasks. At last, we perform loop closure and graph optimization in the back-end, further reducing the accumulated drift error. We evaluate the performance of MAROAM on the three datasets: the Oxford Radar RobotCar Dataset, the MulRan Dataset and the Boreas Dataset. We consider a variety of experimental settings with different scenery, weather, and road conditions. The experimental results show that the accuracy of MAROAM is 7.95%, 37.0% and 8.9% higher than the currently best-performing algorithms on these three datasets, respectively. The ablation results also show that our map-based odometry performs 28.6% better than the commonly used scan-to-frames method. Finally, as devoted contributors to the open-source community, we will open source the algorithm after the paper is accepted.

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PFilter: Building Persistent Maps through Feature Filtering for Fast and Accurate LiDAR-based SLAM

Simultaneous localization and mapping (SLAM) based on laser sensors has been widely adopted by mobile robots and autonomous vehicles. These SLAM systems are required to support accurate localization with limited computational resources. In particular, point cloud registration, i.e., the process of matching and aligning multiple LiDAR scans collected at multiple locations in a global coordinate framework, has been deemed as the bottleneck step in SLAM. In this paper, we propose a feature filtering algorithm, PFilter, that can filter out invalid features and can thus greatly alleviate this bottleneck. Meanwhile, the overall registration accuracy is also improved due to the carefully curated feature points. We integrate PFilter into the well-established scan-to-map LiDAR odometry framework, F-LOAM, and evaluate its performance on the KITTI dataset. The experimental results show that PFilter can remove about 48.4% of the points in the local feature map and reduce feature points in scan by 19.3% on average, which save 20.9% processing time per frame. In the mean time, we improve the accuracy by 9.4%.

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Learning to Socially Navigate in Pedestrian-rich Environments with Interaction Capacity

Existing navigation policies for autonomous robots tend to focus on collision avoidance while ignoring human-robot interactions in social life. For instance, robots can pass along the corridor safer and easier if pedestrians notice them. Sounds have been considered as an efficient way to attract the attention of pedestrians, which can alleviate the freezing robot problem. In this work, we present a new deep reinforcement learning (DRL) based social navigation approach for autonomous robots to move in pedestrian-rich environments with interaction capacity. Most existing DRL based methods intend to train a general policy that outputs both navigation actions, i.e., expected robot's linear and angular velocities, and interaction actions, i.e., the beep action, in the context of reinforcement learning. Different from these methods, we intend to train the policy via both supervised learning and reinforcement learning. In specific, we first train an interaction policy in the context of supervised learning, which provides a better understanding of the social situation, then we use this interaction policy to train the navigation policy via multiple reinforcement learning algorithms. We evaluate our approach in various simulation environments and compare it to other methods. The experimental results show that our approach outperforms others in terms of the success rate. We also deploy the trained policy on a real-world robot, which shows a nice performance in crowded environments.

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Combining Improvements for Exploiting Dependency Trees in Neural Semantic Parsing

The dependency tree of a natural language sentence can capture the interactions between semantics and words. However, it is unclear whether those methods which exploit such dependency information for semantic parsing can be combined to achieve further improvement and the relationship of those methods when they combine. In this paper, we examine three methods to incorporate such dependency information in a Transformer based semantic parser and empirically study their combinations. We first replace standard self-attention heads in the encoder with parent-scaled self-attention (PASCAL) heads, i.e., the ones that can attend to the dependency parent of each token. Then we concatenate syntax-aware word representations (SAWRs), i.e., the intermediate hidden representations of a neural dependency parser, with ordinary word embedding to enhance the encoder. Later, we insert the constituent attention (CA) module to the encoder, which adds an extra constraint to attention heads that can better capture the inherent dependency structure of input sentences. Transductive ensemble learning (TEL) is used for model aggregation, and an ablation study is conducted to show the contribution of each method. Our experiments show that CA is complementary to PASCAL or SAWRs, and PASCAL + CA provides state-of-the-art performance among neural approaches on ATIS, GEO, and JOBS.

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VPFNet: Improving 3D Object Detection with Virtual Point based LiDAR and Stereo Data Fusion

It has been well recognized that fusing the complementary information from depth-aware LiDAR point clouds and semantic-rich stereo images would benefit 3D object detection. Nevertheless, it is not trivial to explore the inherently unnatural interaction between sparse 3D points and dense 2D pixels. To ease this difficulty, the recent proposals generally project the 3D points onto the 2D image plane to sample the image data and then aggregate the data at the points. However, this approach often suffers from the mismatch between the resolution of point clouds and RGB images, leading to sub-optimal performance. Specifically, taking the sparse points as the multi-modal data aggregation locations causes severe information loss for high-resolution images, which in turn undermines the effectiveness of multi-sensor fusion. In this paper, we present VPFNet -- a new architecture that cleverly aligns and aggregates the point cloud and image data at the `virtual' points. Particularly, with their density lying between that of the 3D points and 2D pixels, the virtual points can nicely bridge the resolution gap between the two sensors, and thus preserve more information for processing. Moreover, we also investigate the data augmentation techniques that can be applied to both point clouds and RGB images, as the data augmentation has made non-negligible contribution towards 3D object detectors to date. We have conducted extensive experiments on KITTI dataset, and have observed good performance compared to the state-of-the-art methods. Remarkably, our VPFNet achieves 83.21\% moderate 3D AP and 91.86\% moderate BEV AP on the KITTI test set, ranking the 1st since May 21th, 2021. The network design also takes computation efficiency into consideration -- we can achieve a FPS of 15 on a single NVIDIA RTX 2080Ti GPU. The code will be made available for reproduction and further investigation.

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A Q-learning Control Method for a Soft Robotic Arm Utilizing Training Data from a Rough Simulator

It is challenging to control a soft robot, where reinforcement learning methods have been applied with promising results. However, due to the poor sample efficiency, reinforcement learning methods require a large collection of training data, which limits their applications. In this paper, we propose a Q-learning controller for a physical soft robot, in which pre-trained models using data from a rough simulator are applied to improve the performance of the controller. We implement the method on our soft robot, i.e., Honeycomb Pneumatic Network (HPN) arm. The experiments show that the usage of pre-trained models can not only reduce the amount of the real-world training data, but also greatly improve its accuracy and convergence rate.

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Crowd-Aware Robot Navigation for Pedestrians with Multiple Collision Avoidance Strategies via Map-based Deep Reinforcement Learning

It is challenging for a mobile robot to navigate through human crowds. Existing approaches usually assume that pedestrians follow a predefined collision avoidance strategy, like social force model (SFM) or optimal reciprocal collision avoidance (ORCA). However, their performances commonly need to be further improved for practical applications, where pedestrians follow multiple different collision avoidance strategies. In this paper, we propose a map-based deep reinforcement learning approach for crowd-aware robot navigation with various pedestrians. We use the sensor map to represent the environmental information around the robot, including its shape and observable appearances of obstacles. We also introduce the pedestrian map that specifies the movements of pedestrians around the robot. By applying both maps as inputs of the neural network, we show that a navigation policy can be trained to better interact with pedestrians following different collision avoidance strategies. We evaluate our approach under multiple scenarios both in the simulator and on an actual robot. The results show that our approach allows the robot to successfully interact with various pedestrians and outperforms compared methods in terms of the success rate.

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DRQN-based 3D Obstacle Avoidance with a Limited Field of View

In this paper, we propose a map-based end-to-end DRL approach for three-dimensional (3D) obstacle avoidance in a partially observed environment, which is applied to achieve autonomous navigation for an indoor mobile robot using a depth camera with a narrow field of view. We first train a neural network with LSTM units in a 3D simulator of mobile robots to approximate the Q-value function in double DRQN. We also use a curriculum learning strategy to accelerate and stabilize the training process. Then we deploy the trained model to a real robot to perform 3D obstacle avoidance in its navigation. We evaluate the proposed approach both in the simulated environment and on a robot in the real world. The experimental results show that the approach is efficient and easy to be deployed, and it performs well for 3D obstacle avoidance with a narrow observation angle, which outperforms other existing DRL-based models by 15.5% on success rate.

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Neighbor-Vote: Improving Monocular 3D Object Detection through Neighbor Distance Voting

As cameras are increasingly deployed in new application domains such as autonomous driving, performing 3D object detection on monocular images becomes an important task for visual scene understanding. Recent advances on monocular 3D object detection mainly rely on the ``pseudo-LiDAR'' generation, which performs monocular depth estimation and lifts the 2D pixels to pseudo 3D points. However, depth estimation from monocular images, due to its poor accuracy, leads to inevitable position shift of pseudo-LiDAR points within the object. Therefore, the predicted bounding boxes may suffer from inaccurate location and deformed shape. In this paper, we present a novel neighbor-voting method that incorporates neighbor predictions to ameliorate object detection from severely deformed pseudo-LiDAR point clouds. Specifically, each feature point around the object forms their own predictions, and then the ``consensus'' is achieved through voting. In this way, we can effectively combine the neighbors' predictions with local prediction and achieve more accurate 3D detection. To further enlarge the difference between the foreground region of interest (ROI) pseudo-LiDAR points and the background points, we also encode the ROI prediction scores of 2D foreground pixels into the corresponding pseudo-LiDAR points. We conduct extensive experiments on the KITTI benchmark to validate the merits of our proposed method. Our results on the bird's eye view detection outperform the state-of-the-art performance by a large margin, especially for the ``hard'' level detection.

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3D Segmentation Learning from Sparse Annotations and Hierarchical Descriptors

One of the main obstacles to 3D semantic segmentation is the significant amount of endeavor required to generate expensive point-wise annotations for fully supervised training. To alleviate manual efforts, we propose GIDSeg, a novel approach that can simultaneously learn segmentation from sparse annotations via reasoning global-regional structures and individual-vicinal properties. GIDSeg depicts global- and individual- relation via a dynamic edge convolution network coupled with a kernelized identity descriptor. The ensemble effects are obtained by endowing a fine-grained receptive field to a low-resolution voxelized map. In our GIDSeg, an adversarial learning module is also designed to further enhance the conditional constraint of identity descriptors within the joint feature distribution. Despite the apparent simplicity, our proposed approach achieves superior performance over state-of-the-art for inferencing 3D dense segmentation with only sparse annotations. Particularly, with $5\%$ annotations of raw data, GIDSeg outperforms other 3D segmentation methods.

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Neural networks behave as hash encoders: An empirical study

The input space of a neural network with ReLU-like activations is partitioned into multiple linear regions, each corresponding to a specific activation pattern of the included ReLU-like activations. We demonstrate that this partition exhibits the following encoding properties across a variety of deep learning models: (1) {\it determinism}: almost every linear region contains at most one training example. We can therefore represent almost every training example by a unique activation pattern, which is parameterized by a {\it neural code}; and (2) {\it categorization}: according to the neural code, simple algorithms, such as $K$-Means, $K$-NN, and logistic regression, can achieve fairly good performance on both training and test data. These encoding properties surprisingly suggest that {\it normal neural networks well-trained for classification behave as hash encoders without any extra efforts.} In addition, the encoding properties exhibit variability in different scenarios. {Further experiments demonstrate that {\it model size}, {\it training time}, {\it training sample size}, {\it regularization}, and {\it label noise} contribute in shaping the encoding properties, while the impacts of the first three are dominant.} We then define an {\it activation hash phase chart} to represent the space expanded by {model size}, training time, training sample size, and the encoding properties, which is divided into three canonical regions: {\it under-expressive regime}, {\it critically-expressive regime}, and {\it sufficiently-expressive regime}. The source code package is available at \url{https://github.com/LeavesLei/activation-code}.

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NEARL: Non-Explicit Action Reinforcement Learning for Robotic Control

Traditionally, reinforcement learning methods predict the next action based on the current state. However, in many situations, directly applying actions to control systems or robots is dangerous and may lead to unexpected behaviors because action is rather low-level. In this paper, we propose a novel hierarchical reinforcement learning framework without explicit action. Our meta policy tries to manipulate the next optimal state and actual action is produced by the inverse dynamics model. To stabilize the training process, we integrate adversarial learning and information bottleneck into our framework. Under our framework, widely available state-only demonstrations can be exploited effectively for imitation learning. Also, prior knowledge and constraints can be applied to meta policy. We test our algorithm in simulation tasks and its combination with imitation learning. The experimental results show the reliability and robustness of our algorithms.

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Robot Navigation with Map-Based Deep Reinforcement Learning

This paper proposes an end-to-end deep reinforcement learning approach for mobile robot navigation with dynamic obstacles avoidance. Using experience collected in a simulation environment, a convolutional neural network (CNN) is trained to predict proper steering actions of a robot from its egocentric local occupancy maps, which accommodate various sensors and fusion algorithms. The trained neural network is then transferred and executed on a real-world mobile robot to guide its local path planning. The new approach is evaluated both qualitatively and quantitatively in simulation and real-world robot experiments. The results show that the map-based end-to-end navigation model is easy to be deployed to a robotic platform, robust to sensor noise and outperforms other existing DRL-based models in many indicators.

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A Multi-Domain Feature Learning Method for Visual Place Recognition

Visual Place Recognition (VPR) is an important component in both computer vision and robotics applications, thanks to its ability to determine whether a place has been visited and where specifically. A major challenge in VPR is to handle changes of environmental conditions including weather, season and illumination. Most VPR methods try to improve the place recognition performance by ignoring the environmental factors, leading to decreased accuracy decreases when environmental conditions change significantly, such as day versus night. To this end, we propose an end-to-end conditional visual place recognition method. Specifically, we introduce the multi-domain feature learning method (MDFL) to capture multiple attribute-descriptions for a given place, and then use a feature detaching module to separate the environmental condition-related features from those that are not. The only label required within this feature learning pipeline is the environmental condition. Evaluation of the proposed method is conducted on the multi-season \textit{NORDLAND} dataset, and the multi-weather \textit{GTAV} dataset. Experimental results show that our method improves the feature robustness against variant environmental conditions.

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