SearcharxivSearch

arXiv subjects

Jiannan Xiang

Publications and source records attributed to Jiannan Xiang.

17 recordsLinked to original sources

PAN: A World Model for General, Actionable, and Long-Horizon World Simulation

A world model is a cognitive simulator of the real-world environment allowing biological agents to reason about how the world evolves, whether spontaneously or in response to their actions, and accordingly to plan and strategize. In building Artificial Intelligence (AI) systems, world models represent the next frontier beyond large language models (LLMs) to enable physical and embodied intelligence in AI agents, allowing them to perform decision-making through simulative reasoning and reinforcement-learning through simulative trials. Recent advancements in world modeling have yielded impressive progress in video generation, 3-D scene evolution, robotic dynamics, and game simulation, but limitations persist in general, open-domain, action-driven prediction, long-horizon consistency, and abstract reasoning and planning. Moreover, fundamental architectural questions, whether it be state representation, information flow, or training objectives, remain unresolved. In this paper, we introduce PAN, a world model built on the Generative Latent Prediction (GLP) architecture. GLP combines stateful latent representations of world states; an encoder--decoder closed-loop information flow; an LLM/diffusion-based mixed reasoning backbone; and a non-degenerate generative reconstruction objective whose fidelity is ``dampable'' to balance fine-grained detail against semantic saliency. Compared to several existing systems, PAN demonstrates advantages beyond standard video generation in action-conditioned world simulation, long-horizon forecasting, and simulative reasoning and planning, capabilities we argue should serve as the primary criteria for evaluating world models.

cs.CV

World Reasoning Arena

World models (WMs) are intended to serve as internal simulators of the real world that enable agents to understand, anticipate, and act upon complex environments. Existing WM benchmarks remain narrowly focused on next-state prediction and visual fidelity, overlooking the richer simulation capabilities required for intelligent behavior. To address this gap, we introduce WR-Arena, a comprehensive benchmark for evaluating WMs along three fundamental dimensions of next world simulation: (i) Action Simulation Fidelity, the ability to interpret and follow semantically meaningful, multi-step instructions and generate diverse counterfactual rollouts; (ii) Long-horizon Forecast, the ability to sustain accurate, coherent, and physically plausible simulations across extended interactions; and (iii) Simulative Reasoning and Planning, the ability to support goal-directed reasoning by simulating, comparing, and selecting among alternative futures in both structured and open-ended environments. We build a task taxonomy and curate diverse datasets designed to probe these capabilities, moving beyond single-turn and perceptual evaluations. Through extensive experiments with state-of-the-art WMs, our results expose a substantial gap between current models and human-level hypothetical reasoning, and establish WR-Arena as both a diagnostic tool and a guideline for advancing next-generation world models capable of robust understanding, forecasting, and purposeful action. The code is available at https://github.com/MBZUAI-IFM/WR-Arena.

cs.CV

World Action Models are Zero-shot Policies

State-of-the-art Vision-Language-Action (VLA) models excel at semantic generalization but struggle to generalize to unseen physical motions in novel environments. We introduce DreamZero, a World Action Model (WAM) built upon a pretrained video diffusion backbone. Unlike VLAs, WAMs learn physical dynamics by predicting future world states and actions, using video as a dense representation of how the world evolves. By jointly modeling video and action, DreamZero learns diverse skills effectively from heterogeneous robot data without relying on repetitive demonstrations. This results in over 2x improvement in generalization to new tasks and environments compared to state-of-the-art VLAs in real robot experiments. Crucially, through model and system optimizations, we enable a 14B autoregressive video diffusion model to perform real-time closed-loop control at 7Hz. Finally, we demonstrate two forms of cross-embodiment transfer: video-only demonstrations from other robots or humans yield a relative improvement of over 42% on unseen task performance with just 10-20 minutes of data. More surprisingly, DreamZero enables few-shot embodiment adaptation, transferring to a new embodiment with only 30 minutes of play data while retaining zero-shot generalization.

cs.RO

DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos

Being able to simulate the outcomes of actions in varied environments will revolutionize the development of generalist agents at scale. However, modeling these world dynamics, especially for dexterous robotics tasks, poses significant challenges due to limited data coverage and scarce action labels. As an endeavor towards this end, we introduce DreamDojo, a foundation world model that learns diverse interactions and dexterous controls from 44k hours of egocentric human videos. Our data mixture represents the largest video dataset to date for world model pretraining, spanning a wide range of daily scenarios with diverse objects and skills. To address the scarcity of action labels, we introduce continuous latent actions as unified proxy actions, enhancing interaction knowledge transfer from unlabeled videos. After post-training on small-scale target robot data, DreamDojo demonstrates a strong understanding of physics and precise action controllability. We also devise a distillation pipeline that accelerates DreamDojo to a real-time speed of 10.81 FPS and further improves context consistency. Our work enables several important applications based on generative world models, including live teleoperation, policy evaluation, and model-based planning. Systematic evaluation on multiple challenging out-of-distribution (OOD) benchmarks verifies the significance of our method for simulating open-world, contact-rich tasks, paving the way for general-purpose robot world models.

cs.RO

UISim: An Interactive Image-Based UI Simulator for Dynamic Mobile Environments

Developing and testing user interfaces (UIs) and training AI agents to interact with them are challenging due to the dynamic and diverse nature of real-world mobile environments. Existing methods often rely on cumbersome physical devices or limited static analysis of screenshots, which hinders scalable testing and the development of intelligent UI agents. We introduce UISim, a novel image-based UI simulator that offers a dynamic and interactive platform for exploring mobile phone environments purely from screen images. Our system employs a two-stage method: given an initial phone screen image and a user action, it first predicts the abstract layout of the next UI state, then synthesizes a new, visually consistent image based on this predicted layout. This approach enables the realistic simulation of UI transitions. UISim provides immediate practical benefits for UI testing, rapid prototyping, and synthetic data generation. Furthermore, its interactive capabilities pave the way for advanced applications, such as UI navigation task planning for AI agents. Our experimental results show that UISim outperforms end-to-end UI generation baselines in generating realistic and coherent subsequent UI states, highlighting its fidelity and potential to streamline UI development and enhance AI agent training.

cs.CV

Do Vision-Language Models Have Internal World Models? Towards an Atomic Evaluation

Internal world models (WMs) enable agents to understand the world's state and predict transitions, serving as the basis for advanced deliberative reasoning. Recent large Vision-Language Models (VLMs), such as OpenAI o3, GPT-4o and Gemini, exhibit potential as general-purpose WMs. While the latest studies have evaluated and shown limitations in specific capabilities such as visual understanding, a systematic evaluation of VLMs' fundamental WM abilities remains absent. Drawing on comparative psychology and cognitive science, we propose a two-stage framework that assesses Perception (visual, spatial, temporal, quantitative, and motion) and Prediction (mechanistic simulation, transitive inference, compositional inference) to provide an atomic evaluation of VLMs as WMs. Guided by this framework, we introduce WM-ABench, a large-scale benchmark comprising 23 fine-grained evaluation dimensions across 6 diverse simulated environments with controlled counterfactual simulations. Through 660 experiments on 15 latest commercial and open-source VLMs, we find that these models exhibit striking limitations in basic world modeling abilities. For instance, almost all models perform at near-random accuracy when distinguishing motion trajectories. Additionally, they lack disentangled understanding -- e.g., some models tend to believe blue objects move faster than green ones. More rich results and analyses reveal significant gaps between VLMs and human-level world modeling.

cs.CL

DreamGen: Unlocking Generalization in Robot Learning through Video World Models

We introduce DreamGen, a simple yet highly effective 4-stage pipeline for training robot policies that generalize across behaviors and environments through neural trajectories - synthetic robot data generated from video world models. DreamGen leverages state-of-the-art image-to-video generative models, adapting them to the target robot embodiment to produce photorealistic synthetic videos of familiar or novel tasks in diverse environments. Since these models generate only videos, we recover pseudo-action sequences using either a latent action model or an inverse-dynamics model (IDM). Despite its simplicity, DreamGen unlocks strong behavior and environment generalization: a humanoid robot can perform 22 new behaviors in both seen and unseen environments, while requiring teleoperation data from only a single pick-and-place task in one environment. To evaluate the pipeline systematically, we introduce DreamGen Bench, a video generation benchmark that shows a strong correlation between benchmark performance and downstream policy success. Our work establishes a promising new axis for scaling robot learning well beyond manual data collection. Code available at https://github.com/NVIDIA/GR00T-Dreams.

cs.RO

FLARE: Robot Learning with Implicit World Modeling

We introduce $\textbf{F}$uture $\textbf{LA}$tent $\textbf{RE}$presentation Alignment ($\textbf{FLARE}$), a novel framework that integrates predictive latent world modeling into robot policy learning. By aligning features from a diffusion transformer with latent embeddings of future observations, $\textbf{FLARE}$ enables a diffusion transformer policy to anticipate latent representations of future observations, allowing it to reason about long-term consequences while generating actions. Remarkably lightweight, $\textbf{FLARE}$ requires only minimal architectural modifications -- adding a few tokens to standard vision-language-action (VLA) models -- yet delivers substantial performance gains. Across two challenging multitask simulation imitation learning benchmarks spanning single-arm and humanoid tabletop manipulation, $\textbf{FLARE}$ achieves state-of-the-art performance, outperforming prior policy learning baselines by up to 26%. Moreover, $\textbf{FLARE}$ unlocks the ability to co-train with human egocentric video demonstrations without action labels, significantly boosting policy generalization to a novel object with unseen geometry with as few as a single robot demonstration. Our results establish $\textbf{FLARE}$ as a general and scalable approach for combining implicit world modeling with high-frequency robotic control.

cs.RO

GR00T N1: An Open Foundation Model for Generalist Humanoid Robots

General-purpose robots need a versatile body and an intelligent mind. Recent advancements in humanoid robots have shown great promise as a hardware platform for building generalist autonomy in the human world. A robot foundation model, trained on massive and diverse data sources, is essential for enabling the robots to reason about novel situations, robustly handle real-world variability, and rapidly learn new tasks. To this end, we introduce GR00T N1, an open foundation model for humanoid robots. GR00T N1 is a Vision-Language-Action (VLA) model with a dual-system architecture. The vision-language module (System 2) interprets the environment through vision and language instructions. The subsequent diffusion transformer module (System 1) generates fluid motor actions in real time. Both modules are tightly coupled and jointly trained end-to-end. We train GR00T N1 with a heterogeneous mixture of real-robot trajectories, human videos, and synthetically generated datasets. We show that our generalist robot model GR00T N1 outperforms the state-of-the-art imitation learning baselines on standard simulation benchmarks across multiple robot embodiments. Furthermore, we deploy our model on the Fourier GR-1 humanoid robot for language-conditioned bimanual manipulation tasks, achieving strong performance with high data efficiency.

cs.RO

MMToM-QA: Multimodal Theory of Mind Question Answering

Theory of Mind (ToM), the ability to understand people's mental states, is an essential ingredient for developing machines with human-level social intelligence. Recent machine learning models, particularly large language models, seem to show some aspects of ToM understanding. However, existing ToM benchmarks use unimodal datasets - either video or text. Human ToM, on the other hand, is more than video or text understanding. People can flexibly reason about another person's mind based on conceptual representations (e.g., goals, beliefs, plans) extracted from any available data. To address this, we introduce a multimodal Theory of Mind question answering (MMToM-QA) benchmark. MMToM-QA comprehensively evaluates machine ToM both on multimodal data and on different kinds of unimodal data about a person's activity in a household environment. To engineer multimodal ToM capacity, we propose a novel method, BIP-ALM (Bayesian Inverse Planning Accelerated by Language Models). BIP-ALM extracts unified representations from multimodal data and utilizes language models for scalable Bayesian inverse planning. We conducted a systematic comparison of human performance, BIP-ALM, and state-of-the-art models, including GPT-4. The experiments demonstrate that large language models and large multimodal models still lack robust ToM capacity. BIP-ALM, on the other hand, shows promising results, by leveraging the power of both model-based mental inference and language models.

cs.AI

Pandora: Towards General World Model with Natural Language Actions and Video States

World models simulate future states of the world in response to different actions. They facilitate interactive content creation and provides a foundation for grounded, long-horizon reasoning. Current foundation models do not fully meet the capabilities of general world models: large language models (LLMs) are constrained by their reliance on language modality and their limited understanding of the physical world, while video models lack interactive action control over the world simulations. This paper makes a step towards building a general world model by introducing Pandora, a hybrid autoregressive-diffusion model that simulates world states by generating videos and allows real-time control with free-text actions. Pandora achieves domain generality, video consistency, and controllability through large-scale pretraining and instruction tuning. Crucially, Pandora bypasses the cost of training-from-scratch by integrating a pretrained LLM (7B) and a pretrained video model, requiring only additional lightweight finetuning. We illustrate extensive outputs by Pandora across diverse domains (indoor/outdoor, natural/urban, human/robot, 2D/3D, etc.). The results indicate great potential of building stronger general world models with larger-scale training.

cs.CV

Language Models Meet World Models: Embodied Experiences Enhance Language Models

While large language models (LMs) have shown remarkable capabilities across numerous tasks, they often struggle with simple reasoning and planning in physical environments, such as understanding object permanence or planning household activities. The limitation arises from the fact that LMs are trained only on written text and miss essential embodied knowledge and skills. In this paper, we propose a new paradigm of enhancing LMs by finetuning them with world models, to gain diverse embodied knowledge while retaining their general language capabilities. Our approach deploys an embodied agent in a world model, particularly a simulator of the physical world (VirtualHome), and acquires a diverse set of embodied experiences through both goal-oriented planning and random exploration. These experiences are then used to finetune LMs to teach diverse abilities of reasoning and acting in the physical world, e.g., planning and completing goals, object permanence and tracking, etc. Moreover, it is desirable to preserve the generality of LMs during finetuning, which facilitates generalizing the embodied knowledge across tasks rather than being tied to specific simulations. We thus further introduce the classical (EWC) for selective weight updates, combined with low-rank adapters (LoRA) for training efficiency. Extensive experiments show our approach substantially improves base LMs on 18 downstream tasks by 64.28% on average. In particular, the small LMs (1.3B, 6B, and 13B) enhanced by our approach match or even outperform much larger LMs (e.g., ChatGPT).

cs.CL

ASDOT: Any-Shot Data-to-Text Generation with Pretrained Language Models

Data-to-text generation is challenging due to the great variety of the input data in terms of domains (e.g., finance vs sports) or schemata (e.g., diverse predicates). Recent end-to-end neural methods thus require substantial training examples to learn to disambiguate and describe the data. Yet, real-world data-to-text problems often suffer from various data-scarce issues: one may have access to only a handful of or no training examples, and/or have to rely on examples in a different domain or schema. To fill this gap, we propose Any-Shot Data-to-Text (ASDOT), a new approach flexibly applicable to diverse settings by making efficient use of any given (or no) examples. ASDOT consists of two steps, data disambiguation and sentence fusion, both of which are amenable to be solved with off-the-shelf pretrained language models (LMs) with optional finetuning. In the data disambiguation stage, we employ the prompted GPT-3 model to understand possibly ambiguous triples from the input data and convert each into a short sentence with reduced ambiguity. The sentence fusion stage then uses an LM like T5 to fuse all the resulting sentences into a coherent paragraph as the final description. We evaluate extensively on various datasets in different scenarios, including the zero-/few-/full-shot settings, and generalization to unseen predicates and out-of-domain data. Experimental results show that ASDOT consistently achieves significant improvement over baselines, e.g., a 30.81 BLEU gain on the DART dataset under the zero-shot setting.

cs.CL

Investigating Data Variance in Evaluations of Automatic Machine Translation Metrics

Current practices in metric evaluation focus on one single dataset, e.g., Newstest dataset in each year's WMT Metrics Shared Task. However, in this paper, we qualitatively and quantitatively show that the performances of metrics are sensitive to data. The ranking of metrics varies when the evaluation is conducted on different datasets. Then this paper further investigates two potential hypotheses, i.e., insignificant data points and the deviation of Independent and Identically Distributed (i.i.d) assumption, which may take responsibility for the issue of data variance. In conclusion, our findings suggest that when evaluating automatic translation metrics, researchers should take data variance into account and be cautious to claim the result on a single dataset, because it may leads to inconsistent results with most of other datasets.

cs.CL

Visualizing the Relationship Between Encoded Linguistic Information and Task Performance

Probing is popular to analyze whether linguistic information can be captured by a well-trained deep neural model, but it is hard to answer how the change of the encoded linguistic information will affect task performance. To this end, we study the dynamic relationship between the encoded linguistic information and task performance from the viewpoint of Pareto Optimality. Its key idea is to obtain a set of models which are Pareto-optimal in terms of both objectives. From this viewpoint, we propose a method to optimize the Pareto-optimal models by formalizing it as a multi-objective optimization problem. We conduct experiments on two popular NLP tasks, i.e., machine translation and language modeling, and investigate the relationship between several kinds of linguistic information and task performances. Experimental results demonstrate that the proposed method is better than a baseline method. Our empirical findings suggest that some syntactic information is helpful for NLP tasks whereas encoding more syntactic information does not necessarily lead to better performance, because the model architecture is also an important factor.

cs.CL

Assessing Dialogue Systems with Distribution Distances

An important aspect of developing dialogue systems is how to evaluate and compare the performance of different systems. Existing automatic evaluation metrics are based on turn-level quality evaluation and use average scores for system-level comparison. In this paper, we propose to measure the performance of a dialogue system by computing the distribution-wise distance between its generated conversations and real-world conversations. Specifically, two distribution-wise metrics, FBD and PRD, are developed and evaluated. Experiments on several dialogue corpora show that our proposed metrics correlate better with human judgments than existing metrics.

cs.CL

Learning to Stop: A Simple yet Effective Approach to Urban Vision-Language Navigation

Vision-and-Language Navigation (VLN) is a natural language grounding task where an agent learns to follow language instructions and navigate to specified destinations in real-world environments. A key challenge is to recognize and stop at the correct location, especially for complicated outdoor environments. Existing methods treat the STOP action equally as other actions, which results in undesirable behaviors that the agent often fails to stop at the destination even though it might be on the right path. Therefore, we propose Learning to Stop (L2Stop), a simple yet effective policy module that differentiates STOP and other actions. Our approach achieves the new state of the art on a challenging urban VLN dataset Touchdown, outperforming the baseline by 6.89% (absolute improvement) on Success weighted by Edit Distance (SED).

cs.CV