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Jianshu Wang

Publications and source records attributed to Jianshu Wang.

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Does Motion Intensity Impair Cognition in HCI? The Critical Role of Physical Motion-Visual Target Directional Congruency

Human-computer interaction (HCI) increasingly occurs in motion-rich environments. The ability to accurately and rapidly respond to directional visual cues is critical in these contexts. How whole-body motion and individual differences affect human perception and reaction to these directional cues is therefore a key, yet an underexplored question for HCI. This study used a 6-DOF motion platform to measure task performance on a visual direction judgment task. We analyzed performance by decomposing the complex motion into two distinct components: a task-irrelevant lateral interference component and a task-aligned directional congruency component. Results indicate that increased motion intensity lengthened reaction times. This effect was primarily driven by the lateral interference component, and this detrimental impact was disproportionately amplified for individuals with high motion sickness susceptibility. Conversely, directional congruency, where motion direction matched the visual cue, improved performance for all participants. These findings suggest that motion's impact on cognition is not monolithic, and that system design for mobile HCI can be informed by strategies that actively shape motion, such as minimizing lateral interference while maximizing directional congruency.

cs.HC

Proximal Policy Optimization with Mixed Distributed Training

Instability and slowness are two main problems in deep reinforcement learning. Even if proximal policy optimization (PPO) is the state of the art, it still suffers from these two problems. We introduce an improved algorithm based on proximal policy optimization, mixed distributed proximal policy optimization (MDPPO), and show that it can accelerate and stabilize the training process. In our algorithm, multiple different policies train simultaneously and each of them controls several identical agents that interact with environments. Actions are sampled by each policy separately as usual, but the trajectories for the training process are collected from all agents, instead of only one policy. We find that if we choose some auxiliary trajectories elaborately to train policies, the algorithm will be more stable and quicker to converge especially in the environments with sparse rewards.

cs.LG