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Jianshu Zeng

Publications and source records attributed to Jianshu Zeng.

4 recordsLinked to original sources

AgentOmnia: Scaling Agentic Models for Full-Scenario Applications

Large language model agents have advanced rapidly, yet progress remains fragmented across domains, capabilities, task difficulty, and interaction settings. We frame this as full-scenario agentic scaling and present AgentOmnia, a framework coordinating task-space definition, data synthesis, post-training, evaluation, and improvement across To-Consumer (ToC), To-Business (ToB), and To-Employee (ToE) applications. An extensible Domain x Capability x Atomic Difficulty taxonomy aligns these stages and enables fine-grained diagnosis with OmniaBench. AgentOmnia combines bidirectional environment-task synthesis with tool-dependency, program-structured, and solver-based pipelines, constructing 5,018 stateful environments with 255,375 tools and 52,361 tasks. Programs, solvers, and verifiers provide correctness signals, while supervised fine-tuning, online agentic reinforcement learning, and a rollback curriculum support post-training. Evaluation failures translate into Product Requirement Documents (PRDs) for targeted self-evolution. Starting from Qwen3-30B-A3B-Thinking-2507, AgentOmnia raises the pass rate on the OmniaBench challenging subset from 9.16% to 37.11% and the macro-average across OmniaBench, $τ^2$-Bench, DeepPlanning, and VitaBench from 22.86% to 41.69%. Under a unified protocol,it leads the evaluated agentic post-trained baselines on OmniaBench and retains the highest four-benchmark macro-average. It also surpasses Qwen3-235B-A22B-Thinking-2507 on all four benchmarks and exceeds Qwen3.5-35B-A3B on the macro-average. Gains span three application splits, ten capability dimensions, eight atomic-difficulty factors, and 76 of 90 level-1 domains, indicating broad rather than category-specific improvement. A one-round study provides initial evidence for PRD-guided self-evolution, motivating validation at larger scales and in industrial settings.

cs.AI

ROSE: Remove Objects with Side Effects in Videos

Video object removal has achieved advanced performance due to the recent success of video generative models. However, when addressing the side effects of objects, e.g., their shadows and reflections, existing works struggle to eliminate these effects for the scarcity of paired video data as supervision. This paper presents ROSE, termed Remove Objects with Side Effects, a framework that systematically studies the object's effects on environment, which can be categorized into five common cases: shadows, reflections, light, translucency and mirror. Given the challenges of curating paired videos exhibiting the aforementioned effects, we leverage a 3D rendering engine for synthetic data generation. We carefully construct a fully-automatic pipeline for data preparation, which simulates a large-scale paired dataset with diverse scenes, objects, shooting angles, and camera trajectories. ROSE is implemented as an video inpainting model built on diffusion transformer. To localize all object-correlated areas, the entire video is fed into the model for reference-based erasing. Moreover, additional supervision is introduced to explicitly predict the areas affected by side effects, which can be revealed through the differential mask between the paired videos. To fully investigate the model performance on various side effect removal, we presents a new benchmark, dubbed ROSE-Bench, incorporating both common scenarios and the five special side effects for comprehensive evaluation. Experimental results demonstrate that ROSE achieves superior performance compared to existing video object erasing models and generalizes well to real-world video scenarios. The project page is https://rose2025-inpaint.github.io/.

cs.CV

Lumen: Consistent Video Relighting and Harmonious Background Replacement with Video Generative Models

Video relighting is a challenging yet valuable task, aiming to replace the background in videos while correspondingly adjusting the lighting in the foreground with harmonious blending. During translation, it is essential to preserve the original properties of the foreground, e.g., albedo, and propagate consistent relighting among temporal frames. In this paper, we propose Lumen, an end-to-end video relighting framework developed on large-scale video generative models, receiving flexible textual description for instructing the control of lighting and background. Considering the scarcity of high-qualified paired videos with the same foreground in various lighting conditions, we construct a large-scale dataset with a mixture of realistic and synthetic videos. For the synthetic domain, benefiting from the abundant 3D assets in the community, we leverage advanced 3D rendering engine to curate video pairs in diverse environments. For the realistic domain, we adapt a HDR-based lighting simulation to complement the lack of paired in-the-wild videos. Powered by the aforementioned dataset, we design a joint training curriculum to effectively unleash the strengths of each domain, i.e., the physical consistency in synthetic videos, and the generalized domain distribution in realistic videos. To implement this, we inject a domain-aware adapter into the model to decouple the learning of relighting and domain appearance distribution. We construct a comprehensive benchmark to evaluate Lumen together with existing methods, from the perspectives of foreground preservation and video consistency assessment. Experimental results demonstrate that Lumen effectively edit the input into cinematic relighted videos with consistent lighting and strict foreground preservation. Our project page: https://lumen-relight.github.io/

cs.CV

MM-RLHF: The Next Step Forward in Multimodal LLM Alignment

Despite notable advancements in Multimodal Large Language Models (MLLMs), most state-of-the-art models have not undergone thorough alignment with human preferences. This gap exists because current alignment research has primarily achieved progress in specific areas (e.g., hallucination reduction), while the broader question of whether aligning models with human preferences can systematically enhance MLLM capability remains largely unexplored. To this end, we introduce MM-RLHF, a dataset containing $\mathbf{120k}$ fine-grained, human-annotated preference comparison pairs. This dataset represents a substantial advancement over existing resources, offering superior size, diversity, annotation granularity, and quality. Leveraging this dataset, we propose several key innovations to improve both the quality of reward models and the efficiency of alignment algorithms. Notably, we introduce a Critique-Based Reward Model, which generates critiques of model outputs before assigning scores, offering enhanced interpretability and more informative feedback compared to traditional scalar reward mechanisms. Additionally, we propose Dynamic Reward Scaling, a method that adjusts the loss weight of each sample according to the reward signal, thereby optimizing the use of high-quality comparison pairs. Our approach is rigorously evaluated across $\mathbf{10}$ distinct dimensions and $\mathbf{27}$ benchmarks, with results demonstrating significant and consistent improvements in model performance. Specifically, fine-tuning LLaVA-ov-7B with MM-RLHF and our alignment algorithm leads to a $\mathbf{19.5}$% increase in conversational abilities and a $\mathbf{60}$% improvement in safety. We have open-sourced the preference dataset, reward model, training and evaluation code, as well as reward modeling and safety benchmarks. For more details, please visit our project page: https://mm-rlhf.github.io.

cs.CL