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Jianshu Zhang

Publications and source records attributed to Jianshu Zhang.

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PEARL: Training Socratic Tutors with Pedagogically Aligned Reinforcement Learning

Large Language Models (LLMs) show strong potential as educational tutors. Existing approaches typically train them to solve problems and provide correct answers, but this problem-solving-centered paradigm overlooks key requirements of effective tutoring: progressive guidance and the coordination of multiple pedagogical objectives across multi-turn interactions. Developing such tutors remains challenging because student behavior varies substantially with individual knowledge states, pedagogical effectiveness depends on multiple factors beyond final-answer correctness, and coordinating these objectives over tutor-student interactions is inherently difficult. To address these challenges, we propose PEARL, a PEdagogically Aligned Reinforcement Learning framework for training Socratic tutoring agents. First, we introduce a controllable student simulator that disentangles latent cognitive states from response generation, enabling simulation of diverse abilities and misconceptions. Second, we develop a pedagogically aligned reward model that jointly assesses pedagogical quality and objective correctness. Finally, we propose a stable multi-objective reinforcement learning approach that balances competing pedagogical objectives during tutor training. Experiments across multiple benchmarks show that PEARL performs competitively against tutoring-specific open-source systems and leading proprietary LLMs.

cs.LG

StreamScout: Learning When to Look Deeper for Streaming Video Understanding

Streaming video understanding requires answering questions that arrive at arbitrary moments over an unbounded video stream. Existing systems primarily focus on what to retain in a bounded memory, yet access that memory using the same fixed-cost procedure for every query, despite substantial variation in the evidence required. We argue that deciding how deeply to access memory for each query is as important as deciding what the memory should store. To this end, we introduce StreamScout, an adaptive inference framework that maintains only a lightweight textual timeline in context as the stream unfolds. At query time, StreamScout progressively augments the timeline with up to three increasingly informative visual views: a glance at recent frames, a uniform look-back over the past stream, and query-salient retrieval. At each stage, the model answers immediately if the available evidence is sufficient; otherwise, it escalates to the next view. To improve this stop-or-escalate policy, we probe the cascade on an auxiliary set and distill the model's empirical competence boundary into supervision for a lightweight LoRA adaptation, yielding StreamScout-S. We further refine the policy through reinforcement learning, allowing the model to explore stopping behaviors beyond imitation of the distilled decisions, yielding StreamScout-R. Across three backbones and three streaming benchmarks, StreamScout and its variants consistently outperform prior streaming methods while substantially reducing inference cost and token consumption; on OVO-Bench, for instance, StreamScout-S improves Qwen3-VL-8B by 14.65 points while using 59% fewer tokens than uniform sampling and answering in 1.04 s on average.

cs.CV

Phys4D: Fine-Grained Physics-Consistent 4D Modeling from Video Diffusion

Recent video diffusion models have achieved impressive capabilities as large-scale generative world models. However, these models often struggle with fine-grained physical consistency, exhibiting physically implausible dynamics over time. In this work, we present \textbf{Phys4D}, a pipeline for learning physics-consistent 4D world representations from video diffusion models. Phys4D adopts \textbf{a three-stage training paradigm} that progressively lifts appearance-driven video diffusion models into physics-consistent 4D world representations. We first bootstrap robust geometry and motion representations through large-scale pseudo-supervised pretraining, establishing a foundation for 4D scene modeling. We then perform physics-grounded supervised fine-tuning using simulation-generated data, enforcing temporally consistent 4D dynamics. Finally, we apply simulation-grounded reinforcement learning to correct residual physical violations that are difficult to capture through explicit supervision. To evaluate fine-grained physical consistency beyond appearance-based metrics, we introduce a set of \textbf{4D world consistency evaluation} that probe geometric coherence, motion stability, and long-horizon physical plausibility. Experimental results demonstrate that Phys4D substantially improves fine-grained spatiotemporal and physical consistency compared to appearance-driven baselines, while maintaining strong generative performance. Our project page is available at https://sensational-brioche-7657e7.netlify.app/

cs.CV

AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation

Simulation enables scalable robot data collection, but raw 3D assets provide only geometry, lacking the semantic, interactive, and physical knowledge needed to specify where and how robots should act. In this work, we present AnnotateAnything, a general automatic annotation framework that converts passive 3D assets into manipulation-ready assets with structured, diverse, and executable manipulation labels. AnnotateAnything is built around two complementary pipelines. First, a unified visual-language annotation pipeline using vision-language reasoning to infer object semantics, interaction constraints, and 3D-grounded cues, providing human-prior guidance for identifying meaningful interaction regions. Second, a fully automatic and massively parallel physics annotation pipeline grounds these priors in each asset's geometry and physical constraints through candidate generation, geometry optimization and trajectory generation. This pipeline produces diverse and executable action annotations, including grasp poses, dexterous contacts, articulation waypoints, insertion directions, hanging affordances, and navigation targets. Using the generated annotations, we further build an asynchronous parallel simulation data-collection system across diverse objects, tasks, and robot embodiments. Experiments demonstrate that AnnotateAnything achieves superior annotation efficiency, data-collection efficiency, and task success rates over existing annotation and data-generation pipelines, while also supporting downstream tasks such as affordance detection, robotic VQA, and visual instruction finetuning. We provide project materials on the project page and plan to release the full code, annotations, and benchmark to facilitate future research. Videos, code, demo assets, and annotations are provided in supplementary materials Project page: https://tourmaline-caramel-169490.netlify.app.

cs.RO

MagicSim: A Unified Infrastructure for Executable Embodied Interaction

Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment. Existing pipelines split these layers with "magic" actions, disconnected training environments, or forward-only renders that cannot reproduce, evaluate, and annotate the same episode. We present MagicSim, an embodied interaction infrastructure built around one deterministic batched runtime and a shared Markov decision process (MDP). From YAML-first specifications that decouple contents, placement, behavior, and agent exposure, MagicSim constructs diverse executable worlds spanning task families, interaction regimes, physics, layouts, sensors, avatars, and robot embodiments in one reset-and-step loop. A common execution interface grounds high-level commands through controllers, atomicskills, planner primitives, and asynchronous planning, realizing them as robot actions rather than simulator-side state edits. One task definition supports three capabilities: benchmark and RL evaluation, an autocollect interface that automatically turns commands into grounded trajectories, and agent/VLM-facing interaction. For automatic execution, commands flow through a Command->Skill->Planner->Robot->Record pipeline, while per-environment command, skill, planning, retry, annotation, and episode states advance independently above the shared physics tick. Successful rollouts are saved as structured multimodal trajectories aligning language supervision, action representations, visual/geometric representations, and task-level status with the executed episode. MagicSim thus unifies diverse world construction, embodied execution, task evaluation, automatic rollout generation, and interactive agent interfaces in one planner-in-the-loop runtime.

cs.RO