SearcharxivSearch

arXiv subjects

Jianxing Gong

Publications and source records attributed to Jianxing Gong.

2 recordsLinked to original sources

AutoViewMem: Self-Configuring Orthogonal Views for Conversational Long-Term Memory

Long-term memory is essential for large language model (LLM) agents to maintain consistency and personalization over extended interactions. Existing memory systems typically rely on fixed granularities or static schemas, but these designs struggle when heterogeneous information, such as preferences, events, constraints, and temporal updates, is embedded in a single mixed representation. The resulting semantic interference makes top-K retrieval sensitive to noise and often leaves relevant evidence poorly ranked. We present AutoViewMem, a data-driven framework that organizes long-term conversational memory into self-configuring, low-overlap semantic views before indexing. AutoViewMem discovers candidate views from interaction traces, selects a compact complementary view set, and uses these views to guide write-time structured extraction of provenance-grounded memories. This representation-first design moves semantic disentanglement from retrieval time to write time, allowing standard top-K similarity search to retrieve focused evidence without explicit routing or iterative retrieval. We further apply offline consolidation to improve memory compactness and consistency. Experiments on the LoCoMo and PersonaMem benchmarks, under both Qwen3-8B and Qwen3-14B backbones, show that AutoViewMem improves long-horizon question answering and personalization over strong memory baselines while preserving a simple inference pipeline.

cs.AI

Efficient Use of heuristics for accelerating XCS-based Policy Learning in Markov Games

In Markov games, playing against non-stationary opponents with learning ability is still challenging for reinforcement learning (RL) agents, because the opponents can evolve their policies concurrently. This increases the complexity of the learning task and slows down the learning speed of the RL agents. This paper proposes efficient use of rough heuristics to speed up policy learning when playing against concurrent learners. Specifically, we propose an algorithm that can efficiently learn explainable and generalized action selection rules by taking advantages of the representation of quantitative heuristics and an opponent model with an eXtended classifier system (XCS) in zero-sum Markov games. A neural network is used to model the opponent from their behaviors and the corresponding policy is inferred for action selection and rule evolution. In cases of multiple heuristic policies, we introduce the concept of Pareto optimality for action selection. Besides, taking advantages of the condition representation and matching mechanism of XCS, the heuristic policies and the opponent model can provide guidance for situations with similar feature representation. Furthermore, we introduce an accuracy-based eligibility trace mechanism to speed up rule evolution, i.e., classifiers that can match the historical traces are reinforced according to their accuracy. We demonstrate the advantages of the proposed algorithm over several benchmark algorithms in a soccer and a thief-and-hunter scenarios.

cs.AI