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Jianxing Liu

Publications and source records attributed to Jianxing Liu.

16 recordsLinked to original sources

EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets

Egocentric RGB-D videos offer a natural source of human dexterous manipulation demonstrations, but existing data is difficult to use for robot learning because object pose, geometry, and contact information are often missing or require pre-scanned object assets. We present EgoAERO, the first framework that learns dexterous manipulation from a single egocentric RGB-D human demonstration without object assets. EgoAERO reconstructs contact-consistent hand-object trajectories through asset-free object tracking and reconstruction, ego motion compensation, and adaptive contact optimization, then converts them into robot policies using two-stage residual learning. We further introduce an online quality assessment mechanism and construct EgoDex-R, a large-scale egocentric dataset with 4.3M RGB-D frames for dexterous policy learning. Simulation and real-world experiments show that EgoAERO enables single-demonstration dexterous manipulation and achieves downstream performance close to CAD-based reconstructions on HOI4D.

cs.RO

WIST: Web-Grounded Iterative Self-Play Tree for Domain-Targeted Reasoning Improvement

Recent progress in reinforcement learning with verifiable rewards (RLVR) offers a practical path to self-improvement of language models, but existing methods face a key trade-off: endogenous self-play can drift over iterations, while corpus-grounded approaches rely on curated data environments. We present \textbf{WIST}, a \textbf{W}eb-grounded \textbf{I}terative \textbf{S}elf-play \textbf{T}ree framework for domain-targeted reasoning improvement that learns directly from the open web without requiring any pre-arranged domain corpus. WIST incrementally expands a domain tree for exploration, and retrieves and cleans path-consistent web corpus to construct a controllable training environment. It then performs Challenger--Solver self-play with verifiable rewards, and feeds learnability signals back to update node posteriors and guide subsequent exploration through an adaptive curriculum. Across four backbones, WIST consistently improves over the base models and typically outperforms both purely endogenous self-evolution and corpus-grounded self-play baselines, with the Overall gains reaching \textbf{+9.8} (\textit{Qwen3-4B-Base}) and \textbf{+9.7} (\textit{OctoThinker-8B}). WIST is also domain-steerable, improving \textit{Qwen3-8B-Base} by \textbf{+14.79} in medicine and \textit{Qwen3-4B-Base} by \textbf{+5.28} on PhyBench. Ablations further confirm the importance of WIST's key components for stable open-web learning. Our Code is available at https://github.com/lfy-123/WIST.

cs.LG

Fints: Efficient Inference-Time Personalization for LLMs with Fine-Grained Instance-Tailored Steering

The rapid evolution of large language models (LLMs) has intensified the demand for effective personalization techniques that can adapt model behavior to individual user preferences. Despite the non-parametric methods utilizing the in-context learning ability of LLMs, recent parametric adaptation methods, including personalized parameter-efficient fine-tuning and reward modeling emerge. However, these methods face limitations in handling dynamic user patterns and high data sparsity scenarios, due to low adaptability and data efficiency. To address these challenges, we propose a fine-grained and instance-tailored steering framework that dynamically generates sample-level interference vectors from user data and injects them into the model's forward pass for personalized adaptation. Our approach introduces two key technical innovations: a fine-grained steering component that captures nuanced signals by hooking activations from attention and MLP layers, and an input-aware aggregation module that synthesizes these signals into contextually relevant enhancements. The method demonstrates high flexibility and data efficiency, excelling in fast-changing distribution and high data sparsity scenarios. In addition, the proposed method is orthogonal to existing methods and operates as a plug-in component compatible with different personalization techniques. Extensive experiments across diverse scenarios--including short-to-long text generation, and web function calling--validate the effectiveness and compatibility of our approach. Results show that our method significantly enhances personalization performance in fast-shifting environments while maintaining robustness across varying interaction modes and context lengths. Implementation is available at https://github.com/KounianhuaDu/Fints.

cs.AI

T-GRAG: A Dynamic GraphRAG Framework for Resolving Temporal Conflicts and Redundancy in Knowledge Retrieval

Large language models (LLMs) have demonstrated strong performance in natural language generation but remain limited in knowle- dge-intensive tasks due to outdated or incomplete internal knowledge. Retrieval-Augmented Generation (RAG) addresses this by incorporating external retrieval, with GraphRAG further enhancing performance through structured knowledge graphs and multi-hop reasoning. However, existing GraphRAG methods largely ignore the temporal dynamics of knowledge, leading to issues such as temporal ambiguity, time-insensitive retrieval, and semantic redundancy. To overcome these limitations, we propose Temporal GraphRAG (T-GRAG), a dynamic, temporally-aware RAG framework that models the evolution of knowledge over time. T-GRAG consists of five key components: (1) a Temporal Knowledge Graph Generator that creates time-stamped, evolving graph structures; (2) a Temporal Query Decomposition mechanism that breaks complex temporal queries into manageable sub-queries; (3) a Three-layer Interactive Retriever that progressively filters and refines retrieval across temporal subgraphs; (4) a Source Text Extractor to mitigate noise; and (5) a LLM-based Generator that synthesizes contextually and temporally accurate responses. We also introduce Time-LongQA, a novel benchmark dataset based on real-world corporate annual reports, designed to test temporal reasoning across evolving knowledge. Extensive experiments show that T-GRAG significantly outperforms prior RAG and GraphRAG baselines in both retrieval accuracy and response relevance under temporal constraints, highlighting the necessity of modeling knowledge evolution for robust long-text question answering. Our code is publicly available on the T-GRAG

cs.AI

Graph Counselor: Adaptive Graph Exploration via Multi-Agent Synergy to Enhance LLM Reasoning

Graph Retrieval Augmented Generation (GraphRAG) effectively enhances external knowledge integration capabilities by explicitly modeling knowledge relationships, thereby improving the factual accuracy and generation quality of Large Language Models (LLMs) in specialized domains. However, existing methods suffer from two inherent limitations: 1) Inefficient Information Aggregation: They rely on a single agent and fixed iterative patterns, making it difficult to adaptively capture multi-level textual, structural, and degree information within graph data. 2) Rigid Reasoning Mechanism: They employ preset reasoning schemes, which cannot dynamically adjust reasoning depth nor achieve precise semantic correction. To overcome these limitations, we propose Graph Counselor, an GraphRAG method based on multi-agent collaboration. This method uses the Adaptive Graph Information Extraction Module (AGIEM), where Planning, Thought, and Execution Agents work together to precisely model complex graph structures and dynamically adjust information extraction strategies, addressing the challenges of multi-level dependency modeling and adaptive reasoning depth. Additionally, the Self-Reflection with Multiple Perspectives (SR) module improves the accuracy and semantic consistency of reasoning results through self-reflection and backward reasoning mechanisms. Experiments demonstrate that Graph Counselor outperforms existing methods in multiple graph reasoning tasks, exhibiting higher reasoning accuracy and generalization ability. Our code is available at https://github.com/gjq100/Graph-Counselor.git.

cs.AI

Boost, Disentangle, and Customize: A Robust System2-to-System1 Pipeline for Code Generation

Large language models (LLMs) have demonstrated remarkable capabilities in various domains, particularly in system 1 tasks, yet the intricacies of their problem-solving mechanisms in system 2 tasks are not sufficiently explored. Recent research on System2-to-System1 methods surge, exploring the System 2 reasoning knowledge via inference-time computation and compressing the explored knowledge into System 1 process. In this paper, we focus on code generation, which is a representative System 2 task, and identify two primary challenges: (1) the complex hidden reasoning processes and (2) the heterogeneous data distributions that complicate the exploration and training of robust LLM solvers. To tackle these issues, we propose a novel BDC framework that explores insightful System 2 knowledge of LLMs using a MC-Tree-Of-Agents algorithm with mutual \textbf{B}oosting, \textbf{D}isentangles the heterogeneous training data for composable LoRA-experts, and obtain \textbf{C}ustomized problem solver for each data instance with an input-aware hypernetwork to weight over the LoRA-experts, offering effectiveness, flexibility, and robustness. This framework leverages multiple LLMs through mutual verification and boosting, integrated into a Monte-Carlo Tree Search process enhanced by reflection-based pruning and refinement. Additionally, we introduce the DisenLora algorithm, which clusters heterogeneous data to fine-tune LLMs into composable Lora experts, enabling the adaptive generation of customized problem solvers through an input-aware hypernetwork. This work lays the groundwork for advancing LLM capabilities in complex reasoning tasks, offering a novel System2-to-System1 solution.

cs.AI

Solving the Model Unavailable MARE using Q-Learning Algorithm

In this paper, the discrete-time modified algebraic Riccati equation (MARE) is solved when the system model is completely unavailable. To achieve this, firstly a brand new iterative method based on the standard discrete-time algebraic Riccati equation (DARE) and its input weighting matrix is proposed to solve the MARE. For the single-input case, the iteration can be initialized by an arbitrary positive input weighting if and only if the MARE has a stabilizing solution; nevertheless a pre-given input weighting matrix of a sufficiently large magnitude is used to perform the iteration for the multi-input case when the characteristic parameter belongs to a specified subset. Benefit from the developed specific iteration structure, the Q-learning (QL) algorithm can be employed to subtly solve the MARE where only the system input/output data is used thus the system model is not required. Finally, a numerical simulation example is given to verify the effectiveness of the theoretical results and the algorithm.

eess.SY

SMR: State Memory Replay for Long Sequence Modeling

Despite the promising performance of state space models (SSMs) in long sequence modeling, limitations still exist. Advanced SSMs like S5 and S6 (Mamba) in addressing non-uniform sampling, their recursive structures impede efficient SSM computation via convolution. To overcome compatibility limitations in parallel convolutional computation, this paper proposes a novel non-recursive non-uniform sample processing strategy. Theoretical analysis of SSMs through the lens of Event-Triggered Control (ETC) theory reveals the Non-Stable State (NSS) problem, where deviations from sampling point requirements lead to error transmission and accumulation, causing the divergence of the SSM's hidden state. Our analysis further reveals that adjustments of input sequences with early memories can mitigate the NSS problem, achieving Sampling Step Adaptation (SSA). Building on this insight, we introduce a simple yet effective plug-and-play mechanism, State Memory Replay (SMR), which utilizes learnable memories to adjust the current state with multi-step information for generalization at sampling points different from those in the training data. This enables SSMs to stably model varying sampling points. Experiments on long-range modeling tasks in autoregressive language modeling and Long Range Arena demonstrate the general effectiveness of the SMR mechanism for a series of SSM models.

cs.LG

Enhancing Adversarial Transferability via Information Bottleneck Constraints

From the perspective of information bottleneck (IB) theory, we propose a novel framework for performing black-box transferable adversarial attacks named IBTA, which leverages advancements in invariant features. Intuitively, diminishing the reliance of adversarial perturbations on the original data, under equivalent attack performance constraints, encourages a greater reliance on invariant features that contributes most to classification, thereby enhancing the transferability of adversarial attacks. Building on this motivation, we redefine the optimization of transferable attacks using a novel theoretical framework that centers around IB. Specifically, to overcome the challenge of unoptimizable mutual information, we propose a simple and efficient mutual information lower bound (MILB) for approximating computation. Moreover, to quantitatively evaluate mutual information, we utilize the Mutual Information Neural Estimator (MINE) to perform a thorough analysis. Our experiments on the ImageNet dataset well demonstrate the efficiency and scalability of IBTA and derived MILB. Our code is available at https://github.com/Biqing-Qi/Enhancing-Adversarial-Transferability-via-Information-Bottleneck-Constraints.

cs.LG

Interactive Continual Learning: Fast and Slow Thinking

Advanced life forms, sustained by the synergistic interaction of neural cognitive mechanisms, continually acquire and transfer knowledge throughout their lifespan. In contrast, contemporary machine learning paradigms exhibit limitations in emulating the facets of continual learning (CL). Nonetheless, the emergence of large language models (LLMs) presents promising avenues for realizing CL via interactions with these models. Drawing on Complementary Learning System theory, this paper presents a novel Interactive Continual Learning (ICL) framework, enabled by collaborative interactions among models of various sizes. Specifically, we assign the ViT model as System1 and multimodal LLM as System2. To enable the memory module to deduce tasks from class information and enhance Set2Set retrieval, we propose the Class-Knowledge-Task Multi-Head Attention (CKT-MHA). Additionally, to improve memory retrieval in System1 through enhanced geometric representation, we introduce the CL-vMF mechanism, based on the von Mises-Fisher (vMF) distribution. Meanwhile, we introduce the von Mises-Fisher Outlier Detection and Interaction (vMF-ODI) strategy to identify hard examples, thus enhancing collaboration between System1 and System2 for complex reasoning realization. Comprehensive evaluation of our proposed ICL demonstrates significant resistance to forgetting and superior performance relative to existing methods. Code is available at github.com/ICL.

cs.CV

Contrastive Augmented Graph2Graph Memory Interaction for Few Shot Continual Learning

Few-Shot Class-Incremental Learning (FSCIL) has gained considerable attention in recent years for its pivotal role in addressing continuously arriving classes. However, it encounters additional challenges. The scarcity of samples in new sessions intensifies overfitting, causing incompatibility between the output features of new and old classes, thereby escalating catastrophic forgetting. A prevalent strategy involves mitigating catastrophic forgetting through the Explicit Memory (EM), which comprise of class prototypes. However, current EM-based methods retrieves memory globally by performing Vector-to-Vector (V2V) interaction between features corresponding to the input and prototypes stored in EM, neglecting the geometric structure of local features. This hinders the accurate modeling of their positional relationships. To incorporate information of local geometric structure, we extend the V2V interaction to Graph-to-Graph (G2G) interaction. For enhancing local structures for better G2G alignment and the prevention of local feature collapse, we propose the Local Graph Preservation (LGP) mechanism. Additionally, to address sample scarcity in classes from new sessions, the Contrast-Augmented G2G (CAG2G) is introduced to promote the aggregation of same class features thus helps few-shot learning. Extensive comparisons on CIFAR100, CUB200, and the challenging ImageNet-R dataset demonstrate the superiority of our method over existing methods.

cs.AI

Investigating Deep Watermark Security: An Adversarial Transferability Perspective

The rise of generative neural networks has triggered an increased demand for intellectual property (IP) protection in generated content. Deep watermarking techniques, recognized for their flexibility in IP protection, have garnered significant attention. However, the surge in adversarial transferable attacks poses unprecedented challenges to the security of deep watermarking techniques-an area currently lacking systematic investigation. This study fills this gap by introducing two effective transferable attackers to assess the vulnerability of deep watermarks against erasure and tampering risks. Specifically, we initially define the concept of local sample density, utilizing it to deduce theorems on the consistency of model outputs. Upon discovering that perturbing samples towards high sample density regions (HSDR) of the target class enhances targeted adversarial transferability, we propose the Easy Sample Selection (ESS) mechanism and the Easy Sample Matching Attack (ESMA) method. Additionally, we propose the Bottleneck Enhanced Mixup (BEM) that integrates information bottleneck theory to reduce the generator's dependence on irrelevant noise. Experiments show a significant enhancement in the success rate of targeted transfer attacks for both ESMA and BEM-ESMA methods. We further conduct a comprehensive evaluation using ESMA and BEM-ESMA as measurements, considering model architecture and watermark encoding length, and achieve some impressive findings.

cs.CR

Stabilization with Prescribed Instant via Lyapunov Method

This letter investigates the prescribed-instant stabilization problem for high-order integrator systems. In anothor word, the settling time under the presented controller is independent of the initial conditions and equals the prescribed time instant. The controller is designed with the concept of backstepping. A strict proof based on the Lyapunov method is presented to clamp the settling time to the prescribed time instant from both the left and right sides. This proof serves as an example to present a general framework to verify the designed stabilization property. It should be emphasized that the prescribed-time stability (PSTS) [1] can only prescribe the upper bound of the settling time and is different from this work. The detailed argumentation will be presented after a brief review of the existing important research.

eess.SY

Adaptive-Gain Second Order Sliding Mode Observer Design for Switching Power Converters

In this paper, a novel adaptive-gain Second Order Sliding Mode (SOSM) observer is proposed for multicell converters by considering it as a class of hybrid systems. The aim is to reduce the number of voltage sensors by estimating the capacitor voltages only from the measurement of load current. The proposed observer is proven to be robust in the presence of perturbations with \emph{unknown} boundary. However, the states of the system are only partially observable in the sense of observability rank condition. Due to its switching behavior, a recent concept of $Z(T_N)$ observability is used to analysis its hybrid observability, since its observability depends upon the switching control signals. Under certain condition of the switching sequences, the voltage across each capacitor becomes observable. Simulation results and comparisons with Luenberger switched observer highlight the effectiveness and robustness of the proposed observer with respect to output measurement noise and system uncertainties (load variations).

eess.SY

Observer-Based High Order Sliding Mode Control of Unity Power Factor in Three-Phase AC/DC Converter for Hybrid Electric Vehicle Applications

In this paper, a full-bridge boost power converter topology is studied for power factor control, using output high order sliding mode control. The AC/DC converters are used for charging the battery and super-capacitor in hybrid electric vehicles from the utility. The proposed control forces the input currents to track the desired values, which can controls the output voltage while keeping the power factor close to one. Super-twisting sliding mode observer is employed to estimate the input currents and load resistance only from the measurement of output voltage. Lyapunov analysis shows the asymptotic convergence of the closed loop system to zero. Simulation results show the effectiveness and robustness of the proposed controller.

math.OC

Adaptive High Order Sliding Mode Observer Based Fault Reconstruction for a Class of Nonlinear Uncertain Systems: Application to PEM Fuel Cell System

This paper focuses on observer based fault reconstruction for a class of nonlinear uncertain systems with Lipschitz nonlinearities. An adaptive-gain Super-Twisting (STW) observer is developed for observing the system states, where the adaptive law compensates the uncertainty in parameters. The inherent equivalent output error injection feature of STW algorithm is then used to reconstruct the fault signal. The performance of the proposed observer is validated through a Hardware-In-Loop (HIL) simulator which consists of a commercial twin screw compressor and a real time Polymer Electrolyte Membrane fuel cell emulation system. The simulation results illustrate the feasibility and effectiveness of the proposed approach for application to fuel cell systems.

math.OC