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Jianxiong Guo

Publications and source records attributed to Jianxiong Guo.

45 records · Page 3Linked to original sources

Overall Evaluations on Benefits of Influence When Disturbed by Rivals

Influence maximization (IM) is a representative and classic problem that has been studied extensively before. The most important application derived from the IM problem is viral marketing. Take us as a promoter, we want to get benefits from the influence diffusion in a given social network, where each influenced (activated) user is associated with a benefit. However, there is often competing information initiated by our rivals diffusing in the same social network at the same time. Consider such a scenario, a user is influenced by both my information and my rivals' information. Here, the benefit from this user should be weakened to certain degree. How to quantify the degree of weakening? Based on that, we propose an overall evaluations on benefits of influence (OEBI) problem. We prove the objective function of the OEBI problem is not monotone, not submodular, and not supermodular. Fortunately, we can decompose this objective function into the difference of two submodular functions and adopt a modular-modular procedure to approximate it with a data-dependent approximation guarantee. Because of the difficulty to compute the exact objective value, we design a group of unbiased estimators by exploiting the idea of reverse influence sampling, which can improve time efficiency significantly without losing its approximation ratio. Finally, numerical experiments on real datasets verified the effectiveness of our approaches regardless of performance and efficiency.

cs.SI↗

An Architecture for Distributed Energies Trading in Byzantine-Based Blockchain

With the development of smart cities, not only are all corners of the city connected to each other, but also connected from city to city. They form a large distributed network together, which can facilitate the integration of distributed energy station (DES) and corresponding smart aggregators. Nevertheless, because of potential security and privacy protection arisen from trustless energies trading, how to make such energies trading goes smoothly is a tricky challenge. In this paper, we propose a blockchain-based multiple energies trading (B-MET) system for secure and efficient energies trading by executing a smart contract we design. Because energies trading requires the blockchain in B-MET system to have high throughput and low latency, we design a new byzantine-based consensus mechanism (BCM) based on node's credit to improve efficiency for the consortium blockchain under the B-MET system. Then, we take combined heat and power (CHP) system as a typical example that provides distributed energies. We quantify their utilities, and model the interactions between aggregators and DESs in a smart city by a novel multi-leader multi-follower Stackelberg game. It is analyzed and solved by reaching Nash equilibrium between aggregators, which reflects the competition between aggregators to purchase energies from DESs. In the end, we conduct plenty of numerical simulations to evaluate and verify our proposed model and algorithms, which demonstrate their correctness and efficiency completely.

cs.NI↗

Continuous Profit Maximization: A Study of Unconstrained Dr-submodular Maximization

Profit maximization (PM) is to select a subset of users as seeds for viral marketing in online social networks, which balances between the cost and the profit from influence spread. We extend PM to that under the general marketing strategy, and form continuous profit maximization (CPM-MS) problem, whose domain is on integer lattices. The objective function of our CPM-MS is dr-submodular, but non-monotone. It is a typical case of unconstrained dr-submodular maximization (UDSM) problem, and take it as a starting point, we study UDSM systematically in this paper, which is very different from those existing researcher. First, we introduce the lattice-based double greedy algorithm, which can obtain a constant approximation guarantee. However, there is a strict and unrealistic condition that requiring the objective value is non-negative on the whole domain, or else no theoretical bounds. Thus, we propose a technique, called lattice-based iterative pruning. It can shrink the search space effectively, thereby greatly increasing the possibility of satisfying the non-negative objective function on this smaller domain without losing approximation ratio. Then, to overcome the difficulty to estimate the objective value of CPM-MS, we adopt reverse sampling strategies, and combine it with lattice-based double greedy, including pruning, without losing its performance but reducing its running time. The entire process can be considered as a general framework to solve the UDSM problem, especially for applying to social networks. Finally, we conduct experiments on several real datasets to evaluate the effectiveness and efficiency of our proposed algorithms.

cs.SI↗

Attract More Miners to Join in Blochchain Construction for Internet of Things

The world-changing blockchain technique provides a novel method to establish a secure, trusted and decentralized system for solving the security and personal privacy problems in Industrial Internet of Things (IIoT) applications. The mining process in blockchain requires miners to solve a proof-of-work puzzle, which requires high computational power. However, the lightweight IIoT devices cannot directly participate in the mining process due to the limitation of power and computational resources. The edge computing service makes it possible for IIoT applications to build a blockchain network, in which IIoT devices purchase computational resources from edge servers and thus can offload their computational tasks. The amount of computational resource purchased by IIoT devices depends on how many profits they can get in the mining process, and will directly affect the security of the blockchain network. In this paper, we investigate the incentive mechanism for the blockchain platform to attract IIoT devices to purchase more computational power from edge servers to participate in the mining process, thereby building a more secure blockchain network. We model the interaction between the blockchain platform and IIoT devices as a two-stage Stackelberg game, where the blockchain platform act as the leader, and IIoT devices act as followers. We analyze the existence and uniqueness of the Stackelberg equilibrium, and propose an efficient algorithm to compute the Stackelberg equilibrium point. Furthermore, we evaluate the performance of our algorithm through extensive simulations, and analyze the strategies of blockchain platform and IIoT devices under different situations.

cs.CR↗

A k-hop Collaborate Game Model: Extended to Community Budgets and Adaptive Non-Submodularity

Revenue maximization (RM) is one of the most important problems on online social networks (OSNs), which attempts to find a small subset of users in OSNs that makes the expected revenue maximized. It has been researched intensively before. However, most of exsiting literatures were based on non-adaptive seeding strategy and on simple information diffusion model, such as IC/LT-model. It considered the single influenced user as a measurement unit to quantify the revenue. Until Collaborate Game model appeared, it considered activity as a basic object to compute the revenue. An activity initiated by a user can only influence those users whose distance are within k-hop from the initiator. Based on that, we adopt adaptive seed strategy and formulate the Revenue Maximization under the Size Budget (RMSB) problem. If taking into account the product's promotion, we extend RMSB to the Revenue Maximization under the Community Budget (RMCB) problem, where the influence can be distributed over the whole network. The objective function of RMSB and RMCB is adatpive monotone and not adaptive submodular, but in some special cases, it is adaptive submodular. We study the RMSB and RMCB problem under both the speical submodular cases and general non-submodular cases, and propose RMSBSolver and RMCBSolver to solve them with strong theoretical guarantees, respectively. Especially, we give a data-dependent approximation ratio for RMSB problem under the general non-submodular cases. Finally, we evaluate our proposed algorithms by conducting experiments on real datasets, and show the effectiveness and accuracy of our solutions.

cs.SI↗

Continuous Activity Maximization in Online Social Networks

Activity maximization is a task of seeking a small subset of users in a given social network that makes the expected total activity benefit maximized. This is a generalization of many real applications. In this paper, we extend activity maximization problem to that under the general marketing strategy $\vec{x}$, which is a $d$-dimensional vector from a lattice space and has probability $h_u(\vec{x})$ to activate a node $u$ as a seed. Based on that, we propose the continuous activity maximization (CAM) problem, where the domain is continuous and the seed set we select conforms to a certain probability distribution. It is a new topic to study the problem about information diffusion under the lattice constraint, thus, we address the problem systematically here. First, we analyze the hardness of CAM and how to compute the objective function of CAM accurately and effectively. We prove this objective function is monotone, but not DR-submodular and not DR-supermodular. Then, we develop a monotone and DR-submodular lower bound and upper bound of CAM, and apply sampling techniques to design three unbiased estimators for CAM, its lower bound and upper bound. Next, adapted from IMM algorithm and sandwich approximation framework, we obtain a data-dependent approximation ratio. This process can be considered as a general method to solve those maximization problem on lattice but not DR-submodular. Last, we conduct experiments on three real-world datasets to evaluate the correctness and effectiveness of our proposed algorithms.

cs.SI↗

Combined Cooling, Heating, and Power System in Blockchain-Enabled Energy Management

The combined cooling, heating and power (CCHP) system is a typical distributed, electricity-gas integrated energy scheme in a community. First, it generates electricity by use of gas, and then exploits the waste heat to supply community with heat and cooling. In this paper, we consider a smart city consisting of a number of communities (CCHPs) and an agent of power grid (APG), where CCHPs can sell energy to the APG according to its bid. To study all utilities of entities in such a city from energy trading, a noncooperative Stackelberg game between APG and CCHPs is formulated. Here, the APG gives a bid for buying the energy from CCHPs, then CCHPs respond to the APG with their optimal energy supply that maximizing their utilities according to this bid. We show that the maximum profit to the APG and utilities to the CCHPs can be obtained at the Stackelberg equilibrium, which is guaranteed to exist and unique. Because the complete information about energy supply of each CCHP is unknown to the APG in advance, we propose a distributed algorithm that is able to find the point of equilibrium through a limited number of iterations. Taking privacy protection and transaction security into consideration, we design a blockchain-enabled energy management system. This system is composed of Internet of Energy (IoE) sub-system and blockchain sub-system, where the information interactions as well as energy transactions between APG and CCHPs can be carried out effectively and safely. Finally, security analysis and numerical simulations show the effectiveness and accuracy of our proposed mechanism.

eess.SP↗

A k-hop Collaborate Game Model: Adaptive Strategy to Maximize Total Revenue

In Online Social Networks (OSNs), interpersonal communication and information sharing are happening all the time, and it is real-time. When a user initiates an activity in OSNs, immediately, he/she will have a certain influence in his/her friendship circle naturally, some users in the initiator's friendship circle will be attracted to participate in this activity. Based on such a fact, we design a k-hop Collaborate Game Model, which means that an activity initiated by a user can only influence those users whose distance are within k-hop from this initiator in OSNs. Besides, we introduce the problem of Revenue Maximization under k-hop Collaborate Game (RMKCG), which identifies a limited number of initiators in order to obtain revenue as much as possible. Collaborate Game Model describes in detail how to quantify revenue and the logic behind it. We do not know how many followers would be generated from an activity in advance, thus, we need to adopt an adaptive strategy, where the decision who is the next potential initiator depends on the results of past decisions. Adaptive RMKCG problem can be considered as a new stochastic optimization problem, and we prove it is NP-hard, adaptive monotone, but not adaptive submodular. But in some special cases, it is adaptive submodular and an adaptive greedy strategy can obtain a $(1-1/e)$-approximation by adaptive submodularity theory. Due to the complexity of our model, it is hard to compute the marginal gain for each candidate user, then, we propose a convenient and efficient computational method. The effectiveness and correctness of our algorithms are validated by heavy simulation on real-world social networks eventually.

cs.SI↗

A Multi-Feature Diffusion Model: Rumor Blocking in Social Networks

Online social networks provide a convenient platform for the spread of rumors, which could lead to serious aftermaths such as economic losses and public panic. The classical rumor blocking problem aims to launch a set of nodes as a positive cascade to compete with misinformation in order to limit the spread of rumors. However, most of the related researches were based on one-dimensional diffusion model. In reality, there are more than one feature associated with an object. The user's impression on this object is determined not just by one feature but by his/her overall evaluation on all of these features. Thus, the influence spread of this object can be decomposed into the spread of multiple features. Based on that, we propose a Multi-Feature diffusion model (MF-model) in this paper, and a novel problem, Multi-Feature Rumor Blocking (MFRB), is formulated on a multi-layer network structure according to this model. To solve MFRB, we design a creative sampling method, called Multi-Sampling, which can be applied to a multi-layer network structure. Inspired by martingale analysis, the Revised-IMM algorithm is proposed, and returns a satisfactory approximate solution to MFRB. Finally, we evaluate our proposed algorithm by conducting experiments on real datasets, and show the effectiveness and accuracy of the Revised-IMM algorithm and significantly outperforms other baseline algorithms.

cs.SI↗