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Jianyang Gao

Publications and source records attributed to Jianyang Gao.

11 recordsLinked to original sources

GPU-Native Approximate Nearest Neighbor Search with IVF-RaBitQ: Fast Index Build and Search

Approximate nearest neighbor search (ANNS) on GPUs is gaining increasing popularity for modern retrieval and recommendation workloads that operate over massive high-dimensional vectors. Graph-based indexes deliver high recall and throughput but incur heavy build-time and storage costs. In contrast, cluster-based methods build and scale efficiently yet often need many probes for high recall, straining memory bandwidth and compute. Aiming to simultaneously achieve fast index build, high-throughput search, high recall, and low storage requirement for GPUs, we present IVF-RaBitQ (GPU), a GPU-native ANNS solution that integrates the cluster-based method IVF with RaBitQ quantization into an efficient GPU index build/search pipeline. Specifically, for index build, we develop a scalable GPU-native RaBitQ quantization method that enables fast and accurate low-bit encoding at scale. For search, we develop GPU-native distance computation schemes for RaBitQ codes and a fused search kernel to achieve high throughput with high recall. With IVF-RaBitQ implemented and integrated into the NVIDIA cuVS Library, experiments on cuVS Bench across multiple datasets show that IVF-RaBitQ offers a strong performance frontier in recall, throughput, index build time, and storage footprint. For Recall approximately equal 0.95, IVF-RaBitQ achieves 3.0x higher QPS than the state-of-the-art graph-based method CAGRA, while also constructing indices 14.7x faster on average. Compared to the cluster-based method IVF-PQ, IVF-RaBitQ delivers on average over 4.5x higher throughput while avoiding accessing the raw vectors for reranking.

cs.DB

LiteTopK: Exploiting the Curse of Dimensionality for a Fused Indexer-TopK Kernel in Long-Context Sparse Attention

Indexer-TopK, the operation to compute the scores and select the top-k candidates, is widely used by sparse attention algorithms in large language models and vector retrieval in recommendation systems and vector databases. However, existing GPU-based Indexer-TopK kernels like DeepSeek Sparse Attention (DSA) remain inefficient due to excessive global memory traffic, costly synchronization, and prohibitive memory overhead. In this study, inspired by the curse of dimensionality phenomenon, we first observe that sparse attention scores exhibit a score concentration phenomenon, where scores tend to fall within a narrow range. Based on this observation, we propose LITETOPK, an efficient fused Indexer-TopK kernel. LITETOPK first samples a small subset of data to estimate query-data score ranges, then partitions candidates into bins accordingly. This organization allows the LITETOPK kernel to maintain a tight approximate threshold online, write back only promising candidates, reduce unnecessary I/O and memory overhead while preserving exact Top-k correctness. Building on LITETOPK, we further propose LITEDSA, which exploits the similarity of top-k candidate sets among neighboring tokens. LITEDSA packs neighboring tokens' candidates for joint computation and masks out extra scores for each query, thereby reducing memory traffic while preserving correctness. Experimental results in a real-world deployment environ ment with eight B200 GPUs show that LITETOPK+LITEDSA accelerates the prefill stage of GLM 5.2 by 1.35x, with no performance loss and lower memory overhead.

cs.LG

Revisiting RaBitQ and TurboQuant: A Symmetric Comparison of Methods, Theory, and Experiments

This technical note revisits the relationship between RaBitQ and TurboQuant under a unified comparison framework. We compare the two methods in terms of methodology, theoretical guarantees, and empirical performance, using a reproducible, transparent, and symmetric setup. Our results show that, despite the claimed advantage of TurboQuant, TurboQuant performs worse than RaBitQ in most tested settings of inner-product estimation, nearest-neighbor search and KV cache quantization. We further find that several reported runtime and recall results in the TurboQuant paper could not be reproduced from the released implementation under the stated configuration. Overall, this note clarifies the shared structure and genuine differences between the two lines of work, while documenting reproducibility issues in the experimental results reported by the TurboQuant paper.

cs.LG

mHC-lite: You Don't Need 20 Sinkhorn-Knopp Iterations

Hyper-Connections (HC) generalizes residual connections by introducing dynamic residual matrices that mix information across multiple residual streams, accelerating convergence in deep neural networks. However, unconstrained residual matrices can compromise training stability. To address this, DeepSeek's Manifold-Constrained Hyper-Connections (mHC) approximately projects these matrices onto the Birkhoff polytope via iterative Sinkhorn--Knopp (SK) normalization. We identify two limitations of this approach: (i) finite SK iterations do not guarantee exact doubly stochasticity, leaving an approximation gap that can accumulate through network depth and undermine stability; (ii) efficient SK implementation requires highly specialized CUDA kernels, raising engineering barriers and reducing portability. Motivated by the Birkhoff--von Neumann theorem, we propose mHC-lite, a simple reparameterization that explicitly constructs doubly stochastic matrices as convex combinations of permutation matrices. This approach guarantees exact doubly stochasticity by construction and can be implemented using only native matrix operations. Extensive experiments demonstrate that mHC-lite matches or exceeds mHC in performance while achieving higher training throughput with a naive implementation and eliminating the residual instabilities observed in both HC and mHC. The code is publicly available at https://github.com/FFTYYY/mhc-lite.

cs.LG

RaanA: A Fast, Flexible, and Data-Efficient Post-Training Quantization Algorithm

Post-training Quantization (PTQ) has become a widely used technique for improving inference efficiency of large language models (LLMs). However, existing PTQ methods generally suffer from crucial limitations such as heavy calibration data requirements and inflexible choice of target number of bits. In this paper, we propose RaanA, a unified PTQ framework that overcomes these challenges by introducing two novel components: 1) RaBitQ-H, a variant of a randomized vector quantization method RaBitQ, designed for fast, accurate, and highly efficient quantization; and 2) AllocateBits, an algorithm that optimally allocates bit-widths across layers based on their quantization sensitivity. RaanA achieves competitive performance with state-of-the-art quantization methods while being extremely fast, requiring minimal calibration data, and enabling flexible bit allocation. Extensive experiments demonstrate RaanA's efficacy in balancing efficiency and accuracy. The code is publicly available at https://github.com/FFTYYY/RaanA .

cs.LG

DEG: Efficient Hybrid Vector Search Using the Dynamic Edge Navigation Graph

Bimodal data, such as image-text pairs, has become increasingly prevalent in the digital era. The Hybrid Vector Query (HVQ) is an effective approach for querying such data and has recently garnered considerable attention from researchers. It calculates similarity scores for objects represented by two vectors using a weighted sum of each individual vector's similarity, with a query-specific parameter $α$ to determine the weight. Existing methods for HVQ typically construct Approximate Nearest Neighbors Search (ANNS) indexes with a fixed $α$ value. This leads to significant performance degradation when the query's $α$ dynamically changes based on the different scenarios and needs. In this study, we introduce the Dynamic Edge Navigation Graph (DEG), a graph-based ANNS index that maintains efficiency and accuracy with changing $α$ values. It includes three novel components: (1) a greedy Pareto frontier search algorithm to compute a candidate neighbor set for each node, which comprises the node's approximate nearest neighbors for all possible $α$ values; (2) a dynamic edge pruning strategy to determine the final edges from the candidate set and assign each edge an active range. This active range enables the dynamic use of the Relative Neighborhood Graph's pruning strategy based on the query's $α$ values, skipping redundant edges at query time and achieving a better accuracy-efficiency trade-off; and (3) an edge seed method that accelerates the querying process. Extensive experiments on real-world datasets show that DEG demonstrates superior performance compared to existing methods under varying $α$ values.

cs.DB

SymphonyQG: Towards Symphonious Integration of Quantization and Graph for Approximate Nearest Neighbor Search

Approximate nearest neighbor (ANN) search in high-dimensional Euclidean space has a broad range of applications. Among existing ANN algorithms, graph-based methods have shown superior performance in terms of the time-accuracy trade-off. However, they face performance bottlenecks due to the random memory accesses caused by the searching process on the graph indices and the costs of computing exact distances to guide the searching process. To relieve the bottlenecks, a recent method named NGT-QG makes an attempt by integrating quantization and graph. It (1) replicates and stores the quantization codes of a vertex's neighbors compactly so that they can be accessed sequentially, and (2) uses a SIMD-based implementation named FastScan to efficiently estimate distances based on the quantization codes in batch for guiding the searching process. While NGT-QG achieves promising improvements over the vanilla graph-based methods, it has not fully unleashed the potential of integrating quantization and graph. For instance, it entails a re-ranking step to compute exact distances at the end, which introduces extra random memory accesses; its graph structure is not jointly designed considering the in-batch nature of FastScan, which causes wastes of computation in searching. In this work, following NGT-QG, we present a new method named SymphonyQG, which achieves more symphonious integration of quantization and graph (e.g., it avoids the explicit re-ranking step and refines the graph structure to be more aligned with FastScan). Based on extensive experiments on real-world datasets, SymphonyQG establishes the new state-of-the-art in terms of the time-accuracy trade-off.

cs.DB

Practical and Asymptotically Optimal Quantization of High-Dimensional Vectors in Euclidean Space for Approximate Nearest Neighbor Search

Approximate nearest neighbor (ANN) query in high-dimensional Euclidean space is a key operator in database systems. For this query, quantization is a popular family of methods developed for compressing vectors and reducing memory consumption. Recently, a method called RaBitQ achieves the state-of-the-art performance among these methods. It produces better empirical performance in both accuracy and efficiency when using the same compression rate and provides rigorous theoretical guarantees. However, the method is only designed for compressing vectors at high compression rates (32x) and lacks support for achieving higher accuracy by using more space. In this paper, we introduce a new quantization method to address this limitation by extending RaBitQ. The new method inherits the theoretical guarantees of RaBitQ and achieves the asymptotic optimality in terms of the trade-off between space and error bounds as to be proven in this study. Additionally, we present efficient implementations of the method, enabling its application to ANN queries to reduce both space and time consumption. Extensive experiments on real-world datasets confirm that our method consistently outperforms the state-of-the-art baselines in both accuracy and efficiency when using the same amount of memory.

cs.DB

iRangeGraph: Improvising Range-dedicated Graphs for Range-filtering Nearest Neighbor Search

Range-filtering approximate nearest neighbor (RFANN) search is attracting increasing attention in academia and industry. Given a set of data objects, each being a pair of a high-dimensional vector and a numeric value, an RFANN query with a vector and a numeric range as parameters returns the data object whose numeric value is in the query range and whose vector is nearest to the query vector. To process this query, a recent study proposes to build $O(n^2)$ dedicated graph-based indexes for all possible query ranges to enable efficient processing on a database of $n$ objects. As storing all these indexes is prohibitively expensive, the study constructs compressed indexes instead, which reduces the memory consumption considerably. However, this incurs suboptimal performance because the compression is lossy. In this study, instead of materializing a compressed index for every possible query range in preparation for querying, we materialize graph-based indexes, called elemental graphs, for a moderate number of ranges. We then provide an effective and efficient algorithm that during querying can construct an index for any query range using the elemental graphs. We prove that the time needed to construct such an index is low. We also cover an experimental study on real-world datasets that provides evidence that the materialized elemental graphs only consume moderate space and that the proposed method is capable of superior and stable query performance across different query workloads.

cs.DB

RaBitQ: Quantizing High-Dimensional Vectors with a Theoretical Error Bound for Approximate Nearest Neighbor Search

Searching for approximate nearest neighbors (ANN) in the high-dimensional Euclidean space is a pivotal problem. Recently, with the help of fast SIMD-based implementations, Product Quantization (PQ) and its variants can often efficiently and accurately estimate the distances between the vectors and have achieved great success in the in-memory ANN search. Despite their empirical success, we note that these methods do not have a theoretical error bound and are observed to fail disastrously on some real-world datasets. Motivated by this, we propose a new randomized quantization method named RaBitQ, which quantizes $D$-dimensional vectors into $D$-bit strings. RaBitQ guarantees a sharp theoretical error bound and provides good empirical accuracy at the same time. In addition, we introduce efficient implementations of RaBitQ, supporting to estimate the distances with bitwise operations or SIMD-based operations. Extensive experiments on real-world datasets confirm that (1) our method outperforms PQ and its variants in terms of accuracy-efficiency trade-off by a clear margin and (2) its empirical performance is well-aligned with our theoretical analysis.

cs.DB

High-Dimensional Approximate Nearest Neighbor Search: with Reliable and Efficient Distance Comparison Operations

Approximate K nearest neighbor (AKNN) search is a fundamental and challenging problem. We observe that in high-dimensional space, the time consumption of nearly all AKNN algorithms is dominated by that of the distance comparison operations (DCOs). For each operation, it scans full dimensions of an object and thus, runs in linear time wrt the dimensionality. To speed it up, we propose a randomized algorithm named ADSampling which runs in logarithmic time wrt to the dimensionality for the majority of DCOs and succeeds with high probability. In addition, based on ADSampling we develop one general and two algorithm-specific techniques as plugins to enhance existing AKNN algorithms. Both theoretical and empirical studies confirm that: (1) our techniques introduce nearly no accuracy loss and (2) they consistently improve the efficiency.

cs.DS