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Jianye Hao

Publications and source records attributed to Jianye Hao.

226 records · Page 13Linked to original sources

Disentangling Dynamics and Returns: Value Function Decomposition with Future Prediction

Value functions are crucial for model-free Reinforcement Learning (RL) to obtain a policy implicitly or guide the policy updates. Value estimation heavily depends on the stochasticity of environmental dynamics and the quality of reward signals. In this paper, we propose a two-step understanding of value estimation from the perspective of future prediction, through decomposing the value function into a reward-independent future dynamics part and a policy-independent trajectory return part. We then derive a practical deep RL algorithm from the above decomposition, consisting of a convolutional trajectory representation model, a conditional variational dynamics model to predict the expected representation of future trajectory and a convex trajectory return model that maps a trajectory representation to its return. Our algorithm is evaluated in MuJoCo continuous control tasks and shows superior results under both common settings and delayed reward settings.

cs.LG↗

Deep Multi-Agent Reinforcement Learning with Discrete-Continuous Hybrid Action Spaces

Deep Reinforcement Learning (DRL) has been applied to address a variety of cooperative multi-agent problems with either discrete action spaces or continuous action spaces. However, to the best of our knowledge, no previous work has ever succeeded in applying DRL to multi-agent problems with discrete-continuous hybrid (or parameterized) action spaces which is very common in practice. Our work fills this gap by proposing two novel algorithms: Deep Multi-Agent Parameterized Q-Networks (Deep MAPQN) and Deep Multi-Agent Hierarchical Hybrid Q-Networks (Deep MAHHQN). We follow the centralized training but decentralized execution paradigm: different levels of communication between different agents are used to facilitate the training process, while each agent executes its policy independently based on local observations during execution. Our empirical results on several challenging tasks (simulated RoboCup Soccer and game Ghost Story) show that both Deep MAPQN and Deep MAHHQN are effective and significantly outperform existing independent deep parameterized Q-learning method.

cs.LG↗

SCC-rFMQ Learning in Cooperative Markov Games with Continuous Actions

Although many reinforcement learning methods have been proposed for learning the optimal solutions in single-agent continuous-action domains, multiagent coordination domains with continuous actions have received relatively few investigations. In this paper, we propose an independent learner hierarchical method, named Sample Continuous Coordination with recursive Frequency Maximum Q-Value (SCC-rFMQ), which divides the cooperative problem with continuous actions into two layers. The first layer samples a finite set of actions from the continuous action spaces by a re-sampling mechanism with variable exploratory rates, and the second layer evaluates the actions in the sampled action set and updates the policy using a reinforcement learning cooperative method. By constructing cooperative mechanisms at both levels, SCC-rFMQ can handle cooperative problems in continuous action cooperative Markov games effectively. The effectiveness of SCC-rFMQ is experimentally demonstrated on two well-designed games, i.e., a continuous version of the climbing game and a cooperative version of the boat problem. Experimental results show that SCC-rFMQ outperforms other reinforcement learning algorithms.

cs.AI↗

An Optimal Rewiring Strategy for Reinforcement Social Learning in Cooperative Multiagent Systems

Multiagent coordination in cooperative multiagent systems (MASs) has been widely studied in both fixed-agent repeated interaction setting and the static social learning framework. However, two aspects of dynamics in real-world multiagent scenarios are currently missing in existing works. First, the network topologies can be dynamic where agents may change their connections through rewiring during the course of interactions. Second, the game matrix between each pair of agents may not be static and usually not known as a prior. Both the network dynamic and game uncertainty increase the coordination difficulty among agents. In this paper, we consider a multiagent dynamic social learning environment in which each agent can choose to rewire potential partners and interact with randomly chosen neighbors in each round. We propose an optimal rewiring strategy for agents to select most beneficial peers to interact with for the purpose of maximizing the accumulated payoff in repeated interactions. We empirically demonstrate the effectiveness and robustness of our approach through comparing with benchmark strategies. The performance of three representative learning strategies under our social learning framework with our optimal rewiring is investigated as well.

cs.MA↗

Falsification of Cyber-Physical Systems Using Deep Reinforcement Learning

With the rapid development of software and distributed computing, Cyber-Physical Systems (CPS) are widely adopted in many application areas, e.g., smart grid, autonomous automobile. It is difficult to detect defects in CPS models due to the complexities involved in the software and physical systems. To find defects in CPS models efficiently, robustness guided falsification of CPS is introduced. Existing methods use several optimization techniques to generate counterexamples, which falsify the given properties of a CPS. However those methods may require a large number of simulation runs to find the counterexample and is far from practical. In this work, we explore state-of-the-art Deep Reinforcement Learning (DRL) techniques to reduce the number of simulation runs required to find such counterexamples. We report our method and the preliminary evaluation results.

cs.SE↗

Weighted Double Deep Multiagent Reinforcement Learning in Stochastic Cooperative Environments

Recently, multiagent deep reinforcement learning (DRL) has received increasingly wide attention. Existing multiagent DRL algorithms are inefficient when facing with the non-stationarity due to agents update their policies simultaneously in stochastic cooperative environments. This paper extends the recently proposed weighted double estimator to the multiagent domain and propose a multiagent DRL framework, named weighted double deep Q-network (WDDQN). By utilizing the weighted double estimator and the deep neural network, WDDQN can not only reduce the bias effectively but also be extended to scenarios with raw visual inputs. To achieve efficient cooperation in the multiagent domain, we introduce the lenient reward network and the scheduled replay strategy. Experiments show that the WDDQN outperforms the existing DRL and multiaent DRL algorithms, i.e., double DQN and lenient Q-learning, in terms of the average reward and the convergence rate in stochastic cooperative environments.

cs.MA↗

SA-IGA: A Multiagent Reinforcement Learning Method Towards Socially Optimal Outcomes

In multiagent environments, the capability of learning is important for an agent to behave appropriately in face of unknown opponents and dynamic environment. From the system designer's perspective, it is desirable if the agents can learn to coordinate towards socially optimal outcomes, while also avoiding being exploited by selfish opponents. To this end, we propose a novel gradient ascent based algorithm (SA-IGA) which augments the basic gradient-ascent algorithm by incorporating social awareness into the policy update process. We theoretically analyze the learning dynamics of SA-IGA using dynamical system theory and SA-IGA is shown to have linear dynamics for a wide range of games including symmetric games. The learning dynamics of two representative games (the prisoner's dilemma game and the coordination game) are analyzed in details. Based on the idea of SA-IGA, we further propose a practical multiagent learning algorithm, called SA-PGA, based on Q-learning update rule. Simulation results show that SA-PGA agent can achieve higher social welfare than previous social-optimality oriented Conditional Joint Action Learner (CJAL) and also is robust against individually rational opponents by reaching Nash equilibrium solutions.

cs.AI↗

Hierarchical Heuristic Learning towards Effcient Norm Emergence

Social norms serve as an important mechanism to regulate the behaviors of agents and to facilitate coordination among them in multiagent systems. One important research question is how a norm can rapidly emerge through repeated local interaction within an agent society under different environments when their coordination space becomes large. To address this problem, we propose a Hierarchically Heuristic Learning Strategy (HHLS) under the hierarchical social learning framework, in which subordinate agents report their information to their supervisors, while supervisors can generate instructions (rules and suggestions) based on the information collected from their subordinates. Subordinate agents heuristically update their strategies based on both their own experience and the instructions from their supervisors. Extensive experiment evaluations show that HHLS can support the emergence of desirable social norms more efficiently and is applicable in a much wider range of multiagent interaction scenarios compared with previous work. We also investigate the effectiveness of HHLS by separating out the different components of the HHLS and evaluating the relative importance of those components. The influence of key related factors (e.g., hierarchical factors, non-hierarchical factors, fixed-strategy agents) are investigated as well.

cs.MA↗

Towards Cooperation in Sequential Prisoner's Dilemmas: a Deep Multiagent Reinforcement Learning Approach

The Iterated Prisoner's Dilemma has guided research on social dilemmas for decades. However, it distinguishes between only two atomic actions: cooperate and defect. In real-world prisoner's dilemmas, these choices are temporally extended and different strategies may correspond to sequences of actions, reflecting grades of cooperation. We introduce a Sequential Prisoner's Dilemma (SPD) game to better capture the aforementioned characteristics. In this work, we propose a deep multiagent reinforcement learning approach that investigates the evolution of mutual cooperation in SPD games. Our approach consists of two phases. The first phase is offline: it synthesizes policies with different cooperation degrees and then trains a cooperation degree detection network. The second phase is online: an agent adaptively selects its policy based on the detected degree of opponent cooperation. The effectiveness of our approach is demonstrated in two representative SPD 2D games: the Apple-Pear game and the Fruit Gathering game. Experimental results show that our strategy can avoid being exploited by exploitative opponents and achieve cooperation with cooperative opponents.

cs.AI↗

Blind Image Denoising via Dependent Dirichlet Process Tree

Most existing image denoising approaches assumed the noise to be homogeneous white Gaussian distributed with known intensity. However, in real noisy images, the noise models are usually unknown beforehand and can be much more complex. This paper addresses this problem and proposes a novel blind image denoising algorithm to recover the clean image from noisy one with the unknown noise model. To model the empirical noise of an image, our method introduces the mixture of Gaussian distribution, which is flexible enough to approximate different continuous distributions. The problem of blind image denoising is reformulated as a learning problem. The procedure is to first build a two-layer structural model for noisy patches and consider the clean ones as latent variable. To control the complexity of the noisy patch model, this work proposes a novel Bayesian nonparametric prior called "Dependent Dirichlet Process Tree" to build the model. Then, this study derives a variational inference algorithm to estimate model parameters and recover clean patches. We apply our method on synthesis and real noisy images with different noise models. Comparing with previous approaches, ours achieves better performance. The experimental results indicate the efficiency of the proposed algorithm to cope with practical image denoising tasks.

cs.CV↗