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Jianyu An

Publications and source records attributed to Jianyu An.

5 recordsLinked to original sources

VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision

We introduce VEGA, an approach for training navigation VisionLanguage-Action (VLA) models from unlabeled egocentric navigation videos. Internet-scale egocentric videos provide a scalable source of navigation-relevant visual observations, capturing cluttered scenes, close-range obstacles, and natural human motion through real-world spaces. However, these videos are not directly usable for policy learning because they do not provide obstacle-aware trajectories conditioned on explicit navigation goals in the robot's coordinate frame. VEGA addresses this gap by reconstructing local scene geometry from monocular video, sampling navigation goals (represented as text, image, or spatial waypoints) and generating obstacle-aware trajectories using the constructed geometry. The resulting trajectory distribution is then used to train a flow-matching VLA navigation policy. By using geometry exclusively during training, VEGA distills obstacle-aware planning directly into a vision-based policy. Furthermore, we introduce VEGA-Bench, a benchmark containing 250k scenes and approximately 5 million navigation goals paired with scene geometry, designed to evaluate goal progress, collision avoidance, and obstacle clearance of VLAs. Our evaluation shows that VEGA achieves competitive goal progress while reducing collisions by 33.0% and improving obstacle clearance by 17.9% over the strongest baseline on VEGABench, while improving success by at least 150.0%, reducing collisions by at least 66.7%, and improving obstacle clearance by at least 60.0% in real-world trials. Ultimately, we demonstrate that video-derived geometric supervision provides a scalable and effective signal for training obstacle-aware navigation VLAs. The code and benchmark will be released at the time of publication.

cs.RO

CHOP: Counterfactual Human Preference Labels Improve Obstacle Avoidance in Visuomotor Navigation Policies

Visuomotor navigation policies have shown strong perception-action coupling for embodied agents, yet they often struggle with safe navigation and dynamic obstacle avoidance in complex real-world environments. We introduce CHOP, a novel approach that leverages Counterfactual Human Preference Labels to align visuomotor navigation policies towards human intuition of safety and obstacle avoidance in navigation. In CHOP, for each visual observation, the robot's executed trajectory is included among a set of counterfactual navigation trajectories: alternative trajectories the robot could have followed under identical conditions. Human annotators provide pairwise preference labels over these trajectories based on anticipated outcomes such as collision risk and path efficiency. These aggregated preferences are then used to fine-tune visuomotor navigation policies, aligning their behavior with human preferences in navigation. Experiments on the SCAND dataset show that visuomotor navigation policies fine-tuned with CHOP reduce near-collision events by 49.7%, decrease deviation from human-preferred trajectories by 45.0%, and increase average obstacle clearance by 19.8% on average across multiple state-of-the-art models, compared to their pretrained baselines. These improvements transfer to real-world deployments on a Ghost Robotics Vision60 quadruped, where CHOP-aligned policies improve average goal success rates by 24.4%, increase minimum obstacle clearance by 6.8%, reduce collision and intervention events by 45.7%, and improve normalized path completion by 38.6% on average across navigation scenarios, compared to their pretrained baselines. Our results highlight the value of counterfactual preference supervision in bridging the gap between large-scale visuomotor policies and human-aligned, safety-aware embodied navigation.

cs.RO

Splatblox: Traversability-Aware Gaussian Splatting for Outdoor Robot Navigation

We present Splatblox, a real-time system for autonomous navigation in outdoor environments with dense vegetation, irregular obstacles, and complex terrain. Our method fuses segmented RGB images and LiDAR point clouds using Gaussian Splatting to construct a traversability-aware Euclidean Signed Distance Field (ESDF) that jointly encodes geometry and semantics. Updated online, this field enables semantic reasoning to distinguish traversable vegetation (e.g., tall grass) from rigid obstacles (e.g., trees), while LiDAR ensures 360-degree geometric coverage for extended planning horizons. We validate Splatblox on a quadruped robot and demonstrate transfer to a wheeled platform. In field trials across vegetation-rich scenarios, it outperforms state-of-the-art methods with over 50% higher success rate, 40% fewer freezing incidents, 5% shorter paths, and up to 13% faster time to goal, while supporting long-range missions up to 100 meters. Experiment videos and more details can be found on our project page: https://splatblox.github.io

cs.RO

ROVER: Regulator-Driven Robust Temporal Verification of Black-Box Robot Policies

We present a novel, regulator-driven approach for the temporal verification of black-box autonomous robot policies, inspired by real-world certification processes where regulators often evaluate observable behavior without access to model internals. Central to our method is a regulator-in-the-loop approach that evaluates execution traces from black-box policies against temporal safety requirements. These requirements, expressed as prioritized Signal Temporal Logic (STL) specifications, characterize behavior changes over time and encode domain knowledge into the verification process. We use Total Robustness Value (TRV) and Largest Robustness Value (LRV) to quantify average performance and worst-case adherence, and introduce Average Violation Robustness Value (AVRV) to measure average specification violation. Together, these metrics guide targeted retraining and iterative model improvement. Our approach accommodates diverse temporal safety requirements (e.g., lane-keeping, delayed acceleration, and turn smoothness), capturing persistence, sequencing, and response across two distinct domains (virtual racing game and mobile robot navigation). Across six STL specifications in both scenarios, regulator-guided retraining increased satisfaction rates by an average of 43.8%, with consistent improvement in average performance (TRV) and reduced violation severity (LRV) in half of the specifications. Finally, real-world validation on a TurtleBot3 robot demonstrates a 27% improvement in smooth-navigation satisfaction, yielding smoother paths and stronger compliance with STL-defined temporal safety requirements.

cs.RO

HALO: Human Preference Aligned Offline Reward Learning for Robot Navigation

In this paper, we introduce HALO, a novel Offline Reward Learning algorithm that quantifies human intuition in navigation into a vision-based reward function for robot navigation. HALO learns a reward model from offline data, leveraging expert trajectories collected from mobile robots. During training, actions are uniformly sampled around a reference action and ranked using preference scores derived from a Boltzmann distribution centered on the preferred action, and shaped based on binary user feedback to intuitive navigation queries. The reward model is trained via the Plackett-Luce loss to align with these ranked preferences. To demonstrate the effectiveness of HALO, we deploy its reward model in two downstream applications: (i) an offline learned policy trained directly on the HALO-derived rewards, and (ii) a model-predictive-control (MPC) based planner that incorporates the HALO reward as an additional cost term. This showcases the versatility of HALO across both learning-based and classical navigation frameworks. Our real-world deployments on a Clearpath Husky across diverse scenarios demonstrate that policies trained with HALO generalize effectively to unseen environments and hardware setups not present in the training data. HALO outperforms state-of-the-art vision-based navigation methods, achieving at least a 33.3% improvement in success rate, a 12.9% reduction in normalized trajectory length, and a 26.6% reduction in Frechet distance compared to human expert trajectories.

cs.RO