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Jianyu Chen

Publications and source records attributed to Jianyu Chen.

At least 55 records · Page 3Linked to original sources

Prediction with Action: Visual Policy Learning via Joint Denoising Process

Diffusion models have demonstrated remarkable capabilities in image generation tasks, including image editing and video creation, representing a good understanding of the physical world. On the other line, diffusion models have also shown promise in robotic control tasks by denoising actions, known as diffusion policy. Although the diffusion generative model and diffusion policy exhibit distinct capabilities--image prediction and robotic action, respectively--they technically follow a similar denoising process. In robotic tasks, the ability to predict future images and generate actions is highly correlated since they share the same underlying dynamics of the physical world. Building on this insight, we introduce PAD, a novel visual policy learning framework that unifies image Prediction and robot Action within a joint Denoising process. Specifically, PAD utilizes Diffusion Transformers (DiT) to seamlessly integrate images and robot states, enabling the simultaneous prediction of future images and robot actions. Additionally, PAD supports co-training on both robotic demonstrations and large-scale video datasets and can be easily extended to other robotic modalities, such as depth images. PAD outperforms previous methods, achieving a significant 26.3% relative improvement on the full Metaworld benchmark, by utilizing a single text-conditioned visual policy within a data-efficient imitation learning setting. Furthermore, PAD demonstrates superior generalization to unseen tasks in real-world robot manipulation settings with 28.0% success rate increase compared to the strongest baseline. Project page at https://sites.google.com/view/pad-paper

cs.RO↗

Prompt a Robot to Walk with Large Language Models

Large language models (LLMs) pre-trained on vast internet-scale data have showcased remarkable capabilities across diverse domains. Recently, there has been escalating interest in deploying LLMs for robotics, aiming to harness the power of foundation models in real-world settings. However, this approach faces significant challenges, particularly in grounding these models in the physical world and in generating dynamic robot motions. To address these issues, we introduce a novel paradigm in which we use few-shot prompts collected from the physical environment, enabling the LLM to autoregressively generate low-level control commands for robots without task-specific fine-tuning. Experiments across various robots and environments validate that our method can effectively prompt a robot to walk. We thus illustrate how LLMs can proficiently function as low-level feedback controllers for dynamic motion control even in high-dimensional robotic systems. The project website and source code can be found at: https://prompt2walk.github.io/ .

cs.RO↗

DoReMi: Grounding Language Model by Detecting and Recovering from Plan-Execution Misalignment

Large language models (LLMs) encode a vast amount of semantic knowledge and possess remarkable understanding and reasoning capabilities. Previous work has explored how to ground LLMs in robotic tasks to generate feasible and executable textual plans. However, low-level execution in the physical world may deviate from the high-level textual plan due to environmental perturbations or imperfect controller design. In this paper, we propose \textbf{DoReMi}, a novel language model grounding framework that enables immediate Detection and Recovery from Misalignments between plan and execution. Specifically, we leverage LLMs to play a dual role, aiding not only in high-level planning but also generating constraints that can indicate misalignment during execution. Then vision language models (VLMs) are utilized to detect constraint violations continuously. Our pipeline can monitor the low-level execution and enable timely recovery if certain plan-execution misalignment occurs. Experiments on various complex tasks including robot arms and humanoid robots demonstrate that our method can lead to higher task success rates and shorter task completion times. Videos of DoReMi are available at \url{https://sites.google.com/view/doremi-paper}.

cs.RO↗

Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning

Humanoid robots, with their human-like skeletal structure, are especially suited for tasks in human-centric environments. However, this structure is accompanied by additional challenges in locomotion controller design, especially in complex real-world environments. As a result, existing humanoid robots are limited to relatively simple terrains, either with model-based control or model-free reinforcement learning. In this work, we introduce Denoising World Model Learning (DWL), an end-to-end reinforcement learning framework for humanoid locomotion control, which demonstrates the world's first humanoid robot to master real-world challenging terrains such as snowy and inclined land in the wild, up and down stairs, and extremely uneven terrains. All scenarios run the same learned neural network with zero-shot sim-to-real transfer, indicating the superior robustness and generalization capability of the proposed method.

cs.RO↗

Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer

Humanoid-Gym is an easy-to-use reinforcement learning (RL) framework based on Nvidia Isaac Gym, designed to train locomotion skills for humanoid robots, emphasizing zero-shot transfer from simulation to the real-world environment. Humanoid-Gym also integrates a sim-to-sim framework from Isaac Gym to Mujoco that allows users to verify the trained policies in different physical simulations to ensure the robustness and generalization of the policies. This framework is verified by RobotEra's XBot-S (1.2-meter tall humanoid robot) and XBot-L (1.65-meter tall humanoid robot) in a real-world environment with zero-shot sim-to-real transfer. The project website and source code can be found at: https://sites.google.com/view/humanoid-gym/.

cs.RO↗

Asking Before Acting: Gather Information in Embodied Decision Making with Language Models

With strong capabilities of reasoning and a broad understanding of the world, Large Language Models (LLMs) have demonstrated immense potential in building versatile embodied decision-making agents capable of executing a wide array of tasks. Nevertheless, when deployed in unfamiliar environments, we show that LLM agents encounter challenges in efficiently gathering essential information, leading to suboptimal performance. Conversely, human individuals often seek additional information from their peers prior to taking action, harnessing external knowledge to avoid unnecessary trial and error. Drawing inspiration from this behavior, we propose \textit{Asking Before Acting} (ABA), a method that empowers the agent to proactively inquire with external sources for pertinent information using natural language during their interactions within the environment. In this way, the agent is able to enhance its efficiency and performance by circumventing potentially laborious steps and combating the difficulties associated with exploration in unfamiliar environments and vagueness of the instructions. We conduct extensive experiments involving a spectrum of environments including text-based household everyday tasks, robot arm manipulation tasks, and real world open domain image based embodied tasks. The experiments involve various models from Vicuna to GPT-4. The results demonstrate that, even with modest prompts modifications, ABA exhibits substantial advantages on both performance and efficiency over baseline LLM agents. Further finetuning ABA with reformulated metadata (ABA-FT) faciliates learning the rationale for asking and allows for additional enhancements especially in tasks that baselines struggle to solve.

cs.AI↗

From Artificially Real to Real: Leveraging Pseudo Data from Large Language Models for Low-Resource Molecule Discovery

Molecule discovery serves as a cornerstone in numerous scientific domains, fueling the development of new materials and innovative drug designs. Recent developments of in-silico molecule discovery have highlighted the promising results of cross-modal techniques, which bridge molecular structures with their descriptive annotations. However, these cross-modal methods frequently encounter the issue of data scarcity, hampering their performance and application. In this paper, we address the low-resource challenge by utilizing artificially-real data generated by Large Language Models (LLMs). We first introduce a retrieval-based prompting strategy to construct high-quality pseudo data, then explore the optimal method to effectively leverage this pseudo data. Experiments show that using pseudo data for domain adaptation outperforms all existing methods, while also requiring a smaller model scale, reduced data size and lower training cost, highlighting its efficiency. Furthermore, our method shows a sustained improvement as the volume of pseudo data increases, revealing the great potential of pseudo data in advancing low-resource cross-modal molecule discovery. Our code and data are available at https://github.com/SCIR-HI/ArtificiallyR2R.

cs.CL↗

Mixed Policy Gradient: off-policy reinforcement learning driven jointly by data and model

Reinforcement learning (RL) shows great potential in sequential decision-making. At present, mainstream RL algorithms are data-driven, which usually yield better asymptotic performance but much slower convergence compared with model-driven methods. This paper proposes mixed policy gradient (MPG) algorithm, which fuses the empirical data and the transition model in policy gradient (PG) to accelerate convergence without performance degradation. Formally, MPG is constructed as a weighted average of the data-driven and model-driven PGs, where the former is the derivative of the learned Q-value function, and the latter is that of the model-predictive return. To guide the weight design, we analyze and compare the upper bound of each PG error. Relying on that, a rule-based method is employed to heuristically adjust the weights. In particular, to get a better PG, the weight of the data-driven PG is designed to grow along the learning process while the other to decrease. Simulation results show that the MPG method achieves the best asymptotic performance and convergence speed compared with other baseline algorithms.

cs.LG↗

Learning Robust, Agile, Natural Legged Locomotion Skills in the Wild

Recently, reinforcement learning has become a promising and polular solution for robot legged locomotion. Compared to model-based control, reinforcement learning based controllers can achieve better robustness against uncertainties of environments through sim-to-real learning. However, the corresponding learned gaits are in general overly conservative and unatural. In this paper, we propose a new framework for learning robust, agile and natural legged locomotion skills over challenging terrain. We incorporate an adversarial training branch based on real animal locomotion data upon a teacher-student training pipeline for robust sim-to-real transfer. Empirical results on both simulation and real world of a quadruped robot demonstrate that our proposed algorithm enables robustly traversing challenging terrains such as stairs, rocky ground and slippery floor with only proprioceptive perception. Meanwhile, the gaits are more agile, natural, and energy efficient compared to the baselines. Both qualitative and quantitative results are presented in this paper.

cs.RO↗

Stylized Table Tennis Robots Skill Learning with Incomplete Human Demonstrations

In recent years, Reinforcement Learning (RL) is becoming a popular technique for training controllers for robots. However, for complex dynamic robot control tasks, RL-based method often produces controllers with unrealistic styles. In contrast, humans can learn well-stylized skills under supervisions. For example, people learn table tennis skills by imitating the motions of coaches. Such reference motions are often incomplete, e.g. without the presence of an actual ball. Inspired by this, we propose an RL-based algorithm to train a robot that can learn the playing style from such incomplete human demonstrations. We collect data through the teaching-and-dragging method. We also propose data augmentation techniques to enable our robot to adapt to balls of different velocities. We finally evaluate our policy in different simulators with varying dynamics.

cs.RO↗

Most Probable Transitions from Metastable to Oscillatory Regimes in a Carbon Cycle System

Global climate changes are related to the ocean's store of carbon. We study a carbonate system of the upper ocean, which has metastable and oscillatory regimes, under small random fluctuations. We calculate the most probable transition path via a geometric minimum action method in the context of the large deviations theory. By examining the most probable transition paths from metastable to oscillatory regimes for various external carbon input rates, we find two different transition patterns, which gives us an early warning sign for the dramatic change in the carbonate state of the ocean.

math.NA↗

Decentralized Motor Skill Learning for Complex Robotic Systems

Reinforcement learning (RL) has achieved remarkable success in complex robotic systems (eg. quadruped locomotion). In previous works, the RL-based controller was typically implemented as a single neural network with concatenated observation input. However, the corresponding learned policy is highly task-specific. Since all motors are controlled in a centralized way, out-of-distribution local observations can impact global motors through the single coupled neural network policy. In contrast, animals and humans can control their limbs separately. Inspired by this biological phenomenon, we propose a Decentralized motor skill (DEMOS) learning algorithm to automatically discover motor groups that can be decoupled from each other while preserving essential connections and then learn a decentralized motor control policy. Our method improves the robustness and generalization of the policy without sacrificing performance. Experiments on quadruped and humanoid robots demonstrate that the learned policy is robust against local motor malfunctions and can be transferred to new tasks.

cs.RO↗

Towards Generalizable Reinforcement Learning for Trade Execution

Optimized trade execution is to sell (or buy) a given amount of assets in a given time with the lowest possible trading cost. Recently, reinforcement learning (RL) has been applied to optimized trade execution to learn smarter policies from market data. However, we find that many existing RL methods exhibit considerable overfitting which prevents them from real deployment. In this paper, we provide an extensive study on the overfitting problem in optimized trade execution. First, we model the optimized trade execution as offline RL with dynamic context (ORDC), where the context represents market variables that cannot be influenced by the trading policy and are collected in an offline manner. Under this framework, we derive the generalization bound and find that the overfitting issue is caused by large context space and limited context samples in the offline setting. Accordingly, we propose to learn compact representations for context to address the overfitting problem, either by leveraging prior knowledge or in an end-to-end manner. To evaluate our algorithms, we also implement a carefully designed simulator based on historical limit order book (LOB) data to provide a high-fidelity benchmark for different algorithms. Our experiments on the high-fidelity simulator demonstrate that our algorithms can effectively alleviate overfitting and achieve better performance.

q-fin.TR↗

Reinforcement learning with Demonstrations from Mismatched Task under Sparse Reward

Reinforcement learning often suffer from the sparse reward issue in real-world robotics problems. Learning from demonstration (LfD) is an effective way to eliminate this problem, which leverages collected expert data to aid online learning. Prior works often assume that the learning agent and the expert aim to accomplish the same task, which requires collecting new data for every new task. In this paper, we consider the case where the target task is mismatched from but similar with that of the expert. Such setting can be challenging and we found existing LfD methods can not effectively guide learning in mismatched new tasks with sparse rewards. We propose conservative reward shaping from demonstration (CRSfD), which shapes the sparse rewards using estimated expert value function. To accelerate learning processes, CRSfD guides the agent to conservatively explore around demonstrations. Experimental results of robot manipulation tasks show that our approach outperforms baseline LfD methods when transferring demonstrations collected in a single task to other different but similar tasks.

cs.RO↗

Detecting the Most Probable High Dimensional Transition Pathway Based on Optimal Control Theory

Many natural systems exhibit phase transition where external environmental conditions spark a shift to a new and sometimes quite different state. Therefore, detecting the behavior of a stochastic dynamic system such as the most probable transition pathway, has made sense.We consider stochastic dynamic systems driven by Brownian motion. Based on variational principle and Onsager-Machlup action functional theory, the variational problem is transformed into deterministic optimal control problem. Different from traditional variational method, optimal control theory can handle high dimensional problems well. This paper describes the following three systems, double well system driven by additive noise, Maire-Stein system driven by multiplicative noise, and Nutrient-Phytoplankton-Nooplanktonr system.For numerical computation, based on Pontryagin's Maximum Principle, we adopt method of successive approximations to compute the optimal solution pathway, which is the most probable transition pathway in the sense of Onsager - Machlup.

math.OC↗

Inducing Schemes with Finite Weighted Complexity

In this paper, we consider a Borel measurable map of a compact metric space which admits an inducing scheme. Under the finite weighted complexity condition, we establish a thermodynamic formalism for a parameter family of potentials $φ+tψ$ in an interval containing $t=0$. Furthermore, if there is a generating partition compatible to the inducing scheme, we show that all ergodic invariant measures with sufficiently large pressure are liftable.

math.DS↗

An Adaptive Deep RL Method for Non-Stationary Environments with Piecewise Stable Context

One of the key challenges in deploying RL to real-world applications is to adapt to variations of unknown environment contexts, such as changing terrains in robotic tasks and fluctuated bandwidth in congestion control. Existing works on adaptation to unknown environment contexts either assume the contexts are the same for the whole episode or assume the context variables are Markovian. However, in many real-world applications, the environment context usually stays stable for a stochastic period and then changes in an abrupt and unpredictable manner within an episode, resulting in a segment structure, which existing works fail to address. To leverage the segment structure of piecewise stable context in real-world applications, in this paper, we propose a \textit{\textbf{Se}gmented \textbf{C}ontext \textbf{B}elief \textbf{A}ugmented \textbf{D}eep~(SeCBAD)} RL method. Our method can jointly infer the belief distribution over latent context with the posterior over segment length and perform more accurate belief context inference with observed data within the current context segment. The inferred belief context can be leveraged to augment the state, leading to a policy that can adapt to abrupt variations in context. We demonstrate empirically that SeCBAD can infer context segment length accurately and outperform existing methods on a toy grid world environment and Mujuco tasks with piecewise-stable context.

cs.LG↗

Safe Model-Based Reinforcement Learning with an Uncertainty-Aware Reachability Certificate

Safe reinforcement learning (RL) that solves constraint-satisfactory policies provides a promising way to the broader safety-critical applications of RL in real-world problems such as robotics. Among all safe RL approaches, model-based methods reduce training time violations further due to their high sample efficiency. However, lacking safety robustness against the model uncertainties remains an issue in safe model-based RL, especially in training time safety. In this paper, we propose a distributional reachability certificate (DRC) and its Bellman equation to address model uncertainties and characterize robust persistently safe states. Furthermore, we build a safe RL framework to resolve constraints required by the DRC and its corresponding shield policy. We also devise a line search method to maintain safety and reach higher returns simultaneously while leveraging the shield policy. Comprehensive experiments on classical benchmarks such as constrained tracking and navigation indicate that the proposed algorithm achieves comparable returns with much fewer constraint violations during training.

cs.RO↗