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Jianzhi Shen

Publications and source records attributed to Jianzhi Shen.

6 recordsLinked to original sources

DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum

Executable environments enable LLM agents to learn from the consequences of their actions. For embodied agents, those consequences extend beyond whether the current task succeeds: completing a delivery can consume the time, energy, or money needed for later work. Learning to plan therefore requires environments that preserve these dependencies and turn them into feedback across a complete trajectory. We introduce DeliveryGym, a 3D environment for evaluating and training agents on continuous courier shifts. It couples multimodal tool interaction with persistent world dynamics and computes trajectory rewards from simulator events, making the costs of an agent's decisions available for reinforcement learning (RL). The environment also adapts future training shifts to the policy's observed weaknesses while keeping evaluation fixed. Across six models and 13 city maps, evaluation exposes a gap between reliably executing assigned deliveries and choosing and sequencing work over a shift. On the unseen-city test set, RL improves Qwen3-VL-4B's net income by 54.3%, showing that learning from complete shifts improves performance under these coupled constraints. Adapting the training environment improves evaluation income by 18% over uniform sampling at 100 updates, indicating that which situations an agent practices also matters. DeliveryGym provides an executable setting for studying how agents learn to coordinate deliveries and preserve resources for later orders within an episode.

cs.LG↗

HyperTrace: Hypothesis-Based Preference Tracing for Online LLM Personalization

Personalized language models aim to adapt responses to individual users, whose preferences are often latent and revealed gradually through interaction. Existing training-free methods rely on stored histories or retrieved memories, but they often struggle to reconcile long- term preferences with short-term topic-specific needs. To address this issue, we propose HyperTrace, a training-free framework that formulates online personalization as latent preference tracing. HyperTrace maintains interpretable natural-language hypotheses over short-term intent and long-term preferences, and updates them through an SMC-style reweight process using an LLM-based surrogate choice model. By updating these hypotheses across turns and sessions, HyperTrace enables personalization without parameter updates. Experiments on PRISM and PersonaMem-v2 show that HyperTrace improves response alignment, preference prediction, and profile consistency over strong online baselines, demonstrating the effectiveness of tracing latent user preferences for robust personalization. Code and scripts are available in the repository: https://github.com/jiseshen/HyperTrace.

cs.CL↗

AgentSpec: Understanding Embodied Agent Scaffolds Through Controlled Composition

LLM agents are increasingly built not as single model calls, but as scaffolded systems that combine reasoning, memory, reflection, action execution, and learning. While such scaffolds often improve performance, they are often embedded in tightly coupled pipelines, making it difficult to isolate component contributions, compare alternative designs, or understand how module interactions shape agent behavior. We introduce AgentSpec, a modular specification framework that represents embodied agents as typed compositions of reusable policy components with standardized interfaces. AgentSpec standardizes the interfaces among perception, memory, reasoning, reflection, action, and optional learning, enabling components to be swapped and recombined under controlled conditions. We instantiate this framework across DeliveryBench, ALFRED, MiniGrid, and RoboTHOR, and analyze reasoning, memory, reflection, and reinforcement-learning modules across model backbones. Our results show that agent performance is governed by scaffold compatibility and interaction effects rather than isolated module strength. In particular, structured multi-granularity memory improves long-horizon state tracking, reasoning and memory interact non-uniformly across environments, reflection trades off correction and cost, and RL-trained policies compose best when optimized with deployment-time scaffold structure. AgentSpec provides a controlled foundation for studying, comparing, and designing composable LLM agents. Our code, baselines and interactive playground are publicly available at https://agentspec-embodied.github.io.

cs.CL↗

Safe and Interpretable Multimodal Path Planning for Multi-Agent Cooperation

Successful cooperation among decentralized agents requires each agent to quickly adapt its plan to the behavior of other agents. In scenarios where agents cannot confidently predict one another's intentions and plans, language communication can be crucial for ensuring safety. In this work, we focus on path-level cooperation in which agents must adapt their paths to one another in order to avoid collisions or perform physical collaboration such as joint carrying. In particular, we propose a safe and interpretable multimodal path planning method, CaPE (Code as Path Editor), which generates and updates path plans for an agent based on the environment and language communication from other agents. CaPE leverages a vision-language model (VLM) to synthesize a path editing program verified by a model-based planner, grounding communication to path plan updates in a safe and interpretable way. We evaluate our approach in diverse simulated and real-world scenarios, including multi-robot and human-robot cooperation in autonomous driving, household, and joint carrying tasks. Experimental results demonstrate that CaPE can be integrated into different robotic systems as a plug-and-play module, greatly enhancing a robot's ability to align its plan to language communication from other robots or humans. We also show that the combination of the VLM-based path editing program synthesis and model-based planning safety enables robots to achieve open-ended cooperation while maintaining safety and interpretability.

cs.RO↗

SimWorld-Robotics: Synthesizing Photorealistic and Dynamic Urban Environments for Multimodal Robot Navigation and Collaboration

Recent advances in foundation models have shown promising results in developing generalist robotics that can perform diverse tasks in open-ended scenarios given multimodal inputs. However, current work has been mainly focused on indoor, household scenarios. In this work, we present SimWorld-Robotics~(SWR), a simulation platform for embodied AI in large-scale, photorealistic urban environments. Built on Unreal Engine 5, SWR procedurally generates unlimited photorealistic urban scenes populated with dynamic elements such as pedestrians and traffic systems, surpassing prior urban simulations in realism, complexity, and scalability. It also supports multi-robot control and communication. With these key features, we build two challenging robot benchmarks: (1) a multimodal instruction-following task, where a robot must follow vision-language navigation instructions to reach a destination in the presence of pedestrians and traffic; and (2) a multi-agent search task, where two robots must communicate to cooperatively locate and meet each other. Unlike existing benchmarks, these two new benchmarks comprehensively evaluate a wide range of critical robot capacities in realistic scenarios, including (1) multimodal instructions grounding, (2) 3D spatial reasoning in large environments, (3) safe, long-range navigation with people and traffic, (4) multi-robot collaboration, and (5) grounded communication. Our experimental results demonstrate that state-of-the-art models, including vision-language models (VLMs), struggle with our tasks, lacking robust perception, reasoning, and planning abilities necessary for urban environments.

cs.AI↗

SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds

While LLM/VLM-powered AI agents have advanced rapidly in math, coding, and computer use, their applications in complex physical and social environments remain challenging. Building agents that can survive and thrive in the real world (for example, by autonomously earning income or running a business) requires massive-scale interaction, reasoning, training, and evaluation across diverse embodied scenarios. However, existing world simulators for such development fall short: they often rely on limited hand-crafted environments, simulate simplified game-like physics and social rules, and lack native support for LLM/VLM agents. We introduce SimWorld, a new simulator built on Unreal Engine 5, designed for developing and evaluating LLM/VLM agents in rich, real-world-like settings. SimWorld offers three core capabilities: (1) realistic, open-ended world simulation, including accurate physical and social dynamics and language-driven procedural environment generation; (2) a rich interface for LLM/VLM agents, with multimodal world inputs and open-vocabulary actions at varying levels of abstraction; and (3) diverse and extensible physical and social reasoning scenarios that are easily customizable by users. We demonstrate SimWorld by deploying frontier LLM agents (e.g., GPT-4o, Gemini-2.5-Flash, Claude-3.5, and DeepSeek-Prover-V2) on long-horizon multi-agent delivery tasks involving strategic cooperation and competition. The results reveal distinct reasoning patterns and limitations across models. We open-source SimWorld and hope it becomes a foundational platform for advancing real-world agent intelligence across disciplines: https://simworld.org.

cs.AI↗