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Jianzhu Yao

Publications and source records attributed to Jianzhu Yao.

16 recordsLinked to original sources

MegaFlux: Skew-Resilient MoE Megakernels via Pipelined Expert Replication

Mixture-of-experts (MoE) megakernels fuse expert-parallel communication with expert computation. However, under fixed expert placement, routing skew creates GPU stragglers: overloaded GPUs determine layer latency while others sit idle. Replicating hot experts can shift work to underloaded GPUs, but dynamic replicas introduce additional work: replicas must receive expert weights to execute and, during training, their partial weight gradients must be reduced at the expert owners. We present MegaFlux, which makes expert replication a runtime decision and pipelines the communication induced by replication within persistent MoE execution. An on-device planner jointly selects replica locations and assigns tile-aligned token blocks under a per-GPU replica budget, leaving router outputs unchanged. The forward and backward megakernels realize pipelined expert replication: replicas begin computation as their required weights arrive, while backward overlaps replica-gradient reduction with ongoing expert computation. MegaFlux extends TensorRT-LLM's CuTeDSL MegaMoE forward kernel and introduces a new backward MoE megakernel. Across 147 configurations per direction on eight NVIDIA B200 GPUs, MegaFlux achieves geometric-mean speedups of $1.45\times$ for forward and $1.28\times$ for backward over the same megakernels with fixed placement, peaking at $2.14\times$ and $2.64\times$. In ablations, pipelining hides $56$--$76$% of replica-weight transfer cost in forward and $91$--$100$% of combined weight-transfer and replica-gradient-reduction cost in backward, yielding up to $13.2$% and $26.7$% additional layer-latency reductions over the same replication plans with these operations executed separately. Integrated into vLLM for DeepSeek-V4-Pro prefill, MegaFlux delivers $1.13$--$1.26\times$ median end-to-end speedups over fixed placement.

cs.DC↗

OVIG: Optimistic Verification of AI Training Integrity via Gradient Signals

The rapid growth of AI has increased the demand for domain-specific models. Post-training of open-source models offers a more economical way to meet this growing demand, but the cost of accelerator infrastructure often pushes organizations to outsource the process to third-party providers. An untrusted provider may deviate from the declared training procedure to save computation or inject malicious behavior. A potential solution is to audit the training by having an independent verifier replay the training and compare the results. This faces two key challenges: benign numerical drift from floating-point computation across heterogeneous accelerators is difficult to distinguish from malicious deviations, and the checkpoints and metadata required for verification introduce substantial storage and transmission costs. Existing approaches either have security limitations or high deployment costs. We present OVIG, an optimistic verification framework that verifies training using an empirical boundary on gradient differences calibrated from honest heterogeneous replay. Gradient differences that exceed this boundary are treated as malicious deviations. OVIG further uses optimistic verification and partitions training into stride-$s$ intervals, retaining evidence only at interval endpoints to reduce storage and transmission costs. Across shortcut training attacks and adaptive targeted manipulation attacks, OVIG maintains \(0\%\) ASR on language, vision, and diffusion workloads. On Qwen3, increasing the stride from \(s=1\) to \(s=2000\) reduces off-chain storage and evidence transmission by \(1996\times\) while preserving \(0\%\) ASR and only adds \(14.3\%\) system computation overhead relative to unverified training.

cs.CR↗

OPFL: Optimistic Verification of Federated Learning via Empirical Boundary

Federated learning enables multiple clients to collaboratively train models without sharing their private data. However, the lack of visibility into local training makes it difficult to verify whether clients follow the prescribed training procedure or submit malicious updates, such as model poisoning. A natural approach is to replay client training for verification. However, privacy-preserving replay produces numerical results that cannot be directly matched with local client execution because the two run in different environments. We present OPFL, an optimistic verification framework for privacy-preserving federated learning. To protect data privacy, OPFL performs replay inside secure multi-party computation (MPC). Although gradients computed on MPC and local GPUs are not bitwise identical, we observe that their absolute differences are stable and bounded. OPFL therefore calibrates an empirical boundary offline and uses it to distinguish benign numerical deviations from malicious manipulation. To reduce the cost of expensive MPC replay, OPFL adopts optimistic verification by post auditing only sampled training steps. Experiments on LeNet, BERT, and Qwen show that the boundary generalizes across datasets, input lengths, and GPUs, while achieving $0$\% ASR against model poisoning and PGD-based attacks. On a LeNet workload, at $p=0.01$, OPFL is approximately $98.6\times$ faster than full MPC-based FL and $625.5\times$ faster than ZK-based approach.

cs.CR↗

VeRA: Renewing Reasoning Benchmarks with Executable Specifications

Reasoning benchmarks need renewal along two axes: freshness and headroom. VeRA makes both executable and auditable by turning each item into a task family: a natural-language template, an input generator, and a deterministic answer program. VeRA-E draws fresh instances within a family; VeRA-H modifies the family toward harder tasks; and VeRA-H Pro selects one judge-ranked candidate from up to five validated proposals per seed. Execution checks, seed anchoring, answer discrimination, and independent human solving validate specifications and items. Accepted programs generate further labeled instances through local computation. Across 16 models, AIME-2024 accuracy decreases from 84.46% on seeds to 70.25% on VeRA-E variants, exposing a gap between fixed-item success and fresh-instance robustness. On AIME-2024-II, the human-audited VeRA-H Pro release lowers accuracy from 84.91% to 58.57%. Across the three hardening sources, H Pro has lower mean accuracy than H. On AMO-Bench, both releases average higher accuracy than the seeds under the evaluated budget. Initial auditing accepts 75.4% of hardened candidates; targeted repair raises usable yield to 95.1%. Executable families thus support repeatable benchmark renewal, with validation improving task quality and selection shaping the delivered challenge.

cs.AI↗

Argus: Orchestrating Cross-Layer GPU Performance Measurements around Semantic Regions

GPU developers and automated optimizers need performance evidence for semantic code regions--such as neural-network operator implementations and pipeline stages--but this evidence is fragmented across profiling tools. Answering a region-level question can require manually constructing probes and program variants, isolating interfering measurements, and mapping evidence to regions and execution contexts. We present Argus, a region-centric measurement planner and runtime that automates this workflow. Clients identify regions with boundary markers and select signals and execution scopes. Argus preserves region identity across compilation, execution, and measurement variants, constructs interference-aware multi-run plans, and orchestrates transformations and profiling across backends. It joins compiler-, hardware-, and system-level evidence using region identity and dynamic execution context, producing reports that record measurement origins and attribution ambiguity. We evaluate Argus across agentic kernel optimization, persistent megakernel optimization, and cross-level PGO. Across 44 persistent-GEMM and attention configurations, Argus improves 39/44 cases and raises AlphaEvolve's geometric-mean speedup from 5.4% to 8.9%. On a persistent TinyLlama-1.1B decode megakernel, an optimization agent reaches 1.65 ms/token with Argus versus 4.92 ms/token without it, producing a kernel $2.1\times$ faster than PyTorch with CUDA Graphs. Finally, Argus-guided cross-level PGO improves compute--communication overlap, increasing throughput by 7% on average across five multi-GPU settings.

cs.DC↗

Crypto x AI, AI x Crypto: A Survey

The intersection of crypto x AI is spawning papers, products, online posts, and companies. All the surrounding buzz, though, obscures what exactly has been done, what the opportunities and challenges are, and what open questions deserve attention. This survey paper asks what AI can do for blockchain-based technologies (broadly construed as "crypto") (crypto x AI), and vice versa (AI x crypto). We systematize existing work, summarize key takeaways, highlight open research questions, and offer a perspective on pervasive industry misconceptions, concluding that AI and crypto are still in the very early stages of meaningful integration.

cs.CR↗

TAO: Tolerance-Aware Optimistic Verification for Floating-Point Neural Networks

Neural networks increasingly run on hardware outside the user's control (cloud GPUs, inference marketplaces). Yet ML-as-a-Service reveals little about what actually ran or whether returned outputs faithfully reflect the intended inputs. Users lack recourse against service downgrades (model swaps, quantization, graph rewrites, or discrepancies like altered ad embeddings). Verifying outputs is hard because floating-point(FP) execution on heterogeneous accelerators is inherently nondeterministic. Existing approaches are either impractical for real FP neural networks or reintroduce vendor trust. We present TAO: a Tolerance Aware Optimistic verification protocol that accepts outputs within principled operator-level acceptance regions rather than requiring bitwise equality. TAO combines two error models: (i) sound per-operator IEEE-754 worst-case bounds and (ii) tight empirical percentile profiles calibrated across hardware. Discrepancies trigger a Merkle-anchored, threshold-guided dispute game that recursively partitions the computation graph until one operator remains, where adjudication reduces to a lightweight theoretical-bound check or a small honest-majority vote against empirical thresholds. Unchallenged results finalize after a challenge window, without requiring trusted hardware or deterministic kernels. We implement TAO as a PyTorch-compatible runtime and a contract layer currently deployed on Ethereum Holesky testnet. The runtime instruments graphs, computes per-operator bounds, and runs unmodified vendor kernels in FP32 with negligible overhead (0.3% on Qwen3-8B). Across CNNs, Transformers and diffusion models on A100, H100, RTX6000, RTX4090, empirical thresholds are $10^2-10^3$ times tighter than theoretical bounds, and bound-aware adversarial attacks achieve 0% success. Together, TAO reconciles scalability with verifiability for real-world heterogeneous ML compute.

cs.CR↗

MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs

Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game arena and evaluation platform for LLM agents that operationalizes complementary reasoning demands relevant to ``theory of mind'': belief attribution under hidden information, opponent modeling through repeated strategic interaction, cooperative inference under knowledge asymmetries, and sustained deception in social deduction. Built on TextArena, Mindgames provides a unified interaction interface, TrueSkill-based rating, and full trajectory logging across four game environments. We instantiate Mindgames through a 2025 competition cycle hosted at a major AI conference, which assessed 944 submitted agents from 76 teams across four games: Colonel Blotto, Iterated Prisoner's Dilemma, Codenames, and Secret Mafia. Our analysis surfaces both agent-level and evaluation-level limitations: brittle rule adherence remains a major bottleneck, top-performing systems repeatedly rely on explicit structural scaffolding, and leaderboard validity differs sharply across environments. In particular, failure-heavy environments can reward robustness to opponent errors as much as strategic ability, with Secret Mafia exhibiting a pronounced error-survival confound in this cycle. We release a dataset of 29,571 multi-agent games with turn-level observations, actions, and rewards, together with MG-Ref, a deterministic offline tournament protocol that scores new agents against a frozen reference pool of top-ranked, low-error Stage~II submissions under the same error-attribution lens used in this analysis.

cs.AI↗

MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games

Multi-turn, multi-agent LLM game evaluations often exhibit substantial run-to-run variance. In long-horizon interactions, small early deviations compound across turns and are amplified by multi-agent coupling. This biases win rate estimates and makes rankings unreliable across repeated tournaments. Prompt choice worsens this further by producing different effective policies. We address both instability and underperformance with MEMO (Memory-augmented MOdel context optimization), a self-play framework that optimizes inference-time context by coupling retention and exploration. Retention maintains a persistent memory bank that stores structured insights from self-play trajectories and injects them as priors during later play. Exploration runs tournament-style prompt evolution with uncertainty-aware selection via TrueSkill, and uses prioritized replay to revisit rare and decisive states. Across five text-based games, MEMO raises mean win rate from 25.1% to 49.5% for GPT-4o-mini and from 20.9% to 44.3% for Qwen-2.5-7B-Instruct, using $2,000$ self-play games per task. Run-to-run variance also drops, giving more stable rankings across prompt variations. These results suggest that multi-agent LLM game performance and robustness have substantial room for improvement through context optimization. MEMO achieves the largest gains in negotiation and imperfect-information games, while RL remains more effective in perfect-information settings. All code is open-source and available here: https://github.com/openverse-ai/MEMO

cs.AI↗

TabularMath: Evaluating Computational Extrapolation in Tabular Learning via Program-Verified Synthesis

Standard tabular benchmarks mainly focus on the evaluation of a model's capability to interpolate values inside a data manifold, where models good at performing local statistical smoothing are rewarded. However, there exists a very large category of high-value tabular data, including financial modeling and physical simulations, which are generated based upon deterministic computational processes, as opposed to stochastic and noisy relationships. Therefore, we investigate if tabular models can provide an extension from statistical interpolation to computational extrapolation. We propose TabularMath, a diagnostic benchmark of 114 deterministic problems (233,472 rows) generated from verified programs based on GSM8K and AIME. We evaluate 9 tabular architectures and in-context learning (ICL) with GPT-OSS-120B. On standard regression metrics, TabPFN v2.5 performs remarkably well, achieving R^2=0.998 in-distribution and maintaining positive R^2 even under distribution shift, which is unique among the tabular models we tested. When we measure rounded consistency (exact integer match), a different picture emerges: TabPFN v2.5 drops below 10% on out-of-distribution data, while ICL maintains around 40%. This gap between R^2 and exact-match accuracy suggests that tabular models learn smooth function approximations but struggle to recover precise computational outputs under extrapolation. The two paradigms appear complementary: TabPFN scales efficiently with data; ICL achieves exact computation from few examples. We release all code and data to support further investigation.

cs.LG↗

FrontierCS: Evolving Challenges for Evolving Intelligence

We introduce FrontierCS, a benchmark of 156 open-ended problems across diverse areas of computer science, designed and reviewed by experts, including CS PhDs and top-tier competitive programming participants and problem setters. Unlike existing benchmarks that focus on tasks with known optimal solutions, FrontierCS targets problems where the optimal solution is unknown, but the quality of a solution can be objectively evaluated. Models solve these tasks by implementing executable programs rather than outputting a direct answer. FrontierCS includes algorithmic problems, which are often NP-hard variants of competitive programming problems with objective partial scoring, and research problems with the same property. For each problem we provide an expert reference solution and an automatic evaluator. Combining open-ended design, measurable progress, and expert curation, FrontierCS provides a benchmark at the frontier of computer-science difficulty. Empirically, we find that frontier reasoning models still lag far behind human experts on both the algorithmic and research tracks, that increasing reasoning budgets alone does not close this gap, and that models often over-optimize for generating merely workable code instead of discovering high-quality algorithms and system designs.

cs.LG↗

SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?

Reasoning and strategic behavior in social interactions is a hallmark of intelligence. This form of reasoning is significantly more sophisticated than isolated planning or reasoning tasks in static settings (e.g., math problem solving). In this paper, we present Strategic Planning, Interaction, and Negotiation (SPIN-Bench), a new multi-domain evaluation designed to measure the intelligence of strategic planning and social reasoning. While many existing benchmarks focus on narrow planning or single-agent reasoning, SPIN-Bench combines classical PDDL tasks, competitive board games, cooperative card games, and multi-agent negotiation scenarios in one unified framework. The framework includes both a benchmark as well as an arena to simulate and evaluate the variety of social settings to test reasoning and strategic behavior of AI agents. We formulate the benchmark SPIN-Bench by systematically varying action spaces, state complexity, and the number of interacting agents to simulate a variety of social settings where success depends on not only methodical and step-wise decision making, but also conceptual inference of other (adversarial or cooperative) participants. Our experiments reveal that while contemporary LLMs handle basic fact retrieval and short-range planning reasonably well, they encounter significant performance bottlenecks in tasks requiring deep multi-hop reasoning over large state spaces and socially adept coordination under uncertainty. We envision SPIN-Bench as a catalyst for future research on robust multi-agent planning, social reasoning, and human--AI teaming. Project Website: https://spinbench.github.io/

cs.AI↗

AutoCode: LLMs as Problem Setters for Competitive Programming

Writing competitive programming problems is exacting. Authors must: set constraints, input distributions, and edge cases that rule out shortcuts; target specific algorithms (e.g., max-flow, dynamic programming, data structures); and calibrate complexity beyond the reach of most competitors. We argue that this makes for an ideal test of general large language model capabilities and study whether they can do this reliably. We introduce AutoCode, which uses multiple rounds of validation to yield competition-grade problem statements and test cases. On held-out problems, AutoCode test suites approach 99% consistency with official judgments, a significant improvement over current state-of-the-art methods like HardTests, which achieve less than 81%. Furthermore, starting with a random seed problem, AutoCode can create novel variants with reference and brute-force solutions. By cross-verifying these generated solutions against test cases, we can further filter out malformed problems. Our system ensures high correctness, as verified by human experts. AutoCode successfully produces novel problems judged by Grandmaster-level (top 0.3%) competitive programmers to be of contest quality.

cs.SE↗

LiveCodeBench Pro: How Do Olympiad Medalists Judge LLMs in Competitive Programming?

Recent reports claim that large language models (LLMs) now outperform elite humans in competitive programming. Drawing on knowledge from a group of medalists in international algorithmic contests, we revisit this claim, examining how LLMs differ from human experts and where limitations still remain. We introduce LiveCodeBench Pro, a benchmark composed of problems from Codeforces, ICPC, and IOI that are continuously updated to reduce the likelihood of data contamination. A team of Olympiad medalists annotates every problem for algorithmic categories and conducts a line-by-line analysis of failed model-generated submissions. Using this new data and benchmark, we find that frontier models still have significant limitations: without external tools, the best model achieves only 53% pass@1 on medium-difficulty problems and 0% on hard problems, domains where expert humans still excel. We also find that LLMs succeed at implementation-heavy problems but struggle with nuanced algorithmic reasoning and complex case analysis, often generating confidently incorrect justifications. High performance appears largely driven by implementation precision and tool augmentation, not superior reasoning. LiveCodeBench Pro thus highlights the significant gap to human grandmaster levels, while offering fine-grained diagnostics to steer future improvements in code-centric LLM reasoning.

cs.SE↗

EVA2.0: Investigating Open-Domain Chinese Dialogue Systems with Large-Scale Pre-Training

Large-scale pre-training has shown remarkable performance in building open-domain dialogue systems. However, previous works mainly focus on showing and evaluating the conversational performance of the released dialogue model, ignoring the discussion of some key factors towards a powerful human-like chatbot, especially in Chinese scenarios. In this paper, we conduct extensive experiments to investigate these under-explored factors, including data quality control, model architecture designs, training approaches, and decoding strategies. We propose EVA2.0, a large-scale pre-trained open-domain Chinese dialogue model with 2.8 billion parameters, and will make our models and codes publicly available. Automatic and human evaluations show that EVA2.0 significantly outperforms other open-source counterparts. We also discuss the limitations of this work by presenting some failure cases and pose some future research directions on large-scale Chinese open-domain dialogue systems.

cs.CL↗

A Benchmark for Understanding and Generating Dialogue between Characters in Stories

Many classical fairy tales, fiction, and screenplays leverage dialogue to advance story plots and establish characters. We present the first study to explore whether machines can understand and generate dialogue in stories, which requires capturing traits of different characters and the relationships between them. To this end, we propose two new tasks including Masked Dialogue Generation and Dialogue Speaker Recognition, i.e., generating missing dialogue turns and predicting speakers for specified dialogue turns, respectively. We build a new dataset DialStory, which consists of 105k Chinese stories with a large amount of dialogue weaved into the plots to support the evaluation. We show the difficulty of the proposed tasks by testing existing models with automatic and manual evaluation on DialStory. Furthermore, we propose to learn explicit character representations to improve performance on these tasks. Extensive experiments and case studies show that our approach can generate more coherent and informative dialogue, and achieve higher speaker recognition accuracy than strong baselines.

cs.CL↗