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Jianzhuang Liu

Publications and source records attributed to Jianzhuang Liu.

At least 19 recordsLinked to original sources

HRIL: Learning Multimodal Synergy via Higher-Order Tensor Modeling

Self-supervised multimodal representation learning has achieved remarkable success across diverse domains, yet capturing synergistic information remains challenging due to the complexity of cross-modal interactions. Unlike the shared information across individual modalities, synergy arises when task-relevant signals emerge only from the joint configuration of multiple modalities and cannot be recovered from any modality in isolation. This work focuses on how to preserve the information capacity for such synergistic signals in multimodal representations. The key observation is that synergistic information is reflected in higher-order statistical dependence among modalities, which provides a principled target for explicitly modeling joint interactions. Motivated by this insight, we propose Higher-order Representation and Information Learning (HRIL), which constructs an empirical cross-moment tensor over modality embeddings to represent multi-way interactions. HRIL employs Tucker decomposition to obtain a core tensor, complemented by a synergy-aware regularizer that prevents energy concentration and preserves higher-order coupling capacity for synergistic information capture. Experiments on the controlled synergy task and real-world benchmarks demonstrate consistent improvements over existing multimodal contrastive methods, with notable gains on tasks dominated by synergistic interactions. Code is released at https://github.com/brightest66/HRIL.

cs.AI↗

From Pattern Recognizers to Personalized Companions: A Survey of Large Language Models in Mental Health

The rising global prevalence of mental health conditions, together with longstanding barriers in traditional healthcare, such as limited resources, high cost, stigma, and privacy concerns, has created an urgent need for accessible and scalable support. Large Language Models (LLMs) have emerged as a transformative technology with strong potential to democratize mental health support through advanced natural language understanding and generation. However, the rapidly expanding, fragmented body of work in this area lacks a coherent evolutionary narrative, making it difficult to contextualize current progress and identify future directions. This survey addresses this gap by organizing and analyzing the literature around a central thesis: the role of LLMs in mental health is evolving through three distinct, increasingly sophisticated phases. We trace this trajectory from Phase I, in which LLMs act primarily as passive Information Tools and Pattern Recognizers for assessment; through Phase II, where they function as Empathetic Conversationalists for in-the-moment, stateless interactions; to the current frontier, Phase III, which seeks Longitudinal, Personalized Companions implemented as stateful cognitive agents. To support this framework, we systematically review core technologies, agent architectures (Profile, Memory, Reasoning, and Planning), and the critical infrastructure of datasets and benchmarks, highlighting how their evolution underpins this developmental path. Viewing the field through this developmental lens, we provide a comprehensive synthesis of existing work, an insightful narrative of its trajectory, and a clear roadmap for future innovation in responsible, effective, and human-centered AI for mental healthcare. A curated collection of the resources reviewed in this survey is available at our project repository: https://github.com/Emo-gml/Awesome-Mental-Health-LLMs.

cs.CY↗

Dependency, Compression, and Synergy: A Unified Information-Theoretic View of Multimodal Learning

Recent advances in multimodal foundation models have intensified the need to understand how different modalities share, preserve, and complement information. Mutual Information (MI), the Information Bottleneck (IB), and Partial Information Decomposition (PID) provide complementary perspectives, yet existing studies often treat them as isolated tools. This survey presents an information-theoretic perspective connecting these principles as progressively refined views of multimodal information processing: MI characterizes inter-modal dependency, IB explains task-oriented information preservation under compression, and PID decomposes preserved information into redundancy, uniqueness, and synergy. We review 170 recent studies (2018--2026) and 12 foundational works, organizing multimodal learning around four challenges: cross-modal alignment, information-efficient fusion, interaction-type characterization, and scaling to multimodal foundation models. Rather than using application domains as primary taxonomy axes, we interpret healthcare, robotics, recommendation systems, affective computing, and wireless communications as empirical validations of these information principles. Beyond taxonomy, we organize existing multimodal paradigms within a single information-theoretic coordinate system -- the Generalized Multimodal Information Lagrangian -- in which they occupy exact or approximate parameter corners, and whose unoccupied regions name candidate method families the literature has not yet built. We further discuss how emerging multimodal foundation models instantiate these principles at scale and identify open challenges including scalable information estimation in high-dimensional settings, standardized evaluation across information-theoretic methods, combinatorial complexity of multimodal PID, and the transition from post-hoc information analysis toward information-aware multimodal learning.

cs.IT↗

Web-CogReasoner: Towards Multimodal Knowledge-Induced Cognitive Reasoning for Web Agents

Multimodal large-scale models have significantly advanced the development of web agents, enabling perception and interaction with digital environments akin to human cognition. In this paper, we argue that web agents must first acquire sufficient knowledge to effectively engage in cognitive reasoning. Therefore, we decompose a web agent's capabilities into two essential stages: knowledge content learning and cognitive processes. To formalize this, we propose Web-CogKnowledge Framework, categorizing knowledge as Factual, Conceptual, and Procedural. In this framework, knowledge content learning corresponds to the agent's processes of Memorizing and Understanding, which rely on the first two knowledge types, representing the "what" of learning. Conversely, cognitive processes correspond to Exploring, grounded in Procedural knowledge, defining the "how" of reasoning and action. To facilitate knowledge acquisition, we construct the Web-CogDataset, a structured resource curated from 14 real-world websites, designed to systematically instill core knowledge necessary for web agent. This dataset serves as the agent's conceptual grounding-the "nouns" upon which comprehension is built-as well as the basis for learning how to reason and act. Building on this foundation, we operationalize these processes through a novel knowledge-driven Chain-of-Thought (CoT) reasoning framework, developing and training our proposed agent, the Web-CogReasoner. Extensive experimentation reveals its significant superiority over existing models, especially in generalizing to unseen tasks where structured knowledge is decisive. To enable rigorous evaluation, we introduce the Web-CogBench, a comprehensive evaluation suite designed to assess and compare agent performance across the delineated knowledge domains and cognitive capabilities. Our code and data is open sourced at https://github.com/Gnonymous/Web-CogReasoner

cs.CL↗

ControlLight: Towards Controllable, Consistent, and Generalizable Low-Light Enhancement

Existing deep learning-based low-light enhancement methods are typically trained on limited datasets with single enhancement targets, which restricts their generalization ability and controllability in real-world applications. To overcome these limitations, we propose ControlLight, a controllable, consistent, and generalizable framework for low-light enhancement. We first construct a large-scale dataset of real-world degraded images with continuous illumination-strength supervision. To further ensure consistent outputs under different control strengths, we introduce a misalignment-aware weighted flow matching loss that preserves image structure across continuous enhancement strengths. ControlLight allows users to edit real-world degraded low-light images toward satisfactory enhancement results by flexibly controlling the strength while preserving visual consistency and realism. Extensive experiments show that ControlLight achieves state-of-the-art performance against existing low-light enhancement approaches while demonstrating strong continuous controllability and generalization to real-world scenarios.

cs.CV↗

RealRestorer: Towards Generalizable Real-World Image Restoration with Large-Scale Image Editing Models

Image restoration under real-world degradations is critical for downstream tasks such as autonomous driving and object detection. However, existing restoration models are often limited by the scale and distribution of their training data, resulting in poor generalization to real-world scenarios. Recently, large-scale image editing models have shown strong generalization ability in restoration tasks, especially for closed-source models like Nano Banana Pro, which can restore images while preserving consistency. Nevertheless, achieving such performance with those large universal models requires substantial data and computational costs. To address this issue, we construct a large-scale dataset covering nine common real-world degradation types and train a state-of-the-art open-source model to narrow the gap with closed-source alternatives. Furthermore, we introduce RealIR-Bench, which contains 464 real-world degraded images and tailored evaluation metrics focusing on degradation removal and consistency preservation. Extensive experiments demonstrate our model ranks first among open-source methods, achieving state-of-the-art performance.

cs.CV↗

MagicSeg: Open-World Segmentation Pretraining via Counterfactural Diffusion-Based Auto-Generation

Open-world semantic segmentation presently relies significantly on extensive image-text pair datasets, which often suffer from a lack of fine-grained pixel annotations on sufficient categories. The acquisition of such data is rendered economically prohibitive due to the substantial investments of both human labor and time. In light of the formidable image generation capabilities of diffusion models, we introduce a novel diffusion model-driven pipeline for automatically generating datasets tailored to the needs of open-world semantic segmentation, named "MagicSeg". Our MagicSeg initiates from class labels and proceeds to generate high-fidelity textual descriptions, which in turn serve as guidance for the diffusion model to generate images. Rather than only generating positive samples for each label, our process encompasses the simultaneous generation of corresponding negative images, designed to serve as paired counterfactual samples for contrastive training. Then, to provide a self-supervised signal for open-world segmentation pretraining, our MagicSeg integrates an open-vocabulary detection model and an interactive segmentation model to extract object masks as precise segmentation labels from images based on the provided category labels. By applying our dataset to the contrastive language-image pretraining model with the pseudo mask supervision and the auxiliary counterfactual contrastive training, the downstream model obtains strong performance on open-world semantic segmentation. We evaluate our model on PASCAL VOC, PASCAL Context, and COCO, achieving SOTA with performance of 62.9%, 26.7%, and 40.2%, respectively, demonstrating our dataset's effectiveness in enhancing open-world semantic segmentation capabilities. Project website: https://github.com/ckxhp/magicseg.

cs.CV↗

InfMasking: Unleashing Synergistic Information by Contrastive Multimodal Interactions

In multimodal representation learning, synergistic interactions between modalities not only provide complementary information but also create unique outcomes through specific interaction patterns that no single modality could achieve alone. Existing methods may struggle to effectively capture the full spectrum of synergistic information, leading to suboptimal performance in tasks where such interactions are critical. This is particularly problematic because synergistic information constitutes the fundamental value proposition of multimodal representation. To address this challenge, we introduce InfMasking, a contrastive synergistic information extraction method designed to enhance synergistic information through an Infinite Masking strategy. InfMasking stochastically occludes most features from each modality during fusion, preserving only partial information to create representations with varied synergistic patterns. Unmasked fused representations are then aligned with masked ones through mutual information maximization to encode comprehensive synergistic information. This infinite masking strategy enables capturing richer interactions by exposing the model to diverse partial modality combinations during training. As computing mutual information estimates with infinite masking is computationally prohibitive, we derive an InfMasking loss to approximate this calculation. Through controlled experiments, we demonstrate that InfMasking effectively enhances synergistic information between modalities. In evaluations on large-scale real-world datasets, InfMasking achieves state-of-the-art performance across seven benchmarks. Code is released at https://github.com/brightest66/InfMasking.

cs.LG↗

OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering

In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that each region may contain areas with severe occlusions. As a result, the cameras within those regions are less correlated, leading to a low average contribution to the overall reconstruction. In this paper, we propose an occlusion-aware scene division strategy that clusters training cameras based on their positions and co-visibilities to acquire multiple regions. Cameras in such regions exhibit stronger correlations and a higher average contribution, facilitating high-quality scene reconstruction. We further propose a region-based rendering technique to accelerate large scene rendering, which culls Gaussians invisible to the region where the viewpoint is located. Such a technique significantly speeds up the rendering without compromising quality. Extensive experiments on multiple large scenes show that our method achieves superior reconstruction results with faster rendering speed compared to existing state-of-the-art approaches. Project page: https://occlugaussian.github.io.

cs.GR↗

Human Motion Video Generation: A Survey

Human motion video generation has garnered significant research interest due to its broad applications, enabling innovations such as photorealistic singing heads or dynamic avatars that seamlessly dance to music. However, existing surveys in this field focus on individual methods, lacking a comprehensive overview of the entire generative process. This paper addresses this gap by providing an in-depth survey of human motion video generation, encompassing over ten sub-tasks, and detailing the five key phases of the generation process: input, motion planning, motion video generation, refinement, and output. Notably, this is the first survey that discusses the potential of large language models in enhancing human motion video generation. Our survey reviews the latest developments and technological trends in human motion video generation across three primary modalities: vision, text, and audio. By covering over two hundred papers, we offer a thorough overview of the field and highlight milestone works that have driven significant technological breakthroughs. Our goal for this survey is to unveil the prospects of human motion video generation and serve as a valuable resource for advancing the comprehensive applications of digital humans. A complete list of the models examined in this survey is available in Our Repository https://github.com/Winn1y/Awesome-Human-Motion-Video-Generation.

cs.CV↗

TARA: Token-Aware LoRA for Composable Personalization in Diffusion Models

Personalized text-to-image generation aims to synthesize novel images of a specific subject or style using only a few reference images. Recent methods based on Low-Rank Adaptation (LoRA) enable efficient single-concept customization by injecting lightweight, concept-specific adapters into pre-trained diffusion models. However, combining multiple LoRA modules for multi-concept generation often leads to identity missing and visual feature leakage. In this work, we identify two key issues behind these failures: (1) token-wise interference among different LoRA modules, and (2) spatial misalignment between the attention map of a rare token and its corresponding concept-specific region. To address these issues, we propose Token-Aware LoRA (TARA), which introduces a token mask to explicitly constrain each module to focus on its associated rare token to avoid interference, and a training objective that encourages the spatial attention of a rare token to align with its concept region. Our method enables training-free multi-concept composition by directly injecting multiple independently trained TARA modules at inference time. Experimental results demonstrate that TARA enables efficient multi-concept inference and effectively preserving the visual identity of each concept by avoiding mutual interference between LoRA modules. The code and models are available at https://github.com/YuqiPeng77/TARA.

cs.CV↗

DIVE: Taming DINO for Subject-Driven Video Editing

Building on the success of diffusion models in image generation and editing, video editing has recently gained substantial attention. However, maintaining temporal consistency and motion alignment still remains challenging. To address these issues, this paper proposes DINO-guided Video Editing (DIVE), a framework designed to facilitate subject-driven editing in source videos conditioned on either target text prompts or reference images with specific identities. The core of DIVE lies in leveraging the powerful semantic features extracted from a pretrained DINOv2 model as implicit correspondences to guide the editing process. Specifically, to ensure temporal motion consistency, DIVE employs DINO features to align with the motion trajectory of the source video. For precise subject editing, DIVE incorporates the DINO features of reference images into a pretrained text-to-image model to learn Low-Rank Adaptations (LoRAs), effectively registering the target subject's identity. Extensive experiments on diverse real-world videos demonstrate that our framework can achieve high-quality editing results with robust motion consistency, highlighting the potential of DINO to contribute to video editing. Project page: https://dino-video-editing.github.io

cs.CV↗

GLAD: Generalizable Tuning for Vision-Language Models

Pre-trained vision-language models, such as CLIP, show impressive zero-shot recognition ability and can be easily transferred to specific downstream tasks via prompt tuning, even with limited training data. However, existing prompt tuning methods face two main challenges: (1) In few-shot scenarios, data scarcity often leads to overfitting, making the model sensitive to changes in the input domain. (2) To mitigate overfitting, these methods typically rely on complex task-specific model architectures and sensitive hyperparameter tuning, severely restricting their general applicability. To address these issues, we propose a simpler and more general framework called GLAD (Generalizable LoRA tuning with RegulArized GraDient). We show that merely applying LoRA achieves performance in downstream tasks comparable to current state-of-the-art prompt-based methods. While LoRA is effective and easy to use, it remains susceptible to overfitting in few-shot learning scenarios. To mitigate this risk, we introduce a gradient-based regularization technique. This technique effectively steers the optimization trajectory, encouraging the model to find a more stable parameter region that is robust to variations in data distribution. Through extensive experiments conducted on 15 benchmark datasets, we demonstrate that GLAD outperforms previous tuning approaches in terms of base-to-novel class generalization, image domain generalization, and cross-dataset generalization. The code will be publicly available.

cs.CV↗

OutDreamer: Video Outpainting with a Diffusion Transformer

Video outpainting is a challenging task that generates new video content by extending beyond the boundaries of an original input video, requiring both temporal and spatial consistency. Many state-of-the-art methods utilize latent diffusion models with U-Net backbones but still struggle to achieve high quality and adaptability in generated content. Diffusion transformers (DiTs) have emerged as a promising alternative because of their superior performance. We introduce OutDreamer, a DiT-based video outpainting framework comprising two main components: an efficient video control branch and a conditional outpainting branch. The efficient video control branch effectively extracts masked video information, while the conditional outpainting branch generates missing content based on these extracted conditions. Additionally, we propose a mask-driven self-attention layer that dynamically integrates the given mask information, further enhancing the model's adaptability to outpainting tasks. Furthermore, we introduce a latent alignment loss to maintain overall consistency both within and between frames. For long video outpainting, we employ a cross-video-clip refiner to iteratively generate missing content, ensuring temporal consistency across video clips. Extensive evaluations demonstrate that our zero-shot OutDreamer outperforms state-of-the-art zero-shot methods on widely recognized benchmarks.

cs.CV↗

Zero-P-to-3: Zero-Shot Partial-View Images to 3D Object

Generative 3D reconstruction shows strong potential in incomplete observations. While sparse-view and single-image reconstruction are well-researched, partial observation remains underexplored. In this context, dense views are accessible only from a specific angular range, with other perspectives remaining inaccessible. This task presents two main challenges: (i) limited View Range: observations confined to a narrow angular scope prevent effective traditional interpolation techniques that require evenly distributed perspectives. (ii) inconsistent Generation: views created for invisible regions often lack coherence with both visible regions and each other, compromising reconstruction consistency. To address these challenges, we propose \method, a novel training-free approach that integrates the local dense observations and multi-source priors for reconstruction. Our method introduces a fusion-based strategy to effectively align these priors in DDIM sampling, thereby generating multi-view consistent images to supervise invisible views. We further design an iterative refinement strategy, which uses the geometric structures of the object to enhance reconstruction quality. Extensive experiments on multiple datasets show the superiority of our method over SOTAs, especially in invisible regions.

cs.CV↗

Direction-Aware Hybrid Representation Learning for 3D Hand Pose and Shape Estimation

Most model-based 3D hand pose and shape estimation methods directly regress the parametric model parameters from an image to obtain 3D joints under weak supervision. However, these methods involve solving a complex optimization problem with many local minima, making training difficult. To address this challenge, we propose learning direction-aware hybrid features (DaHyF) that fuse implicit image features and explicit 2D joint coordinate features. This fusion is enhanced by the pixel direction information in the camera coordinate system to estimate pose, shape, and camera viewpoint. Our method directly predicts 3D hand poses with DaHyF representation and reduces jittering during motion capture using prediction confidence based on contrastive learning. We evaluate our method on the FreiHAND dataset and show that it outperforms existing state-of-the-art methods by more than 33% in accuracy. DaHyF also achieves the top ranking on both the HO3Dv2 and HO3Dv3 leaderboards for the metric of Mean Joint Error (after scale and translation alignment). Compared to the second-best results, the largest improvement observed is 10%. We also demonstrate its effectiveness in real-time motion capture scenarios with hand position variability, occlusion, and motion blur.

cs.CV↗

Diffusion Model-Based Image Editing: A Survey

Denoising diffusion models have emerged as a powerful tool for various image generation and editing tasks, facilitating the synthesis of visual content in an unconditional or input-conditional manner. The core idea behind them is learning to reverse the process of gradually adding noise to images, allowing them to generate high-quality samples from a complex distribution. In this survey, we provide an exhaustive overview of existing methods using diffusion models for image editing, covering both theoretical and practical aspects in the field. We delve into a thorough analysis and categorization of these works from multiple perspectives, including learning strategies, user-input conditions, and the array of specific editing tasks that can be accomplished. In addition, we pay special attention to image inpainting and outpainting, and explore both earlier traditional context-driven and current multimodal conditional methods, offering a comprehensive analysis of their methodologies. To further evaluate the performance of text-guided image editing algorithms, we propose a systematic benchmark, EditEval, featuring an innovative metric, LMM Score. Finally, we address current limitations and envision some potential directions for future research. The accompanying repository is released at https://github.com/SiatMMLab/Awesome-Diffusion-Model-Based-Image-Editing-Methods.

cs.CV↗

Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting

Gaussian Splatting has emerged as a prominent 3D representation in novel view synthesis, but it still suffers from appearance variations, which are caused by various factors, such as modern camera ISPs, different time of day, weather conditions, and local light changes. These variations can lead to floaters and color distortions in the rendered images/videos. Recent appearance modeling approaches in Gaussian Splatting are either tightly coupled with the rendering process, hindering real-time rendering, or they only account for mild global variations, performing poorly in scenes with local light changes. In this paper, we propose DAVIGS, a method that decouples appearance variations in a plug-and-play and efficient manner. By transforming the rendering results at the image level instead of the Gaussian level, our approach can model appearance variations with minimal optimization time and memory overhead. Furthermore, our method gathers appearance-related information in 3D space to transform the rendered images, thus building 3D consistency across views implicitly. We validate our method on several appearance-variant scenes, and demonstrate that it achieves state-of-the-art rendering quality with minimal training time and memory usage, without compromising rendering speeds. Additionally, it provides performance improvements for different Gaussian Splatting baselines in a plug-and-play manner.

cs.CV↗