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Jiaojiao Fan

Publications and source records attributed to Jiaojiao Fan.

At least 19 recordsLinked to original sources

Physis-Lang: Self-Evolving Language as a Physical Representation for Video World Model

Video world models are expected to predict how the physical world evolves, yet they often produce visually plausible videos that violate basic physical principles. Existing approaches commonly assume that natural language is insufficient to represent the physical knowledge required for reliable generation, and therefore introduce additional visual, latent, numerical, or planning-based signals. We revisit this assumption and introduce Physis-Lang, a self-evolving framework that treats physical language as a shared and optimizable representation across data curation, model training, and video generation. Physis-Lang represents physical processes through language that describes their relevant entities, causes, interactions, governing principles, temporal evolution, and effects. To improve this representation, we construct PhysCapBench, which decomposes physical processes into atomic assertions and evaluates captions using recall and precision. An agentic loop iteratively analyzes assertion-level errors and refines the instruction used to produce physical captions. Physis-Lang further converts model deficiencies into textual descriptions and uses language-guided retrieval to identify visually diverse videos that cover missing physical processes. Experiments on four widely used physical video benchmarks with Wan and Cosmos backbones demonstrate consistent improvements in physical plausibility. Notably, starting from open-source Cosmos3-Nano backbones, our Physis-Lang-enhanced models surpass the leading proprietary Veo 3.1 model.

cs.CV↗

PhyProbe: Rethinking Physical Consistency Evaluation in Generated Videos

Evaluating the physical consistency of generated videos remains a fundamental challenge. Existing approaches rely on off-the-shelf vision-language models, which can often be myopic to physical dynamics, or fine-tuned evaluators trained on human annotations, which overfit to dataset-specific cues and fail to generalize. A key challenge is that existing supervision sources provide either relative ordering or absolute scores, but not both reliably and consistently across varied settings. To this end, we introduce PhyProbe, an evaluator that extracts features from a frozen pretrained spatio-temporal encoder and maps them to a scalar physical consistency violation score via a lightweight scoring head. PhyProbe is trained through a unified objective combining pairwise ranking, regression on noisy scalar annotations, and anchor-based calibration over a curated set of heterogeneous supervision sources. Experiments show that PhyProbe outperforms prior methods on most pairwise benchmarks spanning real-generated and generated-generated pairs under varying correspondence, with the largest gains in no-correspondence and generated-generated settings where existing fine-tuned evaluators degrade sharply. PhyProbe achieves strong correlation with human judgments, with close agreement between rank-based and linear metrics, indicating that scores are both well ordered and anchored to a stable [0, 1] scale. Further, despite being trained on supervision indicative of physical consistency, without explicit general-preference labels, PhyProbe also performs competitively on human preference benchmarks: consistent with the observation that physics violations are entangled with broader quality degradations.

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Cosmos 3: Omnimodal World Models for Physical AI

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 License at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3.

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InfoTok: Adaptive Discrete Video Tokenizer via Information-Theoretic Compression

Accurate and efficient discrete video tokenization is essential for long video sequences processing. Yet, the inherent complexity and variable information density of videos present a significant bottleneck for current tokenizers, which rigidly compress all content at a fixed rate, leading to redundancy or information loss. Drawing inspiration from Shannon's information theory, this paper introduces InfoTok, a principled framework for adaptive video tokenization. We rigorously prove that existing data-agnostic training methods are suboptimal in representation length, and present a novel evidence lower bound (ELBO)-based algorithm that approaches theoretical optimality. Leveraging this framework, we develop a transformer-based adaptive compressor that enables adaptive tokenization. Empirical results demonstrate state-of-the-art compression performance, saving 20% tokens without influence on performance, and achieving 2.3x compression rates while still outperforming prior heuristic adaptive approaches. By allocating tokens according to informational richness, InfoTok enables a more compressed yet accurate tokenization for video representation, offering valuable insights for future research.

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World Simulation with Video Foundation Models for Physical AI

We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2World, Image2World, and Video2World generation in a single model and leverages [Cosmos-Reason1], a Physical AI vision-language model, to provide richer text grounding and finer control of world simulation. Trained on 200M curated video clips and refined with reinforcement learning-based post-training, [Cosmos-Predict2.5] achieves substantial improvements over [Cosmos-Predict1] in video quality and instruction alignment, with models released at 2B and 14B scales. These capabilities enable more reliable synthetic data generation, policy evaluation, and closed-loop simulation for robotics and autonomous systems. We further extend the family with [Cosmos-Transfer2.5], a control-net style framework for Sim2Real and Real2Real world translation. Despite being 3.5$\times$ smaller than [Cosmos-Transfer1], it delivers higher fidelity and robust long-horizon video generation. Together, these advances establish [Cosmos-Predict2.5] and [Cosmos-Transfer2.5] as versatile tools for scaling embodied intelligence. To accelerate research and deployment in Physical AI, we release source code, pretrained checkpoints, and curated benchmarks under the NVIDIA Open Model License at https://github.com/nvidia-cosmos/cosmos-predict2.5 and https://github.com/nvidia-cosmos/cosmos-transfer2.5. We hope these open resources lower the barrier to adoption and foster innovation in building the next generation of embodied intelligence.

cs.CV↗

A parallel framework for graphical optimal transport

We study multi-marginal optimal transport (MOT) problems where the underlying cost has a graphical structure. These graphical multi-marginal optimal transport problems have found applications in several domains including traffic flow control, barycenter and regression problems in the Wasserstein space, and Hidden Markov model inference problems. The MOT problem can be approached through two formulations: a single big MOT problem, or coupled minor OT problems. In this paper, we focus on the latter approach and demonstrate its efficiency gain from parallelization. For tree-structured MOT problems, we introduce a novel parallelizable algorithm that significantly reduces computational complexity. Additionally, we adapt this algorithm for general graphs, employing the modified junction trees to enable parallel updates. Our contributions, validated through numerical experiments, offer new avenues for MOT applications and establish benchmarks in computational efficiency.

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Point-It-Out: Benchmarking Embodied Reasoning for Vision Language Models in Multi-Stage Visual Grounding

Vision-Language Models (VLMs) have demonstrated impressive world knowledge across a wide range of tasks, making them promising candidates for embodied reasoning applications. However, existing benchmarks primarily evaluate the embodied reasoning ability of VLMs through multiple-choice questions based on image annotations -- for example, selecting which trajectory better describes an event in the image. In this work, we introduce the Point-It-Out (PIO) benchmark, a novel benchmark designed to systematically assess the embodied reasoning abilities of VLMs through precise visual grounding. We propose a hierarchical evaluation protocol spanning three stages (S1: referred-object localization, S2: task-driven pointing, and S3: visual trace prediction), with data collected from critical domains for embodied intelligence, including indoor, kitchen, driving, and robotic manipulation scenarios. Extensive experiments with over ten state-of-the-art VLMs reveal several interesting findings. For example, strong general-purpose models such as GPT-4o, while excelling on many benchmarks (e.g., language, perception, and reasoning), underperform compared to some open-source models in precise visual grounding; models such as MoLMO perform well in S1 and S2 but struggle in S3, where requires grounding combined with visual trace planning.

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A Chinese Continuous Sign Language Dataset Based on Complex Environments

The current bottleneck in continuous sign language recognition (CSLR) research lies in the fact that most publicly available datasets are limited to laboratory environments or television program recordings, resulting in a single background environment with uniform lighting, which significantly deviates from the diversity and complexity found in real-life scenarios. To address this challenge, we have constructed a new, large-scale dataset for Chinese continuous sign language (CSL) based on complex environments, termed the complex environment - chinese sign language dataset (CE-CSL). This dataset encompasses 5,988 continuous CSL video clips collected from daily life scenes, featuring more than 70 different complex backgrounds to ensure representativeness and generalization capability. To tackle the impact of complex backgrounds on CSLR performance, we propose a time-frequency network (TFNet) model for continuous sign language recognition. This model extracts frame-level features and then utilizes both temporal and spectral information to separately derive sequence features before fusion, aiming to achieve efficient and accurate CSLR. Experimental results demonstrate that our approach achieves significant performance improvements on the CE-CSL, validating its effectiveness under complex background conditions. Additionally, our proposed method has also yielded highly competitive results when applied to three publicly available CSL datasets.

cs.CV↗

Cosmos World Foundation Model Platform for Physical AI

Physical AI needs to be trained digitally first. It needs a digital twin of itself, the policy model, and a digital twin of the world, the world model. In this paper, we present the Cosmos World Foundation Model Platform to help developers build customized world models for their Physical AI setups. We position a world foundation model as a general-purpose world model that can be fine-tuned into customized world models for downstream applications. Our platform covers a video curation pipeline, pre-trained world foundation models, examples of post-training of pre-trained world foundation models, and video tokenizers. To help Physical AI builders solve the most critical problems of our society, we make Cosmos open-source and our models open-weight with permissive licenses available via https://github.com/nvidia-cosmos/cosmos-predict1.

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Edify Image: High-Quality Image Generation with Pixel Space Laplacian Diffusion Models

We introduce Edify Image, a family of diffusion models capable of generating photorealistic image content with pixel-perfect accuracy. Edify Image utilizes cascaded pixel-space diffusion models trained using a novel Laplacian diffusion process, in which image signals at different frequency bands are attenuated at varying rates. Edify Image supports a wide range of applications, including text-to-image synthesis, 4K upsampling, ControlNets, 360 HDR panorama generation, and finetuning for image customization.

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One-Step Diffusion Policy: Fast Visuomotor Policies via Diffusion Distillation

Diffusion models, praised for their success in generative tasks, are increasingly being applied to robotics, demonstrating exceptional performance in behavior cloning. However, their slow generation process stemming from iterative denoising steps poses a challenge for real-time applications in resource-constrained robotics setups and dynamically changing environments. In this paper, we introduce the One-Step Diffusion Policy (OneDP), a novel approach that distills knowledge from pre-trained diffusion policies into a single-step action generator, significantly accelerating response times for robotic control tasks. We ensure the distilled generator closely aligns with the original policy distribution by minimizing the Kullback-Leibler (KL) divergence along the diffusion chain, requiring only $2\%$-$10\%$ additional pre-training cost for convergence. We evaluated OneDP on 6 challenging simulation tasks as well as 4 self-designed real-world tasks using the Franka robot. The results demonstrate that OneDP not only achieves state-of-the-art success rates but also delivers an order-of-magnitude improvement in inference speed, boosting action prediction frequency from 1.5 Hz to 62 Hz, establishing its potential for dynamic and computationally constrained robotic applications. We share the project page at https://research.nvidia.com/labs/dir/onedp/.

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RefDrop: Controllable Consistency in Image or Video Generation via Reference Feature Guidance

There is a rapidly growing interest in controlling consistency across multiple generated images using diffusion models. Among various methods, recent works have found that simply manipulating attention modules by concatenating features from multiple reference images provides an efficient approach to enhancing consistency without fine-tuning. Despite its popularity and success, few studies have elucidated the underlying mechanisms that contribute to its effectiveness. In this work, we reveal that the popular approach is a linear interpolation of image self-attention and cross-attention between synthesized content and reference features, with a constant rank-1 coefficient. Motivated by this observation, we find that a rank-1 coefficient is not necessary and simplifies the controllable generation mechanism. The resulting algorithm, which we coin as RefDrop, allows users to control the influence of reference context in a direct and precise manner. Besides further enhancing consistency in single-subject image generation, our method also enables more interesting applications, such as the consistent generation of multiple subjects, suppressing specific features to encourage more diverse content, and high-quality personalized video generation by boosting temporal consistency. Even compared with state-of-the-art image-prompt-based generators, such as IP-Adapter, RefDrop is competitive in terms of controllability and quality while avoiding the need to train a separate image encoder for feature injection from reference images, making it a versatile plug-and-play solution for any image or video diffusion model.

cs.CV↗

Nesterov smoothing for sampling without smoothness

We study the problem of sampling from a target distribution in $\mathbb{R}^d$ whose potential is not smooth. Compared with the sampling problem with smooth potentials, this problem is much less well-understood due to the lack of smoothness. In this paper, we propose a novel sampling algorithm for a class of non-smooth potentials by first approximating them by smooth potentials using a technique that is akin to Nesterov smoothing. We then utilize sampling algorithms on the smooth potentials to generate approximate samples from the original non-smooth potentials. We select an appropriate smoothing intensity to ensure that the distance between the smoothed and un-smoothed distributions is minimal, thereby guaranteeing the algorithm's accuracy. Hence we obtain non-asymptotic convergence results based on existing analysis of smooth sampling. We verify our convergence result on a synthetic example and apply our method to improve the worst-case performance of Bayesian inference on a real-world example.

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Improved dimension dependence of a proximal algorithm for sampling

We propose a sampling algorithm that achieves superior complexity bounds in all the classical settings (strongly log-concave, log-concave, Logarithmic-Sobolev inequality (LSI), Poincaré inequality) as well as more general settings with semi-smooth or composite potentials. Our algorithm is based on the proximal sampler introduced in~\citet{lee2021structured}. The performance of this proximal sampler is determined by that of the restricted Gaussian oracle (RGO), a key step in the proximal sampler. The main contribution of this work is an inexact realization of RGO based on approximate rejection sampling. To bound the inexactness of RGO, we establish a new concentration inequality for semi-smooth functions over Gaussian distributions, extending the well-known concentration inequality for Lipschitz functions. Applying our RGO implementation to the proximal sampler, we achieve state-of-the-art complexity bounds in almost all settings. For instance, for strongly log-concave distributions, our method has complexity bound $\tilde\mathcal{O}(κd^{1/2})$ without warm start, better than the minimax bound for MALA. For distributions satisfying the LSI, our bound is $\tilde \mathcal{O}(\hat κd^{1/2})$ where $\hat κ$ is the ratio between smoothness and the LSI constant, better than all existing bounds.

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On a Class of Gibbs Sampling over Networks

We consider the sampling problem from a composite distribution whose potential (negative log density) is $\sum_{i=1}^n f_i(x_i)+\sum_{j=1}^m g_j(y_j)+\sum_{i=1}^n\sum_{j=1}^m\frac{σ_{ij}}{2η} \Vert x_i-y_j \Vert^2_2$ where each of $x_i$ and $y_j$ is in $\mathbb{R}^d$, $f_1, f_2, \ldots, f_n, g_1, g_2, \ldots, g_m$ are strongly convex functions, and $\{σ_{ij}\}$ encodes a network structure. % motivated by the task of drawing samples over a network in a distributed manner. Building on the Gibbs sampling method, we develop an efficient sampling framework for this problem when the network is a bipartite graph. More importantly, we establish a non-asymptotic linear convergence rate for it. This work extends earlier works that involve only a graph with two nodes \cite{lee2021structured}. To the best of our knowledge, our result represents the first non-asymptotic analysis of a Gibbs sampler for structured log-concave distributions over networks. Our framework can be potentially used to sample from the distribution $ \propto \exp(-\sum_{i=1}^n f_i(x)-\sum_{j=1}^m g_j(x))$ in a distributed manner.

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Generating Synthetic Datasets by Interpolating along Generalized Geodesics

Data for pretraining machine learning models often consists of collections of heterogeneous datasets. Although training on their union is reasonable in agnostic settings, it might be suboptimal when the target domain -- where the model will ultimately be used -- is known in advance. In that case, one would ideally pretrain only on the dataset(s) most similar to the target one. Instead of limiting this choice to those datasets already present in the pretraining collection, here we explore extending this search to all datasets that can be synthesized as `combinations' of them. We define such combinations as multi-dataset interpolations, formalized through the notion of generalized geodesics from optimal transport (OT) theory. We compute these geodesics using a recent notion of distance between labeled datasets, and derive alternative interpolation schemes based on it: using either barycentric projections or optimal transport maps, the latter computed using recent neural OT methods. These methods are scalable, efficient, and -- notably -- can be used to interpolate even between datasets with distinct and unrelated label sets. Through various experiments in transfer learning in computer vision, we demonstrate this is a promising new approach for targeted on-demand dataset synthesis.

cs.LG↗

Neural Monge Map estimation and its applications

Monge map refers to the optimal transport map between two probability distributions and provides a principled approach to transform one distribution to another. Neural network based optimal transport map solver has gained great attention in recent years. Along this line, we present a scalable algorithm for computing the neural Monge map between two probability distributions. Our algorithm is based on a weak form of the optimal transport problem, thus it only requires samples from the marginals instead of their analytic expressions, and can accommodate optimal transport between two distributions with different dimensions. Our algorithm is suitable for general cost functions, compared with other existing methods for estimating Monge maps using samples, which are usually for quadratic costs. The performance of our algorithms is demonstrated through a series of experiments with both synthetic and realistic data, including text-to-image generation and image inpainting tasks.

cs.LG↗

Variational Wasserstein gradient flow

Wasserstein gradient flow has emerged as a promising approach to solve optimization problems over the space of probability distributions. A recent trend is to use the well-known JKO scheme in combination with input convex neural networks to numerically implement the proximal step. The most challenging step, in this setup, is to evaluate functions involving density explicitly, such as entropy, in terms of samples. This paper builds on the recent works with a slight but crucial difference: we propose to utilize a variational formulation of the objective function formulated as maximization over a parametric class of functions. Theoretically, the proposed variational formulation allows the construction of gradient flows directly for empirical distributions with a well-defined and meaningful objective function. Computationally, this approach replaces the computationally expensive step in existing methods, to handle objective functions involving density, with inner loop updates that only require a small batch of samples and scale well with the dimension. The performance and scalability of the proposed method are illustrated with the aid of several numerical experiments involving high-dimensional synthetic and real datasets.

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