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Jiaqi Cheng

Publications and source records attributed to Jiaqi Cheng.

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Learning to Solve Compositional Geometry Routing Problems

We study the Compositional Geometry Routing Problem (CGRP), a unified superclass of traditional routing problems that covers point-only, line-only, area-only, and arbitrary hybrid task geometries, providing a broad abstraction for real-world routing scenarios. Beyond standard point-based routing, CGRP with non-point tasks can be inherently asymmetric, tightly coupled travel routes with the intrinsic path, and enlarges the action space with numerous feasible yet often irrelevant options, thereby posing significant challenges for both representation learning and decision-making. To address these challenges, we propose DiCon, a differential attention-assisted solver with contrastive learning, as a plug-and-play framework that tackles the problem from two complementary angles. First, we introduce a differential attention mechanism that actively suppresses the probability mass on less competitive candidate actions. Second, we design a double-level contrastive learning objective to promote robust global instance representations and regularize geometry-aware task representations. Extensive experiments demonstrate that DiCon achieves strong performance, broad versatility, and superior generalization across diverse CGRP instances with different compositions.

cs.AI

EOS-Bench: A Comprehensive Benchmark for Earth Observation Satellite Scheduling

Earth observation satellite imaging scheduling is a challenging NP-hard combinatorial optimisation problem central to space mission operations. While next-generation agile Earth observation satellites (EOS) increase operational flexibility, they also significantly raise scheduling complexity. The lack of a unified, open-source benchmark makes it difficult to compare algorithms across studies. This paper introduces EOS-Bench, a comprehensive framework for systematic and reproducible evaluation of scheduling methods. By integrating high-fidelity orbital dynamics and platform constraints, EOS-Bench generates 1,390 scenarios and 13,900 benchmark instances, spanning from small-scale validation cases to large coordination problems with up to 1,000 satellites and 10,000 requests. We further propose a scenario characterisation scheme to quantify structural difficulty based on factors such as opportunity density, task flexibility, conflict intensity, and satellite congestion. A multidimensional evaluation protocol is introduced, assessing performance across five metrics: task profit, completion rate, workload balance, timeliness, and runtime. The framework is evaluated using mixed-integer programming, heuristics, meta-heuristics, and deep reinforcement learning across both agile and non-agile settings. Results show that EOS-Bench effectively distinguishes solver performance across scales and conditions, revealing trade-offs between solution quality and computational efficiency, and providing deeper insight into scenario complexity. EOS-Bench offers a unified and extensible open testbed for advancing research in Earth observation satellite scheduling. The code and data are available at https://github.com/Ethan19YQ/EOS-Bench.

cs.NI

A Unified Deep Reinforcement Learning Approach for Close Enough Traveling Salesman Problem

In recent years, deep reinforcement learning (DRL) has gained traction for solving the NP-hard traveling salesman problem (TSP). However, limited attention has been given to the close-enough TSP (CETSP), primarily due to the challenge introduced by its neighborhood-based visitation criterion, wherein a node is considered visited if the agent enters a compact neighborhood around it. In this work, we formulate a Markov decision process (MDP) for CETSP using a discretization scheme and propose a novel unified dual-decoder DRL (UD3RL) framework that separates decision-making into node selection and waypoint determination. Specifically, an adapted encoder is employed for effective feature extraction, followed by a node-decoder and a loc-decoder to handle the two sub-tasks, respectively. A k-nearest neighbors subgraph interaction strategy is further introduced to enhance spatial reasoning during location decoding. Furthermore, we customize the REINFORCE algorithm to train UD3RL as a unified model capable of generalizing across different problem sizes and varying neighborhood radius types (i.e., constant and random radii). Experimental results show that UD3RL outperforms conventional methods in both solution quality and runtime, while exhibiting strong generalization across problem scales, spatial distributions, and radius ranges, as well as robustness to dynamic environments.

cs.LG

Multimodal Fused Learning for Solving the Generalized Traveling Salesman Problem in Robotic Task Planning

Effective and efficient task planning is essential for mobile robots, especially in applications like warehouse retrieval and environmental monitoring. These tasks often involve selecting one location from each of several target clusters, forming a Generalized Traveling Salesman Problem (GTSP) that remains challenging to solve both accurately and efficiently. To address this, we propose a Multimodal Fused Learning (MMFL) framework that leverages both graph and image-based representations to capture complementary aspects of the problem, and learns a policy capable of generating high-quality task planning schemes in real time. Specifically, we first introduce a coordinate-based image builder that transforms GTSP instances into spatially informative representations. We then design an adaptive resolution scaling strategy to enhance adaptability across different problem scales, and develop a multimodal fusion module with dedicated bottlenecks that enables effective integration of geometric and spatial features. Extensive experiments show that our MMFL approach significantly outperforms state-of-the-art methods across various GTSP instances while maintaining the computational efficiency required for real-time robotic applications. Physical robot tests further validate its practical effectiveness in real-world scenarios.

cs.AI

On Competitive Permutations for Set Cover by Intervals

We revisit the problem of computing an optimal partial cover of points by intervals. We show that the greedy algorithm computes a permutation $Π= π_1, π_2,\ldots$ of the intervals that is $3/4$-competitive for any prefix of $k$ intervals. That is, for any $k$, the intervals $π_1 \cup \cdots \cup π_k$ covers at least $3/4$-fraction of the points covered by the optimal solution using $k$ intervals. We also provide an approximation algorithm that, in $O(n + m/\varepsilon)$ time, computes a cover by $(1+\varepsilon)k$ intervals that is as good as the optimal solution using $k$ intervals, where $n$ is the number of input points, and $m$ is the number of intervals (we assume here the input is presorted). Finally, we show a counter example illustrating that the optimal solutions for set cover do not have the diminishing return property -- that is, the marginal benefit from using more sets is not monotonically decreasing. Fortunately, the diminishing returns does hold for intervals.

cs.DS