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Jiaqi Gan

Publications and source records attributed to Jiaqi Gan.

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ChatGPT Images 2.5 on Forgery Tasks: Testing Advertised Improvements Against Known Answers

OpenAI released ChatGPT Images 2.5 on 8 September 2026, advertising more precise local edits, better consistency across edits, more faithful reference products and sharper detail. We evaluate these claims on four forgery tasks with answers fixed in advance: receipt-field alteration, repeated editing, product placement and small-print rendering. GPT-Image-2 provides same-week baselines at a cheaper and a more expensive tier. A limited improvement appears in receipt editing. After alignment, OCR detects changes to surrounding text in 31.7% of Flare outputs, against 44.2% for the cheaper baseline. This gain is concentrated on CORD receipts and sensitive to shifts of a pixel or less; the forged value itself is no more often correct. Repeated editing and fine print show no measurable gain. Product codes become more legible mainly because Images 2.5 draws the product larger. Defence outcomes change little: localisation remains weak for both generations. A detector that flags 68.6% of controlled benchmark images flags only 35.9% of images posted online. Advertised improvements therefore transfer unevenly to the tested forgery capabilities, while substantial detection limitations remain.

cs.CV

The Machines Are Calling: Measuring Automated and Synthetic Voices in Unwanted Inbound Calls

In February 2024 the U.S. Federal Communications Commission (FCC) placed AI-generated voices under the Telephone Consumer Protection Act (TCPA). Yet no peer-reviewed measurement says how much unwanted call traffic is placed by a machine, or how much of that machine speech is synthesized rather than played from a recording. We report both with a disclosed pipeline. An interactive voice honeypot (language-model personas on real U.S. numbers, the caller recorded on its own track) recorded 10,987 calls over 66 days. Three instruments read each opening: an audio fingerprint that finds the same recording played on other calls, a commercial synthetic-speech detector on the caller's first ten seconds, and blinded listeners who check what it flags. Of the 7,233 greeted calls we analyze, 13.8% open with a recording we also heard on another call, and 13.1% with fresh audio the detector labels synthetic. A further 9.9% open with a caller who never spoke after our greeting, 54.2% with fresh audio the detector labels human, and 9.0% could not be scored. Machine-voiced openings are therefore at least 26.9%, a further tenth of calls are silent connections we read as machine-placed, and replays of a recording make up 45% of the detector's own rate (29.3% of 6,192 scored openings). The same waveform played on two calls lands on opposite sides of the detector's threshold 13.6% of the time, and eleven listeners confirm 54.4% of what it flags. Synthetic openings concentrate in lead-generation spam (33.8%), not fraud (21.1%); 0.44% disclose automation. Prevalence tracks how long a bait number has circulated (59% against 19% in the same weeks): seeding history, not calendar time, explains the trend. Campaigns outlast their numbers: one recorded compliance notice opens calls in six campaigns, and one synthetic voice serves nine.

cs.CR

Anatomy of a Scam Call: What 10,000 real scam and spam calls reveal about how phone scammers operate

Telephone fraud is pervasive and costly, but its inner workings are rarely observed at scale. We analyze a complete corpus of 10,211 inbound scam and spam calls -- 913 hours of audio and 330,956 transcribed turns from 5,780 distinct numbers -- collected over 54 days by an AI voice-agent honeypot that answered callers and kept them talking, and introduced in a companion data descriptor. We separate outright scams, which solicit sensitive information, from the larger stream of predatory but legal lead generation ("spam") that feeds them. Scam operations keep office hours (6.6x more calls per weekday than weekend day); thousands of disposable numbers run a small catalog of recycled scripts (thirty opening clusters, half the traffic in the top five); and callers solicit identity anchors -- a home address and a date of birth -- far more often than payment credentials, pressing through persistence and manufactured authority rather than overt threats. Our central experiment asks: does it matter who picks up? Every seeded lead carried one of ten fictitious identities drawn uniformly at random, so the identity a fraud operation reaches is fixed before the caller exists. Across 1,823 randomized calls, scammers spent about 15% more conversational turns per decade of the target's apparent age (rate ratio 1.15, 95% CI 1.08-1.23; randomization p = 0.005) -- yet what they asked for did not change (26.3% of calls reached a request for sensitive information; odds ratio 0.99 per decade, 95% CI 0.90-1.08). A second experiment casts early detection as a benchmark: from a scammer's opening lines alone, on a caller-disjoint split, escalation is predictable at 0.72 ROC-AUC from the first line and 0.87 by the eighth, and a plain bag-of-words classifier matches a fine-tuned on-device language model. Telephone fraud emerges as a templated industry that varies how hard it works a target, but not what it wants.

cs.CR

CallScreenBench: Benchmarking Small Language Models as Phone Secretaries

Language models small enough to run on a handset, quantized to a few bits, are increasingly capable of acting on their user's behalf -- which makes on-device task automation newly plausible. One such task is answering the phone. A phone secretary takes an unknown inbound call on its owner's behalf, and unlike the agents most benchmarks evaluate, it has no cooperative caller-assigned task to complete: the caller holds the goal and may be an adversary, while the secretary must begin deciding how to respond without an oracle. What matters is not task success but whether the owner would endorse how their proxy handled the call. We evaluate only the text-domain conversational decision layer; speech recognition, audio interaction, end-to-end latency, and handset execution are outside scope. We present CallScreenBench, which reports five automated call-and-note measure groups motivated by owner endorsement. Each is paired, where available, with a counter-metric and an uncertainty estimate; no benchmark-wide Q1-Q5 composite or leaderboard score is defined. Three guardedness diagnostics identify candidate cases for a toolless proxy that holds no credentials and calls no tools. Across three model families represented by paired 4-bit checkpoints (0.6-4B), the primary scoring snapshot gives the larger checkpoint higher point estimates on several service, recall, and plausibility measures, while triage discrimination follows a different ordering. Bare scam-side TPR rewards universal suspicion, and pairwise separation changes when legitimate-side false positives are included and across judge snapshots. Scripted degenerate agents expose further floors, including a hangup-and-echo policy with entity recall 1.000. We report quality measures and guardedness channels separately so that a single pass/fail score does not hide their trade-offs.

cs.CR

Walk in Their Shoes to Navigate Your Own Path: Learning About Procrastination Through A Serious Game

Procrastination, the voluntary delay of tasks despite potential negative consequences, has prompted numerous time and task management interventions in the HCI community. While these interventions have shown promise in addressing specific behaviors, psychological theories suggest that learning about procrastination itself may help individuals develop their own coping strategies and build mental resilience. However, little research has explored how to support this learning process through HCI approaches. We present ProcrastiMate, a text adventure game where players learn about procrastination's causes and experiment with coping strategies by guiding in-game characters in managing relatable scenarios. Our field study with 27 participants revealed that ProcrastiMate facilitated learning and self-reflection while maintaining psychological distance, motivating players to integrate newly acquired knowledge in daily life. This paper contributes empirical insights on leveraging serious games to facilitate learning about procrastination and offers design implications for addressing psychological challenges through HCI approaches.

cs.HC

Efflex: Efficient and Flexible Pipeline for Spatio-Temporal Trajectory Graph Modeling and Representation Learning

In the landscape of spatio-temporal data analytics, effective trajectory representation learning is paramount. To bridge the gap of learning accurate representations with efficient and flexible mechanisms, we introduce Efflex, a comprehensive pipeline for transformative graph modeling and representation learning of the large-volume spatio-temporal trajectories. Efflex pioneers the incorporation of a multi-scale k-nearest neighbors (KNN) algorithm with feature fusion for graph construction, marking a leap in dimensionality reduction techniques by preserving essential data features. Moreover, the groundbreaking graph construction mechanism and the high-performance lightweight GCN increase embedding extraction speed by up to 36 times faster. We further offer Efflex in two versions, Efflex-L for scenarios demanding high accuracy, and Efflex-B for environments requiring swift data processing. Comprehensive experimentation with the Porto and Geolife datasets validates our approach, positioning Efflex as the state-of-the-art in the domain. Such enhancements in speed and accuracy highlight the versatility of Efflex, underscoring its wide-ranging potential for deployment in time-sensitive and computationally constrained applications.

cs.LG