Searcharxiv⌕ Search

arXiv subjects

Jiaqi Li

Publications and source records attributed to Jiaqi Li.

At least 109 records · Page 6Linked to original sources

Microscopic origin of the magnetic easy-axis switching in Fe3GaTe2 under pressure

The two-dimensional layered ferromagnet Fe3GaTe2, composed of a Te-FeI-FeII/Ga-FeI-Te stacking sequence, hosts two inequivalent Fe sites and exhibits a high Curie temperature and strong out-of-plane magneticanisotropy, making it a promising platform for spintronic applications. Recent experiments have observed a pressure-induced switching of the magnetic easy axis from out-of-plane to in-plane near 10 GPa, though its microscopic origin remains unclear. Here, we employ first-principles calculations to investigate the pressure dependence of the magnetocrystalline anisotropy energy in Fe3GaTe2. Our results reveal a clear easy-axis switching at a critical pressure of approximately 10 GPa, accompanied by a sharp decrease in the magnetic moments arising from FeI and FeII atoms. As pressure increases, spin-up and spin-down bands broaden and shift oppositely due to band dispersion effects, leading to a reduction in net magnetization. Simultaneously, the SOC contribution from FeI, which initially favors an out-of-plane easy axis, diminishes and ultimately changes sign, thereby promoting in-plane anisotropy. The SOC contribution from the outer-layer Te atoms also decreases steadily with pressure, although it retains its original sign; this additional reduction further reinforces the in-plane magnetic easy axis. In contrast, FeII atoms continue to favor an out-of-plane orientation, but their contribution is insufficient to counterbalance the dominant in-plane preference at high pressure. These findings elucidate the origin of magnetic easy-axis switching in Fe3GaTe2 and provide insights for tuning magnetic anisotropy in layered materials for spintronic applications.

cond-mat.mtrl-sci↗

Analysis of Hierarchical AoII over Unreliable Channels: A Stochastic Hybrid System Approach

In this work, we generalize the Stochastic Hybrid Systems (SHSs) analysis of traditional AoI to the AoII metric. Hierarchical ageing processes are adopted using the continuous AoII for the first time, where two different hierarchy schemes, i.e., a hybrid of linear ageing processes with different slopes and a hybrid of linear and quadratic ageing processes, are considered. We first modify the main result in \cite[Theorem 1]{yates_age_2020b} to provide a systematic way to analyze the continuous hierarchical AoII over unslotted real-time systems. The closed-form expressions of average hierarchical AoII are obtained based on our Theorem \ref{theorem1} in two typical scenarios with different channel conditions, i.e., an M/M/1/1 queue over noisy channels and two M/M/1/1 queues over collision channels. Moreover, we analyze the stability conditions for two scenarios given that the quadratic ageing process may lead to the absence of stationary solutions. Finally, we compare the average age performance between the classic AoI results and our AoII results in the M/M/1/1 queue, and the effects of different channel parameters on AoII are also evaluated.

eess.SY↗

UniPose: Unified Cross-modality Pose Prior Propagation towards RGB-D data for Weakly Supervised 3D Human Pose Estimation

In this paper, we present UniPose, a unified cross-modality pose prior propagation method for weakly supervised 3D human pose estimation (HPE) using unannotated single-view RGB-D sequences (RGB, depth, and point cloud data). UniPose transfers 2D HPE annotations from large-scale RGB datasets (e.g., MS COCO) to the 3D domain via self-supervised learning on easily acquired RGB-D sequences, eliminating the need for labor-intensive 3D keypoint annotations. This approach bridges the gap between 2D and 3D domains without suffering from issues related to multi-view camera calibration or synthetic-to-real data shifts. During training, UniPose leverages off-the-shelf 2D pose estimations as weak supervision for point cloud networks, incorporating spatial-temporal constraints like body symmetry and joint motion. The 2D-to-3D back-projection loss and cross-modality interaction further enhance this process. By treating the point cloud network's 3D HPE results as pseudo ground truth, our anchor-to-joint prediction method performs 3D lifting on RGB and depth networks, making it more robust against inaccuracies in 2D HPE results compared to state-of-the-art methods. Experiments on CMU Panoptic and ITOP datasets show that UniPose achieves comparable performance to fully supervised methods. Incorporating large-scale unlabeled data (e.g., NTU RGB+D 60) enhances its performance under challenging conditions, demonstrating its potential for practical applications. Our proposed 3D lifting method also achieves state-of-the-art results.

cs.CV↗

Flight Dynamics to Sensing Modalities: Exploiting Drone Ground Effect for Accurate Edge Detection

Drone-based rapid and accurate environmental edge detection is highly advantageous for tasks such as disaster relief and autonomous navigation. Current methods, using radars or cameras, raise deployment costs and burden lightweight drones with high computational demands. In this paper, we propose AirTouch, a system that transforms the ground effect from a stability "foe" in traditional flight control views, into a "friend" for accurate and efficient edge detection. Our key insight is that analyzing drone basic attitude sensor readings and flight commands allows us to detect ground effect changes. Such changes typically indicate the drone flying over a boundary of two materials, making this information valuable for edge detection. We approach this insight through theoretical analysis, algorithm design, and implementation, fully leveraging the ground effect as a new sensing modality without compromising drone flight stability, thereby achieving accurate and efficient scene edge detection. We also compare this new sensing modality with vision-based methods to clarify its exclusive advantages in resource efficiency and detection capability. Extensive evaluations demonstrate that our system achieves a high detection accuracy with mean detection distance errors of 0.051m, outperforming the baseline method performance by 86%. With such detection performance, our system requires only 43 mW power consumption, contributing to this new sensing modality for low-cost and highly efficient edge detection.

cs.RO↗

Pandora: A Code-Driven Large Language Model Agent for Unified Reasoning Across Diverse Structured Knowledge

Unified Structured Knowledge Reasoning (USKR) aims to answer natural language questions (NLQs) by using structured sources such as tables, databases, and knowledge graphs in a unified way. Existing USKR methods either rely on employing task-specific strategies or custom-defined representations, which struggle to leverage the knowledge transfer between different SKR tasks or align with the prior of LLMs, thereby limiting their performance. This paper proposes a novel USKR framework named \textsc{Pandora}, which takes advantage of \textsc{Python}'s \textsc{Pandas} API to construct a unified knowledge representation for alignment with LLM pre-training. It employs an LLM to generate textual reasoning steps and executable Python code for each question. Demonstrations are drawn from a memory of training examples that cover various SKR tasks, facilitating knowledge transfer. Extensive experiments on four benchmarks involving three SKR tasks demonstrate that \textsc{Pandora} outperforms existing unified frameworks and competes effectively with task-specific methods.

cs.CL↗

Adaptive Preference Optimization with Uncertainty-aware Utility Anchor

Offline preference optimization methods are efficient for large language models (LLMs) alignment. Direct Preference optimization (DPO)-like learning, one of the most popular approaches, stands out for its efficiency in reward modeling. However, these methods typically follow the convention to use Bradley-Terry (BT) reward modeling that faces several critical assumptions, including the requirement for pairwise training data, model distribution shifting, human rationality assumption, etc. To address these limitations, we propose a general framework for offline preference optimization methods, Adaptive Preference Optimization with Utility Anchor (UAPO), which introduces an anchoring function to estimate the uncertainties brought from preference data annotation. Our method enables training even in scenarios where the data is unpaired, significantly enhancing data utilization efficiency. Moreover, the anchor design makes UAPO more robust in the training process. Experimental results demonstrate that UAPO achieves competitive outcomes without the strict dependency on data pairing, paving the way for more flexible and effective preference optimization methods.

cs.LG↗

Chinese Court Simulation with LLM-Based Agent System

Mock trial has long served as an important platform for legal professional training and education. It not only helps students learn about realistic trial procedures, but also provides practical value for case analysis and judgment prediction. Traditional mock trials are difficult to access by the public because they rely on professional tutors and human participants. Fortunately, the rise of large language models (LLMs) provides new opportunities for creating more accessible and scalable court simulations. While promising, existing research mainly focuses on agent construction while ignoring the systematic design and evaluation of court simulations, which are actually more important for the credibility and usage of court simulation in practice. To this end, we present the first court simulation framework -- SimCourt -- based on the real-world procedure structure of Chinese courts. Our framework replicates all 5 core stages of a Chinese trial and incorporates 5 courtroom roles, faithfully following the procedural definitions in China. To simulate trial participants with different roles, we propose and craft legal agents equipped with memory, planning, and reflection abilities. Experiment on legal judgment prediction show that our framework can generate simulated trials that better guide the system to predict the imprisonment, probation, and fine of each case. Further annotations by human experts show that agents' responses under our simulation framework even outperformed judges and lawyers from the real trials in many scenarios. These further demonstrate the potential of LLM-based court simulation.

cs.CY↗

TaDiCodec: Text-aware Diffusion Speech Tokenizer for Speech Language Modeling

Speech tokenizers serve as foundational components for speech language models, yet current designs exhibit several limitations, including: 1) dependence on multi-layer residual vector quantization structures or high frame rates, 2) reliance on auxiliary pre-trained models for semantic distillation, and 3) requirements for complex two-stage training processes. In this work, we introduce the Text-aware Diffusion Transformer Speech Codec (TaDiCodec), a novel approach designed to overcome these challenges. TaDiCodec employs end-to-end optimization for quantization and reconstruction through a diffusion autoencoder, while integrating text guidance into the diffusion decoder to enhance reconstruction quality and achieve optimal compression. TaDiCodec achieves an extremely low frame rate of 6.25 Hz and a corresponding bitrate of 0.0875 kbps with a single-layer codebook for 24 kHz speech, while maintaining superior performance on critical speech generation evaluation metrics such as Word Error Rate (WER), speaker similarity (SIM), and speech quality (UTMOS). Notably, TaDiCodec employs a single-stage, end-to-end training paradigm, and obviating the need for auxiliary pre-trained models. We also validate the compatibility of TaDiCodec in language model based zero-shot text-to-speech with both autoregressive modeling and masked generative modeling, demonstrating its effectiveness and efficiency for speech language modeling, as well as a significantly small reconstruction-generation gap. We will open source our code and model checkpoints. Audio samples are are available at https:/tadicodec.github.io/. We release code and model checkpoints at https:/github.com/HeCheng0625/Diffusion-Speech-Tokenizer.

cs.SD↗

Transform Before You Query: A Privacy-Preserving Approach for Vector Retrieval with Embedding Space Alignment

Vector Database (VDB) can efficiently index and search high-dimensional vector embeddings from unstructured data, crucially enabling fast semantic similarity search essential for modern AI applications like generative AI and recommendation systems. Since current VDB service providers predominantly use proprietary black-box models, users are forced to expose raw query text to them via API in exchange for the vector retrieval services. Consequently, if query text involves confidential records from finance or healthcare domains, this mechanism inevitably leads to critical leakage of user's sensitive information. To address this issue, we introduce STEER (\textbf{S}ecure \textbf{T}ransformed \textbf{E}mbedding v\textbf{E}ctor\textbf{ R}etrieval), a private vector retrieval framework that leverages the alignment relationship between the semantic spaces of different embedding models to derive approximate embeddings for the query text. STEER performs the retrieval using the approximate embeddings within the original VDB and requires no modifications to the server side. Our theoretical and experimental analyses demonstrate that STEER effectively safeguards query text privacy while maintaining the retrieval accuracy. Even though approximate embeddings are approximations of the embeddings from proprietary models, they still prevent the providers from recovering the query text through Embedding Inversion Attacks (EIAs). Extensive experimental results show that Recall@100 of STEER can basically achieve a decrease of less than 5\%. Furthermore, even when searching within a text corpus of millions of entries, STEER achieves a Recall@20 accuracy 20\% higher than current baselines.

cs.IR↗

Making Serverless Computing Extensible: A Case Study of Serverless Data Analytics

Serverless computing has attracted a broad range of applications due to its ease of use and resource elasticity. However, developing serverless applications often poses a dilemma -- relying on general-purpose serverless platforms can fall short of delivering satisfactory performance for complex workloads, whereas building application-specific serverless systems undermines the simplicity and generality. In this paper, we propose an extensible design principle for serverless computing. We argue that a platform should enable developers to extend system behaviors for domain-specialized optimizations while retaining a shared, easy-to-use serverless environment. We take data analytics as a representative serverless use case and realize this design principle in Proteus. Proteus introduces a novel abstraction of decision workflows, allowing developers to customize control-plane behaviors for improved application performance. Preliminary results show that Proteus's prototype effectively optimizes analytical query execution and supports fine-grained resource sharing across diverse applications.

cs.DC↗

A near infrared emission feature from visible fluorescence tails and its correlation with singlet oxygen

The near infrared (NIR, >800 nm) or short wave infrared (SWIR) range of the electromagnetic spectrum overlays with the tissue transparency window and the telecommunication window, which makes it important for fluorescence-based imaging and photonics in general. Additionally, there are NIR absorption features related to vibrational overtone or combination modes and autofluorescence in photosynthetic organisms such as plants. Here, we report a persistent NIR tail and feature at 923 nm that is observed during the photochemical generation of singlet oxygen using various photosensitizers. This feature initially appears to originate from singlet oxygen as its energy fits to known higher order optical and vibrational transitions, and it occurs simultaneously with the characteristic singlet oxygen phosphorescence at 1275 nm. To determine its origin, a systematic investigation is carried out using different photosensitizers (Rose Bengal, a ruthenium complex, Methylene Blue, chlorophyll), solvents, excitation sources and optical setups. The emission is present under all photochemical conditions, but it is not observed for chemically generated singlet oxygen. Its intensity correlates with photosensitizer concentration (1 uM - 1 mM), excitation intensity and the visible fluorescence intensity, but does not require the presence of oxygen as the 1275 nm phosphorescence of singlet oxygen. A simulation shows that this feature arises from the NIR-tail of (visible) photosensitizer emission and the non-linear increase of detector sensitivity in the range between 900 nm - 950 nm. At the same time this feature and the whole NIR tail correlates with photochemically generated singlet oxygen concentration under certain conditions. Thus, careful interpretation of NIR emission is crucial but it also contains valuable information.

physics.optics↗

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face limitations in dynamics, generality, long-term consistency, and efficiency, which limit the ability to create various gameplay videos. To address these gaps, we introduce Hunyuan-GameCraft, a novel framework for high-dynamic interactive video generation in game environments. To achieve fine-grained action control, we unify standard keyboard and mouse inputs into a shared camera representation space, facilitating smooth interpolation between various camera and movement operations. Then we propose a hybrid history-conditioned training strategy that extends video sequences autoregressively while preserving game scene information. Additionally, to enhance inference efficiency and playability, we achieve model distillation to reduce computational overhead while maintaining consistency across long temporal sequences, making it suitable for real-time deployment in complex interactive environments. The model is trained on a large-scale dataset comprising over one million gameplay recordings across over 100 AAA games, ensuring broad coverage and diversity, then fine-tuned on a carefully annotated synthetic dataset to enhance precision and control. The curated game scene data significantly improves the visual fidelity, realism and action controllability. Extensive experiments demonstrate that Hunyuan-GameCraft significantly outperforms existing models, advancing the realism and playability of interactive game video generation.

cs.CV↗

On Path to Multimodal Historical Reasoning: HistBench and HistAgent

Recent advances in large language models (LLMs) have led to remarkable progress across domains, yet their capabilities in the humanities, particularly history, remain underexplored. Historical reasoning poses unique challenges for AI, involving multimodal source interpretation, temporal inference, and cross-linguistic analysis. While general-purpose agents perform well on many existing benchmarks, they lack the domain-specific expertise required to engage with historical materials and questions. To address this gap, we introduce HistBench, a new benchmark of 414 high-quality questions designed to evaluate AI's capacity for historical reasoning and authored by more than 40 expert contributors. The tasks span a wide range of historical problems-from factual retrieval based on primary sources to interpretive analysis of manuscripts and images, to interdisciplinary challenges involving archaeology, linguistics, or cultural history. Furthermore, the benchmark dataset spans 29 ancient and modern languages and covers a wide range of historical periods and world regions. Finding the poor performance of LLMs and other agents on HistBench, we further present HistAgent, a history-specific agent equipped with carefully designed tools for OCR, translation, archival search, and image understanding in History. On HistBench, HistAgent based on GPT-4o achieves an accuracy of 27.54% pass@1 and 36.47% pass@2, significantly outperforming LLMs with online search and generalist agents, including GPT-4o (18.60%), DeepSeek-R1(14.49%) and Open Deep Research-smolagents(20.29% pass@1 and 25.12% pass@2). These results highlight the limitations of existing LLMs and generalist agents and demonstrate the advantages of HistAgent for historical reasoning.

cs.AI↗

TongSearch-QR: Reinforced Query Reasoning for Retrieval

Traditional information retrieval (IR) methods excel at textual and semantic matching but struggle in reasoning-intensive retrieval tasks that require multi-hop inference or complex semantic understanding between queries and documents. One promising solution is to explicitly rewrite or augment queries using large language models (LLMs) to elicit reasoning-relevant content prior to retrieval. However, the widespread use of large-scale language models like GPT-4 or LLaMA3-70B remains impractical due to their high inference cost and limited deployability in real-world systems. In this work, we introduce TongSearch QR (Previously Known as "TongSearch Reasoner"), a family of small-scale language models for query reasoning and rewriting in reasoning-intensive retrieval. With a novel semi-rule-based reward function, we employ reinforcement learning approaches enabling smaller language models, e,g, Qwen2.5-7B-Instruct and Qwen2.5-1.5B-Instruct, to achieve query reasoning performance rivaling large-scale language models without their prohibitive inference costs. Experiment results on BRIGHT benchmark show that with BM25 as retrievers, both TongSearch QR-7B and TongSearch QR-1.5B models significantly outperform existing baselines, including prompt-based query reasoners and some latest dense retrievers trained for reasoning-intensive retrieval tasks, offering superior adaptability for real-world deployment.

cs.IR↗

Dual-Priv Pruning : Efficient Differential Private Fine-Tuning in Multimodal Large Language Models

Differential Privacy (DP) is a widely adopted technique, valued for its effectiveness in protecting the privacy of task-specific datasets, making it a critical tool for large language models. However, its effectiveness in Multimodal Large Language Models (MLLMs) remains uncertain. Applying Differential Privacy (DP) inherently introduces substantial computation overhead, a concern particularly relevant for MLLMs which process extensive textual and visual data. Furthermore, a critical challenge of DP is that the injected noise, necessary for privacy, scales with parameter dimensionality, leading to pronounced model degradation; This trade-off between privacy and utility complicates the application of Differential Privacy (DP) to complex architectures like MLLMs. To address these, we propose Dual-Priv Pruning, a framework that employs two complementary pruning mechanisms for DP fine-tuning in MLLMs: (i) visual token pruning to reduce input dimensionality by removing redundant visual information, and (ii) gradient-update pruning during the DP optimization process. This second mechanism selectively prunes parameter updates based on the magnitude of noisy gradients, aiming to mitigate noise impact and improve utility. Experiments demonstrate that our approach achieves competitive results with minimal performance degradation. In terms of computational efficiency, our approach consistently utilizes less memory than standard DP-SGD. While requiring only 1.74% more memory than zeroth-order methods which suffer from severe performance issues on A100 GPUs, our method demonstrates leading memory efficiency on H20 GPUs. To the best of our knowledge, we are the first to explore DP fine-tuning in MLLMs. Our code is coming soon.

cs.CR↗

Stochastic Layer-Wise Shuffle for Improving Vision Mamba Training

Recent Vision Mamba (Vim) models exhibit nearly linear complexity in sequence length, making them highly attractive for processing visual data. However, the training methodologies and their potential are still not sufficiently explored. In this paper, we investigate strategies for Vim and propose Stochastic Layer-Wise Shuffle (SLWS), a novel regularization method that can effectively improve the Vim training. Without architectural modifications, this approach enables the non-hierarchical Vim to get leading performance on ImageNet-1K compared with the similar type counterparts. Our method operates through four simple steps per layer: probability allocation to assign layer-dependent shuffle rates, operation sampling via Bernoulli trials, sequence shuffling of input tokens, and order restoration of outputs. SLWS distinguishes itself through three principles: \textit{(1) Plug-and-play:} No architectural modifications are needed, and it is deactivated during inference. \textit{(2) Simple but effective:} The four-step process introduces only random permutations and negligible overhead. \textit{(3) Intuitive design:} Shuffling probabilities grow linearly with layer depth, aligning with the hierarchical semantic abstraction in vision models. Our work underscores the importance of tailored training strategies for Vim models and provides a helpful way to explore their scalability.

cs.CV↗

Know the Unknown: An Uncertainty-Sensitive Method for LLM Instruction Tuning

Large language models (LLMs) demonstrate remarkable capabilities but face challenges from hallucinations, which typically arise from insufficient knowledge or context. While instructing LLMs to acknowledge knowledge limitations by responding with "I don't know" appears promising, we find that models consistently struggle with admitting knowledge gaps. This challenge may originate from current instruction datasets that emphasise answer generation over knowledge boundary awareness. To address this limitation, we introduce Uncertainty-and-Sensitivity-Aware Tuning (US-Tuning), a novel two-stage approach for contextual question answering (QA). The first stage enhances LLMs' ability to recognise their knowledge boundaries, while the second stage reinforces instruction adherence through carefully designed causal prompts. Our experimental results demonstrate that US-Tuning not only significantly reduces incorrect answers in contextual QA but also improves models' faithfulness to their parametric knowledge, mitigating hallucinations in general QA tasks. Our fine-tuned Llama2-7B model achieves up to a 34.7% improvement in handling out-of-knowledge questions and outperforms GPT-4 by 4.2% in overall performance.

cs.CL↗

Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.

cs.CV↗