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Jiaqi Liang

Publications and source records attributed to Jiaqi Liang.

17 recordsLinked to original sources

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

World-Action Models inherit world knowledge from video-generative priors, and channel it into executable control signals through embodied experience. Existing systems, however, are monolithic: the generative backbone, visual representation, architecture, information flow, inference procedure, and training data are tightly coupled, obscuring which design choices matter and why. We introduce OpenWAM, an open research stack that turns world-action pretraining into a controlled experimental program. OpenWAM-Infra factorizes the WAM design space into composable modules with unified training, inference, deployment, and evaluation. On this substrate, OpenWAM-Study examines three questions through controlled experiments: what to inherit, how world and action learning interact, and how their synergy scales; and distills three principles: upstream knowledge transfers through a sufficiently capable generative backbone and a compact, information-rich latent space; world-action synergy requires dedicated action capacity, explicit world-to-action information flow, and synchronized joint denoising; and embodied pretraining principally improves out-of-domain generalization, with one-stage co-training over egocentric and robot data integrating world coverage and action grounding. Composing these principles, we build OpenWAM-{\alpha}, an open WAM pretrained on roughly 6,400 hours of egocentric human and robot data and evaluated across simulation and real-world benchmarks. Across the eight simulation benchmarks and the real-robot experiments, which together span embodiments from single-arm and bimanual manipulation to dexterous hands, OpenWAM-{\alpha} delivers consistently excellent performance, sustaining its top-tier standing from simulation to the physical world. We release the full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, to facilitate future research.

cs.RO

LD4WAM: Learning Latent Dynamics from Human Videos for World Action Models

Human video is playing an increasingly central role in training World Action Models (WAMs), owing to its diversity and low collection cost relative to teleoperated robot data. However, most WAMs learn from such video only by predicting pixel-level future frames, giving dynamics that are not directly actionable, whereas motion retargeting recovers directly actionable actions but leaves a large visual gap across embodiments. We therefore propose motion-aligned latent dynamics as an embodiment-agnostic representation to bridge video priors and low-level actions. We further present LD4WAM, which pairs a Latent Dynamics Model trained with semantic reconstruction and real motion alignment with a World Dynamics Action Model built as a mixture-of-transformers (MoT), which preserves full future-video generation and uses learnable queries to distill these latent dynamics from generated futures for action conditioning. Pretrained on our curated unified dataset of over 5{,}000 hours of human and robot data, LD4WAM performs strongly in RoboTwin simulation and on real robots equipped with both grippers and dexterous hands, while generalizing well to unseen objects and backgrounds.

cs.RO

AdaDexGrasp: Adaptive Dexterous Grasping via 3D Visuo-Tactile Representation Fusion

Humans achieve stable and adaptive grasps by seamlessly integrating visual perception and tactile feedback, a capability that remains challenging to replicate in robotic systems. Existing robotic grasping approaches predominantly rely on visual inputs and lack mechanisms for tactile-guided adaptation after contact, limiting robustness and generalization. To address this challenge, we propose a unified visuo-tactile-fusion grasping framework that integrates grasp generation, feasibility prediction, and adaptive refinement. At its core, our method introduces an efficient visuo-tactile representation that tightly fuses object geometry with tactile feedback by associating tactile signals with finger identities. This unified representation supports contact-aware grasp pose generation during planning and tactile-guided refinement after contact, enabling the system to reason about fine-grained finger-object interactions and adjust grasps dynamically. Comprehensive experiments in both simulation and real-world environments demonstrate that our approach significantly enhances grasp success rates and generalization across diverse objects.

cs.RO

Towards Trustworthy Embodied Intelligence: A Systems Framework and Graded Trustworthiness Levels

Embodied intelligence integrates learned perception and decision making with real-time computation, control, and physical interaction. Because failures can cause immediate physical or operational harm, task completion alone does not establish trustworthiness. We define trustworthy embodied intelligence as the sustained capacity to execute specified tasks reliably under environmental and system variation while maintaining risk within acceptable bounds. We term this objective sustained safe success. Its supporting mechanisms are organized into four interdependent layers. The model layer generates task-competent action proposals with calibrated uncertainty and explicit safety preferences. The system layer realizes authorized actions dependably through integrated sensing, computation, control, hardware safeguards, fault containment, and fallback. The evidence layer substantiates bounded claims through evaluation, verification, validation, traceability, and structured assurance arguments. The deployment layer maintains claim validity through runtime monitoring, authority management, intervention, incident response, and controlled updates. Because assumptions and failures propagate across these layers, neither model capability, isolated safeguards, nor benchmark performance alone can establish end-to-end trustworthiness. Drawing on embodied AI, robotics, control, dependable computing, distributed systems, and autonomous driving, we further propose a non-normative hierarchy of trustworthiness levels. This hierarchy grades the strength of bounded deployment claims across task capability, safety, system assurance, operational governance, and supporting evidence, providing a basis for bounded deployment, comparative evaluation, research prioritization, and future standardization.

cs.RO

Is Lying an Emergent Behaviour in LLMs? Evidence from Gaslighting AI agents in a Sustainability Game

LLMs agents are increasingly used in multi-agent settings, yet their behaviour in sustainability games remains largely unexplored. This work investigates whether lying can emerge among LLM agents in a competitive sustainability game in which agents are informed that common resources can regenerate, although regeneration does not actually occur. We develop an agent-based model of a sustainability game in which agents manage industrial, military, and ecological resources, and interact through a network. LLM agents can observe neighbours' status, declare future attacks, receive permission to lie, and access reputation information, while rule-based agents provide an interpretable behavioural baseline. The results show that neighbour information strongly changes system dynamics, increasing attacks while improving biosphere retention and coexistence. Also, the presence of future declarations reduce extinction risk without suppressing conflict. Behaviourally, deception emerges even when agents are not explicitly allowed to lie, and explicit permission mainly increases bluffing and diversion rather than direct backstabbing. Finally, the presence of reputation memory and information about the current biosphere level reduces system ecological depletion. These findings suggest that deception can arise as an emergent behaviour in LLM-agent systems and that communication between LLM-agents could support sustainability while dealing with risk.

cs.MA

AffordanceVLA: A Vision-Language-Action Model Empowering Action Generation through Affordance-Aware Understanding

Vision-Language-Action (VLA) models leverage the rich world knowledge of pretrained vision-language models (VLMs) to enable instruction-following robotic manipulation. However, the structural mismatch between VLM semantic spaces and embodied control policies often hinders the learning of precise perception--action mappings. To address this challenge, we propose \textbf{AffordanceVLA}, a unified framework that introduces structured affordance forecasting as a task-oriented intermediate representation to establish a more precise and robust perception--action mapping. Specifically, we progressively model manipulation priors through three complementary components: 1) \textbf{Which2Act} for object-centric grounding via visual latent prediction to suppress distractions; 2) \textbf{Where2Act} for 2D interaction localization via affordance map estimation; and 3) \textbf{How2Act} for 3D geometric reasoning to guide manipulation policies. These affordance cues provide spatially grounded, semantically conditioned, and action-coupled intermediate representations, thereby naturally bridging vision, language and action. We integrate these modules into a Mixture-of-Transformer (MoT) architecture with specialized experts and train the model using a three-stage training strategy with a progressive data curriculum. To overcome the scarcity of dense affordance labels in robotic datasets, we also develop a robust automated data augmentation pipeline. Extensive experiments on simulation and real-world demonstrate that AffordanceVLA achieves strong performance across diverse manipulation scenarios.

cs.RO

GarmentPile++: Affordance-Driven Cluttered Garments Retrieval with Vision-Language Reasoning

Garment manipulation has attracted increasing attention due to its critical role in home-assistant robotics. However, the majority of existing garment manipulation works assume an initial state consisting of only one garment, while piled garments are far more common in real-world settings. To bridge this gap, we propose a novel garment retrieval pipeline that can not only follow language instruction to execute safe and clean retrieval but also guarantee exactly one garment is retrieved per attempt, establishing a robust foundation for the execution of downstream tasks (e.g., folding, hanging, wearing). Our pipeline seamlessly integrates vision-language reasoning with visual affordance perception, fully leveraging the high-level reasoning and planning capabilities of VLMs alongside the generalization power of visual affordance for low-level actions. To enhance the VLM's comprehensive awareness of each garment's state within a garment pile, we employ visual segmentation model (SAM2) to execute object segmentation on the garment pile for aiding VLM-based reasoning with sufficient visual cues. A mask fine-tuning mechanism is further integrated to address scenarios where the initial segmentation results are suboptimal. In addition, a dual-arm cooperation framework is deployed to address cases involving large or long garments, as well as excessive garment sagging caused by incorrect grasping point determination, both of which are strenuous for a single arm to handle. The effectiveness of our pipeline are consistently demonstrated across diverse tasks and varying scenarios in both real-world and simulation environments. Project page: https://garmentpile2.github.io/.

cs.RO

Synthetic Perception: Can Generated Images Unlock Latent Visual Prior for Text-Centric Reasoning?

A significant ``modality gap" exists between the abundance of text-only data and the increasing power of multimodal models. This work systematically investigates whether images generated on-the-fly by Text-to-Image (T2I) models can serve as a mechanism to unlock latent visual priors for text-centric reasoning. Through a comprehensive evaluation framework on text classification, we analyze the impact of critical variables, including T2I model quality (e.g., Flux.1, SDXL), prompt engineering strategies, and multimodal fusion architectures. Our findings demonstrate that this ``synthetic perception" can yield significant performance gains by effectively projecting text into a visual semantic space, even when augmenting strong large language model baselines like Llama-3 and Qwen-2.5. We show that this approach serves as a form of cross-modal probing, mitigating the sensory deprivation inherent in pure text training. However, the effectiveness is highly conditional, depending on the semantic alignment between text and the generated image, the task's visual groundability, and the generative fidelity of the T2I model. Our work establishes a rigorous benchmark for this paradigm, demonstrating its viability as a pathway to enrich language understanding in traditionally unimodal scenarios.

cs.MM

Learning Part-Aware Dense 3D Feature Field for Generalizable Articulated Object Manipulation

Articulated object manipulation is essential for various real-world robotic tasks, yet generalizing across diverse objects remains a major challenge. A key to generalization lies in understanding functional parts (e.g., door handles and knobs), which indicate where and how to manipulate across diverse object categories and shapes. Previous works attempted to achieve generalization by introducing foundation features, while these features are mostly 2D-based and do not specifically consider functional parts. When lifting these 2D features to geometry-profound 3D space, challenges arise, such as long runtimes, multi-view inconsistencies, and low spatial resolution with insufficient geometric information. To address these issues, we propose Part-Aware 3D Feature Field (PA3FF), a novel dense 3D feature with part awareness for generalizable articulated object manipulation. PA3FF is trained by 3D part proposals from a large-scale labeled dataset, via a contrastive learning formulation. Given point clouds as input, PA3FF predicts a continuous 3D feature field in a feedforward manner, where the distance between point features reflects the proximity of functional parts: points with similar features are more likely to belong to the same part. Building on this feature, we introduce the Part-Aware Diffusion Policy (PADP), an imitation learning framework aimed at enhancing sample efficiency and generalization for robotic manipulation. We evaluate PADP on several simulated and real-world tasks, demonstrating that PA3FF consistently outperforms a range of 2D and 3D representations in manipulation scenarios, including CLIP, DINOv2, and Grounded-SAM. Beyond imitation learning, PA3FF enables diverse downstream methods, including correspondence learning and segmentation tasks, making it a versatile foundation for robotic manipulation. Project page: https://pa3ff.github.io

cs.RO

A3D: Adaptive Affordance Assembly with Dual-Arm Manipulation

Furniture assembly is a crucial yet challenging task for robots, requiring precise dual-arm coordination where one arm manipulates parts while the other provides collaborative support and stabilization. To accomplish this task more effectively, robots need to actively adapt support strategies throughout the long-horizon assembly process, while also generalizing across diverse part geometries. We propose A3D, a framework which learns adaptive affordances to identify optimal support and stabilization locations on furniture parts. The method employs dense point-level geometric representations to model part interaction patterns, enabling generalization across varied geometries. To handle evolving assembly states, we introduce an adaptive module that uses interaction feedback to dynamically adjust support strategies during assembly based on previous interactions. We establish a simulation environment featuring 50 diverse parts across 8 furniture types, designed for dual-arm collaboration evaluation. Experiments demonstrate that our framework generalizes effectively to diverse part geometries and furniture categories in both simulation and real-world settings.

cs.RO

A Review of Machine Learning for Cavitation Intensity Recognition in Complex Industrial Systems

Cavitation intensity recognition (CIR) is a critical technology for detecting and evaluating cavitation phenomena in hydraulic machinery, with significant implications for operational safety, performance optimization, and maintenance cost reduction in complex industrial systems. Despite substantial research progress, a comprehensive review that systematically traces the development trajectory and provides explicit guidance for future research is still lacking. To bridge this gap, this paper presents a thorough review and analysis of hundreds of publications on intelligent CIR across various types of mechanical equipment from 2002 to 2025, summarizing its technological evolution and offering insights for future development. The early stages are dominated by traditional machine learning approaches that relied on manually engineered features under the guidance of domain expert knowledge. The advent of deep learning has driven the development of end-to-end models capable of automatically extracting features from multi-source signals, thereby significantly improving recognition performance and robustness. Recently, physical informed diagnostic models have been proposed to embed domain knowledge into deep learning models, which can enhance interpretability and cross-condition generalization. In the future, transfer learning, multi-modal fusion, lightweight network architectures, and the deployment of industrial agents are expected to propel CIR technology into a new stage, addressing challenges in multi-source data acquisition, standardized evaluation, and industrial implementation. The paper aims to systematically outline the evolution of CIR technology and highlight the emerging trend of integrating deep learning with physical knowledge. This provides a significant reference for researchers and practitioners in the field of intelligent cavitation diagnosis in complex industrial systems.

eess.SP

Single- vs. Dual-Policy Reinforcement Learning for Dynamic Bike Rebalancing

Bike-sharing systems (BSS) provide a sustainable urban mobility solution, but ensuring their reliability requires effective rebalancing strategies to address stochastic demand and prevent station imbalances. This paper proposes reinforcement learning (RL) algorithms for dynamic rebalancing problem with multiple vehicles, introducing and comparing two RL approaches: Single-policy RL and Dual-policy RL. We formulate this network optimization problem as a Markov Decision Process within a continuous-time framework, allowing vehicles to make independent and cooperative rebalancing decisions without synchronization constraints. In the first approach, a single deep Q-network (DQN) is trained to jointly learn inventory and routing decisions. The second approach decouples node-level inventory decisions from arc-level vehicle routing, enhancing learning efficiency and adaptability. A high-fidelity simulator under the first-arrive-first-serve rule is developed to estimate rewards across diverse demand scenarios influenced by temporal and weather variations. Extensive experiments demonstrate that while the single-policy model is competitive against several benchmarks, the dual-policy model significantly reduces lost demand. These findings provide valuable insights for bike-sharing operators, reinforcing the potential of RL for real-time rebalancing and paving the way for more adaptive and intelligent urban mobility solutions.

cs.LG

DexGarmentLab: Dexterous Garment Manipulation Environment with Generalizable Policy

Garment manipulation is a critical challenge due to the diversity in garment categories, geometries, and deformations. Despite this, humans can effortlessly handle garments, thanks to the dexterity of our hands. However, existing research in the field has struggled to replicate this level of dexterity, primarily hindered by the lack of realistic simulations of dexterous garment manipulation. Therefore, we propose DexGarmentLab, the first environment specifically designed for dexterous (especially bimanual) garment manipulation, which features large-scale high-quality 3D assets for 15 task scenarios, and refines simulation techniques tailored for garment modeling to reduce the sim-to-real gap. Previous data collection typically relies on teleoperation or training expert reinforcement learning (RL) policies, which are labor-intensive and inefficient. In this paper, we leverage garment structural correspondence to automatically generate a dataset with diverse trajectories using only a single expert demonstration, significantly reducing manual intervention. However, even extensive demonstrations cannot cover the infinite states of garments, which necessitates the exploration of new algorithms. To improve generalization across diverse garment shapes and deformations, we propose a Hierarchical gArment-manipuLation pOlicy (HALO). It first identifies transferable affordance points to accurately locate the manipulation area, then generates generalizable trajectories to complete the task. Through extensive experiments and detailed analysis of our method and baseline, we demonstrate that HALO consistently outperforms existing methods, successfully generalizing to previously unseen instances even with significant variations in shape and deformation where others fail. Our project page is available at: https://wayrise.github.io/DexGarmentLab/.

cs.RO

What is the best shape of a city

Urban form plays a crucial role in shaping transportation patterns, accessibility, energy consumption, and more. Our study examines the relationship between urban form and transportation energy use by developing a parametric model that simulates city structures and their impact on travel distances. We explore various urban morphologies, including sprawling, elongated, compact, and vertically concentrated cities, and consider five urban profiles: "needle," "pyramid," "pancake," "bowl," and "ring." We designed an interactive visualisation and calculator that enables the analysis of these effects, providing insights into the impact of various urban configurations. Our model quantifies the average commuting distances associated with these forms, demonstrating that compact and centrally dense cities minimise the total travel distance in cities.

physics.soc-ph

Dual Policy Reinforcement Learning for Real-time Rebalancing in Bike-sharing Systems

Bike-sharing systems play a crucial role in easing traffic congestion and promoting healthier lifestyles. However, ensuring their reliability and user acceptance requires effective strategies for rebalancing bikes. This study introduces a novel approach to address the real-time rebalancing problem with a fleet of vehicles. It employs a dual policy reinforcement learning algorithm that decouples inventory and routing decisions, enhancing realism and efficiency compared to previous methods where both decisions were made simultaneously. We first formulate the inventory and routing subproblems as a multi-agent Markov Decision Process within a continuous time framework. Subsequently, we propose a DQN-based dual policy framework to jointly estimate the value functions, minimizing the lost demand. To facilitate learning, a comprehensive simulator is applied to operate under a first-arrive-first-serve rule, which enables the computation of immediate rewards across diverse demand scenarios. We conduct extensive experiments on various datasets generated from historical real-world data, affected by both temporal and weather factors. Our proposed algorithm demonstrates significant performance improvements over previous baseline methods. It offers valuable practical insights for operators and further explores the incorporation of reinforcement learning into real-world dynamic programming problems, paving the way for more intelligent and robust urban mobility solutions.

cs.LG

Wasserstein Diversity-Enriched Regularizer for Hierarchical Reinforcement Learning

Hierarchical reinforcement learning composites subpolicies in different hierarchies to accomplish complex tasks.Automated subpolicies discovery, which does not depend on domain knowledge, is a promising approach to generating subpolicies.However, the degradation problem is a challenge that existing methods can hardly deal with due to the lack of consideration of diversity or the employment of weak regularizers. In this paper, we propose a novel task-agnostic regularizer called the Wasserstein Diversity-Enriched Regularizer (WDER), which enlarges the diversity of subpolicies by maximizing the Wasserstein distances among action distributions. The proposed WDER can be easily incorporated into the loss function of existing methods to boost their performance further.Experimental results demonstrate that our WDER improves performance and sample efficiency in comparison with prior work without modifying hyperparameters, which indicates the applicability and robustness of the WDER.

cs.LG

Evolutionary dynamics of cryptocurrency transaction networks: An empirical study

Cryptocurrency is a well-developed blockchain technology application that is currently a heated topic throughout the world. The public availability of transaction histories offers an opportunity to analyze and compare different cryptocurrencies. In this paper, we present a dynamic network analysis of three representative blockchain-based cryptocurrencies: Bitcoin, Ethereum, and Namecoin. By analyzing the accumulated network growth, we find that, unlike most other networks, these cryptocurrency networks do not always densify over time, and they are changing all the time with relatively low node and edge repetition ratios. Therefore, we then construct separate networks on a monthly basis, trace the changes of typical network characteristics (including degree distribution, degree assortativity, clustering coefficient, and the largest connected component) over time, and compare the three. We find that the degree distribution of these monthly transaction networks cannot be well fitted by the famous power-law distribution, at the same time, different currency still has different network properties, e.g., both Bitcoin and Ethereum networks are heavy-tailed with disassortative mixing, however, only the former can be treated as a small world. These network properties reflect the evolutionary characteristics and competitive power of these three cryptocurrencies and provide a foundation for future research.

q-fin.ST