SearcharxivSearch

arXiv subjects

Jiaqi Pan

Publications and source records attributed to Jiaqi Pan.

4 recordsLinked to original sources

Representation Transitions Reveal Predictive Structure in Complex Systems: A Trajectory-Level Reconstruction in a Critical System

Trajectories in complex systems often contain structure that is not captured by the population-averaged, scalar statistics traditionally used to describe them. Here we reconstruct, through independent numerical re-simulation rather than literature review, a systematic search across representational forms - from single scalar statistics, through two independent discrete multi-feature classification attempts, to a trajectory-level structural representation and a diagnostic surrogate test, to a continuous low-dimensional compression - applied to the same underlying trajectory ensemble in a critical complex system. Predictive failure is not explained by insufficient correlation: one discrete representation's own strongest individual feature correlates with the target more strongly ($r=0.588$) than the eventual successful representation's own headline statistic ($r=0.540$), yet fails to separate the ensemble's two most consequential cases - while the continuous representation succeeds, robustly, across eight independent scale-removal folds ($r=0.677$-$0.717$, all $p<0.001$). The determining factor was not correlation strength but whether the representation preserved the structure relevant to prediction. These results indicate that the choice of representation determines whether predictive structure in complex systems becomes accessible - a scientific variable in its own right, not a downstream analysis choice.

cond-mat.stat-mech

ViSculpt: Visual-Centric Agentic Geometry Editing

3D geometry editing is a critical yet labor-intensive part of the graphics pipeline, requiring artists to translate creative intent into precise operations in complex professional software. Large language models (LLMs) have shown promise for script-based 3D creation, but script generation is less suited to perception-driven editing of arbitrary existing meshes, where execution must remain visually grounded and untouched regions should be preserved. We present a \emph{visual-centric}, training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative workflow of human artists. Rather than generating scripts or regenerating geometry, our system operates through the Blender GUI: multimodal LLM agents observe the viewport, reason about the current mesh state, and execute localized edits through simulated user interactions. Experiments on a curated benchmark provide initial evidence that this agentic approach can follow natural language instructions, perform representative localized mesh edits, and preserve the overall identity of the input asset. Our results highlight a complementary regime for language-driven 3D editing: direct in-place modification of existing meshes within the native 3D editing workflow. We view this work as an exploratory step toward visual-centric agentic geometry editing in professional graphics software.

cs.CV

EnvHarness: Awakening Static Worlds for Agent Learning

LLM agents learn by interacting with environments, yet these environments are hand-built and static: blind to an agent's weaknesses, and quickly left behind as it improves. While recent environment generation methods attempt to address this, they require domain-specific pipelines, rely on expensive or unreliable verifiers, and still produce static environments. To alleviate the engineering burden of rebuilding environments from scratch, we propose Environment Harness (EnvHarness), a programmable layer of plug-in components that wraps a static environment to reshape its behavior without modifying the underlying logic. Operating through standard interfaces, EnvHarness applies across diverse domains while ensuring every reshaped environment retains its original verifier. To automate this process, we introduce EnvRigger, which treats the target policy as a black box, observing its execution trajectories to synthesize EnvHarness components targeting diagnosed flaws, and validating them via fresh rollouts. Across five benchmarks in four domains, EnvHarness outperforms both original environments and domain-specific environment generation pipelines, achieving up to a 9.0-point improvement on held-out instances with 9.8% fewer execution steps. Furthermore, EnvHarness provides a superior optimization signal for reinforcement learning, enabling continuous, targeted co-evolution of the policy and its environment.

cs.AI

STRATUS: A Multi-agent System for Autonomous Reliability Engineering of Modern Clouds

In cloud-scale systems, failures are the norm. A distributed computing cluster exhibits hundreds of machine failures and thousands of disk failures; software bugs and misconfigurations are reported to be more frequent. The demand for autonomous, AI-driven reliability engineering continues to grow, as existing humanin-the-loop practices can hardly keep up with the scale of modern clouds. This paper presents STRATUS, an LLM-based multi-agent system for realizing autonomous Site Reliability Engineering (SRE) of cloud services. STRATUS consists of multiple specialized agents (e.g., for failure detection, diagnosis, mitigation), organized in a state machine to assist system-level safety reasoning and enforcement. We formalize a key safety specification of agentic SRE systems like STRATUS, termed Transactional No-Regression (TNR), which enables safe exploration and iteration. We show that TNR can effectively improve autonomous failure mitigation. STRATUS significantly outperforms state-of-the-art SRE agents in terms of success rate of failure mitigation problems in AIOpsLab and ITBench (two SRE benchmark suites), by at least 1.5 times across various models. STRATUS shows a promising path toward practical deployment of agentic systems for cloud reliability.

cs.DC