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Jiaqi Su

Publications and source records attributed to Jiaqi Su.

18 recordsLinked to original sources

When History Is Multimodal: Rethinking Context Management for Long-Horizon Agents

Long-horizon agents need a context manager to compress growing interaction histories into a bounded working context, via passive strategies or active strategies that decide how memory is accessed and reorganized. Meanwhile, prior optical-memory work mainly treats pixels as a dense codec for textualized histories, often presupposing that rendering context into optical memory incurs a significant performance drop relative to text, thus coupling this representation with SFT, self-distillation, or reinforcement learning to close this gap, leaving unresolved (i) how visual rendering performs as a context manager under a fair, controlled comparison, and (ii) whether this carrier offers a native advantage when history is inherently multimodal. In this paper, we formulate context management as a budget-constrained history transformation and introduce Visual Rendering (VR) as a representational context manager. Under a shared harness, policy model, trigger, and task domain, we evaluate VR on four text-centric and three multimodal benchmarks against four baselines (No Compression, Discard-All, Sliding Window, Summarization), finding visual memory is a natural carrier of native visual evidence. Building on this finding, we propose VERA (Visual Evidence-Retaining strategy for long-horizon Agents), a training-free context manager built on deterministic rendering with no exposed memory operations: on text-centric benchmarks it renders textual history as VR does, while on multimodal benchmarks it retains native visual observations instead of translating them into text. Across nearly all benchmarks, VERA cuts cumulative non-cache tokens by 31.5%-63.1% versus No Compression, matches existing managers on text-centric tasks, and achieves the highest accuracy among all baselines on multimodal tasks, supporting a modality-preserving view of long-horizon context management.

cs.CL

VoiceDesigner: Text-to-Voice Generation and Editing via Unified Diffusion Modeling and Data Augmentation

Recent breakthroughs in generative models have made text-to-voice generation (TTV) possible, enabling the synthesis of speech directly from textual voice descriptions. However, existing systems face two key challenges. First, they struggle to generate a diverse range of voices, spanning real-world human speakers and fictional characters. Second, they lack robust and flexible voice editing capabilities, such as voice cloning and the ability to modify attributes like emotion and tone. In this paper, we propose VoiceDesigner, a unified framework for text-to-voice generation and editing that supports diverse and controllable voice design. To tackle the above challenges, we propose solutions from two perspectives. First, we develop a hybrid data pipeline that leverages digital signal processing techniques and speech generation models to construct a diverse voice dataset covering both real-world and fictional voices. Second, we introduce a diffusion transformer with architectural improvements to better handle complex conditioning and enhance multi-task performance, enabling unified voice generation and editing. Through subjective and objective evaluations, VoiceDesigner achieves superior prompt alignment with both voice descriptions and editing instructions, while maintaining competitive perceptual quality and voice usability compared to state-of-the-art TTV models.

eess.AS

Do Speech Emphasis Models Generalize across Languages and Emotions?

Prosodic emphasis varies across languages, emotions, and speaking styles, yet existing emphasis detection models are largely trained and evaluated on monolingual neutral read speech. We introduce MMEE (Multilingual Multi-Emotion Emphasis), a corpus of 10,000 professionally recorded expressive utterances (14.13 hours) across 7 languages and 34 emotion/style categories, with three-level perceptual labels (10 annotations per sample). We benchmark two state-of-the-art architectures under monolingual, cross-lingual, multilingual, cross-emotion, cross-dataset, and data-scale settings. Monolingual models show limited zero-shot transfer, degrading across typologically distant languages, while multilingual training substantially improves robustness. Models transfer robustly between high- and low-arousal emotions; bidirectional transfer between synthetic and perceptual benchmarks suggests shared prosodic structure; and performance stays robust even at smaller training scales.

cs.CL

PushupBench: Your VLM is not good at counting pushups

Large vision-language models (VLMs) can recognize \textit{what} happens in video but fail to count \textit{how many} times. We introduce \textbf{PushupBench}, 446 long-form clips (avg. 36.7s) for evaluating repetition counting. The best frontier model achieves 42.1\% exact accuracy; open-source 4B models score $\sim$6\%, matching supervised baselines. We show that accuracy alone misleads -- weaker models exploit the modal count rather than reason temporally. Fine-tuning on counting with 1k samples transfers to general video understanding: MVBench (+2.15), PerceptionTest (+1.88), TVBench (+4.54), suggesting counting is a proxy for broader temporal reasoning.PushupBench incorporated in \texttt{lmms-eval} (https://github.com/EvolvingLMMs-Lab/lmms-eval/pull/1262) and hosted on (pushupbench.com/)

cs.CV

TAC: Timestamped Audio Captioning

Large Audio Language Models struggle to disentangle overlapping events in complex acoustic scenes, yielding temporally inconsistent captions and frequent hallucinations. We introduce Timestamped Audio Captioner (TAC), a model that produces temporally grounded audio descriptions at varying degrees of detail and resolution. TAC is trained with a synthetic data pipeline that constructs challenging and dynamic mixtures from real-world audio sources, enabling robust learning under realistic polyphonic conditions. Across event detection and dense captioning, TAC outperforms all competing methods, with a low hallucination rate and accurate temporal grounding. We also introduce TAC-V, an audio-visual pipeline to generate semantically rich audio-visual descriptions. We then show that TAC and TAC-V serves as a "semantic bridge" for a text-only reasoner: a simple TAC$\rightarrow$LLM and TAC-V$\rightarrow$LLM cascade achieves state-of-the-art scores on benchmarks for both audio (MMAU-Pro, MMSU, MMAR) and audio-visual (DailyOmni, VideoHolmes) understanding and reasoning respectively.

cs.SD

ICA: Information-Aware Credit Assignment for Visually Grounded Long-Horizon Information-Seeking Agents

Long-horizon reinforcement learning for information seeking agents remains difficult because terminal rewards reveal whether the final answer is correct, but not which acquired information enabled it. This difficulty is amplified by text-derived webpage observations, where parsing, truncation, and summarization often produce incomplete and unstable content representations across trajectories. We propose an evidence-centric framework for web agent learning that represents information acquired through tools as identifiable units for comparison across trajectories. In particular, fetched webpages are represented as rendered snapshots, preserving layout and multimodal content as stable content-level observations. Building on these units, we introduce Information-Aware Credit Assignment, a post hoc reward propagation method that estimates turn-level utility scores from rollout success rates and assigns dense rewards to intermediate steps that introduced high-utility information. Integrated with GSPO, our method consistently improves performance on BrowseComp, GAIA, Xbench-DS, and Seal-0. Code and datasets will be released at https://github.com/pc-inno/ICA_MM_deepsearch.

cs.LG

Gencho: Room Impulse Response Generation from Reverberant Speech and Text via Diffusion Transformers

Blind room impulse response (RIR) estimation is a core task for capturing and transferring acoustic properties; yet existing methods often suffer from limited modeling capability and degraded performance under unseen conditions. Moreover, emerging generative audio applications call for more flexible impulse response generation methods. We propose Gencho, a diffusion-transformer-based model that predicts complex spectrogram RIRs from reverberant speech. A structure-aware encoder leverages isolation between early and late reflections to encode the input audio into a robust representation for conditioning, while the diffusion decoder generates diverse and perceptually realistic impulse responses from it. Gencho integrates modularly with standard speech processing pipelines for acoustic matching. Results show richer generated RIRs than non-generative baselines while maintaining strong performance in standard RIR metrics. We further demonstrate its application to text-conditioned RIR generation, highlighting Gencho's versatility for controllable acoustic simulation and generative audio tasks.

cs.SD

PromptSep: Generative Audio Separation via Multimodal Prompting

Recent breakthroughs in language-queried audio source separation (LASS) have shown that generative models can achieve higher separation audio quality than traditional masking-based approaches. However, two key limitations restrict their practical use: (1) users often require operations beyond separation, such as sound removal; and (2) relying solely on text prompts can be unintuitive for specifying sound sources. In this paper, we propose PromptSep to extend LASS into a broader framework for general-purpose sound separation. PromptSep leverages a conditional diffusion model enhanced with elaborated data simulation to enable both audio extraction and sound removal. To move beyond text-only queries, we incorporate vocal imitation as an additional and more intuitive conditioning modality for our model, by incorporating Sketch2Sound as a data augmentation strategy. Both objective and subjective evaluations on multiple benchmarks demonstrate that PromptSep achieves state-of-the-art performance in sound removal and vocal-imitation-guided source separation, while maintaining competitive results on language-queried source separation.

cs.SD

ProtocolBench: Which LLM MultiAgent Protocol to Choose?

As large-scale multi-agent systems evolve, the communication protocol layer has become a critical yet under-evaluated factor shaping performance and reliability. Despite the existence of diverse protocols (A2A, ACP, ANP, Agora, etc.), selection is often intuition-driven and lacks standardized guidance. We introduce ProtocolBench, a benchmark that systematically compares agent protocols along four measurable axes: task success, end-to-end latency, message or byte overhead, and robustness under failures. On ProtocolBench, protocol choice significantly influences system behavior. In the Streaming Queue scenario, overall completion time varies by up to 36.5% across protocols, and mean end-to-end latency differs by 3.48 s. Under Fail-Storm Recovery, resilience also differs consistently across protocols. Beyond evaluation, we present ProtocolRouter, a learnable protocol router that selects per-scenario (or per-module) protocols from requirement and runtime signals. ProtocolRouter reduces Fail-Storm recovery time by up to 18.1% versus the best single-protocol baseline, and achieves scenario-specific gains such as higher success in GAIA. We also release ProtocolRouterBench to standardize protocol evaluation and improve reliability at scale.

cs.AI

SpeechOp: Inference-Time Task Composition for Generative Speech Processing

While generative Text-to-Speech (TTS) systems leverage vast ``in-the-wild" data to achieve remarkable success, speech-to-speech processing tasks like enhancement face data limitations, which lead data-hungry generative approaches to distort speech content and speaker identity. To bridge this gap, we present SpeechOp, a multi-task latent diffusion model that transforms pre-trained TTS models into a universal speech processor capable of performing a wide range of speech tasks and composing them in novel ways at inference time. By adapting a pre-trained TTS model, SpeechOp inherits a rich understanding of natural speech, accelerating training and improving S2S task quality, while simultaneously enhancing core TTS performance. Finally, we introduce Implicit Task Composition (ITC), a novel pipeline where ASR-derived transcripts (e.g., from Whisper) guide SpeechOp's enhancement via our principled inference-time task composition. ITC achieves state-of-the-art content preservation by robustly combining web-scale speech understanding with SpeechOp's generative capabilities. Audio samples are available at https://justinlovelace.github.io/projects/speechop

eess.AS

MASLab: A Unified and Comprehensive Codebase for LLM-based Multi-Agent Systems

LLM-based multi-agent systems (MAS) have demonstrated significant potential in enhancing single LLMs to address complex and diverse tasks in practical applications. Despite considerable advancements, the field lacks a unified codebase that consolidates existing methods, resulting in redundant re-implementation efforts, unfair comparisons, and high entry barriers for researchers. To address these challenges, we introduce MASLab, a unified, comprehensive, and research-friendly codebase for LLM-based MAS. (1) MASLab integrates over 20 established methods across multiple domains, each rigorously validated by comparing step-by-step outputs with its official implementation. (2) MASLab provides a unified environment with various benchmarks for fair comparisons among methods, ensuring consistent inputs and standardized evaluation protocols. (3) MASLab implements methods within a shared streamlined structure, lowering the barriers for understanding and extension. Building on MASLab, we conduct extensive experiments covering 10+ benchmarks and 8 models, offering researchers a clear and comprehensive view of the current landscape of MAS methods. MASLab will continue to evolve, tracking the latest developments in the field, and invite contributions from the broader open-source community.

cs.CL

Deep Audio Watermarks are Shallow: Limitations of Post-Hoc Watermarking Techniques for Speech

In the audio modality, state-of-the-art watermarking methods leverage deep neural networks to allow the embedding of human-imperceptible signatures in generated audio. The ideal is to embed signatures that can be detected with high accuracy when the watermarked audio is altered via compression, filtering, or other transformations. Existing audio watermarking techniques operate in a post-hoc manner, manipulating "low-level" features of audio recordings after generation (e.g. through the addition of a low-magnitude watermark signal). We show that this post-hoc formulation makes existing audio watermarks vulnerable to transformation-based removal attacks. Focusing on speech audio, we (1) unify and extend existing evaluations of the effect of audio transformations on watermark detectability, and (2) demonstrate that state-of-the-art post-hoc audio watermarks can be removed with no knowledge of the watermarking scheme and minimal degradation in audio quality.

cs.SD

DiTSE: High-Fidelity Generative Speech Enhancement via Latent Diffusion Transformers

Real-world speech recordings suffer from degradations such as background noise and reverberation. Speech enhancement aims to mitigate these issues by generating clean high-fidelity signals. While recent generative approaches for speech enhancement have shown promising results, they still face two major challenges: (1) content hallucination, where plausible phonemes generated differ from the original utterance; and (2) inconsistency, failing to preserve speaker's identity and paralinguistic features from the input speech. In this work, we introduce DiTSE (Diffusion Transformer for Speech Enhancement), which addresses quality issues of degraded speech in full bandwidth. Our approach employs a latent diffusion transformer model together with robust conditioning features, effectively addressing these challenges while remaining computationally efficient. Experimental results from both subjective and objective evaluations demonstrate that DiTSE achieves state-of-the-art audio quality that, for the first time, matches real studio-quality audio from the DAPS dataset. Furthermore, DiTSE significantly improves the preservation of speaker identity and content fidelity, reducing hallucinations across datasets compared to state-of-the-art enhancers. Audio samples are available at: http://hguimaraes.me/DiTSE

eess.AS

Unraveling the Effects of Synthetic Data on End-to-End Autonomous Driving

End-to-end (E2E) autonomous driving (AD) models require diverse, high-quality data to perform well across various driving scenarios. However, collecting large-scale real-world data is expensive and time-consuming, making high-fidelity synthetic data essential for enhancing data diversity and model robustness. Existing driving simulators for synthetic data generation have significant limitations: game-engine-based simulators struggle to produce realistic sensor data, while NeRF-based and diffusion-based methods face efficiency challenges. Additionally, recent simulators designed for closed-loop evaluation provide limited interaction with other vehicles, failing to simulate complex real-world traffic dynamics. To address these issues, we introduce SceneCrafter, a realistic, interactive, and efficient AD simulator based on 3D Gaussian Splatting (3DGS). SceneCrafter not only efficiently generates realistic driving logs across diverse traffic scenarios but also enables robust closed-loop evaluation of end-to-end models. Experimental results demonstrate that SceneCrafter serves as both a reliable evaluation platform and a efficient data generator that significantly improves end-to-end model generalization.

cs.RO

Code Drift: Towards Idempotent Neural Audio Codecs

Neural codecs have demonstrated strong performance in high-fidelity compression of audio signals at low bitrates. The token-based representations produced by these codecs have proven particularly useful for generative modeling. While much research has focused on improvements in compression ratio and perceptual transparency, recent works have largely overlooked another desirable codec property -- idempotence, the stability of compressed outputs under multiple rounds of encoding. We find that state-of-the-art neural codecs exhibit varied degrees of idempotence, with some degrading audio outputs significantly after as few as three encodings. We investigate possible causes of low idempotence and devise a method for improving idempotence through fine-tuning a codec model. We then examine the effect of idempotence on a simple conditional generative modeling task, and find that increased idempotence can be achieved without negatively impacting downstream modeling performance -- potentially extending the usefulness of neural codecs for practical file compression and iterative generative modeling workflows.

eess.AS

Improving Generalization of Speech Separation in Real-World Scenarios: Strategies in Simulation, Optimization, and Evaluation

Achieving robust speech separation for overlapping speakers in various acoustic environments with noise and reverberation remains an open challenge. Although existing datasets are available to train separators for specific scenarios, they do not effectively generalize across diverse real-world scenarios. In this paper, we present a novel data simulation pipeline that produces diverse training data from a range of acoustic environments and content, and propose new training paradigms to improve quality of a general speech separation model. Specifically, we first introduce AC-SIM, a data simulation pipeline that incorporates broad variations in both content and acoustics. Then we integrate multiple training objectives into the permutation invariant training (PIT) to enhance separation quality and generalization of the trained model. Finally, we conduct comprehensive objective and human listening experiments across separation architectures and benchmarks to validate our methods, demonstrating substantial improvement of generalization on both non-homologous and real-world test sets.

cs.SD

TARN-VIST: Topic Aware Reinforcement Network for Visual Storytelling

As a cross-modal task, visual storytelling aims to generate a story for an ordered image sequence automatically. Different from the image captioning task, visual storytelling requires not only modeling the relationships between objects in the image but also mining the connections between adjacent images. Recent approaches primarily utilize either end-to-end frameworks or multi-stage frameworks to generate relevant stories, but they usually overlook latent topic information. In this paper, in order to generate a more coherent and relevant story, we propose a novel method, Topic Aware Reinforcement Network for VIsual StoryTelling (TARN-VIST). In particular, we pre-extracted the topic information of stories from both visual and linguistic perspectives. Then we apply two topic-consistent reinforcement learning rewards to identify the discrepancy between the generated story and the human-labeled story so as to refine the whole generation process. Extensive experimental results on the VIST dataset and human evaluation demonstrate that our proposed model outperforms most of the competitive models across multiple evaluation metrics.

cs.CV

HiFi-GAN: High-Fidelity Denoising and Dereverberation Based on Speech Deep Features in Adversarial Networks

Real-world audio recordings are often degraded by factors such as noise, reverberation, and equalization distortion. This paper introduces HiFi-GAN, a deep learning method to transform recorded speech to sound as though it had been recorded in a studio. We use an end-to-end feed-forward WaveNet architecture, trained with multi-scale adversarial discriminators in both the time domain and the time-frequency domain. It relies on the deep feature matching losses of the discriminators to improve the perceptual quality of enhanced speech. The proposed model generalizes well to new speakers, new speech content, and new environments. It significantly outperforms state-of-the-art baseline methods in both objective and subjective experiments.

eess.AS