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Jiaqing Lyu

Publications and source records attributed to Jiaqing Lyu.

4 recordsLinked to original sources

Can LVLMs Uncover the Truth Behind Visual Illusions? An Analysis of Perceptual and Reasoning Capabilities

Large Vision Language Models have integrated reasoning capabilities, elevating cognitive performance to new levels. However, existing evaluations either focus solely on perception or rely on specific domains such as maths or coding. Evaluation for reasoning capabilities that align with an open-world environment is still required, especially one that considers perception and reasoning jointly. To bridge this gap, we propose to evaluate LVLMs by exploiting visual illusions as a diagnostic tool. Visual illusions are phenomena in which the human visual system misinterprets objective signals, resulting in an understanding that deviates from reality. We constructed Illusion-Reasoning, a benchmark of illusion images collected from the real world, incorporating diverse annotated question-answer pairs. Based on Illusion-Reasoning, we show that the reasoning capabilities of a wide range of LVLMs are not as advanced as claimed. Our work provides new insights into LVLMs and offers future directions for optimisation. Our project is publicly available at https://github.com/zhaoliangjie55/EMNLP2026_Illusion.

cs.CL

VistaRef: Boosting Visual Spatial Orientation Awareness for Pointing-to-Object Detection

Grounding deictic gestures in natural images is fundamental to AR and human-robot collaboration, providing a basis for seamless spatial interaction. While Transformer-based visual models have achieved significant progress in general object detection, their global attention mechanisms often neglect micro-geometric relationships, degrading orientation accuracy. In pointing tasks, this deficiency manifests as an inability to accurately capture the pointing ray implied by finger poses, which results in pointing drift and localization ambiguity when dealing with distant or densely packed objects. To address this, we propose VistaRef, a framework designed to explicitly enhance spatial orientation awareness. First, we develop the Local Hand Entity Modeling (LHEM) module, which incorporates hand-pose embeddings to strengthen the model's capability to capture subtle finger deviations. Second, drawing inspiration from multi-view geometry, we construct the Geometric Ray Modeling (GRM) module to transform implicit orientation information into explicit spatial geometric features, guiding feature aggregation and deep fusion via attention mechanisms. Furthermore, we introduce a novel Orientation-Consistent Alignment Loss (OCAL) to synergistically supervise hand presence and pointing consistency, ensuring that all architectural improvements collectively serve the core objective of spatial localization. Experimental results demonstrate that VistaRef significantly outperforms the baseline, achieving a 14-point absolute gain in grounding accuracy. Qualitative analysis further confirms that VistaRef effectively models the geometric correlation from hand to target, bridging the spatial perception gap inherent in traditional Transformers for complex scenarios. Code: https://github.com/lingli1724/VistaRef.

cs.CV

From Sparse to Dense: Spatio-Temporal Fusion for Multi-View 3D Human Pose Estimation with DenseWarper

In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach often overlooks the rich temporal dependencies between adjacent frames. We propose a novel 3D human pose estimation input method: the sparse interleaved input to address this. This method leverages images captured from different camera views at various time points (e.g., View 1 at time $t$ and View 2 at time $t+δ$), allowing our model to capture rich spatio-temporal information and effectively boost performance. More importantly, this approach offers two key advantages: First, it can theoretically increase the output pose frame rate by N times with N cameras, thereby breaking through single-view frame rate limitations and enhancing the temporal resolution of the production. Second, using a sparse subset of available frames, our method can reduce data redundancy and simultaneously achieve better performance. We introduce the DenseWarper model, which leverages epipolar geometry for efficient spatio-temporal heatmap exchange. We conducted extensive experiments on the Human3.6M and MPI-INF-3DHP datasets. Results demonstrate that our method, utilizing only sparse interleaved images as input, outperforms traditional dense multi-view input approaches and achieves state-of-the-art performance. The source code for this work is available at: https://github.com/lingli1724/DenseWarper-ICLR2026

cs.CV

Diff4VS: HIV-inhibiting Molecules Generation with Classifier Guidance Diffusion for Virtual Screening

The AIDS epidemic has killed 40 million people and caused serious global problems. The identification of new HIV-inhibiting molecules is of great importance for combating the AIDS epidemic. Here, the Classifier Guidance Diffusion model and ligand-based virtual screening strategy are combined to discover potential HIV-inhibiting molecules for the first time. We call it Diff4VS. An extra classifier is trained using the HIV molecule dataset, and the gradient of the classifier is used to guide the Diffusion to generate HIV-inhibiting molecules. Experiments show that Diff4VS can generate more candidate HIV-inhibiting molecules than other methods. Inspired by ligand-based virtual screening, a new metric DrugIndex is proposed. The DrugIndex is the ratio of the proportion of candidate drug molecules in the generated molecule to the proportion of candidate drug molecules in the training set. DrugIndex provides a new evaluation method for evolving molecular generative models from a pharmaceutical perspective. Besides, we report a new phenomenon observed when using molecule generation models for virtual screening. Compared to real molecules, the generated molecules have a lower proportion that is highly similar to known drug molecules. We call it Degradation in molecule generation. Based on the data analysis, the Degradation may result from the difficulty of generating molecules with a specific structure in the generative model. Our research contributes to the application of generative models in drug design from method, metric, and phenomenon analysis.

cs.LG