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Jiarong Lin

Publications and source records attributed to Jiarong Lin.

At least 19 recordsLinked to original sources

Mesh-Learner: Texturing Mesh with Spherical Harmonics

In this paper, we present a 3D reconstruction and rendering framework termed Mesh-Learner that is natively compatible with traditional rasterization pipelines. It integrates mesh and spherical harmonic (SH) texture (i.e., texture filled with SH coefficients) into the learning process to learn each mesh s view-dependent radiance end-to-end. Images are rendered by interpolating surrounding SH Texels at each pixel s sampling point using a novel interpolation method. Conversely, gradients from each pixel are back-propagated to the related SH Texels in SH textures. Mesh-Learner exploits graphic features of rasterization pipeline (texture sampling, deferred rendering) to render, which makes Mesh-Learner naturally compatible with tools (e.g., Blender) and tasks (e.g., 3D reconstruction, scene rendering, reinforcement learning for robotics) that are based on rasterization pipelines. Our system can train vast, unlimited scenes because we transfer only the SH textures within the frustum to the GPU for training. At other times, the SH textures are stored in CPU RAM, which results in moderate GPU memory usage. The rendering results on interpolation and extrapolation sequences in the Replica and FAST-LIVO2 datasets achieve state-of-the-art performance compared to existing state-of-the-art methods (e.g., 3D Gaussian Splatting and M2-Mapping). To benefit the society, the code will be available at https://github.com/hku-mars/Mesh-Learner.

cs.CV

GS-SDF: LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and Reconstruction

Digital twins are fundamental to the development of autonomous driving and embodied artificial intelligence. However, achieving high-granularity surface reconstruction and high-fidelity rendering remains a challenge. Gaussian splatting offers efficient photorealistic rendering but struggles with geometric inconsistencies due to fragmented primitives and sparse observational data in robotics applications. Existing regularization methods, which rely on render-derived constraints, often fail in complex environments. Moreover, effectively integrating sparse LiDAR data with Gaussian splatting remains challenging. We propose a unified LiDAR-visual system that synergizes Gaussian splatting with a neural signed distance field. The accurate LiDAR point clouds enable a trained neural signed distance field to offer a manifold geometry field. This motivates us to offer an SDF-based Gaussian initialization for physically grounded primitive placement and a comprehensive geometric regularization for geometrically consistent rendering and reconstruction. Experiments demonstrate superior reconstruction accuracy and rendering quality across diverse trajectories. To benefit the community, the codes are released at https://github.com/hku-mars/GS-SDF.

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An End-to-End Learning-Based Multi-Sensor Fusion for Autonomous Vehicle Localization

Multi-sensor fusion is essential for autonomous vehicle localization, as it is capable of integrating data from various sources for enhanced accuracy and reliability. The accuracy of the integrated location and orientation depends on the precision of the uncertainty modeling. Traditional methods of uncertainty modeling typically assume a Gaussian distribution and involve manual heuristic parameter tuning. However, these methods struggle to scale effectively and address long-tail scenarios. To address these challenges, we propose a learning-based method that encodes sensor information using higher-order neural network features, thereby eliminating the need for uncertainty estimation. This method significantly eliminates the need for parameter fine-tuning by developing an end-to-end neural network that is specifically designed for multi-sensor fusion. In our experiments, we demonstrate the effectiveness of our approach in real-world autonomous driving scenarios. Results show that the proposed method outperforms existing multi-sensor fusion methods in terms of both accuracy and robustness. A video of the results can be viewed at https://youtu.be/q4iuobMbjME.

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Voxel-SLAM: A Complete, Accurate, and Versatile LiDAR-Inertial SLAM System

In this work, we present Voxel-SLAM: a complete, accurate, and versatile LiDAR-inertial SLAM system that fully utilizes short-term, mid-term, long-term, and multi-map data associations to achieve real-time estimation and high precision mapping. The system consists of five modules: initialization, odometry, local mapping, loop closure, and global mapping, all employing the same map representation, an adaptive voxel map. The initialization provides an accurate initial state estimation and a consistent local map for subsequent modules, enabling the system to start with a highly dynamic initial state. The odometry, exploiting the short-term data association, rapidly estimates current states and detects potential system divergence. The local mapping, exploiting the mid-term data association, employs a local LiDAR-inertial bundle adjustment (BA) to refine the states (and the local map) within a sliding window of recent LiDAR scans. The loop closure detects previously visited places in the current and all previous sessions. The global mapping refines the global map with an efficient hierarchical global BA. The loop closure and global mapping both exploit long-term and multi-map data associations. We conducted a comprehensive benchmark comparison with other state-of-the-art methods across 30 sequences from three representative scenes, including narrow indoor environments using hand-held equipment, large-scale wilderness environments with aerial robots, and urban environments on vehicle platforms. Other experiments demonstrate the robustness and efficiency of the initialization, the capacity to work in multiple sessions, and relocalization in degenerated environments.

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LVBA: LiDAR-Visual Bundle Adjustment for RGB Point Cloud Mapping

Point cloud maps with accurate color are crucial in robotics and mapping applications. Existing approaches for producing RGB-colorized maps are primarily based on real-time localization using filter-based estimation or sliding window optimization, which may lack accuracy and global consistency. In this work, we introduce a novel global LiDAR-Visual bundle adjustment (BA) named LVBA to improve the quality of RGB point cloud mapping beyond existing baselines. LVBA first optimizes LiDAR poses via a global LiDAR BA, followed by a photometric visual BA incorporating planar features from the LiDAR point cloud for camera pose optimization. Additionally, to address the challenge of map point occlusions in constructing optimization problems, we implement a novel LiDAR-assisted global visibility algorithm in LVBA. To evaluate the effectiveness of LVBA, we conducted extensive experiments by comparing its mapping quality against existing state-of-the-art baselines (i.e., R$^3$LIVE and FAST-LIVO). Our results prove that LVBA can proficiently reconstruct high-fidelity, accurate RGB point cloud maps, outperforming its counterparts.

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FAST-LIVO2: Fast, Direct LiDAR-Inertial-Visual Odometry

This paper proposes FAST-LIVO2: a fast, direct LiDAR-inertial-visual odometry framework to achieve accurate and robust state estimation in SLAM tasks and provide great potential in real-time, onboard robotic applications. FAST-LIVO2 fuses the IMU, LiDAR and image measurements efficiently through an ESIKF. To address the dimension mismatch between the heterogeneous LiDAR and image measurements, we use a sequential update strategy in the Kalman filter. To enhance the efficiency, we use direct methods for both the visual and LiDAR fusion, where the LiDAR module registers raw points without extracting edge or plane features and the visual module minimizes direct photometric errors without extracting ORB or FAST corner features. The fusion of both visual and LiDAR measurements is based on a single unified voxel map where the LiDAR module constructs the geometric structure for registering new LiDAR scans and the visual module attaches image patches to the LiDAR points. To enhance the accuracy of image alignment, we use plane priors from the LiDAR points in the voxel map (and even refine the plane prior) and update the reference patch dynamically after new images are aligned. Furthermore, to enhance the robustness of image alignment, FAST-LIVO2 employs an on-demanding raycast operation and estimates the image exposure time in real time. Lastly, we detail three applications of FAST-LIVO2: UAV onboard navigation demonstrating the system's computation efficiency for real-time onboard navigation, airborne mapping showcasing the system's mapping accuracy, and 3D model rendering (mesh-based and NeRF-based) underscoring the suitability of our reconstructed dense map for subsequent rendering tasks. We open source our code, dataset and application on GitHub to benefit the robotics community.

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Visual Localization in 3D Maps: Comparing Point Cloud, Mesh, and NeRF Representations

Recent advances in mapping techniques have enabled the creation of highly accurate dense 3D maps during robotic missions, such as point clouds, meshes, or NeRF-based representations. These developments present new opportunities for reusing these maps for localization. However, there remains a lack of a unified approach that can operate seamlessly across different map representations. This paper presents and evaluates a global visual localization system capable of localizing a single camera image across various 3D map representations built using both visual and lidar sensing. Our system generates a database by synthesizing novel views of the scene, creating RGB and depth image pairs. Leveraging the precise 3D geometric map, our method automatically defines rendering poses, reducing the number of database images while preserving retrieval performance. To bridge the domain gap between real query camera images and synthetic database images, our approach utilizes learning-based descriptors and feature detectors. We evaluate the system's performance through extensive real-world experiments conducted in both indoor and outdoor settings, assessing the effectiveness of each map representation and demonstrating its advantages over traditional structure-from-motion (SfM) localization approaches. The results show that all three map representations can achieve consistent localization success rates of 55% and higher across various environments. NeRF synthesized images show superior performance, localizing query images at an average success rate of 72%. Furthermore, we demonstrate an advantage over SfM-based approaches that our synthesized database enables localization in the reverse travel direction which is unseen during the mapping process. Our system, operating in real-time on a mobile laptop equipped with a GPU, achieves a processing rate of 1Hz.

cs.CV

Occupancy Grid Mapping without Ray-Casting for High-resolution LiDAR Sensors

Occupancy mapping is a fundamental component of robotic systems to reason about the unknown and known regions of the environment. This article presents an efficient occupancy mapping framework for high-resolution LiDAR sensors, termed D-Map. The framework introduces three main novelties to address the computational efficiency challenges of occupancy mapping. Firstly, we use a depth image to determine the occupancy state of regions instead of the traditional ray-casting method. Secondly, we introduce an efficient on-tree update strategy on a tree-based map structure. These two techniques avoid redundant visits to small cells, significantly reducing the number of cells to be updated. Thirdly, we remove known cells from the map at each update by leveraging the low false alarm rate of LiDAR sensors. This approach not only enhances our framework's update efficiency by reducing map size but also endows it with an interesting decremental property, which we have named D-Map. To support our design, we provide theoretical analyses of the accuracy of the depth image projection and time complexity of occupancy updates. Furthermore, we conduct extensive benchmark experiments on various LiDAR sensors in both public and private datasets. Our framework demonstrates superior efficiency in comparison with other state-of-the-art methods while maintaining comparable mapping accuracy and high memory efficiency. We demonstrate two real-world applications of D-Map for real-time occupancy mapping on a handle device and an aerial platform carrying a high-resolution LiDAR. In addition, we open-source the implementation of D-Map on GitHub to benefit society: github.com/hku-mars/D-Map.

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ImMesh: An Immediate LiDAR Localization and Meshing Framework

In this paper, we propose a novel LiDAR(-inertial) odometry and mapping framework to achieve the goal of simultaneous localization and meshing in real-time. This proposed framework termed ImMesh comprises four tightly-coupled modules: receiver, localization, meshing, and broadcaster. The localization module utilizes the prepossessed sensor data from the receiver, estimates the sensor pose online by registering LiDAR scans to maps, and dynamically grows the map. Then, our meshing module takes the registered LiDAR scan for incrementally reconstructing the triangle mesh on the fly. Finally, the real-time odometry, map, and mesh are published via our broadcaster. The key contribution of this work is the meshing module, which represents a scene by an efficient hierarchical voxels structure, performs fast finding of voxels observed by new scans, and reconstructs triangle facets in each voxel in an incremental manner. This voxel-wise meshing operation is delicately designed for the purpose of efficiency; it first performs a dimension reduction by projecting 3D points to a 2D local plane contained in the voxel, and then executes the meshing operation with pull, commit and push steps for incremental reconstruction of triangle facets. To the best of our knowledge, this is the first work in literature that can reconstruct online the triangle mesh of large-scale scenes, just relying on a standard CPU without GPU acceleration. To share our findings and make contributions to the community, we make our code publicly available on our GitHub: https://github.com/hku-mars/ImMesh.

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MARSIM: A light-weight point-realistic simulator for LiDAR-based UAVs

The emergence of low-cost, small form factor and light-weight solid-state LiDAR sensors have brought new opportunities for autonomous unmanned aerial vehicles (UAVs) by advancing navigation safety and computation efficiency. Yet the successful developments of LiDAR-based UAVs must rely on extensive simulations. Existing simulators can hardly perform simulations of real-world environments due to the requirements of dense mesh maps that are difficult to obtain. In this paper, we develop a point-realistic simulator of real-world scenes for LiDAR-based UAVs. The key idea is the underlying point rendering method, where we construct a depth image directly from the point cloud map and interpolate it to obtain realistic LiDAR point measurements. Our developed simulator is able to run on a light-weight computing platform and supports the simulation of LiDARs with different resolution and scanning patterns, dynamic obstacles, and multi-UAV systems. Developed in the ROS framework, the simulator can easily communicate with other key modules of an autonomous robot, such as perception, state estimation, planning, and control. Finally, the simulator provides 10 high-resolution point cloud maps of various real-world environments, including forests of different densities, historic building, office, parking garage, and various complex indoor environments. These realistic maps provide diverse testing scenarios for an autonomous UAV. Evaluation results show that the developed simulator achieves superior performance in terms of time and memory consumption against Gazebo and that the simulated UAV flights highly match the actual one in real-world environments. We believe such a point-realistic and light-weight simulator is crucial to bridge the gap between UAV simulation and experiments and will significantly facilitate the research of LiDAR-based autonomous UAVs in the future.

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STD: Stable Triangle Descriptor for 3D place recognition

In this work, we present a novel global descriptor termed stable triangle descriptor (STD) for 3D place recognition. For a triangle, its shape is uniquely determined by the length of the sides or included angles. Moreover, the shape of triangles is completely invariant to rigid transformations. Based on this property, we first design an algorithm to efficiently extract local key points from the 3D point cloud and encode these key points into triangular descriptors. Then, place recognition is achieved by matching the side lengths (and some other information) of the descriptors between point clouds. The point correspondence obtained from the descriptor matching pair can be further used in geometric verification, which greatly improves the accuracy of place recognition. In our experiments, we extensively compare our proposed system against other state-of-the-art systems (i.e., M2DP, Scan Context) on public datasets (i.e., KITTI, NCLT, and Complex-Urban) and our self-collected dataset (with a non-repetitive scanning solid-state LiDAR). All the quantitative results show that STD has stronger adaptability and a great improvement in precision over its counterparts. To share our findings and make contributions to the community, we open source our code on our GitHub: https://github.com/hku-mars/STD.

cs.CV

R$^3$LIVE++: A Robust, Real-time, Radiance reconstruction package with a tightly-coupled LiDAR-Inertial-Visual state Estimator

Simultaneous localization and mapping (SLAM) are crucial for autonomous robots (e.g., self-driving cars, autonomous drones), 3D mapping systems, and AR/VR applications. This work proposed a novel LiDAR-inertial-visual fusion framework termed R$^3$LIVE++ to achieve robust and accurate state estimation while simultaneously reconstructing the radiance map on the fly. R$^3$LIVE++ consists of a LiDAR-inertial odometry (LIO) and a visual-inertial odometry (VIO), both running in real-time. The LIO subsystem utilizes the measurements from a LiDAR for reconstructing the geometric structure (i.e., the positions of 3D points), while the VIO subsystem simultaneously recovers the radiance information of the geometric structure from the input images. R$^3$LIVE++ is developed based on R$^3$LIVE and further improves the accuracy in localization and mapping by accounting for the camera photometric calibration (e.g., non-linear response function and lens vignetting) and the online estimation of camera exposure time. We conduct more extensive experiments on both public and our private datasets to compare our proposed system against other state-of-the-art SLAM systems. Quantitative and qualitative results show that our proposed system has significant improvements over others in both accuracy and robustness. In addition, to demonstrate the extendability of our work, {we developed several applications based on our reconstructed radiance maps, such as high dynamic range (HDR) imaging, virtual environment exploration, and 3D video gaming.} Lastly, to share our findings and make contributions to the community, we make our codes, hardware design, and dataset publicly available on our Github: github.com/hku-mars/r3live

cs.CV

Fast 3D Sparse Topological Skeleton Graph Generation for Mobile Robot Global Planning

In recent years, mobile robots are becoming ambitious and deployed in large-scale scenarios. Serving as a high-level understanding of environments, a sparse skeleton graph is beneficial for more efficient global planning. Currently, existing solutions for skeleton graph generation suffer from several major limitations, including poor adaptiveness to different map representations, dependency on robot inspection trajectories and high computational overhead. In this paper, we propose an efficient and flexible algorithm generating a trajectory-independent 3D sparse topological skeleton graph capturing the spatial structure of the free space. In our method, an efficient ray sampling and validating mechanism are adopted to find distinctive free space regions, which contributes to skeleton graph vertices, with traversability between adjacent vertices as edges. A cycle formation scheme is also utilized to maintain skeleton graph compactness. Benchmark comparison with state-of-the-art works demonstrates that our approach generates sparse graphs in a substantially shorter time, giving high-quality global planning paths. Experiments conducted in real-world maps further validate the capability of our method in real-world scenarios. Our method will be made open source to benefit the community.

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R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package

In this letter, we propose a novel LiDAR-Inertial-Visual sensor fusion framework termed R3LIVE, which takes advantage of measurement of LiDAR, inertial, and visual sensors to achieve robust and accurate state estimation. R3LIVE is contained of two subsystems, the LiDAR-inertial odometry (LIO) and visual-inertial odometry (VIO). The LIO subsystem (FAST-LIO) takes advantage of the measurement from LiDAR and inertial sensors and builds the geometry structure of (i.e. the position of 3D points) global maps. The VIO subsystem utilizes the data of visual-inertial sensors and renders the map's texture (i.e. the color of 3D points). More specifically, the VIO subsystem fuses the visual data directly and effectively by minimizing the frame-to-map photometric error. The developed system R3LIVE is developed based on our previous work R2LIVE, with careful architecture design and implementation. Experiment results show that the resultant system achieves more robustness and higher accuracy in state estimation than current counterparts (see our attached video). R3LIVE is a versatile and well-engineered system toward various possible applications, which can not only serve as a SLAM system for real-time robotic applications, but can also reconstruct the dense, precise, RGB-colored 3D maps for applications like surveying and mapping. Moreover, to make R3LIVE more extensible, we develop a series of offline utilities for reconstructing and texturing meshes, which further minimizes the gap between R3LIVE and various of 3D applications such as simulators, video games and etc (see our demos video). To share our findings and make contributions to the community, we open source R3LIVE on our Github, including all of our codes, software utilities, and the mechanical design of our device.

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FAST-LIO2: Fast Direct LiDAR-inertial Odometry

This paper presents FAST-LIO2: a fast, robust, and versatile LiDAR-inertial odometry framework. Building on a highly efficient tightly-coupled iterated Kalman filter, FAST-LIO2 has two key novelties that allow fast, robust, and accurate LiDAR navigation (and mapping). The first one is directly registering raw points to the map (and subsequently update the map, i.e., mapping) without extracting features. This enables the exploitation of subtle features in the environment and hence increases the accuracy. The elimination of a hand-engineered feature extraction module also makes it naturally adaptable to emerging LiDARs of different scanning patterns; The second main novelty is maintaining a map by an incremental k-d tree data structure, ikd-Tree, that enables incremental updates (i.e., point insertion, delete) and dynamic re-balancing. Compared with existing dynamic data structures (octree, R*-tree, nanoflann k-d tree), ikd-Tree achieves superior overall performance while naturally supports downsampling on the tree. We conduct an exhaustive benchmark comparison in 19 sequences from a variety of open LiDAR datasets. FAST-LIO2 achieves consistently higher accuracy at a much lower computation load than other state-of-the-art LiDAR-inertial navigation systems. Various real-world experiments on solid-state LiDARs with small FoV are also conducted. Overall, FAST-LIO2 is computationally-efficient (e.g., up to 100 Hz odometry and mapping in large outdoor environments), robust (e.g., reliable pose estimation in cluttered indoor environments with rotation up to 1000 deg/s), versatile (i.e., applicable to both multi-line spinning and solid-state LiDARs, UAV and handheld platforms, and Intel and ARM-based processors), while still achieving higher accuracy than existing methods. Our implementation of the system FAST-LIO2, and the data structure ikd-Tree are both open-sourced on Github.

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R2LIVE: A Robust, Real-time, LiDAR-Inertial-Visual tightly-coupled state Estimator and mapping

In this letter, we propose a robust, real-time tightly-coupled multi-sensor fusion framework, which fuses measurement from LiDAR, inertial sensor, and visual camera to achieve robust and accurate state estimation. Our proposed framework is composed of two parts: the filter-based odometry and factor graph optimization. To guarantee real-time performance, we estimate the state within the framework of error-state iterated Kalman-filter, and further improve the overall precision with our factor graph optimization. Taking advantage of measurement from all individual sensors, our algorithm is robust enough to various visual failure, LiDAR-degenerated scenarios, and is able to run in real-time on an on-board computation platform, as shown by extensive experiments conducted in indoor, outdoor, and mixed environment of different scale. Moreover, the results show that our proposed framework can improve the accuracy of state-of-the-art LiDAR-inertial or visual-inertial odometry. To share our findings and to make contributions to the community, we open source our codes on our Github.

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A decentralized framework for simultaneous calibration, localization and mapping with multiple LiDARs

LiDAR is playing a more and more essential role in autonomous driving vehicles for objection detection, self localization and mapping. A single LiDAR frequently suffers from hardware failure (e.g., temporary loss of connection) due to the harsh vehicle environment (e.g., temperature, vibration, etc.), or performance degradation due to the lack of sufficient geometry features, especially for solid-state LiDARs with small field of view (FoV). To improve the system robustness and performance in self-localization and mapping, we develop a decentralized framework for simultaneous calibration, localization and mapping with multiple LiDARs. Our proposed framework is based on an extended Kalman filter (EKF), but is specially formulated for decentralized implementation. Such an implementation could potentially distribute the intensive computation among smaller computing devices or resources dedicated for each LiDAR and remove the single point of failure problem. Then this decentralized formulation is implemented on an unmanned ground vehicle (UGV) carrying 5 low-cost LiDARs and moving at $1.3m/s$ in urban environments. Experiment results show that the proposed method can successfully and simultaneously estimate the vehicle state (i.e., pose and velocity) and all LiDAR extrinsic parameters. The localization accuracy is up to 0.2% on the two datasets we collected. To share our findings and to make contributions to the community, meanwhile enable the readers to verify our work, we will release all our source codes and hardware design blueprint on our Github.

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A fast, complete, point cloud based loop closure for LiDAR odometry and mapping

This paper presents a loop closure method to correct the long-term drift in LiDAR odometry and mapping (LOAM). Our proposed method computes the 2D histogram of keyframes, a local map patch, and uses the normalized cross-correlation of the 2D histograms as the similarity metric between the current keyframe and those in the map. We show that this method is fast, invariant to rotation, and produces reliable and accurate loop detection. The proposed method is implemented with careful engineering and integrated into the LOAM algorithm, forming a complete and practical system ready to use. To benefit the community by serving a benchmark for loop closure, the entire system is made open source on Github

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