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Jiarui Hu

Publications and source records attributed to Jiarui Hu.

At least 19 recordsLinked to original sources

Reflection Steering: Disentangling Reflection from Reasoning in Activation Space for Token-Efficient Inference

Large reasoning models often produce reasoning traces with verification, revision, and backtracking. When reflection merely re-checks established results, it wastes reasoning tokens and increases latency. Most existing reflection steering methods add a label-derived mean-difference direction across preset layers, but its entanglement with reasoning and length signals destabilizes the accuracy-efficiency trade-off. In this paper, we propose Reflection Steering, a training-free framework for controlling reflection-associated computation within LLMs by disentangling reflection-related activations from general reasoning. Specifically, we contrast reflective and non-reflective hidden states at each LLM layer, denoise the resulting reflection directions with PCA, and orthogonalize them against general-reasoning directions. To limit downstream amplification from early-layer interventions, we calibrate each layer across multiple intervention strengths on a small set, retain only stable layers, and apply bounded projection removal to their residual-stream activations. We conduct extensive experiments across two public benchmarks and three open-weight LLMs against state-of-the-art activation-steering baselines. Results show that Reflection Steering reduces reasoning tokens by 16.9% on average across six matched settings. Besides, our method further introduces a bounded reflection intervention-strength parameter $\alpha$, enabling deployment-time adjustment to balance token savings, accuracy, and generation stability.

cs.LG

Beyond Isolated Objects: Relationship-aware Open Vocabulary Scene Understanding via 3D Scene Graph Analysis

Open-vocabulary 3D scene understanding aims to segment 3D scenes beyond predefined categories by transferring semantic knowledge from vision-language models. Existing methods have advanced this task by lifting language-aligned 2D features into 3D, yet they often rely on context-independent semantic representations, leaving object relationships underexplored for contextual refinement. We propose RelGraphOV, a relationship-aware framework that uses 3D scene graphs to enhance open-vocabulary 3D understanding. Our method constructs relational scene graphs from multi-view observations by leveraging vision-language reasoning to infer object relationships and prune geometrically implausible connections, without manual relationship annotations. To aggregate relational context while avoiding feature interference, we introduce an Adaptive Gated Dual-Stream Contextual GAT that separates dense geometric features and semantic CLIP embeddings, performs edge-guided message passing, and adaptively fuses complementary semantics. A hierarchical contrastive objective further promotes instance-level consistency and category-level discrimination. Experiments on ScanNetV2, ScanNet200, ScanNet$++$, and Replica demonstrate strong performance and generalization ability. Project Page: https://cxavireh.github.io/relgraphov-projectpage

cs.CV

Compact Object-Level Representations with Open-Vocabulary Understanding for Indoor Visual Relocalization

Indoor visual relocalization plays a critical role in emerging spatial and embodied AI applications. However, prior research was predominantly devoted to low-level vision schemes, struggling to perceive scene semantics and compositions, which limits both interpretability and applicability. In this paper, we explore the issue of how to organize rich object information in a scene, including semantics, layout, and geometry, into a structured map representation, thereby utilizing object units exclusively to drive the camera relocalization task. To this end, we propose OpenReLoc, a camera relocalization system designed to provide scene understanding and accurate pose estimation capabilities. Leveraging recent foundation models, we first introduce a multi-modal mechanism to integrate open-vocabulary semantic knowledge for effective 2D-3D object matching. Additionally, we design object-oriented reference frames as position priors, paired with a reference frame selection strategy based on the Distance-IoU (DIOU), enabling extension to scalable scenes. Moreover, to ensure stable and accurate pose optimization, we also propose a dual-path 2D Iterative Closest Pixel loss guided by object shape. Experimental results demonstrate that OpenReLoc achieves superior relocalization recall and accuracy across various datasets. Our source code will be released upon acceptance.

cs.CV

daVinci-kernel: Co-Evolving Skill Selection, Summarization, and Utilization via RL for GPU Kernel Optimization

GPU kernel optimization represents a paradigm where functional correctness is assumed and execution efficiency is the objective. We present daVinci-kernel, a reinforcement learning framework that couples skill discovery with skill exploitation through a dynamically evolving skill library. daVinci-kernel jointly trains three agents sharing one LLM backbone: a Skill Selection Agent that retrieves relevant techniques via BM25 and LLM reranking, a Policy Agent that generates multi-turn CUDA/Triton kernels conditioned on selected skills, and a Skill Summary Agent that distills successful rollouts into reusable skills. Candidate skills are added only after execution-based verification confirms reproducible speedups. All three agents share a single LLM backbone, are initialized via a structured SFT cold start on diversity-filtered data, and are then jointly optimized end-to-end with multi-turn REINFORCE and per-agent advantage estimation. On KernelBench, daVinci-kernel-14B achieves 37.2%, 70.6%, and 32.2% on Level 1, Level 2, and Level 3 under the Fast$_1$ threshold, outperforming the strongest prior RL-trained model, Dr\. Kernel-14B.

cs.LG

TerminalWorld: Benchmarking Agents on Real-World Terminal Tasks

We introduce TerminalWorld, a scalable data engine that automatically reverse-engineers high-fidelity evaluation tasks from "in-the-wild" terminal recordings. Processing 80,870 terminal recordings, the engine yields a full benchmark of 1,530 validated tasks, spanning 18 real-world categories, ranging from short everyday operations to workflows exceeding 50 steps, and covering 1,280 unique commands. From these, we curate a Verified subset of 200 representative, manually reviewed tasks. Comprehensive benchmarking on TerminalWorld-Verified across eight frontier models and six agents reveals that current systems still struggle with authentic terminal workflows, achieving a maximum pass rate of only 62.5%. Moreover, TerminalWorld captures real-world terminal capabilities distinct from existing expert-curated benchmarks (e.g., Terminal-Bench), with only a weak correlation to their scores (Pearson r=0.20). The automated engine makes TerminalWorld authentic and scalable by construction, enabling it to evaluate agents in real-world terminal environments as developer practices evolve. Data and code are available at https://github.com/EuniAI/TerminalWorld.

cs.AI

GaussianZoom: Progressive Zoom-in Generative 3D Gaussian Splatting with Geometric and Semantic Guidance

We introduce GaussianZoom, a generative zoom-in 3D reconstruction system with an iterative progressive framework that combines geometry-consistent scene modeling and multi-scale semantic reasoning to enable high-fidelity extreme zoom-in rendering from low-resolution inputs. To achieve this, we develop a novel multi-view consistent super-resolution module with depth-based feature warping and VLM-driven detail synthesis, ensuring accurate multi-view correspondence while enriching fine-scale appearance beyond the observed resolution. To support zooming across large magnification ranges, we further introduce a new expandable continuous Level-of-Detail hierarchy that dynamically modulates Gaussian visibility for smooth, alias-free cross-scale rendering. Experiments on Mip-NeRF360 and Tanks\&Temples demonstrate that GaussianZoom achieves superior perceptual quality, multi-view consistency, and robustness under extreme magnification, establishing a strong baseline for generative zoom-in 3D scene reconstruction.

cs.CV

GUI Agents with Reinforcement Learning: Toward Digital Inhabitants

Graphical User Interface (GUI) agents have emerged as a promising paradigm for intelligent systems that perceive and interact with graphical interfaces visually. Yet supervised fine-tuning alone cannot handle long-horizon credit assignment, distribution shifts, and safe exploration in irreversible environments, making Reinforcement Learning (RL) a central methodology for advancing automation. In this work, we present the first comprehensive overview of the intersection between RL and GUI agents, and examine how this research direction may evolve toward digital inhabitants. We propose a principled taxonomy that organizes existing methods into Offline RL, Online RL, and Hybrid Strategies, and complement it with analyses of reward engineering, data efficiency, and key technical innovations. Our analysis reveals several emerging trends: the tension between reliability and scalability is motivating the adoption of composite, multi-tier reward architectures; GUI I/O latency bottlenecks are accelerating the shift toward world-model-based training, which can yield substantial performance gains; and the spontaneous emergence of System-2-style deliberation suggests that explicit reasoning supervision may not be necessary when sufficiently rich reward signals are available. We distill these findings into a roadmap covering process rewards, continual RL, cognitive architectures, and safe deployment, aiming to guide the next generation of robust GUI automation and its agent-native infrastructure.

cs.AI

Show Me the Infographic I Imagine: Intent-Aware Infographic Retrieval for Authoring Support

While infographics have become a powerful medium for communicating data-driven stories, authoring them from scratch remains challenging, especially for novice users. Retrieving relevant exemplars from a large corpus can provide design inspiration and promote reuse, substantially lowering the barrier to infographic authoring. However, effective retrieval is difficult because users often express design intent in ambiguous natural language, while infographics embody rich and multi-faceted visual designs. As a result, keyword-based search often fails to capture design intent, and general-purpose vision-language retrieval models trained on natural images are ill-suited to the text-heavy, multi-component nature of infographics. To address these challenges, we develop an intent-aware infographic retrieval framework that better aligns user queries with infographic designs. We first conduct a formative study of how people describe infographics and derive an intent taxonomy spanning content and visual design facets. This taxonomy is then leveraged to enrich and refine free-form user queries, guiding the retrieval process with intent-specific cues. Building on the retrieved exemplars, users can adapt the designs to their own data with high-level edit intents, supported by an interactive agent that performs low-level adaptation. Both quantitative evaluations and user studies are conducted to demonstrate that our method improves retrieval quality over baseline methods while better supporting intent satisfaction and efficient infographic authoring.

cs.IR

daVinci-Env: Open SWE Environment Synthesis at Scale

Training capable software engineering (SWE) agents demands large-scale, executable, and verifiable environments that provide dynamic feedback loops for iterative code editing, test execution, and solution refinement. However, existing open-source datasets remain limited in scale and repository diversity, while industrial solutions are opaque with unreleased infrastructure, creating a prohibitive barrier for most academic research groups. We present OpenSWE, the largest fully transparent framework for SWE agent training in Python, comprising 45,320 executable Docker environments spanning over 12.8k repositories, with all Dockerfiles, evaluation scripts, and infrastructure fully open-sourced for reproducibility. OpenSWE is built through a multi-agent synthesis pipeline deployed across a 64-node distributed cluster, automating repository exploration, Dockerfile construction, evaluation script generation, and iterative test analysis. Beyond scale, we propose a quality-centric filtering pipeline that characterizes the inherent difficulty of each environment, filtering out instances that are either unsolvable or insufficiently challenging and retaining only those that maximize learning efficiency. With $891K spent on environment construction and an additional $576K on trajectory sampling and difficulty-aware curation, the entire project represents a total investment of approximately $1.47 million, yielding about 13,000 curated trajectories from roughly 9,000 quality guaranteed environments. Extensive experiments validate OpenSWE's effectiveness: OpenSWE-32B and OpenSWE-72B achieve 62.4% and 66.0% on SWE-bench Verified, establishing SOTA among Qwen2.5 series. Moreover, SWE-focused training yields substantial out-of-domain improvements, including up to 12 points on mathematical reasoning and 5 points on science benchmarks, without degrading factual recall.

cs.SE

EchoVLA: Robotic Vision-Language-Action Model with Synergistic Declarative Memory for Mobile Manipulation

Recent progress in Vision-Language-Action (VLA) models has enabled embodied agents to interpret multimodal instructions and perform complex tasks. However, existing VLAs are mostly confined to short-horizon, table-top manipulation, lacking the memory and reasoning capability required for mobile manipulation, where agents must coordinate navigation and manipulation under changing spatial contexts. In this work, we present EchoVLA, a memory-aware VLA model for mobile manipulation. EchoVLA incorporates a synergistic declarative memory inspired by the human brain, consisting of a scene memory that maintains a collection of spatial-semantic maps and an episodic memory that stores task-level experiences with multimodal contextual features. The two memories are individually stored, updated, and retrieved based on current observations, task history, and instructions, and their retrieved representations are fused via coarse- and fine-grained attention to guide base-arm diffusion policies. To support large-scale training, we further introduce MoMani, an automated benchmark that generates expert-level trajectories through multimodal large language model (MLLM)-guided planning and feedback-driven refinement, supplemented with real-robot demonstrations. Comprehensive simulated and real-world results demonstrate that EchoVLA substantially improves overall performance, e.g., it achieves the highest success rates of 0.52 on manipulation/navigation tasks and 0.31 on mobile manipulation tasks in simulation, exceeding the strong baseline $\pi_{0.5}$ by +0.20 and +0.11, respectively.

cs.RO

GaussianUpdate: Continual 3D Gaussian Splatting Update for Changing Environments

Novel view synthesis with neural models has advanced rapidly in recent years, yet adapting these models to scene changes remains an open problem. Existing methods are either labor-intensive, requiring extensive model retraining, or fail to capture detailed types of changes over time. In this paper, we present GaussianUpdate, a novel approach that combines 3D Gaussian representation with continual learning to address these challenges. Our method effectively updates the Gaussian radiance fields with current data while preserving information from past scenes. Unlike existing methods, GaussianUpdate explicitly models different types of changes through a novel multi-stage update strategy. Additionally, we introduce a visibility-aware continual learning approach with generative replay, enabling self-aware updating without the need to store images. The experiments on the benchmark dataset demonstrate our method achieves superior and real-time rendering with the capability of visualizing changes over different times

cs.CV

OpenCUA: Open Foundations for Computer-Use Agents

Vision-language models have demonstrated impressive capabilities as computer-use agents (CUAs) capable of automating diverse computer tasks. As their commercial potential grows, critical details of the most capable CUA systems remain closed. As these agents will increasingly mediate digital interactions and execute consequential decisions on our behalf, the research community needs access to open CUA frameworks to study their capabilities, limitations, and risks. To bridge this gap, we propose OpenCUA, a comprehensive open-source framework for scaling CUA data and foundation models. Our framework consists of: (1) an annotation infrastructure that seamlessly captures human computer-use demonstrations; (2) AgentNet, the first large-scale computer-use task dataset spanning 3 operating systems and 200+ applications and websites; (3) a scalable pipeline that transforms demonstrations into state-action pairs with reflective long Chain-of-Thought reasoning that sustain robust performance gains as data scales. Our end-to-end agent models demonstrate strong performance across CUA benchmarks. In particular, OpenCUA-72B achieves an average success rate of 45.0% on OSWorld-Verified, establishing a new state-of-the-art (SOTA) among open-source models. Further analysis confirms that our approach generalizes well across domains and benefits significantly from increased test-time computation. We release our annotation tool, datasets, code, and models to build open foundations for further CUA research.

cs.AI

MiqroForge: An Intelligent Workflow Platform for Quantum-Enhanced Computational Chemistry

The connect-fill-run workflow paradigm, widely adopted in mature software engineering, accelerates collaborative development. However, computational chemistry, computational materials science, and computational biology face persistent demands for multi-scale simulations constrained by simplistic platform designs. We present MiqroForge, an intelligent cross-scale platform integrating quantum computing capabilities. By combining AI-driven dynamic resource scheduling with an intuitive visual interface, MiqroForge significantly lowers entry barriers while optimizing computational efficiency. The platform fosters a collaborative ecosystem through shared node libraries and data repositories, thereby bridging practitioners across classical and quantum computational domains.

physics.chem-ph

DistFlow: A Fully Distributed RL Framework for Scalable and Efficient LLM Post-Training

Effectively scaling Reinforcement Learning (RL) is crucial for enhancing the reasoning and alignment of Large Language Models. The massive data and complex execution flows inherent in these tasks require a distributed architecture capable of efficient scaling. However, to simplify programming and dependency management, mainstream frameworks often rely on a centralized architecture where a single node dispatches both control and data. This inherent coupling creates significant communication bottlenecks, severely limiting system scalability and efficiency. We present DISTFLOW, a novel, fully distributed RL framework that adopts a multi-controller paradigm. By decoupling data transmission from control dispatch, DISTFLOW establishes a parallelism-aware, decentralized Data Coordinator that leverages local caching, load balancing, and asynchronous double buffer to minimize communication overhead and mitigate straggler effects. For control logic, it introduces a task scheduler built upon Directed Acyclic Graph (DAG) that facilitates fine-grained, independent execution. Experimental results demonstrate that DISTFLOW achieves near-linear scalability up to 512 GPUs and delivers up to a 2.63x throughput improvement over state-of-the-art (SOTA) frameworks. The source code is available at: https://github.com/sii-research/siiRL.

cs.DC

Learning Efficient Robotic Garment Manipulation with Standardization

Garment manipulation is a significant challenge for robots due to the complex dynamics and potential self-occlusion of garments. Most existing methods of efficient garment unfolding overlook the crucial role of standardization of flattened garments, which could significantly simplify downstream tasks like folding, ironing, and packing. This paper presents APS-Net, a novel approach to garment manipulation that combines unfolding and standardization in a unified framework. APS-Net employs a dual-arm, multi-primitive policy with dynamic fling to quickly unfold crumpled garments and pick-and-place (p and p) for precise alignment. The purpose of garment standardization during unfolding involves not only maximizing surface coverage but also aligning the garment's shape and orientation to predefined requirements. To guide effective robot learning, we introduce a novel factorized reward function for standardization, which incorporates garment coverage (Cov), keypoint distance (KD), and intersection-over-union (IoU) metrics. Additionally, we introduce a spatial action mask and an Action Optimized Module to improve unfolding efficiency by selecting actions and operation points effectively. In simulation, APS-Net outperforms state-of-the-art methods for long sleeves, achieving 3.9 percent better coverage, 5.2 percent higher IoU, and a 0.14 decrease in KD (7.09 percent relative reduction). Real-world folding tasks further demonstrate that standardization simplifies the folding process. Project page: see https://hellohaia.github.io/APS/

cs.RO

SGFormer: Satellite-Ground Fusion for 3D Semantic Scene Completion

Recently, camera-based solutions have been extensively explored for scene semantic completion (SSC). Despite their success in visible areas, existing methods struggle to capture complete scene semantics due to frequent visual occlusions. To address this limitation, this paper presents the first satellite-ground cooperative SSC framework, i.e., SGFormer, exploring the potential of satellite-ground image pairs in the SSC task. Specifically, we propose a dual-branch architecture that encodes orthogonal satellite and ground views in parallel, unifying them into a common domain. Additionally, we design a ground-view guidance strategy that corrects satellite image biases during feature encoding, addressing misalignment between satellite and ground views. Moreover, we develop an adaptive weighting strategy that balances contributions from satellite and ground views. Experiments demonstrate that SGFormer outperforms the state of the art on SemanticKITTI and SSCBench-KITTI-360 datasets. Our code is available on https://github.com/gxytcrc/SGFormer.

cs.CV

SSFold: Learning to Fold Arbitrary Crumpled Cloth Using Graph Dynamics from Human Demonstration

Robotic cloth manipulation faces challenges due to the fabric's complex dynamics and the high dimensionality of configuration spaces. Previous methods have largely focused on isolated smoothing or folding tasks and overly reliant on simulations, often failing to bridge the significant sim-to-real gap in deformable object manipulation. To overcome these challenges, we propose a two-stream architecture with sequential and spatial pathways, unifying smoothing and folding tasks into a single adaptable policy model that accommodates various cloth types and states. The sequential stream determines the pick and place positions for the cloth, while the spatial stream, using a connectivity dynamics model, constructs a visibility graph from partial point cloud data of the self-occluded cloth, allowing the robot to infer the cloth's full configuration from incomplete observations. To bridge the sim-to-real gap, we utilize a hand tracking detection algorithm to gather and integrate human demonstration data into our novel end-to-end neural network, improving real-world adaptability. Our method, validated on a UR5 robot across four distinct cloth folding tasks with different goal shapes, consistently achieves folded states from arbitrary crumpled initial configurations, with success rates of 99\%, 99\%, 83\%, and 67\%. It outperforms existing state-of-the-art cloth manipulation techniques and demonstrates strong generalization to unseen cloth with diverse colors, shapes, and stiffness in real-world experiments.Videos and source code are available at: https://zcswdt.github.io/SSFold/

cs.RO

CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field

Recently neural radiance fields (NeRF) have been widely exploited as 3D representations for dense simultaneous localization and mapping (SLAM). Despite their notable successes in surface modeling and novel view synthesis, existing NeRF-based methods are hindered by their computationally intensive and time-consuming volume rendering pipeline. This paper presents an efficient dense RGB-D SLAM system, i.e., CG-SLAM, based on a novel uncertainty-aware 3D Gaussian field with high consistency and geometric stability. Through an in-depth analysis of Gaussian Splatting, we propose several techniques to construct a consistent and stable 3D Gaussian field suitable for tracking and mapping. Additionally, a novel depth uncertainty model is proposed to ensure the selection of valuable Gaussian primitives during optimization, thereby improving tracking efficiency and accuracy. Experiments on various datasets demonstrate that CG-SLAM achieves superior tracking and mapping performance with a notable tracking speed of up to 15 Hz. We will make our source code publicly available. Project page: https://zju3dv.github.io/cg-slam.

cs.CV