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Jiarui Liu

Publications and source records attributed to Jiarui Liu.

At least 19 recordsLinked to original sources

Where Do Vision Language Models Fail at 3D Reasoning?

Vision-language models can get individual judgments right while struggling to recover and consistently use the exact properties of a 3D object. To characterize this gap, we introduce BedBench, a controlled benchmark of thirteen procedurally generated tasks spanning individual judgments and composite answers. Across twelve open-weight and four frontier models, per-color counting exposes a pronounced weakness: humans achieve 93.3% accuracy, compared with 7.2% for the best model. Targeted fine-tuning raises one model's accuracy from 3.0% to 68.6%, but reveals a further difficulty: its answers about the most common colors remain inconsistent with its own per-color counts. Supplying those counts as text improves its judgments, showing that recovering a property does not mean using it consistently. Reasoning, scaling, and added visual cues each improve individual judgments, but none makes exact answers reliable. To locate the difficulty, we probe Qwen3.5-27B: exact per-color counts remain recoverable at the language model's input, yet the model's answers rarely recover them (65.0% for the probe vs. 3.0% for the model). Image-removal controls further show that some apparent successes require no visual evidence. These findings motivate evaluating 3D reasoning by exact correctness, consistent use, and image dependence, rather than accuracy alone. Code and dataset are publicly available: https://github.com/leduckhai/BedBench

cs.CV↗

Phonon Fluctuations Enhanced Superconductivity in a Three-Band Cuprate Model

The microscopic origin of high-$T_c$ superconductivity in cuprates remains an outstanding puzzle due to the interplay of intertwined orders. Experimental observations and theoretical studies have suggested crucial roles of phonons, with the $B_{1g}$ oxygen buckling mode emerging as a promising candidate. Here, we investigate the microscopic influence of this phonon in a three-band cuprate model. We find that the $B_{1g}$ phonon plays opposite roles in superconductivity depending on whether it lies in the adiabatic or antiadiabatic regime at a given temperature. Thermally populated adiabatic phonons suppress $d$-wave pairing through the loss of quasiparticle coherence, whereas antiadiabatic phonons simultaneously enhance coherence and the attractive $d$-wave pairing vertex, strengthening superconductivity across multiple diagnostics. This enhancement also exhibits pronounced electron-hole asymmetry arising from the different orbital characters of doped carriers. Our results therefore establish a microscopic mechanism through which $B_{1g}$ phonons can cooperate with electronic correlations to substantially enhance $d$-wave superconducting pairing in cuprates.

cond-mat.str-el↗

ScenePlacer: Reformulating Scene-Level Object Pose Estimation as Visibility Field Learning

We present ScenePlacer, a framework for scene-level pose estimation of objects generated by state-of-the-art native shape generation models, placing generated 3D objects into scenes given a partial geometric observation without modifying the underlying generative pipeline. Existing scene generation approaches either generate objects directly in scene coordinates, compromising their canonical-space priors, or regress poses from complete generated shapes in the shape generation process - the latter being a poorly conditioned problem that is sensitive to scale ambiguity and partial observations. ScenePlacer decouples object generation from pose estimation by reformulating alignment as conditional visibility-field learning. Given an observed partial point cloud from reconstruction and a generated mesh, it predicts a visibility field defined in object space, then estimates the rigid transformation by aligning the partial observation to visible parts on the mesh. We propose a pretrained 3D shape VAE as our backbone, preserving its mesh prior while conditioning it on a separately encoded observation. We further introduce visibility-aware, radius-constrained supervision and synthesize training pairs using only object-level meshes and rendered views, eliminating the need for scene-level pose annotations. On 3D-FUTURE, ScenePlacer consistently outperforms existing placement and pose-refinement baselines under both ground-truth and monocular depth estimation. With generated objects, it achieves a Chamfer distance of 0.0077 and an F-score of 92.40 under estimated depth and improves to 0.0023 and 98.27, respectively, under ground-truth geometry.

cs.CV↗

IdeaScientist: Orchestrating Agents for Grounded Scientific Ideation

Despite rapid progress in automating scientific research, generating promising and well grounded research solutions remains a central challenge. We isolate research ideation as a standalone task and build our solution on the intuition that a challenge in one field can often be addressed by a mechanism that solved an analogous challenge in another. Accordingly, we introduce IdeaScientist, which decomposes ideation into gap finding, innovation, and report writing, and trains each role with reinforcement learning. These roles identify limitations in related work, draw solution intuitions from analogous problem settings, and develop those intuitions into complete research proposals. To facilitate discovery of insights across domains, we construct the Svalbard Idea Vault, a corpus of 2.77M decomposed research ideas for retrieval, training, and temporally controlled evaluation. Our evaluation restricts access to literature available before a cutoff date and assesses how closely proposed directions align with those later explored in 15K papers authored by human researchers. On Qwen3.6-27B, IdeaScientist outperforms the strongest open-source autoresearch baseline by 14.0%, driven mainly by gains in novelty. On this 27B open backbone, IdeaScientist even outperforms Claude Code SDK with Claude-4.8-Opus and Codex SDK with GPT-5.4, by up to 5.9%.

cs.CL↗

Generative End-to-end Ad Retrieval at Douyin

Generative retrieval reformulates recommendation as the generation of discrete item tokens. However, scaling this paradigm to real-world recommender systems reveals two critical bottlenecks: 1) Representation collapse, where the item tokenizer converges to degenerate results under continuous distribution shifts, fundamentally hindering stable end-to-end adaptation. 2) Item collisions, where the massive candidate pool causes distinct items to share identical token sequences, compromising the final retrieval precision. Crucially, these bottlenecks are inherently coupled: expanding codebook capacity to mitigate collisions inevitably exacerbates collapse. To address them simultaneously, we propose GEAR, an end-to-end framework that jointly optimizes the tokenizer, generator, and reranker. To mitigate representation collapse, we introduce BasisVQ, which re-parameterizes the codebook via an orthogonal basis to enable global gradient sharing and rigid spatial rotation of the latent space, effectively stabilizing gradient dynamics without ad-hoc heuristics. We further extend it to prefix-aware BasisRQ, substantially enhancing the codebook's expressiveness with the same asymptotic time complexity. To resolve item collisions, GEAR integrates a context-conditioned reranking head into the generative process, efficiently disambiguating colliding items with minimal computational overhead. By unifying stable tokenization and joint reranking within an end-to-end generative framework, GEAR establishes a fully differentiable and scalable paradigm. It currently serves hundreds of millions of daily active users on Douyin Ads, yielding substantial empirical improvements in extensive online A/B tests.

cs.IR↗

Can AI Make Money in Crypto? Measuring the Gap from Backtests to Real Markets

AI-based trading methods have rapidly evolved from machine learning and reinforcement learning to large language models (LLMs) and trading agents, yet their performance is still predominantly assessed through historical backtesting. Such evaluations provide limited evidence of whether a method can generalize to unseen future markets or whether its backtested performance can be sustained in realistic trading frictions (e.g., latency, slippage, liquidity constraints, and market impact). We present a unified benchmark that evaluates representative machine learning, reinforcement learning, LLM-based, and agent-based trading methods in cryptocurrency markets through three progressively more realistic stages: historical backtesting, prospective exchange-based paper trading, and real-money live trading. These stages jointly increase temporal realism by moving from historical to unseen future markets, and execution realism by moving from offline simulation toward live trading. This protocol enables us to quantify the backtest-to-realization gap, identify when performance begins to deteriorate, and compare how this gap differs across major classes of AI trading methods. We further provide a unified open-source system supporting all three evaluation stages, together with a public platform that continuously updates benchmark results. Code is available at https://github.com/Starlien95/Awesome-TradingAI.

cs.AI↗

ReconPlusGen: Injecting Reconstruction Prior into Multi-view 3D Generation through Noise Inversion and Modulation

Qualitative results and an illustration of our core idea. Top left: reconstruction results on benchmark images. Top right: reconstruction results on real-world images. Bottom: illustration of reconstruction-guided noise initialization and modulation. Given multiple input images, we predict a point cloud in canonical space, deterministically inject the predicted geometry into the diffusion process through noise inversion, and modulate the resulting noise to preserve the generative flexibility required to complete unobserved regions and refine visible geometry.

cs.CV↗

OdysSim: Building Foundation Models for Human Behavior Simulation

Large language models are increasingly deployed as human simulators for interactive evaluation and social simulation. Yet helpfulness-driven post-training pulls them toward a homogeneous, overly agreeable assistant register, creating a behavioral Sim2Real gap. We present OdysSim, the largest open systematic investigation of behavioral foundation models, i.e., models trained to simulate human behavior at scale. We propose SOUL, a taxonomy of five capability axes (CONV, SS, COG, ROLE, EVAL) that unifies 62 datasets and 23 benchmark tasks under one framework. Specifically, we curate the OdysSim corpus (21.4M interactions, 10B tokens, retrofitted with back-generated social contexts), construct the SOUL-Index benchmark, and develop an end-to-end training recipe combining midtraining, task-specific RL, and expert distillation. The resulting open 8B OSim model ranks first or tied-first on 8 of 23 tasks, outperforming any individual frontier model by this count, with the strongest gains on conversational and social tasks. Its outputs are also more human-like in length, formatting, and word choice, and it transfers zero-shot to out-of-distribution user simulation on $τ$-bench, nearly matching real users on reaction alignment (93.2 vs. 93.5). We further show that LLM-as-judge RL induces reward-hacking patterns, and that our detectors can mitigate them during post-training. Together, our findings suggest that behavioral foundation models require rethinking the LLM training paradigm. We release all artifacts to support future research.

cs.CL↗

RAPTOR: Role-Aware Private Training for Mixture-of-Experts

Differentially private (DP) fine-tuning methods treat sparse Mixture-of-Experts (MoE) models as a single dense block, ignoring that shared layers see all data while experts only see routed records. We identify and formally characterize three resulting failure modes: global clipping suppresses expert gradients, batch-level normalization dilutes sparse expert updates, and fixed privacy noise degrades signal-to-noise ratio on low-load experts. We introduce RAPTOR - a Role-Aware Private Training framework, which alternates shared and expert optimization and targets each failure directly, using expert-specific clipping and noise together with a public expected-owner denominator and a count-independent update schedule that avoids conditioning on private, realized expert counts. We prove the resulting mechanism satisfies $(\varepsilon,δ)$-DP: because each record is assigned to exactly one owner expert, per-expert mechanisms within a layer compose in parallel, so updating all $E$ experts costs no more, in privacy terms, than updating one, with shared and expert streams composing sequentially across training. We further derive a bias-variance decomposition of the public-denominator estimator showing its bias grows predictably with routing imbalance, yielding a privacy-free rule for selecting which layer to protect from routing entropy measured on a small public corpus. Experiments on Switch Transformer and OLMoE fine-tuning across GLUE tasks, and on DeepSeek-VL2-Tiny, show consistent gains over standard DP baselines across several privacy levels ($\varepsilon$), with the largest margins typically at the tightest budgets. Code and models are publicly available: https://github.com/leduckhai/RAPTOR

cs.LG↗

Social World Models

Humans intuitively navigate social interactions by simulating unspoken dynamics and reasoning about others' perspectives, even with limited information. In contrast, AI systems struggle to structure and reason about implicit social contexts, as they lack explicit representations for unobserved dynamics such as intentions, beliefs, and evolving social states. In this paper, we introduce the concept of social world models (SWMs) to characterize the complex social dynamics. To operationalize SWMs, we introduce a novel structured social world representation formalism (S3AP), which captures the evolving states, actions, and mental states of agents, addressing the lack of explicit structure in traditional free-text-based inputs. Through comprehensive experiments across five social reasoning benchmarks, we show that S3AP significantly enhances LLM performance-achieving a +51% improvement on FANToM over OpenAI's o1. Our ablations further reveal that these gains are driven by the explicit modeling of hidden mental states, which proves more effective than a wide range of baseline methods. Finally, we introduce an algorithm for social world models using S3AP, which enables AI agents to build models of their interlocutors and predict their next actions and mental states. Empirically, S3AP-enabled social world models yield up to +18% improvement on the SOTOPIA multi-turn social interaction benchmark. Our findings highlight the promise of S3AP as a powerful, general-purpose representation for social world states, enabling the development of more socially-aware systems that better navigate social interactions.

cs.AI↗

Toward Skill-Native LLMs: Skill Entropy for Benchmarking and Training Long-Horizon Reasoning

Long-horizon reasoning in recent LLMs demands that the model switch between distinct skills inside a reasoning chain, such as first doing a math derivation, then using the result to plan a schedule. We call such problems cross-skill long-horizon tasks: multi-step tasks whose steps require different reasoning skills and depend on earlier outputs. Existing benchmarks often evaluate individual skills, lacking a principled way to measure how well a model switches between skills. We address this gap from both the evaluation and training sides. We introduce Skill Entropy, a measure of the difficulty of switching from one skill to another. We then propose Skill^2-Bench, a benchmark of cross-skill long-horizon tasks built over 558 skills across 9 verifiable and open-ended domains. Each task is assigned a task-level skill-entropy score and grouped into three difficulty levels. Evaluating 8 frontier and 4 open-source models on Skill^2-Bench reveals a skill-switching gap: accuracy decreases on higher-entropy tasks. We then turn skill entropy from a benchmark scale into a training signal. We propose Skill-Entropy RL, an RL framework where the model predicts not only the answer at each step but also the skill used to produce it. The reward combines step-level correctness with a skill-entropy reward that measures the alignment between the model-predicted skill sequence and the gold skill sequence. On Qwen3-4B-Instruct and Qwen3-1.7B, Skill-Entropy RL improves the Skill^2-Bench score from 34.4% to 68.4% and from 14.6% to 40.1%, respectively, outperforming competitive baselines. The same pipeline can be applied to off-the-shelf training data such as OpenR1-Math, indicating that skill entropy is a reusable training signal. Code available at: https://github.com/Gen-Verse/Skill-Entropy-RL

cs.CL↗

Mind the Sim2Real Gap in User Simulation for Agentic Tasks

As NLP evaluation shifts from static benchmarks to multi-turn interactive settings, LLM-based simulators have become widely used as user proxies, serving two roles: generating user turns and providing evaluation signals. Yet, these simulations are frequently assumed to be faithful to real human behaviors, often without rigorous verification. We formalize the Sim2Real gap in user simulation and present the first study running the full $τ$-bench protocol with real humans (451 participants, 165 tasks), benchmarking 31 LLM simulators across proprietary, open-source, and specialized families using the User-Sim Index (USI), a metric we introduce to quantify how well LLM simulators resemble real user interactive behaviors and feedback. Behaviorally, LLM simulators are excessively cooperative, stylistically uniform, and lack realistic frustration or ambiguity, creating an "easy mode" that inflates agent success rates above the human baseline. In evaluations, real humans provide nuanced judgments across eight quality dimensions while simulated users produce uniformly more positive feedback; rule-based rewards are failing to capture rich feedback signals generated by human users. Overall, higher general model capability does not necessarily yield more faithful user simulation. These findings highlight the importance of human validation when using LLM-based user simulators in the agent development cycle and motivate improved models for user simulation.

cs.AI↗

Physically Real-time Infrared Attack against Optical Flow Estimation Networks

With the promising performance of deep neural networks on image-based tasks, different real-world applications such as autonomous driving and motion detection have become increasingly mature and relevant to human lives. In particular, Optical Flow Estimation Networks (OFENs), as upstream models, play a critical role in different domains. Its outputs are heavily assumed and adopted for different downstream tasks, and it is essential to test its robustness to prevent safety accidents. We present an approach for real-time attacks on OFENs in the physical world, leveraging infrared lights for their stealthiness. By generating a large number of Adversarial Examples in advance, our approach computes AEs in real time and dynamically displays them, which allows our method to facilitate precise and targeted attacks without modifying the victim system. Unlike previous digital-to-physical attack techniques, our method directly attacks victim models within the physical world, thereby overcoming the limitations associated with the ineffectiveness of AEs. Experimental results demonstrate the efficacy of our approach in compromising OFENs across diverse lighting conditions, varying object motion velocities, and different object placements, ultimately impairing the network's ability to accurately estimate optical flow.

cs.CV↗

Evaluating Multi-Turn Multimodal Diagnostic Reasoning on Challenging Real-World Clinical Cases

Clinical diagnostic evaluation should not only assess whether models can provide correct diagnoses, but also reflect the realities of clinical practice, including progressive disclosure of multimodal information, dynamic updating of diagnostic hypotheses, and continuous refinement of clinical reasoning. However, existing evaluations of multimodal large language models (MLLMs) typically rely on single-turn or isolated tasks, making it difficult to fully capture the complexity of real-world clinical diagnosis. To bridge this gap, we developed ClinMM-Bench, the largest multi-turn multimodal clinical diagnostic evaluation benchmark to date. ClinMM-Bench contains 1,089 challenging real-world clinical cases and 3,760 medical images across eight specialties. We systematically evaluated 15 representative MLLMs using a two-level evaluation framework that assessed both diagnostic accuracy and diagnostic reasoning quality. Results showed that proprietary models achieved the highest overall diagnostic accuracy, but the proportion of completely correct diagnoses remained limited across all models. In terms of diagnostic reasoning quality, current models can identify plausible diagnostic directions but still have considerable limitations in generating reliable diagnostic reasoning. Error analysis further identified five representative failure modes: information synthesis failure, knowledge mapping error, perception error, premature closure, and visual hallucination.

cs.CL↗

CLT-Forge: A Scalable Library for Cross-Layer Transcoders and Attribution Graphs

Mechanistic interpretability seeks to understand how Large Language Models (LLMs) represent and process information. Recent approaches based on dictionary learning and transcoders enable representing model computation in terms of sparse, interpretable features and their interactions, giving rise to feature attribution graphs. However, these graphs are often large and redundant, limiting their interpretability in practice. Cross-Layer Transcoders (CLTs) address this issue by sharing features across layers while preserving layer-specific decoding, yielding more compact representations, but remain difficult to train and analyze at scale. We introduce an open-source library for end-to-end training and interpretability of CLTs. Our framework integrates scalable distributed training with model sharding and compressed activation caching, a unified automated interpretability pipeline for feature analysis and explanation, attribution graph computation using Circuit-Tracer, and a flexible visualization interface. This provides a practical and unified solution for scaling CLT-based mechanistic interpretability. Our code is available at: https://github.com/LLM-Interp/CLT-Forge.

cs.LG↗

PACE: A Proxy for Agentic Capability Evaluation

Evaluating LLM agents on benchmarks like SWE-Bench and GAIA can be expensive, time-consuming, and requires complex infrastructure. A single evaluation can cost thousands of dollars and take days to complete. In contrast, non-agentic LLM benchmarks that test individual capabilities (e.g., reasoning, code generation) are fast and cheap to run. In this paper, we investigate whether performance on expensive agentic benchmarks can be accurately predicted by the performance on a small, carefully selected subset of atomic evaluation instances. We introduce PACE, a framework that constructs proxy benchmarks by selecting instances from existing non-agentic evaluations whose aggregate scores most reliably predict model performances on agentic benchmarks. Given a pool of candidate instances spanning atomic capabilities, PACE fits a regression that maps a model's scores on a compact subset of source instances to its score on the target agentic benchmark. The subset itself is curated by combining two complementary instance-selection strategies, target-relevance local selection and globally informative global selection. We apply PACE to the 4 target agentic benchmarks in this paper, which yields PACE-Bench, the concrete proxy benchmark that we evaluate in the paper. Experiments across 14 models, 4 agentic benchmarks, and 19 non-agentic benchmarks show that PACE-Bench predicts agentic scores with leave-one-out cross-validation (LOOCV) mean absolute error (MAE) under 4%, Spearman correlation above 0.80, and pairwise model-ranking accuracy around 85%, all at much less than 1% of the full agentic evaluation cost. We further analyze the selected proxy instances, revealing which skills each agentic benchmark uniquely demands. PACE enables practitioners to obtain reliable estimates of agentic performance during model development, selection, and routing, without the overhead of full agent evaluation.

cs.AI↗

Transferability for General Reasoning: An Automated Curriculum for Multi-Domain RLVR

Reinforcement learning with verifiable rewards (RLVR) has been extended from single-domain training to multi-domain reasoning suites spanning mathematics, programming, and science. However, the training curriculum (how often each domain is sampled) is typically fixed or hand-tuned, even though reasoning skills transfer unevenly across domains. Existing learnability-based curricula adapt to where the policy is currently improving, but are blind to whether a gradient step on the selected domain benefits the remaining domains. In this paper, we propose Transfer-Aware Curriculum (TAC), a bandit-style online curriculum that prioritizes domains whose updates broadly benefit the rest of the training suite. TAC repurposes signals already produced by RL training: per-domain advantages capture local learnability, and projected gradients, taken from the GRPO step being computed, estimate cross-domain transferability via gradient-geometry alignment, at negligible cost (<1% wall-clock overhead). Across a six-domain reasoning suite, TAC achieves the best macro-averaged accuracy on both Qwen3-1.7B and Llama3.2-3B, outperforming proportional random sampling, a hand-designed schedule, and a learnability-only bandit, and improving over the last of these by up to 2.8 points (10% relative). Ablations show performance degrades sharply when the transferability term is removed, and TAC remains robust on imbalanced training mixtures where learnability-only curricula over-commit to dominant domains. Our findings establish cross-domain transferability as a key signal for curriculum design in multi-domain RLVR.

cs.AI↗

MixSD: Mixed Contextual Self-Distillation for Knowledge Injection

Supervised fine-tuning (SFT) is widely used to inject new knowledge into language models, but it often degrades pretrained capabilities such as reasoning and general-domain performance. We argue this forgetting arises because fine-tuning targets from humans or external systems diverge from the model's autoregressive distribution, forcing the optimizer to imitate low-probability token sequences. To address this problem, we propose MixSD, a simple external-teacher-free method for distribution-aligned knowledge injection. Instead of training on fixed targets, MixSD constructs supervision dynamically by mixing tokens from two conditionals of the base model itself: an expert conditional that observes the injected fact in context, and a naive conditional that reflects the model's original prior. The resulting supervision sequences preserve the factual learning signal while remaining substantially closer to the base model's distribution. We evaluate MixSD on two synthetic corpora that we construct to study factual recall and arithmetic function acquisition in a controlled setting, together with established benchmarks for open-domain factual question answering and knowledge editing. Across multiple model scales and settings, MixSD consistently achieves a better memorization-retention trade-off compared to SFT and on-policy self distillation baselines, retaining up to 100% of the base model's held-out capability while maintaining near-perfect training accuracy, whereas standard SFT retains as little as 1%. We further show that MixSD produces substantially lower-NLL supervision targets under the base model and reduces harmful movement along Fisher-sensitive parameter directions. These results suggest that aligning supervision with the model's native generation distribution is a simple and effective principle for knowledge injection that mitigates catastrophic forgetting.

cs.CL↗