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Jiarui Wen

Publications and source records attributed to Jiarui Wen.

3 recordsLinked to original sources

Sparse Attention for Video Generation Acceleration via Growing Sparsity and Reduced Search

Diffusion Transformers (DiTs) dominate video generation but suffer from high inference cost due to the quadratic complexity of self-attention. Sparse attention mitigates this by skipping unnecessary computation in the attention matrix, but existing methods apply a fixed sparsity ratio throughout denoising and struggle to accurately determine which computations to skip. To address these limitations, we analyze attention dynamics through attention entropy and mean attention distance, and find that attention becomes increasingly concentrated across denoising steps. We further observe that blocks selected early continue to capture a large fraction of the total attention weight at later steps. These findings suggest two acceleration opportunities: the sparsity ratio should grow as denoising progresses, and earlier search results can be reused to reduce the search space. Based on these findings, we propose Growing Sparsity and Reduced Search (GSRS), a training-free framework that retains more computation early and progressively reduces it later, while restricting subsequent searches to an early candidate set to reduce search overhead. GSRS adopts Top-p selection for adaptive sparsity control, supported by a precise evaluation scheme that computes exact attention weights within the FlashAttention computation at negligible overhead. Experiments on HunyuanVideo and Wan 2.1 validate that GSRS achieves 1.55$\times$--2.21$\times$ speedup while maintaining generation quality comparable to full attention.

cs.CV↗

PARK: Accurate Block Retrieval for Sparse Attention in Video Diffusion Transformers

Diffusion Transformers (DiTs) have become a dominant architecture for video generation, but their efficiency is limited by the quadratic complexity of full attention. Sparse attention reduces this cost by retrieving important blocks and computing attention only within them, but inaccurate retrieval can either degrade generation quality or yield unnecessary computation. We identify two retrieval mismatches in methods that retrieve blocks using the averaged representations of query and key blocks: (i) query-side aggregation mismatch, where averaging queries before Softmax fails to preserve their individual attention preferences, and (ii) key-side clustering metric mismatch, where standard Euclidean clustering in the original key space can group keys with dissimilar QK scores under the current query, so their average representation may not accurately represent how the current query scores individual keys. These mismatches can lead to inaccurate block retrieval. To address these mismatches, we propose PARK, a training-free sparse attention method for accurate block retrieval. PARK retains every original query, independently normalizes its attention over key blocks, and then averages these distributions within each query block. It also uses information from the current queries to transform keys before clustering, so that keys receiving similar QK scores are grouped together. A fused GPU kernel further reduces the overhead of block retrieval. Experiments on HunyuanVideo and Wan demonstrate that PARK improves block retrieval accuracy and preserves generation quality while accelerating inference, achieving the best quality-efficiency trade-off among the compared sparse attention methods.

cs.CV↗

AnyGS2Mesh: Feed-Forward Mesh Reconstruction from 3D Gaussian Splatting with Arbitrary-Resolution Views

Existing 3D mesh reconstruction methods from Gaussian scene representations predominantly rely on iterative optimization, resulting in slow inference and limited scalability to high-resolution inputs. In this paper, we present AnyGS2Mesh, the first feed-forward framework for directly reconstructing 3D meshes from 3D Gaussian Splatting representations with support for arbitrary input image resolutions. Our approach incorporates a Gaussian-Guided Transformer architecture that exploits explicit 3D geometric priors for efficient mesh generation. We introduce three key components: (1) a Gaussian-Guided Spatial Reasoning Transformer represents Gaussian primitives as structured 3D tokens and jointly reasons over Gaussian and image features; (2) a Streaming and Patchwise Geometry Encoder processes native-resolution views sequentially and aggregates information across variable-length view sets; (3) a Scale-Aligned Hybrid Depth Refiner uses a PatchFusion-style encoder--decoder to fuse RGB-conditioned predicted depth with Gaussian-rendered metric depth, combining fine local structures with globally consistent metric scale. The refined depth maps are integrated through TSDF fusion, followed by Marching Cubes for deterministic mesh extraction. Extensive experiments show that AnyGS2Mesh achieves state-of-the-art reconstruction quality while significantly reducing inference time compared with optimization-based baselines, enabling near-real-time, high-quality mesh reconstruction. Our results demonstrate the potential of combining Gaussian representations and feed-forward Transformer architectures for scalable 3D geometry reconstruction. The code will be made publicly available upon acceptance.

cs.CG↗