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Jiarui Yang

Publications and source records attributed to Jiarui Yang.

At least 19 recordsLinked to original sources

W2Rep: Learning Visual Representations by Watching the World Change

Images capture the world at one moment, whereas video reveals how it changes. Image self-supervision learns spatial structure from a single moment, while video methods commonly learn temporal relationships inside a representation computed jointly from several frames. We ask whether watching a scene change can instead improve features available from one image without sacrificing the ability to represent video. We introduce W2Rep, a masked feature-prediction framework in which an independently encoded source image participates in prediction at the same or another moment. The predictor is conditioned on visible video context, the queried location, and the signed time interval between source and target. This gives the cross-frame objective two complementary roles: the image path learns features that remain useful across time, while the video path must gather evidence that is missing from the source image. Across model scales and downstream tasks, W2Rep improves frozen and fine-tuned recognition under our comparison protocol, while joint video encoding provides further gains over frame-wise aggregation. Controlled experiments show that these gains depend on directly updating the source-image features and on using both video context and temporal displacement. Overall, change across a video can supervise a visual encoder whose representations remain useful at either image or video granularity. Code is available at~\href{https://wenooi.github.io/W2Rep}{https://wenooi.github.io/W2Rep}.

cs.CV↗

Stable and Efficient Real-World Online VLA Post-Training via Asynchronous Replay-Anchored Policy Improvement

Online post-training of vision-language-action (VLA) models requires efficient use of robot interaction and reliable policy improvement from continually collected experience. We propose asynchronous Replay-Anchored Policy improvement (RAPolicy), a framework that performs rollout and learning concurrently while grounding both critic and actor updates in replayed behavior. The critic learns chunk-level values from recorded actions and constructs Bellman targets without predicting next actions, reducing computation and dependence on action-value estimates outside replay coverage. The one-step flow actor reuses the initial noise stored during rollout and learns through advantage-weighted conditional likelihood, directly supervising the action mapping used for execution. We evaluate RAPolicy across four single-task settings and one joint five-task setting in the real world, with online training budgets of only 1--2 hours. Starting from policies fine-tuned on just 10 demonstrations per task, RAPolicy rapidly adapts to new single tasks and achieves an average 86.3% success rate. In the joint multi-task setting, RAPolicy improves overall success rate from 52% to 88% while preserving performance on already reliable tasks and improving weaker capabilities. Overall, RAPolicy substantially outperforms the baselines in aggregate task success while requiring fewer human interventions, demonstrating stable policy improvement and high online training efficiency. Project page: https://flyfaerss.github.io/RAPolicy.

cs.RO↗

OmniCalib: Target-Free, Task-Structured Self-Calibration for Humanoid Robots

Assembly, wear, and component replacement perturb the sensor extrinsics and joint zeros encoded by a humanoid CAD model. Existing procedures calibrate one sensor pair or require external fiducials. Using only robot-native motion and onboard sensing, we present OmniCalib, a target-free workflow that calibrates the full upper limbs---all 14 arm joint zeros and the extrinsics of both wrist and chest cameras---as well as lower limbs and the multi-camera head rig. Each module matches a robot-native task to a parameter block, checks observability, and writes only supported corrections to the CAD model. Our depth ICP method recovers all 14 arm joint zeros and calibrates all RGB-D camera extrinsics without any calibration target. Relative to CAD, the estimated extrinsic corrections are 10.56 mm and 1.74 degrees for the left wrist, 6.33 mm and 1.25 degrees for the right wrist, and 9.81 mm and 0.929 degrees for the chest RGB-D camera. ICP point-to-plane residual is 2.09 mm. On the same injected offsets, ICP and ArUco recover all 14 joint zeros below the 0.1-degree encoder-resolution reference. On an AGIBOT A3 Ultra humanoid, four static double-support stances recover all 12 lower-limb joint-zero offsets injected with an RMS error of 0.063 degrees. The head module combines multi-camera visual odometry with legged odometry and dynamic compensation through the live ROS transform tree. Using only planar walking, it attains a mean SO(3) error of 1.061 degrees across three sequences. The best sequence reaches 0.775 degrees, competitive with iKalibr at 0.902 degrees from rich 6-DOF excitation. Rig-relative angles repeat within 0.140 degrees. Injection recovery and held-out tests validate each observable block.

cs.RO↗

OVIP-SG: Open-Vocabulary Instance-Preserving Scene Graphs for Mapping and Retrieval of Small, Fine-Grained Objects

Integrating open-vocabulary perception into object-level 3D scene graphs is a double-edged sword. While vision-language detectors recover long-tail categories and small, fine-grained objects overlooked by closed-set models, they also tend to fragment large surfaces and merge small objects into larger neighboring objects, compromising instance-level consistency and undermining mapping fidelity. Moreover, existing methods struggle to retrieve previously unmapped targets or determine whether a queried object is absent, hindering robust embodied open-world navigation and exploration. We present OVIP-SG, a unified framework for instance-preserving semantic mapping, functional scene partitioning, and language-guided small, fine-grained object retrieval. OVIP-SG uses a vision-language model (VLM) to enumerate scene-specific categories for robust open-world detection. Symmetric 3D Intersection over Union (IoU) association and area-weighted feature fusion preserve small independent instances, while VLM-inferred object functions partition scenes into compact functional search regions. A four-stage cascaded retrieval pipeline further incorporates voxel voting and determines target absence from exploration coverage. Under a unified evaluation protocol on Replica, OVIP-SG outperforms ConceptGraphs by 6.31 points in class-mean accuracy (mAcc) and 5.15 points in frequency-weighted mIoU (F-mIoU) while achieving a class-agnostic native-instance Panoptic Quality (PQ) of 0.398. It reduces the search area to 21.8% of the indoor floor space and reaches 0.773 balanced accuracy for object-presence classification. Real-world robotic experiments further demonstrate its practical effectiveness. Code is available at https://github.com/Agibot-Spatial-Intelligence/OVIP-SG.

cs.RO↗

TemporalFlow-VLA: Learning Physically Grounded Execution History for Long-Horizon Robot Manipulation

Vision-language-action (VLA) models leverage pretrained vision-language representations for robot control, yet simply adding historical frames does not reliably capture recent physical change. This is especially problematic in multi-stage manipulation, where visually similar states may require different actions depending on prior execution. To address this challenge, we present TemporalFlow-VLA, which learns compact execution history through physically grounded temporal supervision. Using recorded robot states, robot geometry, and calibrated cameras, we construct robot-surface temporal flow as a training-only target and supervise two execution-aligned temporal queries that provide structured history to the action expert. The geometric supervision path is not evaluated at deployment. TemporalFlow-VLA achieves 97.63 +/- 0.26% average success on LIBERO, including 96.60 +/- 0.87% on LIBERO Long, and 85.5%/84.2% Clean/Randomized success across 12 RoboTwin tasks. It shows its clearest advantage over prior methods on longer-horizon, multi-stage manipulation. Controlled history interventions show that action prediction depends on both historical content and temporal order. With asynchronous feature caching, temporal conditioning maintains single-frame-level server-side sampling latency without additional historical-encoding overhead. Overall, TemporalFlow-VLA provides a compact, physically grounded interface for exploiting ordered execution history without explicit motion estimation or geometric processing at deployment.

cs.RO↗

V-Link: Recovering Lost Visual Representations in Action DiT for Vision-Language-Action Models

Vision-language-action (VLA) models provide a scalable path toward generalist robotic manipulation by integrating visual perception, language understanding, and continuous action control. However, we reveal a critical limitation of VLA architectures: the action expert has limited access to the 3D geometric and 2D semantic information available in VLM features. This accessibility gap weakens perceptual grounding and limits performance on fine-grained robotic manipulation. To address this issue, we propose V-Link, which explicitly recovers visual representations during the vision-language (VL) to action (A) feature transfer. Specifically, V-Link learns complementary Spatial and Semantic Query representations within the VLM and injects them into Action DiT through asymmetric pathways. Semantic Queries complement the original VLM image tokens, whereas Spatial Queries provide dedicated geometric conditioning for spatially grounded action generation. Across LIBERO, LIBERO-Plus, and RoboTwin 2.0, our V-Link improves the average success rate over base model GR00T N1.6 by +1.9%, +31.2%, and +18.8%, respectively. On the AGIBOT A3 Ultra, V-Link further achieves gains of +20% and +24% on two real-world humanoid tasks.

cs.CV↗

StructRL: Structured Action-Space Exploration for Flow-Based VLAs

Flow-based Vision-Language-Action (VLA) models are now widely used for continuous robotic manipulation, and online reinforcement learning (RL) is emerging as a key technique for adapting them to new tasks. Existing RL methods typically inject stochasticity inside the denoising chain, often through isotropic or temporally independent noise. However, effective robot exploration calls for structured noise: temporally smooth and scaled differently across action groups. We show that simply switching the in-chain noise to a structured form does not suffice: noise added at an intermediate flow time can be weakened by the remaining denoising steps before execution, a phenomenon we call \emph{Structured Noise Dilution}. We propose \textbf{StructRL}, which avoids dilution by relocating policy stochasticity to the action space via three coupled choices: (i) a deterministic ODE decoder, (ii) structured noise injected directly in the action space, and (iii) last-step replay, where policy-gradient updates avoid assigning likelihoods to intermediate denoising states. This keeps structured exploration tied to the executed action while providing a tractable training signal for the flow decoder. Across three flow-based VLA models on multiple simulated manipulation benchmarks and two real-world tasks, StructRL improves exploration efficiency and OOD performance over prior in-chain baselines, demonstrating the effectiveness of structured action-space exploration for adapting flow-based VLA with RL. \textbf{Project page:} https://flyfaerss.github.io/structrl/

cs.RO↗

GDLAM: Group-Disentangled Latent Action Model for Highly Disentangled Embodied Pretraining

Latent action models (LAMs) learn action-related representations from action-free videos via self-supervised future prediction, offering a scalable paradigm for embodied intelligence pretraining. However, existing LAMs collapse heterogeneous sources of visual change, including camera motion, object dynamics, and interaction events, into a single latent vector, resulting in entangled representations with limited semantic structure and consequently restricting world model controllability and VLA policy generalization. We introduce the Group-Disentangled Latent Action Model (GDLAM), a latent action model whose code is factorized by construction into N groups, each with an independent variational bottleneck and a spatially gated routing pathway, and trained with a set of information-geometric objectives: mutual exclusivity, group and gate sparsity, and static-dynamic orthogonality, that make the groups mutually causally distinct rather than merely decorrelated. Quantitatively, intervening on any single group changes only that group and leaves the others intact, and GDLAM improves label-free disentanglement metrics, including Modularity, MIG, and DCI, by wide margins over a strong unstructured LAM. Notably, this factorization is not at the expense of action information: across three mutual-information estimators and a linear probe, the grouped code is more informative than monolithic baselines both in- and out-of-distribution. As supporting evidence that the disentangled code is a reusable pretraining currency, we further transfer it to two downstream regimes: (1) World Modeling: World models pretrained with GDLAM achieve superior rollout fidelity and action-following capability compared with SOTA baselines. (2) VLA Policies: Pretraining with GDLAM substantially improves task success rates over previous methods across multiple simulation benchmarks and real-world robotic manipulation tasks

cs.RO↗

LAWM-3D: Learning 3D-Aware Latent Actions from Human Videos for Generalizable Robot World Models

World models enable agents to perform forward rollout and planning without real-world interaction. However, their application in open-world embodied intelligence remains limited by the high cost of action annotations and the heterogeneity of action spaces across platforms. Recently, latent action models (LAMs) have alleviated this bottleneck by learning action representations directly from unlabeled human videos in a self-supervised manner. Nevertheless, most existing LAMs rely on single-view inputs and operate primarily in 2D pixel space, raising a fundamental question: can simply incorporating multi-view videos into LAM training endow the learned latent actions with 3D-aware perception? Our study shows that the answer is negative. The primary reasons lie in future-frame appearance leakage as well as inter-camera appearance discrepancies and viewpoint variations. To address these issues, we propose LAWM-3D, which introduces three tightly coupled key designs: (1) a multi-view invariant unified action tokenization scheme for learning 3D-aware latent actions; (2) a geometric alignment constraint that anchors intermediate encoder features to a pretrained 3D foundation model, thereby explicitly providing cross-view geometric correspondences; and (3) a non-injective RGB-D joint reconstruction objective that prevents shortcut learning from future-frame appearance information, forcing the LAM to focus supervision on motion cues with geometric significance. Importantly, these components are not simply stacked but are tightly coupled through a unified motivation. Built upon a two-stage paradigm of large-scale human video pretraining followed by robot fine-tuning, extensive experiments demonstrate that the proposed 3D-aware latent actions significantly improve world model performance, achieving SOTA results in generation quality, physical consistency, and generalization ability.

cs.CV↗

In-Context VLA: Endowing Vision-Language-Action Models with Language via In-Context Post-Training and Agentic Tool Use

Vision-Language-Action (VLA) models have become the dominant recipe for generalist manipulation, yet they are almost universally trained by behavior cloning: a policy imitates expert action chunks conditioned on a static image and a fixed instruction. A natural remedy is to inject explicit reasoning through textual chain-of-thought (CoT). We show, both empirically and analytically, that free-form textual CoT degrades low-level control: the reasoning it produces is ungrounded, its latency breaks closed-loop timing, and, crucially, the reasoning and action tokens are optimized against conflicting objectives so that the policy learns to narrate rather than to act. We argue that what a VLA needs is not the ability to generate language, but the ability to consume grounded language. To this end we introduce \textbf{\ourmethod{}}, a framework that endows a VLA with language competence through (i) in-context post-training, in which perceptual evidence is injected as structured context and the model is supervised only on actions, and (ii) an agentic tool-use interface, in which the policy queries open-vocabulary detectors, monocular depth, and a vision--language model to actively acquire task-relevant information. Rather than emitting a single templated caption, our data engine produces diverse, paraphrased, and evidence-conditioned spatial descriptions, so that the policy learns to interpret language it has never seen verbatim. Across the RoboCasa-GR1, SimplerEnv, and LIBERO simulation benchmarks, together with 8 real-world robot manipulation tasks, our method consistently achieves SOTA results in both performance and efficiency when compared with CoT-based approaches under matched configurations.

cs.RO↗

Multi-View Unified Camera Fields: Geometry-Shaped Action-Facing Representations for RGB-Only Multi-Camera VLA Policies

Vision-Language-Action (VLA) models have shown strong generalization in robotic manipulation, yet complex contact-rich tasks often benefit from multi-camera observations that jointly capture the end effector, objects, and targets under occlusion. Existing multi-camera VLAs usually concatenate view tokens, leaving action representations weak in metric depth and inconsistent across cameras. We introduce Multi-View Unified Camera Fields (MVUCF), a training-only framework that forms a shared action-facing latent field across views. A coordinate-query depth objective makes metric depth recoverable, while a preprocessing-aware correspondence objective aligns tokens observing the same physical point from different cameras. Both directly shape the hidden states consumed by the action module. After geometry injection, depth, camera calibration, and auxiliary heads are removed, so deployment uses the original RGB-only graph with no extra inference FLOPs. Held-out probes confirm stronger depth recovery and cross-view matching. Under matched GR00T-N1.6 settings, MVUCF reaches 98.9% on LIBERO, improves LIBERO-Plus by 22.4 points, and raises success by 23.3 points across six RoboTwin tasks spanning three action families: touch, move-and-place, and contact interaction. Real-world humanoid experiments further provide evidence of its practical effectiveness under RGB-only deployment.

cs.RO↗

IMU-HOI: A Symbiotic Framework for Coherent Human-Object Interaction and Motion Capture via Contact-Conscious Inertial Fusion

Capturing full-body human motion with object interactions is crucial for AR/VR and robotics applications, yet it remains challenging for conventional vision-based methods due to occlusions and constrained capture volumes. Inertial measurement units (IMUs) offer a compelling alternative without line-of-sight requirements, but existing IMU-based motion capture assumes an isolated human and ignores object contacts and dynamics. To bridge this gap, we present IMU-HOI, a novel framework that jointly recovers full-body human pose and 6-DoF object trajectory from sparse IMUs on the body and object, explicitly modeling human-object interaction. Our approach first infers probabilistic hand-object contacts directly from IMU streams and uses them as a high-level signal to route between kinematic and inertial reasoning. These contact cues drive a three-stage fusion pipeline that refines human pose and root translation, and fuses hand-based forward kinematics with object-IMU integration for object motion, yielding coherent, drift-resilient trajectories for both human and object. Experiments on challenging human-object interaction scenarios demonstrate substantial accuracy gains over prior inertial motion capture methods. Moreover, IMU-HOI can be plugged into existing sparse-IMU mocap backbones with minimal changes, effectively extending the scope of purely inertial motion capture from isolated humans to full human-object interaction and joint motion estimation.

cs.CV↗

RelayFormer: A Unified Local-Global Attention Framework for Scalable Image and Video Manipulation Localization

Visual manipulation localization (VML) aims to identify tampered regions in images and videos, a task that has become increasingly challenging with the rise of advanced editing tools. Existing methods face two central issues. The first is resolution diversity. Resizing or padding can distort subtle forensic cues and introduce unnecessary computational cost. The second is the difficulty of extending spatial models for images to spatio-temporal inputs in videos, which often results in maintaining separate architectures for the two data types. To address these challenges, we propose RelayFormer, a unified framework that adapts to varying resolutions and naturally handles both static and temporal visual data. RelayFormer partitions inputs into fixed-size sub-images and introduces Global Local Relay (GLR) tokens that propagate structured context through a relay-based attention mechanism. This design enables efficient exchange of global cues, such as semantic or temporal consistency, while preserving fine-grained manipulation artifacts. Unlike prior approaches that depend on uniform resizing or sparse attention, RelayFormer scales to variable resolutions and video sequences with minimal overhead. Experiments across diverse benchmarks demonstrate superior performance and strong efficiency, combining resolution adaptivity without interpolation or excessive padding, unified processing for images and videos, and a favorable balance between accuracy and computational cost. Code is available at~\href{https://github.com/WenOOI/RelayFormer}{https://github.com/WenOOI/RelayFormer}.

cs.CV↗

Yet Even Less Is Even Better For Agentic, Reasoning, and Coding LLMs

Training effective software engineering agents requires large volumes of task-specific trajectories, incurring substantial data construction costs. Inspired by the "Less-Is-More" hypothesis in mathematical reasoning, we investigate its extension to agentic scenarios and propose an end-to-end training framework that achieves superior agentic capabilities with fewer but higher-quality training trajectories. This is achieved via STITCH (Sliding-memory Trajectory Inference and Task Chunking Heuristic), a coarse-to-fine mechanism that filters low-value noise and retains decision-critical tokens to maximize training signal quality. We conduct experiments across multiple agent frameworks (e.g., mini-SWE-agent, MSWE-agent), model scales (30B to 355B), and multilingual settings (Python, Java, and ArkTS). On SWE-bench Verified, models trained with STITCH achieve up to 63.16% relative improvement over base models. On Multi-SWE-bench (Java), MiniMax-M2.5-STITCH achieves 43.75% with our CodeArts Agent scaffold (+16.67%). On HarmonyOS (ArkTS), GLM-4.7-STITCH improves the compilation pass rate to 61.31% (+43.34%) with less than 1K training trajectories. Our results confirm that the "Less-Is-More" paradigm generalizes effectively to complex agentic tasks across diverse languages and model scales.

cs.SE↗

RC-NF: Robot-Conditioned Normalizing Flow for Real-Time Anomaly Detection in Robotic Manipulation

Recent advances in Vision-Language-Action (VLA) models have enabled robots to execute increasingly complex tasks. However, VLA models trained through imitation learning struggle to operate reliably in dynamic environments and often fail under Out-of-Distribution (OOD) conditions. To address this issue, we propose Robot-Conditioned Normalizing Flow (RC-NF), a real-time monitoring model for robotic anomaly detection and intervention that ensures the robot's state and the object's motion trajectory align with the task. RC-NF decouples the processing of task-aware robot and object states within the normalizing flow. It requires only positive samples for unsupervised training and calculates accurate robotic anomaly scores during inference through the probability density function. We further present LIBERO-Anomaly-10, a benchmark comprising three categories of robotic anomalies for simulation evaluation. RC-NF achieves state-of-the-art performance across all anomaly types compared to previous methods in monitoring robotic tasks. Real-world experiments demonstrate that RC-NF operates as a plug-and-play module for VLA models (e.g., pi0), providing a real-time OOD signal that enables state-level rollback or task-level replanning when necessary, with a response latency under 100 ms. These results demonstrate that RC-NF noticeably enhances the robustness and adaptability of VLA-based robotic systems in dynamic environments.

cs.CV↗

Actor-Critic for Continuous Action Chunks: A Reinforcement Learning Framework for Long-Horizon Robotic Manipulation with Sparse Reward

Existing reinforcement learning (RL) methods struggle with long-horizon robotic manipulation tasks, particularly those involving sparse rewards. While action chunking is a promising paradigm for robotic manipulation, using RL to directly learn continuous action chunks in a stable and data-efficient manner remains a critical challenge. This paper introduces AC3 (Actor-Critic for Continuous Chunks), a novel RL framework that learns to generate high-dimensional, continuous action sequences. To make this learning process stable and data-efficient, AC3 incorporates targeted stabilization mechanisms for both the actor and the critic. First, to ensure reliable policy improvement, the actor is trained with an asymmetric update rule, learning exclusively from successful trajectories. Second, to enable effective value learning despite sparse rewards, the critic's update is stabilized using intra-chunk $n$-step returns and further enriched by a self-supervised module providing intrinsic rewards at anchor points aligned with each action chunk. We conducted extensive experiments on 25 tasks from the BiGym and RLBench benchmarks. Results show that by using only a few demonstrations and a simple model architecture, AC3 achieves superior success rates on most tasks, validating its effective design.

cs.RO↗

Suite-IN++: A FlexiWear BodyNet Integrating Global and Local Motion Features from Apple Suite for Robust Inertial Navigation

The proliferation of wearable technology has established multi-device ecosystems comprising smartphones, smartwatches, and headphones as critical enablers for ubiquitous pedestrian localization. However, traditional pedestrian dead reckoning (PDR) struggles with diverse motion modes, while data-driven methods, despite improving accuracy, often lack robustness due to their reliance on a single-device setup. Therefore, a promising solution is to fully leverage existing wearable devices to form a flexiwear bodynet for robust and accurate pedestrian localization. This paper presents Suite-IN++, a deep learning framework for flexiwear bodynet-based pedestrian localization. Suite-IN++ integrates motion data from wearable devices on different body parts, using contrastive learning to separate global and local motion features. It fuses global features based on the data reliability of each device to capture overall motion trends and employs an attention mechanism to uncover cross-device correlations in local features, extracting motion details helpful for accurate localization. To evaluate our method, we construct a real-life flexiwear bodynet dataset, incorporating Apple Suite (iPhone, Apple Watch, and AirPods) across diverse walking modes and device configurations. Experimental results demonstrate that Suite-IN++ achieves superior localization accuracy and robustness, significantly outperforming state-of-the-art models in real-life pedestrian tracking scenarios.

cs.CV↗

RadarLLM: Empowering Large Language Models to Understand Human Motion from Millimeter-Wave Point Cloud Sequence

Millimeter-wave radar offers a privacy-preserving and environment-robust alternative to vision-based sensing, enabling human motion analysis in challenging conditions such as low light, occlusions, rain, or smoke. However, its sparse point clouds pose significant challenges for semantic understanding. We present RadarLLM, the first framework that leverages large language models (LLMs) for human motion understanding from radar signals. RadarLLM introduces two key innovations: (1) a motion-guided radar tokenizer based on our Aggregate VQ-VAE architecture, integrating deformable body templates and masked trajectory modeling to convert spatial-temporal radar sequences into compact semantic tokens; and (2) a radar-aware language model that establishes cross-modal alignment between radar and text in a shared embedding space. To overcome the scarcity of paired radar-text data, we generate a realistic radar-text dataset from motion-text datasets with a physics-aware synthesis pipeline. Extensive experiments on both synthetic and real-world benchmarks show that RadarLLM achieves state-of-the-art performance, enabling robust and interpretable motion understanding under privacy and visibility constraints, even in adverse environments. This paper has been accepted for presentation at AAAI 2026. This is an extended version with supplementary materials.

cs.LG↗