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Jiarui Yao

Publications and source records attributed to Jiarui Yao.

At least 19 recordsLinked to original sources

OpenFrontiers: A Collection of Open Research Problems and a Benchmark for Scientific Rediscovery

Large language models (LLMs) have shown increasing promise in research-level problem solving, yet a comprehensive collection of such problems is still missing, and evaluating them on research-level problems remains challenging. We introduce OpenFrontiers, a cross-disciplinary resource that combines a structured corpus of open research problems with a retrospective benchmark of recently resolved problems in mathematics. The corpus records problem statements, context, progress, and other information for 12,151 problems. The benchmark contains 200 problems, 110 resolved in 2026 and 90 still open, each with a Lean~4 statement checked by automated probes and two independent reviews; a subset HQ-50 further filters based on quality score, etc. Our evaluation protocol grades formal proofs with two independent checkers in an isolated sandbox under closed-book, frozen-retrieval, and live-web conditions. Evaluating seven LLM agents on the HQ-50 subset under a standardized budget, we find that closed-book rediscovery is rare, at most 7 of 40 resolved problems, whereas live-web success mostly reflects retrieval of published solutions. By linking a broad research-problem corpus to a formally graded evaluation subset with documented solutions, OpenFrontiers provides a foundation for measuring research-level rediscovery and studying progress toward solving currently open scientific problems. The dataset and benchmark could be found in https://huggingface.co/collections/FlippyDora/openfrontiers.

cs.AI↗

Locating Sycophancy Across Training Stages in Open Language Models

Language model assistants sometimes change a correct answer when the user suggests a wrong one. The behavior, called sycophancy, is usually attributed to preference-based post-training, yet early measurements found it in pretrained models. We ask where it comes from by measuring it at every available stage of training: 13 open checkpoints from 5 lineages, from base model through supervised fine-tuning and preference optimization to release. We separate how far an injected claim moves a model's answer from how firmly the answer was held, and vary who makes the claim, how reliable they are said to be, and how strongly they make it. Two sycophancy behaviors with different origins emerge, and both replicate across datasets. Deference to a claim in the prompt is already present in every base model, which ranks sources in the same order as its post-trained descendants. Capitulation in conversation, dropping a stated answer when the user objects, is largely absent from base models and present in every post-trained checkpoint. When the objection names an alternative, most post-trained models give up firmly held answers as often as loosely held ones. We discuss the implications of these measurements for evaluating sycophancy and approaches for addressing each behavior.

cs.CL↗

AgentBaton: Efficient Model Collaboration in Agentic Tasks

Solving long-horizon agentic tasks requires language agents to interact with their environments over multiple steps, and reliable performance often comes from the expensive capable models available through cloud providers. Meanwhile, alternative efficient models with inferior performance but a much lower cost are emerging, including lower-tier cloud models and smaller open-weights models deployable on local hardware. This raises a natural question that remains less explored than traditional query-level routing: can capable and efficient models collaborate within a single long-horizon agentic task to substantially reduce cost while preserving task accuracy? In this paper, we systematically investigate key design choices for such collaboration through model handoffs, where one model takes over from another, focusing on handoff direction and context transfer. We find that efficient-to-capable handoffs generally underperform capable-only execution with limited or even no cost reduction, whereas capable-to-efficient handoffs at suitable stages of task progress largely preserve or even improve accuracy while substantially reducing cost. These findings suggest that a one-time, simple, well-timed handoff strategy is good enough for cost-effective agent collaboration, motivating AgentBaton, a lightweight detector that learns when to hand off from recurring patterns in task progress. Across 11 model pairs and two representative benchmarks, AgentBaton reduces API costs by 65.9% on average while largely preserving task accuracy, with accuracy gains of up to 8.8 percentage points over capable-only execution. Experiments across various reasoning-effort settings further show that AgentBaton extends the empirical accuracy-cost Pareto frontier.

cs.MA↗

Enabling Token-wise Importance Sampling in Off-Policy RLVR with Proximal KL Regularization

Off-policy data in reinforcement learning with verifiable rewards (RLVR) can arise from asynchronous generation, rollout-training mismatch, and response reuse. Token-wise importance weighting avoids multiplying likelihood ratios across a response but generally biases policy gradients. We prove that, under coverage and local expressiveness conditions, full future KL credit makes the exact proximal optimizer the update's unique stationary policy, even for mixtures of older policies, without full-response weights or a fitted critic. We further establish convergence of continuous-time tabular population updates under persistent coverage and time-varying behavior policies, and a finite-sample reward guarantee for linear logistic models under additional assumptions. These results motivate Proximal KL, a practical off-policy RLVR method that separates the proximal reference from the sampling policy and replaces PPO clipping with bounded future KL credit. Across all seven matched off-policy comparisons on Qwen3-1.7B and Qwen3-4B, spanning two learning rates, response reuse, and rollout staleness, Proximal KL outperforms GRPO in micro-averaged accuracy over eight math benchmarks by up to 2.58%. A separate on-policy comparison yields comparable aggregate accuracy. In periodic-refresh experiments, Proximal KL avoids the collapses observed in PG and CISPO, exceeds GRPO's training accuracy, and reaches higher accuracy in fewer policy updates. Ablations show that token-wise correction outperforms sequence-level and unweighted controls. With token-wise correction retained, future KL feedback reduces sensitivity to the tested baseline perturbation relative to PPO clipping. A finite future horizon improves AIME24 mean@16 and pass@16 over the full tail, while fixed-policy measurements show that truncation reduces correction variance over the tested horizons.

cs.LG↗

Game-Creation-Agents: Autonomous Game Production

Game-Creation-Agents (GCA) turns a natural-language request into a runnable Phaser 4 browser game. The pipeline first builds a multimodal game design document that couples mechanics and scene contracts to grounded visual references. It then projects that document into a runtime scaffold, machine-readable contracts, and deterministic tests. Eight specialized agents next carry out production: scenes are implemented serially, assets are produced in parallel, and one reduced manifest joins the two branches into a single build. Build-linked real-UI checks and a code-blind critic then verify that build and decide whether the game may ship. Each blocker returns to the agent that owns the affected artifact for a bounded repair, and the game is released once all the gates pass. We evaluate finished games separately, through their rendered interfaces alone, over prompt-matched tasks run under a common protocol. GCA achieves stronger requirement satisfaction, core mechanics, content depth, and functional visuals than a comparable open pipeline. In a side-by-side human study, raters also score GCA's games higher on every dimension and prefer them overall.

cs.AI↗

LMBuild: Evaluating LLM Agents for Generating Buildable and Functional Structures

LLM-based agents are increasingly capable of generating complex 3D structures, with the potential to reshape how objects are designed and realized in the physical world. Yet, producing elegant geometry is fundamentally different from producing objects that can be built and perform their intended functions. Existing evaluations largely focus on geometric quality while overlooking physical realizability. We introduce LMBuild, a benchmark for evaluating LLM agents on generating buildable and functional structures. LMBuild represents generated objects as assembled structures comprising part decompositions, joints, materials, and sequences. To support reproducible evaluation, we provide a unified framework consisting of: (1) an interactive environment in which agents can use tools to retrieve, create, and place components to construct objects; (2) a curated benchmark that repurposes established CAD datasets and augments them with knowledge from Wikipedia; and (3) a evaluation framework covering structural soundness, functional affordance, design quality, and physical realization. Evaluations across 30 systems reveal several intriguing findings: (a) Soundness and alignment are no longer the primary bottlenecks for frontier closed-source models, while functional affordance and physical operability remain substantially more challenging; (b) stronger models more effectively create new components, whereas weaker models tend to rely on retrieval; and (c) providing functional specifications substantially improves part completeness, kinematics, and physical operability. These results show that generating real-world structures requires deeper reasoning about functional affordances, mechanics, and designing and creating novel components. We expect LMBuild to provide a foundation for measuring progress and incentivizing research toward agents that generate buildable and functional structures.

cs.AI↗

MotorMind: Scaffolding General Vision Language Models for Zero-Shot Robot Manipulation

Vision-language-action (VLA) models have advanced robotic manipulation, but their zero-shot generalization in new tasks and environments remains limited, and their reliance on specialized training keeps them from benefiting directly from rapidly advancing general-purpose vision-language models (VLMs). In parallel, recent agentic robotic systems leverage VLMs for high-level reasoning or coding agents for robot control, but often depend on extensive external models and tools, introducing additional complexity and cost. This motivates us to ask: Can a general-purpose VLM itself operate a robot more like the human teleoperator by reasoning directly from observations, issuing actions, and continuously adapting to execution feedback, without relying on external models such as learned action experts, coding agents or grounding tools like SAM3? In this work, we introduce MotorMind, a robot manipulation harness that connects VLM-proposed mid-level actions to deterministic robot control and feedback, with asynchronous monitoring and background memory updates. Without task-specific policy training, coding agents, or additional grounding tools such as SAM3, MotorMind achieves 66.7% success on the base LIBERO-PRO suites and 53.8% under perturbations, compared with at most 13.3% and 19.2%, respectively, for the prior zero-shot methods we evaluate. The same interface reaches 95% average success on a real xArm6 robot across direct manipulation and human-perturbation settings. Replacing the backbone with a stronger VLM further improves performance, while the remaining failures - primarily due to visual grounding, embodied reasoning, and action knowledge - decrease as VLM capability improves. These results show that a general-purpose VLM, when equipped with an appropriate mid-level action representation and asynchronous execution harness, can perform effective zero-shot robotic manipulation.

cs.RO↗

MiCRo: Mixture Modeling and Context-aware Routing for Personalized Preference Learning

Reward modeling is a key step in building safe foundation models when applying reinforcement learning from human feedback (RLHF) to align Large Language Models (LLMs). However, reward modeling based on the Bradley-Terry (BT) model assumes a global reward function, failing to capture the inherently diverse and heterogeneous human preferences. Hence, such oversimplification limits LLMs from supporting personalization and pluralistic alignment. Theoretically, we show that when human preferences follow a mixture distribution of diverse subgroups, a single BT model has an irreducible error. While existing solutions, such as multi-objective learning with fine-grained annotations, help address this issue, they are costly and constrained by predefined attributes, failing to fully capture the richness of human values. In this work, we introduce MiCRo, a two-stage framework that enhances personalized preference learning by leveraging large-scale binary preference datasets without requiring explicit fine-grained annotations. In the first stage, MiCRo introduces context-aware mixture modeling approach to capture diverse human preferences. In the second stage, MiCRo integrates an online routing strategy that dynamically adapts mixture weights based on specific context to resolve ambiguity, allowing for efficient and scalable preference adaptation with minimal additional supervision. Experiments on multiple preference datasets demonstrate that MiCRo effectively captures diverse human preferences and significantly improves downstream personalization.

cs.AI↗

Gap Entropy and Almost Instance-Wise Optimal Best-Arm Identification

In the best-arm identification problem, we are given $n$ stochastic arms with unknown means and wish to identify the arm with the largest mean with probability at least $1-δ$, using as few samples as possible. We consider independent Gaussian rewards with unit variance and means in $[0,1]$. Chen and Li [2016] conjectured that the instance-wise sample complexity of this problem is characterized by the gap entropy, up to an additive term arising from the two-arm problem. In this paper, we resolve their gap-entropy and almost instance-wise optimality conjectures. For an instance $I$, let $Δ_{[i]}$ be the gap between the largest and the $i$-th largest mean, let $H(I)=\sum_{i=2}^{n}Δ_{[i]}^{-2}$, and let Ent$(I)$ denote the entropy of the normalized complexities of its dyadic gap groups. For every $0<δ<0.1$, we show that the order-oblivious instance-wise lower bound is $ Θ (H(I)[\log(1/δ)+Ent(I)]). $ We also give a single $δ$-correct algorithm with expected sample complexity $ O ( H(I)[\log(1/δ)+Ent(I)] +D\log(e+\log(e+D))),D=Δ_{[2]}^{-2}, $ without prior knowledge of the gaps. Our lower bound removes the dyadic-gap and monotonicity restrictions of previous work, and our upper bound removes the additional polylogarithmic factor multiplying the two-arm term. Thus, a single algorithm attains the instance-wise lower bound up to an additive two-arm term. The main theorems have been formalized and proved in Lean 4.

cs.CC↗

V-Rubrics: Visual Faithfulness via Rubric-Based Reinforcement Learning

Vision-language models can produce fluent answers that are insufficiently grounded in the visual evidence: a single unsupported object, chart value, or intermediate inference can undermine an otherwise plausible response. We argue that this is a credit-assignment failure in multimodal post-training. Scalar outcome rewards indicate whether an answer is acceptable, but do not identify which visual facts are grounded, which reasoning steps are valid, or which instruction constraints are missed. We introduce Visual Rubrics-Based Reinforcement Learning, which decomposes reference responses into atomic propositions and scores generated answers along Visual Faithfulness (VF), Reasoning Consistency (RC), and Instruction Following (IF). The resulting rubric items provide structured partial credit and localize rubric credit when supporting evidence spans are available. We first obtain an SFT checkpoint by fine-tuning Qwen3-VL-8B-Instruct on the public OpenMMReasoner-SFT-874K corpus, adapting OpenMMReasoner's cold-start data recipe. We construct V-Rubrics 50K, a 50,248-example training set from 17 visually grounded sources, by applying rule-based filters before deriving example difficulty from rejection-sampling scores and then annotating every example with Gemini-3-Pro under the same structured prompt and protocol. We train our model based on the same SFT checkpoint using component-wise, prefix-localized rubric credit. Experiments show that our rubricbased GRPO improves over both the shared SFT baseline and answer-only GRPO, with the largest gains on knowledge-oriented and visually grounded reasoning benchmarks. The results show rubrics as a useful reward abstraction for visual post-training.

cs.CV↗

SceneActBench: Can Agents Act on the 3D Scenes They See?

Vision-language model (VLM) agents increasingly use tools to act on 3D scenes rather than only describe them. Existing 3D benchmarks score textual responses or single-object operations, leaving agent action on complete multi-object 3D scenes under evaluated. We present SceneActBench, a benchmark for visually conditioned action across five 3D tasks under a unified agent-environment loop. Given PNG images or sampled video frames and, where applicable, supplied 3D assets, an agent acts on a 3D environment. We evaluate each final output against hidden ground truth with task-specific geometric metrics. SceneActBench comprises five tasks built from 210 source instances, yielding 520 task cases including paired input conditions. Every task runs through one fixed agent loop to keep the comparison fair. Across eleven proprietary VLM configurations, Overall scores span 38.6-50.2, and none performs consistently well across tasks. We further analyse where and how failures manifest.

cs.AI↗

Predictive Divergence Masks for LLM RL

Reinforcement learning for large language models (LLMs) typically relies on trust-region masks to stabilize off-policy updates. The dominant PPO-style approach uses the sampled-token importance ratio for two criteria: a proximity criterion, which asks whether the policy has moved too far from the behavior policy, and a direction criterion, which asks whether the update pushes it farther away. Recent work DPPO improves the proximity criterion by replacing PPO's ratio-based test with a probability divergence between the behavior and training policies. However, its direction criterion is still inherited from PPO. A token can be masked only when the sampled-token importance ratio moves away from one. We observe that this ratio-based direction criterion is a single-sample proxy that can disagree in sign with the change of the divergence that defines the proximity criterion. We therefore propose the predictive divergence mask, which asks whether the next policy-gradient step will increase or decrease the same divergence used by the trust region. For the discrete softmax policies used in LLM RL, we derive this prediction in closed form. Because production rollout engines expose only a truncated (top-K) view of the vocabulary, we develop two lightweight top-$K$ estimators for this prediction. Detailed analysis shows the divergence-based direction is better aligned with the realized change of the divergence than the sampled ratio, and the resulting masks improve RL training across model scales and precision settings.

cs.LG↗

GRAIN: Group Aggregation via Min-Norm Objective

Learning instability is a long-standing problem across machine learning, but it is especially acute in the overparameterized regime that defines modern deep learning: large models fine-tuned or trained on limited data traverse flat loss landscapes with many nearly-equivalent minima, and stochastic factors (initialization, data order, dropout, hardware non-determinism) can route optimization to very different solutions. The rise of large pretrained models (LPMs) makes the problem more urgent: training cost is high, downstream data is often small, and repeated runs for variance reduction are prohibitive. We introduce \textbf{GRAIN} (\textbf{G}roup \textbf{A}ggregation via m\textbf{IN}-norm objective), a lightweight training algorithm that replaces the mean aggregation used in mini-batch optimization (both across mini-batches and within a mini-batch) with a min-norm convex combination of group-wise gradients. \mName guarantees a non-negative inner product between the aggregated update and every group gradient, resolving intra- and inner-batch gradient conflict, and retains an $\mathcal{O}(1/T)$ convergence rate comparable to SGD. Under mild smoothness and absolute-continuity assumptions, the min-norm solution differs almost surely from the arithmetic mean, which yields a uniform-stability bound for \mName strictly tighter than the standard bound for SGD. Empirically across generation, classification, and regression at LPM scale, \mName delivers consistent improvements in mean performance and reductions in run-to-run variance over a broad suite of tasks, with no extra training-time or storage cost beyond a single backward pass.

cs.LG↗

Rethinking the Divergence Regularization in LLM RL

Reinforcement learning (RL) has become a key component of post-training large language models (LLMs). In practice, LLM RL is often off-policy because of training-inference mismatch and policy staleness, making trust-region control essential for stable optimization. Mainstream methods such as PPO and GRPO approximate this control with a ratio-clipping mechanism, but the importance ratio can be a poor proxy for distributional shift in long-tailed vocabularies. Recent work such as DPPO addresses this mismatch by replacing ratio-based clipping with a divergence-based mask, yielding a trust region defined by the sampled token's absolute probability shift. However, DPPO still relies on a hard mask: once a token crosses the trust-region boundary in a harmful direction, its gradient is discarded rather than corrected. To address this, we propose Divergence Regularized Policy Optimization (DRPO), which replaces the hard mask with a smooth advantage-weighted quadratic regularizer on policy shift. DRPO preserves the same trust-region geometry as DPPO while inducing bounded, continuous gradient weights that attenuate diverging updates and provide corrective signals beyond the boundary. Experiments across model scales, architectures, and precision settings show that DRPO improves the stability and efficiency of LLM RL training.

cs.LG↗

Future-KL Regularized GRPO: Process-Level Credit Assignment from $f$-Divergence Regularization

Group Relative Policy Optimization (GRPO) is widely used for critic-free Large Language Model (LLM) post-training, but its KL regularization is usually implemented as a local loss-side token penalty. We show that this misses the policy-gradient signal induced by autoregressive KL regularization. Unlike standard KL-regularized Reinforcement Learning (RL) objectives, GRPO's group normalization induces a non-linear prompt-level utility; for binary verifier rewards, this utility is $2\arcsin\sqrt p$. As a result, reward and KL cannot be fused before normalization without changing the implicit objective. We derive the on-policy gradient of GRPO-style objectives with token-wise $f$-divergence regularization. The reward term recovers the standardized GRPO advantage, while the regularizer term includes a causal future-regularization return-to-go omitted by local KL losses. For reverse KL, this yields a simple future KL correction: add a reverse cumulative sum of per-token log ratios after advantage construction. The resulting method, Future-KL Regularized Policy Optimization (FRPO), requires no critic or extra model passes. On mathematical reasoning tasks, FRPO improves pass@16 in our main large-model setting while maintaining higher entropy and lower policy drift than conventional loss-side KL baselines.

cs.LG↗

AgentSPEX: An Agent SPecification and EXecution Language

Language-model agent systems commonly rely on reactive prompting, in which a single instruction guides the model through an open-ended sequence of reasoning and tool-use steps, leaving control flow and intermediate state implicit and making agent behavior potentially difficult to control. Orchestration frameworks such as LangGraph, DSPy, and CrewAI impose greater structure through explicit workflow definitions, but tightly couple workflow logic with Python, making agents difficult to maintain and modify. In this paper, we introduce AgentSPEX, an Agent SPecification and EXecution Language for specifying LLM-agent workflows with explicit control flow and modular structure, along with a customizable agent harness. AgentSPEX supports typed steps, branching and loops, parallel execution, reusable submodules, and explicit state management, and these workflows execute within an agent harness that provides tool access, a sandboxed virtual environment, and support for checkpointing, verification, and logging. Furthermore, we provide a visual editor with synchronized graph and workflow views for authoring and inspection. We include ready-to-use agents for deep research and scientific research, and we evaluate AgentSPEX on 7 benchmarks. Finally, we show through a user study that AgentSPEX provides a more interpretable and accessible workflow-authoring paradigm than a popular existing agent framework.

cs.CL↗

Supervised Fine-Tuning versus Reinforcement Learning: A Study of Post-Training Methods for Large Language Models

Pre-trained Large Language Model (LLM) exhibits broad capabilities, yet, for specific tasks or domains their attainment of higher accuracy and more reliable reasoning generally depends on post-training through Supervised Fine-Tuning (SFT) or Reinforcement Learning (RL). Although often treated as distinct methodologies, recent theoretical and empirical developments demonstrate that SFT and RL are closely connected. This study presents a comprehensive and unified perspective on LLM post-training with SFT and RL. We first provide an in-depth overview of both techniques, examining their objectives, algorithmic structures, and data requirements. We then systematically analyze their interplay, highlighting frameworks that integrate SFT and RL, hybrid training pipelines, and methods that leverage their complementary strengths. Drawing on a representative set of recent application studies from 2023 to 2025, we identify emerging trends, characterize the rapid shift toward hybrid post-training paradigms, and distill key takeaways that clarify when and why each method is most effective. By synthesizing theoretical insights, practical methodologies, and empirical evidence, this study establishes a coherent understanding of SFT and RL within a unified framework and outlines promising directions for future research in scalable, efficient, and generalizable LLM post-training.

cs.AI↗

GAR: Generative Adversarial Reinforcement Learning for Formal Theorem Proving

Solving math problems through verifiable languages such as Lean has significantly impacted both the mathematics and computer science communities. Current state-of-the-art models are often trained with expensive online Reinforcement Learning (RL) or expert iteration. However, these approaches rely on fixed problem sets, which causes inefficient training and limits the model to tackle complex problems. To overcome these limitations, we propose **GAR**: *Generative Adversarial Reinforcement learning*, a comprehensive RL training framework that jointly trains the problem composer and solver in an adversarial loop. **GAR** introduces an implicit curriculum learning mechanism, which aligns task difficulty with the prover's evolving capability. It thereby improves the training efficiency and enables stronger performance of proving advanced theorems. Experiments show that with **GAR** training, Goedel-Prover-V2-8B and DeepSeek-Prover-V2-7B achieve an average relative improvement in pass@32 of **4.20%** on MiniF2F-Test benchmark, while DeepSeek-Prover-V2's pass@32 on ProofNet-Test increases from 22.58% to **25.81%**. Beyond formal proving, **GAR** establishes a general RL paradigm for co-evolution of problem generation and solving under verifiable environments. The training code for this paper is open-sourced in https://github.com/RickySkywalker/GAR-Official

cs.LG↗