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Jiarui Yao

Publications and source records attributed to Jiarui Yao.

At least 19 recordsLinked to original sources

V-Rubrics: Visual Faithfulness via Rubric-Based Reinforcement Learning

Vision-language models can produce fluent answers that are insufficiently grounded in the visual evidence: a single unsupported object, chart value, or intermediate inference can undermine an otherwise plausible response. We argue that this is a credit-assignment failure in multimodal post-training. Scalar outcome rewards indicate whether an answer is acceptable, but do not identify which visual facts are grounded, which reasoning steps are valid, or which instruction constraints are missed. We introduce Visual Rubrics-Based Reinforcement Learning, which decomposes reference responses into atomic propositions and scores generated answers along Visual Faithfulness (VF), Reasoning Consistency (RC), and Instruction Following (IF). The resulting rubric items provide structured partial credit and localize rubric credit when supporting evidence spans are available. We first obtain an SFT checkpoint by fine-tuning Qwen3-VL-8B-Instruct on the public OpenMMReasoner-SFT-874K corpus, adapting OpenMMReasoner's cold-start data recipe. We construct V-Rubrics 50K, a 50,248-example training set from 17 visually grounded sources, by applying rule-based filters before deriving example difficulty from rejection-sampling scores and then annotating every example with Gemini-3-Pro under the same structured prompt and protocol. We train our model based on the same SFT checkpoint using component-wise, prefix-localized rubric credit. Experiments show that our rubricbased GRPO improves over both the shared SFT baseline and answer-only GRPO, with the largest gains on knowledge-oriented and visually grounded reasoning benchmarks. The results show rubrics as a useful reward abstraction for visual post-training.

cs.CV

SceneActBench: Can Agents Act on the 3D Scenes They See?

Vision-language model (VLM) agents increasingly use tools to act on 3D scenes rather than only describe them. Existing 3D benchmarks score textual responses or single-object operations, leaving agent action on complete multi-object 3D scenes under evaluated. We present SceneActBench, a benchmark for visually conditioned action across five 3D tasks under a unified agent-environment loop. Given PNG images or sampled video frames and, where applicable, supplied 3D assets, an agent acts on a 3D environment. We evaluate each final output against hidden ground truth with task-specific geometric metrics. SceneActBench comprises five tasks built from 210 source instances, yielding 520 task cases including paired input conditions. Every task runs through one fixed agent loop to keep the comparison fair. Across eleven proprietary VLM configurations, Overall scores span 38.6-50.2, and none performs consistently well across tasks. We further analyse where and how failures manifest.

cs.AI

Predictive Divergence Masks for LLM RL

Reinforcement learning for large language models (LLMs) typically relies on trust-region masks to stabilize off-policy updates. The dominant PPO-style approach uses the sampled-token importance ratio for two criteria: a proximity criterion, which asks whether the policy has moved too far from the behavior policy, and a direction criterion, which asks whether the update pushes it farther away. Recent work DPPO improves the proximity criterion by replacing PPO's ratio-based test with a probability divergence between the behavior and training policies. However, its direction criterion is still inherited from PPO. A token can be masked only when the sampled-token importance ratio moves away from one. We observe that this ratio-based direction criterion is a single-sample proxy that can disagree in sign with the change of the divergence that defines the proximity criterion. We therefore propose the predictive divergence mask, which asks whether the next policy-gradient step will increase or decrease the same divergence used by the trust region. For the discrete softmax policies used in LLM RL, we derive this prediction in closed form. Because production rollout engines expose only a truncated (top-K) view of the vocabulary, we develop two lightweight top-$K$ estimators for this prediction. Detailed analysis shows the divergence-based direction is better aligned with the realized change of the divergence than the sampled ratio, and the resulting masks improve RL training across model scales and precision settings.

cs.LG

GRAIN: Group Aggregation via Min-Norm Objective

Learning instability is a long-standing problem across machine learning, but it is especially acute in the overparameterized regime that defines modern deep learning: large models fine-tuned or trained on limited data traverse flat loss landscapes with many nearly-equivalent minima, and stochastic factors (initialization, data order, dropout, hardware non-determinism) can route optimization to very different solutions. The rise of large pretrained models (LPMs) makes the problem more urgent: training cost is high, downstream data is often small, and repeated runs for variance reduction are prohibitive. We introduce \textbf{GRAIN} (\textbf{G}roup \textbf{A}ggregation via m\textbf{IN}-norm objective), a lightweight training algorithm that replaces the mean aggregation used in mini-batch optimization (both across mini-batches and within a mini-batch) with a min-norm convex combination of group-wise gradients. \mName guarantees a non-negative inner product between the aggregated update and every group gradient, resolving intra- and inner-batch gradient conflict, and retains an $\mathcal{O}(1/T)$ convergence rate comparable to SGD. Under mild smoothness and absolute-continuity assumptions, the min-norm solution differs almost surely from the arithmetic mean, which yields a uniform-stability bound for \mName strictly tighter than the standard bound for SGD. Empirically across generation, classification, and regression at LPM scale, \mName delivers consistent improvements in mean performance and reductions in run-to-run variance over a broad suite of tasks, with no extra training-time or storage cost beyond a single backward pass.

cs.LG

Rethinking the Divergence Regularization in LLM RL

Reinforcement learning (RL) has become a key component of post-training large language models (LLMs). In practice, LLM RL is often off-policy because of training-inference mismatch and policy staleness, making trust-region control essential for stable optimization. Mainstream methods such as PPO and GRPO approximate this control with a ratio-clipping mechanism, but the importance ratio can be a poor proxy for distributional shift in long-tailed vocabularies. Recent work such as DPPO addresses this mismatch by replacing ratio-based clipping with a divergence-based mask, yielding a trust region defined by the sampled token's absolute probability shift. However, DPPO still relies on a hard mask: once a token crosses the trust-region boundary in a harmful direction, its gradient is discarded rather than corrected. To address this, we propose Divergence Regularized Policy Optimization (DRPO), which replaces the hard mask with a smooth advantage-weighted quadratic regularizer on policy shift. DRPO preserves the same trust-region geometry as DPPO while inducing bounded, continuous gradient weights that attenuate diverging updates and provide corrective signals beyond the boundary. Experiments across model scales, architectures, and precision settings show that DRPO improves the stability and efficiency of LLM RL training.

cs.LG

AgentSPEX: An Agent SPecification and EXecution Language

Language-model agent systems commonly rely on reactive prompting, in which a single instruction guides the model through an open-ended sequence of reasoning and tool-use steps, leaving control flow and intermediate state implicit and making agent behavior potentially difficult to control. Orchestration frameworks such as LangGraph, DSPy, and CrewAI impose greater structure through explicit workflow definitions, but tightly couple workflow logic with Python, making agents difficult to maintain and modify. In this paper, we introduce AgentSPEX, an Agent SPecification and EXecution Language for specifying LLM-agent workflows with explicit control flow and modular structure, along with a customizable agent harness. AgentSPEX supports typed steps, branching and loops, parallel execution, reusable submodules, and explicit state management, and these workflows execute within an agent harness that provides tool access, a sandboxed virtual environment, and support for checkpointing, verification, and logging. Furthermore, we provide a visual editor with synchronized graph and workflow views for authoring and inspection. We include ready-to-use agents for deep research and scientific research, and we evaluate AgentSPEX on 7 benchmarks. Finally, we show through a user study that AgentSPEX provides a more interpretable and accessible workflow-authoring paradigm than a popular existing agent framework.

cs.CL

Supervised Fine-Tuning versus Reinforcement Learning: A Study of Post-Training Methods for Large Language Models

Pre-trained Large Language Model (LLM) exhibits broad capabilities, yet, for specific tasks or domains their attainment of higher accuracy and more reliable reasoning generally depends on post-training through Supervised Fine-Tuning (SFT) or Reinforcement Learning (RL). Although often treated as distinct methodologies, recent theoretical and empirical developments demonstrate that SFT and RL are closely connected. This study presents a comprehensive and unified perspective on LLM post-training with SFT and RL. We first provide an in-depth overview of both techniques, examining their objectives, algorithmic structures, and data requirements. We then systematically analyze their interplay, highlighting frameworks that integrate SFT and RL, hybrid training pipelines, and methods that leverage their complementary strengths. Drawing on a representative set of recent application studies from 2023 to 2025, we identify emerging trends, characterize the rapid shift toward hybrid post-training paradigms, and distill key takeaways that clarify when and why each method is most effective. By synthesizing theoretical insights, practical methodologies, and empirical evidence, this study establishes a coherent understanding of SFT and RL within a unified framework and outlines promising directions for future research in scalable, efficient, and generalizable LLM post-training.

cs.AI

Future-KL Regularized GRPO: Process-Level Credit Assignment from $f$-Divergence Regularization

Group Relative Policy Optimization (GRPO) is widely used for critic-free Large Language Model (LLM) post-training, but its KL regularization is usually implemented as a local loss-side token penalty. We show that this misses the policy-gradient signal induced by autoregressive KL regularization. Unlike standard KL-regularized Reinforcement Learning (RL) objectives, GRPO's group normalization induces a non-linear prompt-level utility; for binary verifier rewards, this utility is $2\arcsin\sqrt p$. As a result, reward and KL cannot be fused before normalization without changing the implicit objective. We derive the on-policy gradient of GRPO-style objectives with token-wise $f$-divergence regularization. The reward term recovers the standardized GRPO advantage, while the regularizer term includes a causal future-regularization return-to-go omitted by local KL losses. For reverse KL, this yields a simple future KL correction: add a reverse cumulative sum of per-token log ratios after advantage construction. The resulting method, Future-KL Regularized Policy Optimization (FRPO), requires no critic or extra model passes. On mathematical reasoning tasks, FRPO improves pass@16 in our main large-model setting while maintaining higher entropy and lower policy drift than conventional loss-side KL baselines.

cs.LG

ERA: Transforming VLMs into Embodied Agents via Embodied Prior Learning and Online Reinforcement Learning

Recent advances in embodied AI highlight the potential of vision language models (VLMs) as agents capable of perception, reasoning, and interaction in complex environments. However, top-performing systems rely on large-scale models that are costly to deploy, while smaller VLMs lack the necessary knowledge and skills to succeed. To bridge this gap, we present \textit{Embodied Reasoning Agent (ERA)}, a two-stage framework that integrates prior knowledge learning and online reinforcement learning (RL). The first stage, \textit{Embodied Prior Learning}, distills foundational knowledge from three types of data: (1) Trajectory-Augmented Priors, which enrich existing trajectory data with structured reasoning generated by stronger models; (2) Environment-Anchored Priors, which provide in-environment knowledge and grounding supervision; and (3) External Knowledge Priors, which transfer general knowledge from out-of-environment datasets. In the second stage, we develop an online RL pipeline that builds on these priors to further enhance agent performance. To overcome the inherent challenges in agent RL, including long horizons, sparse rewards, and training instability, we introduce three key designs: self-summarization for context management, dense reward shaping, and turn-level policy optimization. Extensive experiments on both high-level planning (EB-ALFRED) and low-level control (EB-Manipulation) tasks demonstrate that ERA-3B surpasses both prompting-based large models and previous training-based baselines. Specifically, it achieves overall improvements of 8.4\% on EB-ALFRED and 19.4\% on EB-Manipulation over GPT-4o, and exhibits strong generalization to unseen tasks. Overall, ERA offers a practical path toward scalable embodied intelligence, providing methodological insights for future embodied AI systems.

cs.AI

GAR: Generative Adversarial Reinforcement Learning for Formal Theorem Proving

Solving math problems through verifiable languages such as Lean has significantly impacted both the mathematics and computer science communities. Current state-of-the-art models are often trained with expensive online Reinforcement Learning (RL) or expert iteration. However, these approaches rely on fixed problem sets, which causes inefficient training and limits the model to tackle complex problems. To overcome these limitations, we propose **GAR**: *Generative Adversarial Reinforcement learning*, a comprehensive RL training framework that jointly trains the problem composer and solver in an adversarial loop. **GAR** introduces an implicit curriculum learning mechanism, which aligns task difficulty with the prover's evolving capability. It thereby improves the training efficiency and enables stronger performance of proving advanced theorems. Experiments show that with **GAR** training, Goedel-Prover-V2-8B and DeepSeek-Prover-V2-7B achieve an average relative improvement in pass@32 of **4.20%** on MiniF2F-Test benchmark, while DeepSeek-Prover-V2's pass@32 on ProofNet-Test increases from 22.58% to **25.81%**. Beyond formal proving, **GAR** establishes a general RL paradigm for co-evolution of problem generation and solving under verifiable environments. The training code for this paper is open-sourced in https://github.com/RickySkywalker/GAR-Official

cs.LG

FANS -- Formal Answer Selection for Natural Language Math Reasoning Using Lean4

Large Language Models (LLMs) have displayed astonishing abilities in various tasks, especially in text generation, classification, question answering, etc. However, the reasoning ability of LLMs still faces many debates. The inherent ambiguity of Natural Language (NL) limits LLMs' ability to perform verifiable reasoning, making its answers lack coherence and trustworthy support. To tackle the above problems, we propose a novel framework named FANS: Formal ANswer Selection for Natural Language Math Reasoning Using Lean4. To the best of our knowledge, it is the first framework that utilizes Lean4 to enhance LLMs' NL math reasoning ability. In particular, given an NL math question and LLM-generated answers, FANS first translates it into Lean4 theorem statements. Then it tries to prove it using a Lean4 prover and verify it by Lean4. Finally, it uses the FL result to assist in answer selection. It enhances LLMs' NL math ability in providing a computer-verifiable solution for its correct answer and proposes an alternative method for answer selection beyond the reward model. Extensive experiments indicate the effectiveness of our framework. It can improve the accuracy rate of reward model enhanced LLMs in the MATH-500 dataset by at most 1.91% and AMC-23 by at most 8.33% on strong reward-model baselines. In some particular fields like number theory that Lean4 experts in, we can even select all correct solutions. The qualitative analysis also shows our framework can make NL results formally backed by Lean4 proofs. As a pioneering work in the corresponding field, we will open-source all our models and datasets to further boost the development of the field.

cs.CL

Why is Your Language Model a Poor Implicit Reward Model?

Reward models are key to language model post-training and inference pipelines. Conveniently, recent work showed that every language model defines an implicit reward model (IM-RM), without requiring any architectural changes. However, such IM-RMs tend to generalize worse, especially out-of-distribution, compared to explicit reward models (EX-RMs) that apply a dedicated linear head over the hidden representations of a language model. The existence of a generalization gap is puzzling, as EX-RMs and IM-RMs are nearly identical. They can be trained using the same data, loss function, and language model, and differ only in how the reward is computed. Toward a fundamental understanding of the implicit biases underlying different reward model types, we investigate the root cause of this gap. Our main finding, backed by theory and experiments, is that IM-RMs rely more heavily on superficial token-level cues. Consequently, they often generalize worse than EX-RMs under token-level distribution shifts, as well as in-distribution. Furthermore, we provide evidence against alternative hypotheses for the generalization gap. Most notably, we challenge the claim that IM-RMs struggle in tasks where generation is harder than verification because they can operate both as a verifier and a generator. Overall, our results highlight that seemingly minor design choices can substantially impact the generalization behavior of reward models.

cs.CL

Chain-of-Experts: Unlocking the Communication Power of Mixture-of-Experts Models

We propose Chain-of-Experts (CoE), a new Mixture-of-Experts (MoE) architecture that introduces sequential expert communication within each layer. Unlike traditional MoE models, where experts operate independently in parallel, CoE processes tokens iteratively across a chain of experts inside a layer. To support dynamic expert selection across iterations, CoE employs a dedicated router at each iteration step within a layer. This design allows tokens to re-evaluate and select different experts during each iteration, rather than being statically assigned. As a result, CoE introduces a flexible routing mechanism that increases the diversity of expert combinations and enriches the model's representational capacity. CoE demonstrates improved performance under fixed compute: on math reasoning tasks, it reduces validation loss from 1.20 to 1.12 compared to a standard MoE. Beyond performance, CoE offers a new scaling axis: depth through expert iteration, which complements conventional width/depth scaling. For example, using 2x iterations matches the performance of 3x expert selections (in width), while reducing memory usage by 17.6-42% relative to other scaling strategies. Our analysis reveals that CoE's benefits stem from its iterative residual structure and enhanced expert specialization empowered by iterative routing, which together unlock more expressive representations. Code is available at https://github.com/ZihanWang314/coe.

cs.LG

A Minimalist Approach to LLM Reasoning: from Rejection Sampling to Reinforce

Reinforcement learning (RL) has become a prevailing approach for fine-tuning large language models (LLMs) on complex reasoning tasks. Among recent methods, GRPO stands out for its empirical success in training models such as DeepSeek-R1, yet the sources of its effectiveness remain poorly understood. In this work, we revisit GRPO from a reinforce-like algorithm perspective and analyze its core components. Surprisingly, we find that a simple rejection sampling baseline, RAFT, which trains only on positively rewarded samples, yields competitive performance than GRPO and PPO. Our ablation studies reveal that GRPO's main advantage arises from discarding prompts with entirely incorrect responses, rather than from its reward normalization. Motivated by this insight, we propose Reinforce-Rej, a minimal extension of policy gradient that filters both entirely incorrect and entirely correct samples. Reinforce-Rej improves KL efficiency and stability, serving as a lightweight yet effective alternative to more complex RL algorithms. We advocate RAFT as a robust and interpretable baseline, and suggest that future advances should focus on more principled designs for incorporating negative samples, rather than relying on them indiscriminately. Our findings provide guidance for future work in reward-based LLM post-training.

cs.LG

Rethinking Diverse Human Preference Learning through Principal Component Analysis

Understanding human preferences is crucial for improving foundation models and building personalized AI systems. However, preferences are inherently diverse and complex, making it difficult for traditional reward models to capture their full range. While fine-grained preference data can help, collecting it is expensive and hard to scale. In this paper, we introduce Decomposed Reward Models (DRMs), a novel approach that extracts diverse human preferences from binary comparisons without requiring fine-grained annotations. Our key insight is to represent human preferences as vectors and analyze them using Principal Component Analysis (PCA). By constructing a dataset of embedding differences between preferred and rejected responses, DRMs identify orthogonal basis vectors that capture distinct aspects of preference. These decomposed rewards can be flexibly combined to align with different user needs, offering an interpretable and scalable alternative to traditional reward models. We demonstrate that DRMs effectively extract meaningful preference dimensions (e.g., helpfulness, safety, humor) and adapt to new users without additional training. Our results highlight DRMs as a powerful framework for personalized and interpretable LLM alignment. Our code is available at https://github.com/amandaluof/DRMs.

cs.AI

MiCRo: Mixture Modeling and Context-aware Routing for Personalized Preference Learning

Reward modeling is a key step in building safe foundation models when applying reinforcement learning from human feedback (RLHF) to align Large Language Models (LLMs). However, reward modeling based on the Bradley-Terry (BT) model assumes a global reward function, failing to capture the inherently diverse and heterogeneous human preferences. Hence, such oversimplification limits LLMs from supporting personalization and pluralistic alignment. Theoretically, we show that when human preferences follow a mixture distribution of diverse subgroups, a single BT model has an irreducible error. While existing solutions, such as multi-objective learning with fine-grained annotations, help address this issue, they are costly and constrained by predefined attributes, failing to fully capture the richness of human values. In this work, we introduce MiCRo, a two-stage framework that enhances personalized preference learning by leveraging large-scale binary preference datasets without requiring explicit fine-grained annotations. In the first stage, MiCRo introduces context-aware mixture modeling approach to capture diverse human preferences. In the second stage, MiCRo integrates an online routing strategy that dynamically adapts mixture weights based on specific context to resolve ambiguity, allowing for efficient and scalable preference adaptation with minimal additional supervision. Experiments on multiple preference datasets demonstrate that MiCRo effectively captures diverse human preferences and significantly improves downstream personalization.

cs.AI

EscapeBench: Towards Advancing Creative Intelligence of Language Model Agents

Language model agents excel in long-session planning and reasoning, but existing benchmarks primarily focus on goal-oriented tasks with explicit objectives, neglecting creative adaptation in unfamiliar environments. To address this, we introduce EscapeBench, a benchmark suite of room escape game environments designed to challenge agents with creative reasoning, unconventional tool use, and iterative problem-solving to uncover implicit goals. Our results show that current LM models, despite employing working memory and Chain-of-Thought reasoning, achieve only 15% average progress without hints, highlighting their limitations in creativity. To bridge this gap, we propose EscapeAgent, a framework designed to enhance creative reasoning through Foresight (innovative tool use) and Reflection (identifying unsolved tasks). Experiments show that EscapeAgent can execute action chains over 1,000 steps while maintaining logical coherence. It navigates and completes games with up to 40% fewer steps and hints, performs robustly across difficulty levels, and achieves higher action success rates with more efficient and innovative puzzle-solving strategies.

cs.CL

Optimizing Chain-of-Thought Reasoners via Gradient Variance Minimization in Rejection Sampling and RL

Chain-of-thought (CoT) reasoning in large language models (LLMs) can be formalized as a latent variable problem, where the model needs to generate intermediate reasoning steps. While prior approaches such as iterative reward-ranked fine-tuning (RAFT) have relied on such formulations, they typically apply uniform inference budgets across prompts, which fails to account for variability in difficulty and convergence behavior. This work identifies the main bottleneck in CoT training as inefficient stochastic gradient estimation due to static sampling strategies. We propose GVM-RAFT, a prompt-specific Dynamic Sample Allocation Strategy designed to minimize stochastic gradient variance under a computational budget constraint. The method dynamically allocates computational resources by monitoring prompt acceptance rates and stochastic gradient norms, ensuring that the resulting gradient variance is minimized. Our theoretical analysis shows that the proposed dynamic sampling strategy leads to accelerated convergence guarantees under suitable conditions. Experiments on mathematical reasoning show that GVM-RAFT achieves a 2-4x speedup and considerable accuracy improvements over vanilla RAFT. The proposed dynamic sampling strategy is general and can be incorporated into other reinforcement learning algorithms, such as GRPO, leading to similar improvements in convergence and test accuracy. Our code is available at https://github.com/RLHFlow/GVM.

cs.LG