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Jiashi Feng

Publications and source records attributed to Jiashi Feng.

At least 91 records · Page 5Linked to original sources

BuboGPT: Enabling Visual Grounding in Multi-Modal LLMs

LLMs have demonstrated remarkable abilities at interacting with humans through language, especially with the usage of instruction-following data. Recent advancements in LLMs, such as MiniGPT-4, LLaVA, and X-LLM, further enlarge their abilities by incorporating multi-modal inputs, including image, video, and speech. Despite their effectiveness at generating precise and detailed language understanding of the given modality signal, these LLMs give up the ability to ground specific parts of inputs, thus only constructing a coarse-grained mapping. However, explicit and informative correspondence between text and other modalities will not only improve the user experience but also help to expand the application scenario of multi-modal LLMs. Therefore, we propose BuboGPT, a multi-modal LLM with visual grounding that can perform cross-modal interaction between vision, audio and language, providing fine-grained understanding of visual objects and other given modalities. As a result, BuboGPT is able to point out the specific location of an object in the image, when it is generating response or description for that object. Our contributions are two-fold: 1) An off-the-shelf visual grounding module based on SAM that extracts entities in a sentence and find corresponding masks in the image. 2) A two-stage training scheme and instruction dataset to endow joint text-image-audio understanding. Our experiments show that BuboGPT achieves impressive multi-modality understanding and visual grounding abilities during the interaction with human. It performs consistently well when provided by arbitrary modality combinations (either aligned or unaligned). Our code, model and dataset are available at https://bubo-gpt.github.io .

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Global Knowledge Calibration for Fast Open-Vocabulary Segmentation

Recent advancements in pre-trained vision-language models, such as CLIP, have enabled the segmentation of arbitrary concepts solely from textual inputs, a process commonly referred to as open-vocabulary semantic segmentation (OVS). However, existing OVS techniques confront a fundamental challenge: the trained classifier tends to overfit on the base classes observed during training, resulting in suboptimal generalization performance to unseen classes. To mitigate this issue, recent studies have proposed the use of an additional frozen pre-trained CLIP for classification. Nonetheless, this approach incurs heavy computational overheads as the CLIP vision encoder must be repeatedly forward-passed for each mask, rendering it impractical for real-world applications. To address this challenge, our objective is to develop a fast OVS model that can perform comparably or better without the extra computational burden of the CLIP image encoder during inference. To this end, we propose a core idea of preserving the generalizable representation when fine-tuning on known classes. Specifically, we introduce a text diversification strategy that generates a set of synonyms for each training category, which prevents the learned representation from collapsing onto specific known category names. Additionally, we employ a text-guided knowledge distillation method to preserve the generalizable knowledge of CLIP. Extensive experiments demonstrate that our proposed model achieves robust generalization performance across various datasets. Furthermore, we perform a preliminary exploration of open-vocabulary video segmentation and present a benchmark that can facilitate future open-vocabulary research in the video domain.

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PV3D: A 3D Generative Model for Portrait Video Generation

Recent advances in generative adversarial networks (GANs) have demonstrated the capabilities of generating stunning photo-realistic portrait images. While some prior works have applied such image GANs to unconditional 2D portrait video generation and static 3D portrait synthesis, there are few works successfully extending GANs for generating 3D-aware portrait videos. In this work, we propose PV3D, the first generative framework that can synthesize multi-view consistent portrait videos. Specifically, our method extends the recent static 3D-aware image GAN to the video domain by generalizing the 3D implicit neural representation to model the spatio-temporal space. To introduce motion dynamics to the generation process, we develop a motion generator by stacking multiple motion layers to generate motion features via modulated convolution. To alleviate motion ambiguities caused by camera/human motions, we propose a simple yet effective camera condition strategy for PV3D, enabling both temporal and multi-view consistent video generation. Moreover, PV3D introduces two discriminators for regularizing the spatial and temporal domains to ensure the plausibility of the generated portrait videos. These elaborated designs enable PV3D to generate 3D-aware motion-plausible portrait videos with high-quality appearance and geometry, significantly outperforming prior works. As a result, PV3D is able to support many downstream applications such as animating static portraits and view-consistent video motion editing. Code and models are released at https://showlab.github.io/pv3d.

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Delving into 3D Action Anticipation from Streaming Videos

Action anticipation, which aims to recognize the action with a partial observation, becomes increasingly popular due to a wide range of applications. In this paper, we investigate the problem of 3D action anticipation from streaming videos with the target of understanding best practices for solving this problem. We first introduce several complementary evaluation metrics and present a basic model based on frame-wise action classification. To achieve better performance, we then investigate two important factors, i.e., the length of the training clip and clip sampling method. We also explore multi-task learning strategies by incorporating auxiliary information from two aspects: the full action representation and the class-agnostic action label. Our comprehensive experiments uncover the best practices for 3D action anticipation, and accordingly we propose a novel method with a multi-task loss. The proposed method considerably outperforms the recent methods and exhibits the state-of-the-art performance on standard benchmarks.

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COSA: Concatenated Sample Pretrained Vision-Language Foundation Model

Due to the limited scale and quality of video-text training corpus, most vision-language foundation models employ image-text datasets for pretraining and primarily focus on modeling visually semantic representations while disregarding temporal semantic representations and correlations. To address this issue, we propose COSA, a COncatenated SAmple pretrained vision-language foundation model. COSA jointly models visual contents and event-level temporal cues using only image-text corpora. We achieve this by sequentially concatenating multiple image-text pairs as inputs for pretraining. This transformation effectively converts existing image-text corpora into a pseudo long-form video-paragraph corpus, enabling richer scene transformations and explicit event-description correspondence. Extensive experiments demonstrate that COSA consistently improves performance across a broad range of downstream tasks, including long-form/short-form video-text tasks and image-text tasks such as retrieval, captioning, and question answering. Notably, COSA achieves state-of-the-art results on various competitive benchmarks. Code and model are released at https://github.com/TXH-mercury/COSA.

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Delving Deeper into Data Scaling in Masked Image Modeling

Understanding whether self-supervised learning methods can scale with unlimited data is crucial for training large-scale models. In this work, we conduct an empirical study on the scaling capability of masked image modeling (MIM) methods (e.g., MAE) for visual recognition. Unlike most previous works that depend on the widely-used ImageNet dataset, which is manually curated and object-centric, we take a step further and propose to investigate this problem in a more practical setting. Specifically, we utilize the web-collected Coyo-700M dataset. We randomly sample varying numbers of training images from the Coyo dataset and construct a series of sub-datasets, containing 0.5M, 1M, 5M, 10M, and 100M images, for pre-training. Our goal is to investigate how the performance changes on downstream tasks when scaling with different sizes of data and models. The study reveals that: 1) MIM can be viewed as an effective method to improve the model capacity when the scale of the training data is relatively small; 2) Strong reconstruction targets can endow the models with increased capacities on downstream tasks; 3) MIM pre-training is data-agnostic under most scenarios, which means that the strategy of sampling pre-training data is non-critical. We hope these observations could provide valuable insights for future research on MIM.

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VLAB: Enhancing Video Language Pre-training by Feature Adapting and Blending

Large-scale image-text contrastive pre-training models, such as CLIP, have been demonstrated to effectively learn high-quality multimodal representations. However, there is limited research on learning video-text representations for general video multimodal tasks based on these powerful features. Towards this goal, we propose a novel video-text pre-training method dubbed VLAB: Video Language pre-training by feature Adapting and Blending, which transfers CLIP representations to video pre-training tasks and develops unified video multimodal models for a wide range of video-text tasks. Specifically, VLAB is founded on two key strategies: feature adapting and feature blending. In the former, we introduce a new video adapter module to address CLIP's deficiency in modeling temporal information and extend the model's capability to encompass both contrastive and generative tasks. In the latter, we propose an end-to-end training method that further enhances the model's performance by exploiting the complementarity of image and video features. We validate the effectiveness and versatility of VLAB through extensive experiments on highly competitive video multimodal tasks, including video text retrieval, video captioning, and video question answering. Remarkably, VLAB outperforms competing methods significantly and sets new records in video question answering on MSRVTT, MSVD, and TGIF datasets. It achieves an accuracy of 49.6, 61.0, and 79.0, respectively. Codes and models will be released.

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MagicVideo: Efficient Video Generation With Latent Diffusion Models

We present an efficient text-to-video generation framework based on latent diffusion models, termed MagicVideo. MagicVideo can generate smooth video clips that are concordant with the given text descriptions. Due to a novel and efficient 3D U-Net design and modeling video distributions in a low-dimensional space, MagicVideo can synthesize video clips with 256x256 spatial resolution on a single GPU card, which takes around 64x fewer computations than the Video Diffusion Models (VDM) in terms of FLOPs. In specific, unlike existing works that directly train video models in the RGB space, we use a pre-trained VAE to map video clips into a low-dimensional latent space and learn the distribution of videos' latent codes via a diffusion model. Besides, we introduce two new designs to adapt the U-Net denoiser trained on image tasks to video data: a frame-wise lightweight adaptor for the image-to-video distribution adjustment and a directed temporal attention module to capture temporal dependencies across frames. Thus, we can exploit the informative weights of convolution operators from a text-to-image model for accelerating video training. To ameliorate the pixel dithering in the generated videos, we also propose a novel VideoVAE auto-encoder for better RGB reconstruction. We conduct extensive experiments and demonstrate that MagicVideo can generate high-quality video clips with either realistic or imaginary content. Refer to \url{https://magicvideo.github.io/#} for more examples.

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Deep Long-Tailed Learning: A Survey

Deep long-tailed learning, one of the most challenging problems in visual recognition, aims to train well-performing deep models from a large number of images that follow a long-tailed class distribution. In the last decade, deep learning has emerged as a powerful recognition model for learning high-quality image representations and has led to remarkable breakthroughs in generic visual recognition. However, long-tailed class imbalance, a common problem in practical visual recognition tasks, often limits the practicality of deep network based recognition models in real-world applications, since they can be easily biased towards dominant classes and perform poorly on tail classes. To address this problem, a large number of studies have been conducted in recent years, making promising progress in the field of deep long-tailed learning. Considering the rapid evolution of this field, this paper aims to provide a comprehensive survey on recent advances in deep long-tailed learning. To be specific, we group existing deep long-tailed learning studies into three main categories (i.e., class re-balancing, information augmentation and module improvement), and review these methods following this taxonomy in detail. Afterward, we empirically analyze several state-of-the-art methods by evaluating to what extent they address the issue of class imbalance via a newly proposed evaluation metric, i.e., relative accuracy. We conclude the survey by highlighting important applications of deep long-tailed learning and identifying several promising directions for future research.

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DOAD: Decoupled One Stage Action Detection Network

Localizing people and recognizing their actions from videos is a challenging task towards high-level video understanding. Existing methods are mostly two-stage based, with one stage for person bounding box generation and the other stage for action recognition. However, such two-stage methods are generally with low efficiency. We observe that directly unifying detection and action recognition normally suffers from (i) inferior learning due to different desired properties of context representation for detection and action recognition; (ii) optimization difficulty with insufficient training data. In this work, we present a decoupled one-stage network dubbed DOAD, to mitigate above issues and improve the efficiency for spatio-temporal action detection. To achieve it, we decouple detection and action recognition into two branches. Specifically, one branch focuses on detection representation for actor detection, and the other one for action recognition. For the action branch, we design a transformer-based module (TransPC) to model pairwise relationships between people and context. Different from commonly used vector-based dot product in self-attention, it is built upon a novel matrix-based key and value for Hadamard attention to model person-context information. It not only exploits relationships between person pairs but also takes into account context and relative position information. The results on AVA and UCF101-24 datasets show that our method is competitive with two-stage state-of-the-art methods with significant efficiency improvement.

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Associating Spatially-Consistent Grouping with Text-supervised Semantic Segmentation

In this work, we investigate performing semantic segmentation solely through the training on image-sentence pairs. Due to the lack of dense annotations, existing text-supervised methods can only learn to group an image into semantic regions via pixel-insensitive feedback. As a result, their grouped results are coarse and often contain small spurious regions, limiting the upper-bound performance of segmentation. On the other hand, we observe that grouped results from self-supervised models are more semantically consistent and break the bottleneck of existing methods. Motivated by this, we introduce associate self-supervised spatially-consistent grouping with text-supervised semantic segmentation. Considering the part-like grouped results, we further adapt a text-supervised model from image-level to region-level recognition with two core designs. First, we encourage fine-grained alignment with a one-way noun-to-region contrastive loss, which reduces the mismatched noun-region pairs. Second, we adopt a contextually aware masking strategy to enable simultaneous recognition of all grouped regions. Coupled with spatially-consistent grouping and region-adapted recognition, our method achieves 59.2% mIoU and 32.4% mIoU on Pascal VOC and Pascal Context benchmarks, significantly surpassing the state-of-the-art methods.

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OmniAvatar: Geometry-Guided Controllable 3D Head Synthesis

We present OmniAvatar, a novel geometry-guided 3D head synthesis model trained from in-the-wild unstructured images that is capable of synthesizing diverse identity-preserved 3D heads with compelling dynamic details under full disentangled control over camera poses, facial expressions, head shapes, articulated neck and jaw poses. To achieve such high level of disentangled control, we first explicitly define a novel semantic signed distance function (SDF) around a head geometry (FLAME) conditioned on the control parameters. This semantic SDF allows us to build a differentiable volumetric correspondence map from the observation space to a disentangled canonical space from all the control parameters. We then leverage the 3D-aware GAN framework (EG3D) to synthesize detailed shape and appearance of 3D full heads in the canonical space, followed by a volume rendering step guided by the volumetric correspondence map to output into the observation space. To ensure the control accuracy on the synthesized head shapes and expressions, we introduce a geometry prior loss to conform to head SDF and a control loss to conform to the expression code. Further, we enhance the temporal realism with dynamic details conditioned upon varying expressions and joint poses. Our model can synthesize more preferable identity-preserved 3D heads with compelling dynamic details compared to the state-of-the-art methods both qualitatively and quantitatively. We also provide an ablation study to justify many of our system design choices.

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ManiCLIP: Multi-Attribute Face Manipulation from Text

In this paper we present a novel multi-attribute face manipulation method based on textual descriptions. Previous text-based image editing methods either require test-time optimization for each individual image or are restricted to single attribute editing. Extending these methods to multi-attribute face image editing scenarios will introduce undesired excessive attribute change, e.g., text-relevant attributes are overly manipulated and text-irrelevant attributes are also changed. In order to address these challenges and achieve natural editing over multiple face attributes, we propose a new decoupling training scheme where we use group sampling to get text segments from same attribute categories, instead of whole complex sentences. Further, to preserve other existing face attributes, we encourage the model to edit the latent code of each attribute separately via an entropy constraint. During the inference phase, our model is able to edit new face images without any test-time optimization, even from complex textual prompts. We show extensive experiments and analysis to demonstrate the efficacy of our method, which generates natural manipulated faces with minimal text-irrelevant attribute editing. Code and pre-trained model are available at https://github.com/hwang1996/ManiCLIP.

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AgileGAN3D: Few-Shot 3D Portrait Stylization by Augmented Transfer Learning

While substantial progresses have been made in automated 2D portrait stylization, admirable 3D portrait stylization from a single user photo remains to be an unresolved challenge. One primary obstacle here is the lack of high quality stylized 3D training data. In this paper, we propose a novel framework \emph{AgileGAN3D} that can produce 3D artistically appealing and personalized portraits with detailed geometry. New stylization can be obtained with just a few (around 20) unpaired 2D exemplars. We achieve this by first leveraging existing 2D stylization capabilities, \emph{style prior creation}, to produce a large amount of augmented 2D style exemplars. These augmented exemplars are generated with accurate camera pose labels, as well as paired real face images, which prove to be critical for the downstream 3D stylization task. Capitalizing on the recent advancement of 3D-aware GAN models, we perform \emph{guided transfer learning} on a pretrained 3D GAN generator to produce multi-view-consistent stylized renderings. In order to achieve 3D GAN inversion that can preserve subject's identity well, we incorporate \emph{multi-view consistency loss} in the training of our encoder. Our pipeline demonstrates strong capability in turning user photos into a diverse range of 3D artistic portraits. Both qualitative results and quantitative evaluations have been conducted to show the superior performance of our method. Code and pretrained models will be released for reproduction purpose.

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TAPS3D: Text-Guided 3D Textured Shape Generation from Pseudo Supervision

In this paper, we investigate an open research task of generating controllable 3D textured shapes from the given textual descriptions. Previous works either require ground truth caption labeling or extensive optimization time. To resolve these issues, we present a novel framework, TAPS3D, to train a text-guided 3D shape generator with pseudo captions. Specifically, based on rendered 2D images, we retrieve relevant words from the CLIP vocabulary and construct pseudo captions using templates. Our constructed captions provide high-level semantic supervision for generated 3D shapes. Further, in order to produce fine-grained textures and increase geometry diversity, we propose to adopt low-level image regularization to enable fake-rendered images to align with the real ones. During the inference phase, our proposed model can generate 3D textured shapes from the given text without any additional optimization. We conduct extensive experiments to analyze each of our proposed components and show the efficacy of our framework in generating high-fidelity 3D textured and text-relevant shapes.

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Sharpness-Aware Training for Free

Modern deep neural networks (DNNs) have achieved state-of-the-art performances but are typically over-parameterized. The over-parameterization may result in undesirably large generalization error in the absence of other customized training strategies. Recently, a line of research under the name of Sharpness-Aware Minimization (SAM) has shown that minimizing a sharpness measure, which reflects the geometry of the loss landscape, can significantly reduce the generalization error. However, SAM-like methods incur a two-fold computational overhead of the given base optimizer (e.g. SGD) for approximating the sharpness measure. In this paper, we propose Sharpness-Aware Training for Free, or SAF, which mitigates the sharp landscape at almost zero additional computational cost over the base optimizer. Intuitively, SAF achieves this by avoiding sudden drops in the loss in the sharp local minima throughout the trajectory of the updates of the weights. Specifically, we suggest a novel trajectory loss, based on the KL-divergence between the outputs of DNNs with the current weights and past weights, as a replacement of the SAM's sharpness measure. This loss captures the rate of change of the training loss along the model's update trajectory. By minimizing it, SAF ensures the convergence to a flat minimum with improved generalization capabilities. Extensive empirical results show that SAF minimizes the sharpness in the same way that SAM does, yielding better results on the ImageNet dataset with essentially the same computational cost as the base optimizer.

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Revisiting Temporal Modeling for CLIP-based Image-to-Video Knowledge Transferring

Image-text pretrained models, e.g., CLIP, have shown impressive general multi-modal knowledge learned from large-scale image-text data pairs, thus attracting increasing attention for their potential to improve visual representation learning in the video domain. In this paper, based on the CLIP model, we revisit temporal modeling in the context of image-to-video knowledge transferring, which is the key point for extending image-text pretrained models to the video domain. We find that current temporal modeling mechanisms are tailored to either high-level semantic-dominant tasks (e.g., retrieval) or low-level visual pattern-dominant tasks (e.g., recognition), and fail to work on the two cases simultaneously. The key difficulty lies in modeling temporal dependency while taking advantage of both high-level and low-level knowledge in CLIP model. To tackle this problem, we present Spatial-Temporal Auxiliary Network (STAN) -- a simple and effective temporal modeling mechanism extending CLIP model to diverse video tasks. Specifically, to realize both low-level and high-level knowledge transferring, STAN adopts a branch structure with decomposed spatial-temporal modules that enable multi-level CLIP features to be spatial-temporally contextualized. We evaluate our method on two representative video tasks: Video-Text Retrieval and Video Recognition. Extensive experiments demonstrate the superiority of our model over the state-of-the-art methods on various datasets, including MSR-VTT, DiDeMo, LSMDC, MSVD, Kinetics-400, and Something-Something-V2. Codes will be available at https://github.com/farewellthree/STAN

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Temporal Perceiving Video-Language Pre-training

Video-Language Pre-training models have recently significantly improved various multi-modal downstream tasks. Previous dominant works mainly adopt contrastive learning to achieve global feature alignment across modalities. However, the local associations between videos and texts are not modeled, restricting the pre-training models' generality, especially for tasks requiring the temporal video boundary for certain query texts. This work introduces a novel text-video localization pre-text task to enable fine-grained temporal and semantic alignment such that the trained model can accurately perceive temporal boundaries in videos given the text description. Specifically, text-video localization consists of moment retrieval, which predicts start and end boundaries in videos given the text description, and text localization which matches the subset of texts with the video features. To produce temporal boundaries, frame features in several videos are manually merged into a long video sequence that interacts with a text sequence. With the localization task, our method connects the fine-grained frame representations with the word representations and implicitly distinguishes representations of different instances in the single modality. Notably, comprehensive experimental results show that our method significantly improves the state-of-the-art performance on various benchmarks, covering text-to-video retrieval, video question answering, video captioning, temporal action localization and temporal moment retrieval. The code will be released soon.

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