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Jiawei Ren

Publications and source records attributed to Jiawei Ren.

47 records · Page 3Linked to original sources

DiffMimic: Efficient Motion Mimicking with Differentiable Physics

Motion mimicking is a foundational task in physics-based character animation. However, most existing motion mimicking methods are built upon reinforcement learning (RL) and suffer from heavy reward engineering, high variance, and slow convergence with hard explorations. Specifically, they usually take tens of hours or even days of training to mimic a simple motion sequence, resulting in poor scalability. In this work, we leverage differentiable physics simulators (DPS) and propose an efficient motion mimicking method dubbed DiffMimic. Our key insight is that DPS casts a complex policy learning task to a much simpler state matching problem. In particular, DPS learns a stable policy by analytical gradients with ground-truth physical priors hence leading to significantly faster and stabler convergence than RL-based methods. Moreover, to escape from local optima, we utilize a Demonstration Replay mechanism to enable stable gradient backpropagation in a long horizon. Extensive experiments on standard benchmarks show that DiffMimic has a better sample efficiency and time efficiency than existing methods (e.g., DeepMimic). Notably, DiffMimic allows a physically simulated character to learn Backflip after 10 minutes of training and be able to cycle it after 3 hours of training, while the existing approach may require about a day of training to cycle Backflip. More importantly, we hope DiffMimic can benefit more differentiable animation systems with techniques like differentiable clothes simulation in future research.

cs.CV↗

RoboBEV: Towards Robust Bird's Eye View Perception under Corruptions

The recent advances in camera-based bird's eye view (BEV) representation exhibit great potential for in-vehicle 3D perception. Despite the substantial progress achieved on standard benchmarks, the robustness of BEV algorithms has not been thoroughly examined, which is critical for safe operations. To bridge this gap, we introduce RoboBEV, a comprehensive benchmark suite that encompasses eight distinct corruptions, including Bright, Dark, Fog, Snow, Motion Blur, Color Quant, Camera Crash, and Frame Lost. Based on it, we undertake extensive evaluations across a wide range of BEV-based models to understand their resilience and reliability. Our findings indicate a strong correlation between absolute performance on in-distribution and out-of-distribution datasets. Nonetheless, there are considerable variations in relative performance across different approaches. Our experiments further demonstrate that pre-training and depth-free BEV transformation has the potential to enhance out-of-distribution robustness. Additionally, utilizing long and rich temporal information largely helps with robustness. Our findings provide valuable insights for designing future BEV models that can achieve both accuracy and robustness in real-world deployments.

cs.CV↗

OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation

Recent advances in modeling 3D objects mostly rely on synthetic datasets due to the lack of large-scale realscanned 3D databases. To facilitate the development of 3D perception, reconstruction, and generation in the real world, we propose OmniObject3D, a large vocabulary 3D object dataset with massive high-quality real-scanned 3D objects. OmniObject3D has several appealing properties: 1) Large Vocabulary: It comprises 6,000 scanned objects in 190 daily categories, sharing common classes with popular 2D datasets (e.g., ImageNet and LVIS), benefiting the pursuit of generalizable 3D representations. 2) Rich Annotations: Each 3D object is captured with both 2D and 3D sensors, providing textured meshes, point clouds, multiview rendered images, and multiple real-captured videos. 3) Realistic Scans: The professional scanners support highquality object scans with precise shapes and realistic appearances. With the vast exploration space offered by OmniObject3D, we carefully set up four evaluation tracks: a) robust 3D perception, b) novel-view synthesis, c) neural surface reconstruction, and d) 3D object generation. Extensive studies are performed on these four benchmarks, revealing new observations, challenges, and opportunities for future research in realistic 3D vision.

cs.CV↗

Sparse Mixture-of-Experts are Domain Generalizable Learners

Human visual perception can easily generalize to out-of-distributed visual data, which is far beyond the capability of modern machine learning models. Domain generalization (DG) aims to close this gap, with existing DG methods mainly focusing on the loss function design. In this paper, we propose to explore an orthogonal direction, i.e., the design of the backbone architecture. It is motivated by an empirical finding that transformer-based models trained with empirical risk minimization (ERM) outperform CNN-based models employing state-of-the-art (SOTA) DG algorithms on multiple DG datasets. We develop a formal framework to characterize a network's robustness to distribution shifts by studying its architecture's alignment with the correlations in the dataset. This analysis guides us to propose a novel DG model built upon vision transformers, namely Generalizable Mixture-of-Experts (GMoE). Extensive experiments on DomainBed demonstrate that GMoE trained with ERM outperforms SOTA DG baselines by a large margin. Moreover, GMoE is complementary to existing DG methods and its performance is substantially improved when trained with DG algorithms.

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Benchmarking and Analyzing Point Cloud Classification under Corruptions

3D perception, especially point cloud classification, has achieved substantial progress. However, in real-world deployment, point cloud corruptions are inevitable due to the scene complexity, sensor inaccuracy, and processing imprecision. In this work, we aim to rigorously benchmark and analyze point cloud classification under corruptions. To conduct a systematic investigation, we first provide a taxonomy of common 3D corruptions and identify the atomic corruptions. Then, we perform a comprehensive evaluation on a wide range of representative point cloud models to understand their robustness and generalizability. Our benchmark results show that although point cloud classification performance improves over time, the state-of-the-art methods are on the verge of being less robust. Based on the obtained observations, we propose several effective techniques to enhance point cloud classifier robustness. We hope our comprehensive benchmark, in-depth analysis, and proposed techniques could spark future research in robust 3D perception.

cs.CV↗

Balanced MSE for Imbalanced Visual Regression

Data imbalance exists ubiquitously in real-world visual regressions, e.g., age estimation and pose estimation, hurting the model's generalizability and fairness. Thus, imbalanced regression gains increasing research attention recently. Compared to imbalanced classification, imbalanced regression focuses on continuous labels, which can be boundless and high-dimensional and hence more challenging. In this work, we identify that the widely used Mean Square Error (MSE) loss function can be ineffective in imbalanced regression. We revisit MSE from a statistical view and propose a novel loss function, Balanced MSE, to accommodate the imbalanced training label distribution. We further design multiple implementations of Balanced MSE to tackle different real-world scenarios, particularly including the one that requires no prior knowledge about the training label distribution. Moreover, to the best of our knowledge, Balanced MSE is the first general solution to high-dimensional imbalanced regression. Extensive experiments on both synthetic and three real-world benchmarks demonstrate the effectiveness of Balanced MSE.

cs.CV↗

HAVANA: Hierarchical and Variation-Normalized Autoencoder for Person Re-identification

Person Re-Identification (Re-ID) is of great importance to the many video surveillance systems. Learning discriminative features for Re-ID remains a challenge due to the large variations in the image space, e.g., continuously changing human poses, illuminations and point of views. In this paper, we propose HAVANA, a novel extensible, light-weight HierArchical and VAriation-Normalized Autoencoder that learns features robust to intra-class variations. In contrast to existing generative approaches that prune the variations with heavy extra supervised signals, HAVANA suppresses the intra-class variations with a Variation-Normalized Autoencoder trained with no additional supervision. We also introduce a novel Jensen-Shannon triplet loss for contrastive distribution learning in Re-ID. In addition, we present Hierarchical Variation Distiller, a hierarchical VAE to factorize the latent representation and explicitly model the variations. To the best of our knowledge, HAVANA is the first VAE-based framework for person ReID.

cs.CV↗

Balanced Meta-Softmax for Long-Tailed Visual Recognition

Deep classifiers have achieved great success in visual recognition. However, real-world data is long-tailed by nature, leading to the mismatch between training and testing distributions. In this paper, we show that the Softmax function, though used in most classification tasks, gives a biased gradient estimation under the long-tailed setup. This paper presents Balanced Softmax, an elegant unbiased extension of Softmax, to accommodate the label distribution shift between training and testing. Theoretically, we derive the generalization bound for multiclass Softmax regression and show our loss minimizes the bound. In addition, we introduce Balanced Meta-Softmax, applying a complementary Meta Sampler to estimate the optimal class sample rate and further improve long-tailed learning. In our experiments, we demonstrate that Balanced Meta-Softmax outperforms state-of-the-art long-tailed classification solutions on both visual recognition and instance segmentation tasks.

cs.LG↗

Balanced Activation for Long-tailed Visual Recognition

Deep classifiers have achieved great success in visual recognition. However, real-world data is long-tailed by nature, leading to the mismatch between training and testing distributions. In this report, we introduce Balanced Activation (Balanced Softmax and Balanced Sigmoid), an elegant unbiased, and simple extension of Sigmoid and Softmax activation function, to accommodate the label distribution shift between training and testing in object detection. We derive the generalization bound for multiclass Softmax regression and show our loss minimizes the bound. In our experiments, we demonstrate that Balanced Activation generally provides ~3% gain in terms of mAP on LVIS-1.0 and outperforms the current state-of-the-art methods without introducing any extra parameters.

cs.LG↗

Leveraging Localization for Multi-camera Association

We present McAssoc, a deep learning approach to the as-sociation of detection bounding boxes in different views ofa multi-camera system. The vast majority of the academiahas been developing single-camera computer vision algo-rithms, however, little research attention has been directedto incorporating them into a multi-camera system. In thispaper, we designed a 3-branch architecture that leveragesdirect association and additional cross localization infor-mation. A new metric, image-pair association accuracy(IPAA) is designed specifically for performance evaluationof cross-camera detection association. We show in the ex-periments that localization information is critical to suc-cessful cross-camera association, especially when similar-looking objects are present. This paper is an experimentalwork prior to MessyTable, which is a large-scale bench-mark for instance association in mutliple cameras.

cs.CV↗

Spatio-Temporal Graph Transformer Networks for Pedestrian Trajectory Prediction

Understanding crowd motion dynamics is critical to real-world applications, e.g., surveillance systems and autonomous driving. This is challenging because it requires effectively modeling the socially aware crowd spatial interaction and complex temporal dependencies. We believe attention is the most important factor for trajectory prediction. In this paper, we present STAR, a Spatio-Temporal grAph tRansformer framework, which tackles trajectory prediction by only attention mechanisms. STAR models intra-graph crowd interaction by TGConv, a novel Transformer-based graph convolution mechanism. The inter-graph temporal dependencies are modeled by separate temporal Transformers. STAR captures complex spatio-temporal interactions by interleaving between spatial and temporal Transformers. To calibrate the temporal prediction for the long-lasting effect of disappeared pedestrians, we introduce a read-writable external memory module, consistently being updated by the temporal Transformer. We show that with only attention mechanism, STAR achieves state-of-the-art performance on 5 commonly used real-world pedestrian prediction datasets.

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