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Jiawei Tu

Publications and source records attributed to Jiawei Tu.

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Identity-Aware Human-Object Interaction Motion Captioning

Existing human-object interaction (HOI) motion captioning methods typically describe what happens while referring to the subject using generic terms such as "a person" or "someone", without grounding the caption in subject identity. To address this limitation, we introduce Identity-Aware Human-Object Interaction Motion Captioning task. This task requires each generated caption to specify both the subject identity and the corresponding HOI motion. For example, the model generates "Sub_ID lifts the chair" rather than "A person lifts the chair". For this task, we design identity-aware HOI motion captions based on the BEHAVE and InterCap datasets. We further propose ID-HOINet, which learns from multi-view videos while supporting single-view identity-aware HOI motion caption generation. ID-HOINet contains two core components: Multi-View Identity-Motion Learning Module (MVIML) and Two-Stage Caption Rewriting Strategy (TSCR). MVIML learns from multi-view videos by modeling dependencies across temporal stages and camera viewpoints, capturing identity and interaction motion features. At inference, the TSCR first retrieves the subject identity and generates identity-agnostic HOI motion captions. TSCR then rewrites these captions with the predicted identity to produce the final identity-aware HOI motion captions. Experiments demonstrate that ID-HOINet achieves state-of-the-art performance. Code will be released upon acceptance.

cs.CV

Towards Physically Realizable Adversarial Attacks in Embodied Vision Navigation

The significant advancements in embodied vision navigation have raised concerns about its susceptibility to adversarial attacks exploiting deep neural networks. Investigating the adversarial robustness of embodied vision navigation is crucial, especially given the threat of 3D physical attacks that could pose risks to human safety. However, existing attack methods for embodied vision navigation often lack physical feasibility due to challenges in transferring digital perturbations into the physical world. Moreover, current physical attacks for object detection struggle to achieve both multi-view effectiveness and visual naturalness in navigation scenarios. To address this, we propose a practical attack method for embodied navigation by attaching adversarial patches to objects, where both opacity and textures are learnable. Specifically, to ensure effectiveness across varying viewpoints, we employ a multi-view optimization strategy based on object-aware sampling, which optimizes the patch's texture based on feedback from the vision-based perception model used in navigation. To make the patch inconspicuous to human observers, we introduce a two-stage opacity optimization mechanism, in which opacity is fine-tuned after texture optimization. Experimental results demonstrate that our adversarial patches decrease the navigation success rate by an average of 22.39%, outperforming previous methods in practicality, effectiveness, and naturalness. Code is available at: https://github.com/chen37058/Physical-Attacks-in-Embodied-Nav

cs.CV