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Jiaxian Guo

Publications and source records attributed to Jiaxian Guo.

At least 19 recordsLinked to original sources

Gemma 4 Technical Report

We introduce Gemma 4, a new generation of open-weight, natively multimodal language models in the Gemma model family. Designed to advance compute efficiency and reasoning, the Gemma 4 model suite features dense and Mixture-of-Experts architectures, ranging from 2.3B to 31B parameters. Alongside improved vision and audio encoders for all model sizes, we propose a unified, encoder-free architecture for our 12B model, which ingests raw audio and image patches. Furthermore, we integrate a thinking mode, enabling Gemma models to generate reasoning traces prior to responding. We improve inference speed, memory, and compute efficiency, as well as long-context abilities through critical design choices. Gemma 4 establishes a leap in performance across STEM, multimodal, and long-context benchmarks, and rivals larger, frontier open models in human-rated tasks.

cs.CL

Multi-Turn Reasoning When Context Arrives in Pieces: Scalable Sharding and Memory-Augmented RL

When a user reveals task-critical information across several conversation turns, LLM accuracy drops by up to 65% despite full context availability. We show that this Lost in Conversation degradation can be substantially mitigated by training models to maintain a compact rolling memory instead of attending to a growing history. To make such training scalable, we introduce a low-cost sharding pipeline that converts single-turn QA datasets into multi-turn fragmented-information episodes, eliminating the need for hours of manual annotation. Training only on sharded GSM8K, our memory-augmented policy significantly improves multi-turn accuracy and generalises zero-shot to harder math and out-of-domain long-context QA. Moreover, memory-trained models outperform full-history baselines even when given the full history at test time, suggesting that learning to compress induces more robust incremental reasoning than full-context exposure alone.

cs.CL

AQA-TTRL: Self-Adaptation in Audio Question Answering with Test-Time Reinforcement Learning

Large Audio Language Models (LALMs) exhibit strong capabilities in general audio understanding but remain static after deployment, limiting their adaptability to real-world data. Since supervised fine-tuning is costly, we propose AQA-TTRL, a novel framework for audio understanding that enables on-the-fly evolution via test-time reinforcement learning using only unlabeled test data. It generates pseudo-labels via majority voting and optimizes the model through reinforcement learning. To address the noise in self-generated labels, we introduce confidence weighting to adjust training signals. Furthermore, multiple-attempt sampling mitigates advantage collapse and stabilizes training. Across MMAU, MMAR, and MMSU, AQA-TTRL achieves significant average improvements of 4.42% for Qwen2.5-Omni 7B and 11.04% for the 3B model. Notably, the adapted 3B model outperforms direct inference of the unadapted 7B model, highlighting the effectiveness of test-time adaptation in audio understanding.

eess.AS

HyperAlign: Hypernetwork for Efficient Test-Time Alignment of Diffusion Models

Diffusion model alignment aims to bridge the gap between generated outputs and human preferences by enhancing both semantic consistency with textual prompts and overall visual quality. Existing alignment methods face a challenging trade-off: test-time approaches enable input-specific adaptability but introduce significant computational overhead and tend to under-optimize, while fine-tuning approaches risk reward over-optimization and loss of generation diversity. To bridge this gap, we propose HyperAlign, a framework that trains a hypernetwork for efficient and effective test-time alignment. Instead of modifying latent states directly, HyperAlign dynamically generates input-and-state-conditioned low-rank adaptation weights to modulate the denoising trajectory toward target rewards. We introduce multiple HyperAlign variants of varying granularity to balance alignment quality and computational efficiency. The hypernetwork is optimized with a reward objective regularized by preference data to mitigate reward hacking. We evaluate HyperAlign across multiple generative paradigms, including Stable Diffusion and FLUX, where it significantly outperforms existing alignment methods in semantic consistency and visual quality.

cs.CV

Beyond In-Distribution Success: Scaling Curves of CoT Granularity for Language Model Generalization

Generalization to novel compound tasks under distribution shift is important for deploying transformer-based language models (LMs). This work investigates Chain-of-Thought (CoT) reasoning as a means to enhance OOD generalization. Through controlled experiments across several compound tasks, we reveal three key insights: (1) While QA-trained models achieve near-perfect in-distribution accuracy, their OOD performance degrades catastrophically, even with 10000k+ training examples; (2) the granularity of CoT data strongly correlates with generalization performance; finer-grained CoT data leads to better generalization; (3) CoT exhibits remarkable sample efficiency, matching QA performance with much less (even 80%) data. Theoretically, we demonstrate that compound tasks inherently permit shortcuts in Q-A data that misalign with true reasoning principles, while CoT forces internalization of valid dependency structures, and thus can achieve better generalization. Further, we show that transformer positional embeddings can amplify generalization by emphasizing subtask condition recurrence in long CoT sequences. Our combined theoretical and empirical analysis provides compelling evidence for CoT reasoning as a crucial training paradigm for enabling LM generalization under real-world distributional shifts for compound tasks.

cs.CL

Towards High-resolution and Disentangled Reference-based Sketch Colorization

Sketch colorization is a critical task for automating and assisting in the creation of animations and digital illustrations. Previous research identified the primary difficulty as the distribution shift between semantically aligned training data and highly diverse test data, and focused on mitigating the artifacts caused by the distribution shift instead of fundamentally resolving the problem. In this paper, we present a framework that directly minimizes the distribution shift, thereby achieving superior quality, resolution, and controllability of colorization. We propose a dual-branch framework to explicitly model the data distributions of the training process and inference process with a semantic-aligned branch and a semantic-misaligned branch, respectively. A Gram Regularization Loss is applied across the feature maps of both branches, effectively enforcing cross-domain distribution coherence and stability. Furthermore, we adopt an anime-specific Tagger Network to extract fine-grained attributions from reference images and modulate SDXL's conditional encoders to ensure precise control, and a plugin module to enhance texture transfer. Quantitative and qualitative comparisons, alongside user studies, confirm that our method effectively overcomes the distribution shift challenge, establishing State-of-the-Art performance across both quality and controllability metrics. Ablation study reveals the influence of each component.

cs.CV

Self-Harmony: Learning to Harmonize Self-Supervision and Self-Play in Test-Time Reinforcement Learning

Test-time reinforcement learning (TTRL) offers a label-free paradigm for adapting models using only synthetic signals at inference, but its success hinges on constructing reliable learning signals. Standard approaches such as majority voting often collapse to spurious yet popular answers. We introduce Self-Harmony, a framework built on a simple intuition: the correct answer should remain stable across both an original question and its paraphrase. Self-Harmony operationalizes this by employing a single model in two complementary roles: a Solver to produce answers and a Reframer to rephrase the input. Based on this, we further propose a pseudo-label method: instead of majority voting, it aggregates answer frequencies across these original and reframed views using the harmonic mean. This is a process that naturally selects for solutions stable under reframing, thereby avoiding the common trap of favoring view-dependent, spurious answers. Crucially, this requires no human supervision or auxiliary models. Across diverse reasoning benchmarks, Self-Harmony achieves state-of-the-art results at the label-free test-time setting, ranking first in 28 of 30 settings across multiple methods. Beyond accuracy, it demonstrates unprecedented robustness, with zero training failures in all experiments, underscoring its stability and reliability.

cs.CL

Learning Plug-and-play Memory for Guiding Video Diffusion Models

Diffusion Transformer(DiT) based video generation models have recently achieved impressive visual quality and temporal coherence, but they still frequently violate basic physical laws and commonsense dynamics, revealing a lack of explicit world knowledge. In this work, we explore how to equip them with a plug-and-play memory that injects useful world knowledge. Motivated by in-context memory in Transformer-based LLMs, we conduct empirical studies to show that DiT can be steered via interventions on its hidden states, and simple low-pass and high-pass filters in the embedding space naturally disentangle low-level appearance and high-level physical/semantic cues, enabling targeted guidance. Building on these observations, we propose a learnable memory encoder DiT-Mem, composed of stacked 3D CNNs, low-/high-pass filters, and self-attention layers. The encoder maps reference videos into a compact set of memory tokens, which are concatenated as the memory within the DiT self-attention layers. During training, we keep the diffusion backbone frozen, and only optimize the memory encoder. It yields a rather efficient training process on few training parameters (150M) and 10K data samples, and enables plug-and-play usage at inference time. Extensive experiments on state-of-the-art models demonstrate the effectiveness of our method in improving physical rule following and video fidelity. Our code and data are publicly released here: https://thrcle421.github.io/DiT-Mem-Web/.

cs.CV

Spark Transformer: Reactivating Sparsity in FFN and Attention

The discovery of the lazy neuron phenomenon in trained Transformers, where the vast majority of neurons in their feed-forward networks (FFN) are inactive for each token, has spurred tremendous interests in activation sparsity for enhancing large model efficiency. While notable progress has been made in translating such sparsity to wall-time benefits, modern Transformers have moved away from the ReLU activation function crucial to this phenomenon. Existing efforts on re-introducing activation sparsity often degrade model quality, increase parameter count, complicate or slow down training. Sparse attention, the application of sparse activation to the attention mechanism, often faces similar challenges. This paper introduces the Spark Transformer, a novel architecture that achieves a high level of activation sparsity in both FFN and the attention mechanism while maintaining model quality, parameter count, and standard training procedures. Our method realizes sparsity via top-k masking for explicit control over sparsity level. Crucially, we introduce statistical top-k, a hardware-accelerator-friendly, linear-time approximate algorithm that avoids costly sorting and mitigates significant training slowdown from standard top-$k$ operators. Furthermore, Spark Transformer reallocates existing FFN parameters and attention key embeddings to form a low-cost predictor for identifying activated entries. This design not only mitigates quality loss from enforced sparsity, but also enhances wall-time benefit. Pretrained with the Gemma-2 recipe, Spark Transformer demonstrates competitive performance on standard benchmarks while exhibiting significant sparsity: only 8% of FFN neurons are activated, and each token attends to a maximum of 256 tokens. This sparsity translates to a 2.5x reduction in FLOPs, leading to decoding wall-time speedups of up to 1.79x on CPU and 1.40x on GPU.

cs.LG

Enhancing Reference-based Sketch Colorization via Separating Reference Representations

Reference-based sketch colorization methods have garnered significant attention for the potential application in animation and digital illustration production. However, most existing methods are trained with image triplets of sketch, reference, and ground truth that are semantically and spatially similar, while real-world references and sketches often exhibit substantial misalignment. This mismatch in data distribution between training and inference leads to overfitting, consequently resulting in artifacts and signif- icant quality degradation in colorization results. To address this issue, we conduct an in-depth analysis of the reference representations, defined as the intermedium to transfer information from reference to sketch. Building on this analysis, we introduce a novel framework that leverages distinct reference representations to optimize different aspects of the colorization process. Our approach decomposes colorization into modular stages, al- lowing region-specific reference injection to enhance visual quality and reference similarity while mitigating spatial artifacts. Specifically, we first train a backbone network guided by high-level semantic embeddings. We then introduce a background encoder and a style encoder, trained in separate stages, to enhance low-level feature transfer and improve reference similar- ity. This design also enables flexible inference modes suited for a variety of use cases. Extensive qualitative and quantitative evaluations, together with a user study, demonstrate the superior performance of our proposed method compared to existing approaches. Code and pre-trained weight will be made publicly available upon paper acceptance.

cs.GR

DynamicKV: Task-Aware Adaptive KV Cache Compression for Long Context LLMs

Efficient KV cache management in LLMs is crucial for long-context tasks like RAG and summarization. Existing KV cache compression methods enforce a fixed pattern, neglecting task-specific characteristics and reducing the retention of essential information. However, we observe distinct activation patterns across layers in various tasks, highlighting the need for adaptive strategies tailored to each task's unique demands. Based on this insight, we propose DynamicKV, a method that dynamically optimizes token retention by adjusting the number of tokens retained at each layer to adapt to the specific task. DynamicKV establishes global and per-layer maximum KV cache budgets, temporarily retaining the maximum budget for the current layer, and periodically updating the KV cache sizes of all preceding layers during inference. Our method retains only 1.7% of the KV cache size while achieving ~85% of the Full KV cache performance on LongBench. Notably, even under extreme compression (0.9%), DynamicKV surpasses state-of-the-art (SOTA) methods by 11% in the Needle-in-a-Haystack test using Mistral-7B-Instruct-v0.2. The code will be released.

cs.CL

ColorizeDiffusion v2: Enhancing Reference-based Sketch Colorization Through Separating Utilities

Reference-based sketch colorization methods have garnered significant attention due to their potential applications in the animation production industry. However, most existing methods are trained with image triplets of sketch, reference, and ground truth that are semantically and spatially well-aligned, while real-world references and sketches often exhibit substantial misalignment. This mismatch in data distribution between training and inference leads to overfitting, consequently resulting in spatial artifacts and significant degradation in overall colorization quality, limiting potential applications of current methods for general purposes. To address this limitation, we conduct an in-depth analysis of the \textbf{carrier}, defined as the latent representation facilitating information transfer from reference to sketch. Based on this analysis, we propose a novel workflow that dynamically adapts the carrier to optimize distinct aspects of colorization. Specifically, for spatially misaligned artifacts, we introduce a split cross-attention mechanism with spatial masks, enabling region-specific reference injection within the diffusion process. To mitigate semantic neglect of sketches, we employ dedicated background and style encoders to transfer detailed reference information in the latent feature space, achieving enhanced spatial control and richer detail synthesis. Furthermore, we propose character-mask merging and background bleaching as preprocessing steps to improve foreground-background integration and background generation. Extensive qualitative and quantitative evaluations, including a user study, demonstrate the superior performance of our proposed method compared to existing approaches. An ablation study further validates the efficacy of each proposed component.

cs.CV

Image Referenced Sketch Colorization Based on Animation Creation Workflow

Sketch colorization plays an important role in animation and digital illustration production tasks. However, existing methods still meet problems in that text-guided methods fail to provide accurate color and style reference, hint-guided methods still involve manual operation, and image-referenced methods are prone to cause artifacts. To address these limitations, we propose a diffusion-based framework inspired by real-world animation production workflows. Our approach leverages the sketch as the spatial guidance and an RGB image as the color reference, and separately extracts foreground and background from the reference image with spatial masks. Particularly, we introduce a split cross-attention mechanism with LoRA (Low-Rank Adaptation) modules. They are trained separately with foreground and background regions to control the corresponding embeddings for keys and values in cross-attention. This design allows the diffusion model to integrate information from foreground and background independently, preventing interference and eliminating the spatial artifacts. During inference, we design switchable inference modes for diverse use scenarios by changing modules activated in the framework. Extensive qualitative and quantitative experiments, along with user studies, demonstrate our advantages over existing methods in generating high-qualigy artifact-free results with geometric mismatched references. Ablation studies further confirm the effectiveness of each component. Codes are available at https://github.com/ tellurion-kanata/colorizeDiffusion.

cs.CV

GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware Policy

Due to the inherent uncertainty in their deformability during motion, previous methods in rope manipulation often require hundreds of real-world demonstrations to train a manipulation policy for each rope, even for simple tasks such as rope goal reaching, which hinder their applications in our ever-changing world. To address this issue, we introduce GenORM, a framework that allows the manipulation policy to handle different deformable ropes with a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable rope parameters and training it with a diverse range of simulated deformable ropes so that the policy can adjust actions based on different rope parameters. At the time of inference, given a new rope, GenORM estimates the deformable rope parameters by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations. With the help of a differentiable physics simulator, we require only a single real-world demonstration. Empirical validations on both simulated and real-world rope manipulation setups clearly show that our method can manipulate different ropes with a single demonstration and significantly outperforms the baseline in both environments (62% improvement in in-domain ropes, and 15% improvement in out-of-distribution ropes in simulation, 26% improvement in real-world), demonstrating the effectiveness of our approach in one-shot rope manipulation.

cs.LG

GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy

Due to the inherent uncertainty in their deformability during motion, previous methods in deformable object manipulation, such as rope and cloth, often required hundreds of real-world demonstrations to train a manipulation policy for each object, which hinders their applications in our ever-changing world. To address this issue, we introduce GenDOM, a framework that allows the manipulation policy to handle different deformable objects with only a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable object parameters and training it with a diverse range of simulated deformable objects so that the policy can adjust actions based on different object parameters. At the time of inference, given a new object, GenDOM can estimate the deformable object parameters with only a single real-world demonstration by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations in a differentiable physics simulator. Empirical validations on both simulated and real-world object manipulation setups clearly show that our method can manipulate different objects with a single demonstration and significantly outperforms the baseline in both environments (a 62% improvement for in-domain ropes and a 15% improvement for out-of-distribution ropes in simulation, as well as a 26% improvement for ropes and a 50% improvement for cloths in the real world), demonstrating the effectiveness of our approach in one-shot deformable object manipulation.

cs.RO

Large Language Models as Theory of Mind Aware Generative Agents with Counterfactual Reflection

Recent studies have increasingly demonstrated that large language models (LLMs) possess significant theory of mind (ToM) capabilities, showing the potential for simulating the tracking of mental states in generative agents. In this study, we propose a novel paradigm called ToM-agent, designed to empower LLMs-based generative agents to simulate ToM in open-domain conversational interactions. ToM-agent disentangles the confidence from mental states, facilitating the emulation of an agent's perception of its counterpart's mental states, such as beliefs, desires, and intentions (BDIs). Using past conversation history and verbal reflections, ToM-Agent can dynamically adjust counterparts' inferred BDIs, along with related confidence levels. We further put forth a counterfactual intervention method that reflects on the gap between the predicted responses of counterparts and their real utterances, thereby enhancing the efficiency of reflection. Leveraging empathetic and persuasion dialogue datasets, we assess the advantages of implementing the ToM-agent with downstream tasks, as well as its performance in both the first-order and the \textit{second-order} ToM. Our findings indicate that the ToM-agent can grasp the underlying reasons for their counterpart's behaviors beyond mere semantic-emotional supporting or decision-making based on common sense, providing new insights for studying large-scale LLMs-based simulation of human social behaviors.

cs.CL

Real-World Robot Applications of Foundation Models: A Review

Recent developments in foundation models, like Large Language Models (LLMs) and Vision-Language Models (VLMs), trained on extensive data, facilitate flexible application across different tasks and modalities. Their impact spans various fields, including healthcare, education, and robotics. This paper provides an overview of the practical application of foundation models in real-world robotics, with a primary emphasis on the replacement of specific components within existing robot systems. The summary encompasses the perspective of input-output relationships in foundation models, as well as their role in perception, motion planning, and control within the field of robotics. This paper concludes with a discussion of future challenges and implications for practical robot applications.

cs.RO

Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4

Unlike perfect information games, where all elements are known to every player, imperfect information games emulate the real-world complexities of decision-making under uncertain or incomplete information. GPT-4, the recent breakthrough in large language models (LLMs) trained on massive passive data, is notable for its knowledge retrieval and reasoning abilities. This paper delves into the applicability of GPT-4's learned knowledge for imperfect information games. To achieve this, we introduce \textbf{Suspicion-Agent}, an innovative agent that leverages GPT-4's capabilities for performing in imperfect information games. With proper prompt engineering to achieve different functions, Suspicion-Agent based on GPT-4 demonstrates remarkable adaptability across a range of imperfect information card games. Importantly, GPT-4 displays a strong high-order theory of mind (ToM) capacity, meaning it can understand others and intentionally impact others' behavior. Leveraging this, we design a planning strategy that enables GPT-4 to competently play against different opponents, adapting its gameplay style as needed, while requiring only the game rules and descriptions of observations as input. In the experiments, we qualitatively showcase the capabilities of Suspicion-Agent across three different imperfect information games and then quantitatively evaluate it in Leduc Hold'em. The results show that Suspicion-Agent can potentially outperform traditional algorithms designed for imperfect information games, without any specialized training or examples. In order to encourage and foster deeper insights within the community, we make our game-related data publicly available.

cs.AI