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Jiaxiang Tang

Publications and source records attributed to Jiaxiang Tang.

27 records · Page 2Linked to original sources

Interactive Segment Anything NeRF with Feature Imitation

This paper investigates the potential of enhancing Neural Radiance Fields (NeRF) with semantics to expand their applications. Although NeRF has been proven useful in real-world applications like VR and digital creation, the lack of semantics hinders interaction with objects in complex scenes. We propose to imitate the backbone feature of off-the-shelf perception models to achieve zero-shot semantic segmentation with NeRF. Our framework reformulates the segmentation process by directly rendering semantic features and only applying the decoder from perception models. This eliminates the need for expensive backbones and benefits 3D consistency. Furthermore, we can project the learned semantics onto extracted mesh surfaces for real-time interaction. With the state-of-the-art Segment Anything Model (SAM), our framework accelerates segmentation by 16 times with comparable mask quality. The experimental results demonstrate the efficacy and computational advantages of our approach. Project page: \url{https://me.kiui.moe/san/}.

cs.CV↗

Secure Embedding Aggregation for Federated Representation Learning

We consider a federated representation learning framework, where with the assistance of a central server, a group of $N$ distributed clients train collaboratively over their private data, for the representations (or embeddings) of a set of entities (e.g., users in a social network). Under this framework, for the key step of aggregating local embeddings trained privately at the clients, we develop a secure embedding aggregation protocol named \scheme, which leverages all potential aggregation opportunities among all the clients, while providing privacy guarantees for the set of local entities and corresponding embeddings \emph{simultaneously} at each client, against a curious server and up to $T < N/2$ colluding clients.

cs.LG↗

Not All Voxels Are Equal: Semantic Scene Completion from the Point-Voxel Perspective

We revisit Semantic Scene Completion (SSC), a useful task to predict the semantic and occupancy representation of 3D scenes, in this paper. A number of methods for this task are always based on voxelized scene representations for keeping local scene structure. However, due to the existence of visible empty voxels, these methods always suffer from heavy computation redundancy when the network goes deeper, and thus limit the completion quality. To address this dilemma, we propose our novel point-voxel aggregation network for this task. Firstly, we transfer the voxelized scenes to point clouds by removing these visible empty voxels and adopt a deep point stream to capture semantic information from the scene efficiently. Meanwhile, a light-weight voxel stream containing only two 3D convolution layers preserves local structures of the voxelized scenes. Furthermore, we design an anisotropic voxel aggregation operator to fuse the structure details from the voxel stream into the point stream, and a semantic-aware propagation module to enhance the up-sampling process in the point stream by semantic labels. We demonstrate that our model surpasses state-of-the-arts on two benchmarks by a large margin, with only depth images as the input.

cs.CV↗

Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition

While dynamic Neural Radiance Fields (NeRF) have shown success in high-fidelity 3D modeling of talking portraits, the slow training and inference speed severely obstruct their potential usage. In this paper, we propose an efficient NeRF-based framework that enables real-time synthesizing of talking portraits and faster convergence by leveraging the recent success of grid-based NeRF. Our key insight is to decompose the inherently high-dimensional talking portrait representation into three low-dimensional feature grids. Specifically, a Decomposed Audio-spatial Encoding Module models the dynamic head with a 3D spatial grid and a 2D audio grid. The torso is handled with another 2D grid in a lightweight Pseudo-3D Deformable Module. Both modules focus on efficiency under the premise of good rendering quality. Extensive experiments demonstrate that our method can generate realistic and audio-lips synchronized talking portrait videos, while also being highly efficient compared to previous methods.

cs.CV↗

Compressible-composable NeRF via Rank-residual Decomposition

Neural Radiance Field (NeRF) has emerged as a compelling method to represent 3D objects and scenes for photo-realistic rendering. However, its implicit representation causes difficulty in manipulating the models like the explicit mesh representation. Several recent advances in NeRF manipulation are usually restricted by a shared renderer network, or suffer from large model size. To circumvent the hurdle, in this paper, we present an explicit neural field representation that enables efficient and convenient manipulation of models. To achieve this goal, we learn a hybrid tensor rank decomposition of the scene without neural networks. Motivated by the low-rank approximation property of the SVD algorithm, we propose a rank-residual learning strategy to encourage the preservation of primary information in lower ranks. The model size can then be dynamically adjusted by rank truncation to control the levels of detail, achieving near-optimal compression without extra optimization. Furthermore, different models can be arbitrarily transformed and composed into one scene by concatenating along the rank dimension. The growth of storage cost can also be mitigated by compressing the unimportant objects in the composed scene. We demonstrate that our method is able to achieve comparable rendering quality to state-of-the-art methods, while enabling extra capability of compression and composition. Code will be made available at https://github.com/ashawkey/CCNeRF.

cs.CV↗

Point Scene Understanding via Disentangled Instance Mesh Reconstruction

Semantic scene reconstruction from point cloud is an essential and challenging task for 3D scene understanding. This task requires not only to recognize each instance in the scene, but also to recover their geometries based on the partial observed point cloud. Existing methods usually attempt to directly predict occupancy values of the complete object based on incomplete point cloud proposals from a detection-based backbone. However, this framework always fails to reconstruct high fidelity mesh due to the obstruction of various detected false positive object proposals and the ambiguity of incomplete point observations for learning occupancy values of complete objects. To circumvent the hurdle, we propose a Disentangled Instance Mesh Reconstruction (DIMR) framework for effective point scene understanding. A segmentation-based backbone is applied to reduce false positive object proposals, which further benefits our exploration on the relationship between recognition and reconstruction. Based on the accurate proposals, we leverage a mesh-aware latent code space to disentangle the processes of shape completion and mesh generation, relieving the ambiguity caused by the incomplete point observations. Furthermore, with access to the CAD model pool at test time, our model can also be used to improve the reconstruction quality by performing mesh retrieval without extra training. We thoroughly evaluate the reconstructed mesh quality with multiple metrics, and demonstrate the superiority of our method on the challenging ScanNet dataset. Code is available at \url{https://github.com/ashawkey/dimr}.

cs.CV↗

Joint Implicit Image Function for Guided Depth Super-Resolution

Guided depth super-resolution is a practical task where a low-resolution and noisy input depth map is restored to a high-resolution version, with the help of a high-resolution RGB guide image. Existing methods usually view this task as a generalized guided filtering problem that relies on designing explicit filters and objective functions, or a dense regression problem that directly predicts the target image via deep neural networks. These methods suffer from either model capability or interpretability. Inspired by the recent progress in implicit neural representation, we propose to formulate the guided super-resolution as a neural implicit image interpolation problem, where we take the form of a general image interpolation but use a novel Joint Implicit Image Function (JIIF) representation to learn both the interpolation weights and values. JIIF represents the target image domain with spatially distributed local latent codes extracted from the input image and the guide image, and uses a graph attention mechanism to learn the interpolation weights at the same time in one unified deep implicit function. We demonstrate the effectiveness of our JIIF representation on guided depth super-resolution task, significantly outperforming state-of-the-art methods on three public benchmarks. Code can be found at \url{https://git.io/JC2sU}.

cs.CV↗

Joint Learning of Graph Representation and Node Features in Graph Convolutional Neural Networks

Graph Convolutional Neural Networks (GCNNs) extend classical CNNs to graph data domain, such as brain networks, social networks and 3D point clouds. It is critical to identify an appropriate graph for the subsequent graph convolution. Existing methods manually construct or learn one fixed graph for all the layers of a GCNN. In order to adapt to the underlying structure of node features in different layers, we propose dynamic learning of graphs and node features jointly in GCNNs. In particular, we cast the graph optimization problem as distance metric learning to capture pairwise similarities of features in each layer. We deploy the Mahalanobis distance metric and further decompose the metric matrix into a low-dimensional matrix, which converts graph learning to the optimization of a low-dimensional matrix for efficient implementation. Extensive experiments on point clouds and citation network datasets demonstrate the superiority of the proposed method in terms of both accuracies and robustness.

cs.LG↗

Optimized Skeleton-based Action Recognition via Sparsified Graph Regression

With the prevalence of accessible depth sensors, dynamic human body skeletons have attracted much attention as a robust modality for action recognition. Previous methods model skeletons based on RNN or CNN, which has limited expressive power for irregular skeleton joints. While graph convolutional networks (GCN) have been proposed to address irregular graph-structured data, the fundamental graph construction remains challenging. In this paper, we represent skeletons naturally on graphs, and propose a graph regression based GCN (GR-GCN) for skeleton-based action recognition, aiming to capture the spatio-temporal variation in the data. As the graph representation is crucial to graph convolution, we first propose graph regression to statistically learn the underlying graph from multiple observations. In particular, we provide spatio-temporal modeling of skeletons and pose an optimization problem on the graph structure over consecutive frames, which enforces the sparsity of the underlying graph for efficient representation. The optimized graph not only connects each joint to its neighboring joints in the same frame strongly or weakly, but also links with relevant joints in the previous and subsequent frames. We then feed the optimized graph into the GCN along with the coordinates of the skeleton sequence for feature learning, where we deploy high-order and fast Chebyshev approximation of spectral graph convolution. Further, we provide analysis of the variation characterization by the Chebyshev approximation. Experimental results validate the effectiveness of the proposed graph regression and show that the proposed GR-GCN achieves the state-of-the-art performance on the widely used NTU RGB+D, UT-Kinect and SYSU 3D datasets.

cs.CV↗