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Jiaxin Chen

Publications and source records attributed to Jiaxin Chen.

At least 55 records · Page 3Linked to original sources

Topological surface state dominated nonlinear transverse response and microwave rectification at room temperature

Nonlinear Hall effect (NLHE) offers a novel means of uncovering symmetry and topological properties in quantum materials, holding promise for exotic (opto)electronic applications such as microwave rectification and THz detection. The BCD-independent NLHE could exhibit a robust response even at room temperature, which is highly desirable for practical applications. However, in materials with bulk inversion symmetry, the coexistence of bulk and surface conducting channels often leads to a suppressed NLHE and complex thickness-dependent behavior. Here, we report the observation of room-temperature nonlinear transverse response in 3D topological insulator Bi2Te3 thin films, whose electrical transport properties are dominated by topological surface state (TSS). By varying the thickness of Bi2Te3 epitaxial films from 7 nm to 50 nm, we found that the nonlinear transverse response increases with thickness from 7 nm to 25 nm and remains almost constant above 25 nm. This is consistent with the thickness-dependent basic transport properties, including conductance, carrier density, and mobility, indicating a pure and robust TSS-dominated linear and nonlinear transport in thick (>25 nm) Bi2Te3 films. The weaker nonlinear transverse response in Bi2Te3 below 25 nm was attributed to Te deficiency and poorer crystallinity. By utilizing the TSS-dominated electrical second harmonic generation, we successfully achieved the microwave rectification from 0.01 to 16.6 GHz in 30 nm and bulk Bi2Te3. Our work demonstrated the room temperature nonlinear transverse response in a paradigm topological insulator, addressing the tunability of the topological second harmonic response by thickness engineering.

cond-mat.mtrl-sci↗

Effectiveness of Pre-training for Few-shot Intent Classification

This paper investigates the effectiveness of pre-training for few-shot intent classification. While existing paradigms commonly further pre-train language models such as BERT on a vast amount of unlabeled corpus, we find it highly effective and efficient to simply fine-tune BERT with a small set of labeled utterances from public datasets. Specifically, fine-tuning BERT with roughly 1,000 labeled data yields a pre-trained model -- IntentBERT, which can easily surpass the performance of existing pre-trained models for few-shot intent classification on novel domains with very different semantics. The high effectiveness of IntentBERT confirms the feasibility and practicality of few-shot intent detection, and its high generalization ability across different domains suggests that intent classification tasks may share a similar underlying structure, which can be efficiently learned from a small set of labeled data. The source code can be found at https://github.com/hdzhang-code/IntentBERT.

cs.CL↗

Adaptive Learning of Consistency and Inconsistency Information for Fake News Detection

The rapid advancement of social media platforms has significantly reduced the cost of information dissemination, yet it has also led to a proliferation of fake news, posing a threat to societal trust and credibility. Most of fake news detection research focused on integrating text and image information to represent the consistency of multiple modes in news content, while paying less attention to inconsistent information. Besides, existing methods that leveraged inconsistent information often caused one mode overshadowing another, leading to ineffective use of inconsistent clue. To address these issues, we propose an adaptive multi-modal feature fusion network (MFF-Net). Inspired by human judgment processes for determining truth and falsity in news, MFF-Net focuses on inconsistent parts when news content is generally consistent and consistent parts when it is generally inconsistent. Specifically, MFF-Net extracts semantic and global features from images and texts respectively, and learns consistency information between modes through a multiple feature fusion module. To deal with the problem of modal information being easily masked, we design a single modal feature filtering strategy to capture inconsistent information from corresponding modes separately. Finally, similarity scores are calculated based on global features with adaptive adjustments made to achieve weighted fusion of consistent and inconsistent features. Extensive experimental results demonstrate that MFF-Net outperforms state-of-the-art methods across three public news datasets derived from real social medias.

cs.CV↗

AdaLog: Post-Training Quantization for Vision Transformers with Adaptive Logarithm Quantizer

Vision Transformer (ViT) has become one of the most prevailing fundamental backbone networks in the computer vision community. Despite the high accuracy, deploying it in real applications raises critical challenges including the high computational cost and inference latency. Recently, the post-training quantization (PTQ) technique has emerged as a promising way to enhance ViT's efficiency. Nevertheless, existing PTQ approaches for ViT suffer from the inflexible quantization on the post-Softmax and post-GELU activations that obey the power-law-like distributions. To address these issues, we propose a novel non-uniform quantizer, dubbed the Adaptive Logarithm AdaLog (AdaLog) quantizer. It optimizes the logarithmic base to accommodate the power-law-like distribution of activations, while simultaneously allowing for hardware-friendly quantization and de-quantization. By employing the bias reparameterization, the AdaLog quantizer is applicable to both the post-Softmax and post-GELU activations. Moreover, we develop an efficient Fast Progressive Combining Search (FPCS) strategy to determine the optimal logarithm base for AdaLog, as well as the scaling factors and zero points for the uniform quantizers. Extensive experimental results on public benchmarks demonstrate the effectiveness of our approach for various ViT-based architectures and vision tasks including classification, object detection, and instance segmentation. Code is available at https://github.com/GoatWu/AdaLog.

cs.CV↗

iVPT: Improving Task-relevant Information Sharing in Visual Prompt Tuning by Cross-layer Dynamic Connection

Recent progress has shown great potential of visual prompt tuning (VPT) when adapting pre-trained vision transformers to various downstream tasks. However, most existing solutions independently optimize prompts at each layer, thereby neglecting the usage of task-relevant information encoded in prompt tokens across layers. Additionally, existing prompt structures are prone to interference from task-irrelevant noise in input images, which can do harm to the sharing of task-relevant information. In this paper, we propose a novel VPT approach, \textbf{iVPT}. It innovatively incorporates a cross-layer dynamic connection (CDC) for input prompt tokens from adjacent layers, enabling effective sharing of task-relevant information. Furthermore, we design a dynamic aggregation (DA) module that facilitates selective sharing of information between layers. The combination of CDC and DA enhances the flexibility of the attention process within the VPT framework. Building upon these foundations, iVPT introduces an attentive reinforcement (AR) mechanism, by automatically identifying salient image tokens, which are further enhanced by prompt tokens in an additive manner. Extensive experiments on 24 image classification and semantic segmentation benchmarks clearly demonstrate the advantage of the proposed iVPT, compared to the state-of-the-art counterparts.

cs.CV↗

Using Human Feedback to Fine-tune Diffusion Models without Any Reward Model

Using reinforcement learning with human feedback (RLHF) has shown significant promise in fine-tuning diffusion models. Previous methods start by training a reward model that aligns with human preferences, then leverage RL techniques to fine-tune the underlying models. However, crafting an efficient reward model demands extensive datasets, optimal architecture, and manual hyperparameter tuning, making the process both time and cost-intensive. The direct preference optimization (DPO) method, effective in fine-tuning large language models, eliminates the necessity for a reward model. However, the extensive GPU memory requirement of the diffusion model's denoising process hinders the direct application of the DPO method. To address this issue, we introduce the Direct Preference for Denoising Diffusion Policy Optimization (D3PO) method to directly fine-tune diffusion models. The theoretical analysis demonstrates that although D3PO omits training a reward model, it effectively functions as the optimal reward model trained using human feedback data to guide the learning process. This approach requires no training of a reward model, proving to be more direct, cost-effective, and minimizing computational overhead. In experiments, our method uses the relative scale of objectives as a proxy for human preference, delivering comparable results to methods using ground-truth rewards. Moreover, D3PO demonstrates the ability to reduce image distortion rates and generate safer images, overcoming challenges lacking robust reward models. Our code is publicly available at https://github.com/yk7333/D3PO.

cs.LG↗

The NeurIPS 2022 Neural MMO Challenge: A Massively Multiagent Competition with Specialization and Trade

In this paper, we present the results of the NeurIPS-2022 Neural MMO Challenge, which attracted 500 participants and received over 1,600 submissions. Like the previous IJCAI-2022 Neural MMO Challenge, it involved agents from 16 populations surviving in procedurally generated worlds by collecting resources and defeating opponents. This year's competition runs on the latest v1.6 Neural MMO, which introduces new equipment, combat, trading, and a better scoring system. These elements combine to pose additional robustness and generalization challenges not present in previous competitions. This paper summarizes the design and results of the challenge, explores the potential of this environment as a benchmark for learning methods, and presents some practical reinforcement learning training approaches for complex tasks with sparse rewards. Additionally, we have open-sourced our baselines, including environment wrappers, benchmarks, and visualization tools for future research.

cs.AI↗

Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning

Neural MMO 2.0 is a massively multi-agent environment for reinforcement learning research. The key feature of this new version is a flexible task system that allows users to define a broad range of objectives and reward signals. We challenge researchers to train agents capable of generalizing to tasks, maps, and opponents never seen during training. Neural MMO features procedurally generated maps with 128 agents in the standard setting and support for up to. Version 2.0 is a complete rewrite of its predecessor with three-fold improved performance and compatibility with CleanRL. We release the platform as free and open-source software with comprehensive documentation available at neuralmmo.github.io and an active community Discord. To spark initial research on this new platform, we are concurrently running a competition at NeurIPS 2023.

cs.AI↗

Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO

We present the results of the second Neural MMO challenge, hosted at IJCAI 2022, which received 1600+ submissions. This competition targets robustness and generalization in multi-agent systems: participants train teams of agents to complete a multi-task objective against opponents not seen during training. The competition combines relatively complex environment design with large numbers of agents in the environment. The top submissions demonstrate strong success on this task using mostly standard reinforcement learning (RL) methods combined with domain-specific engineering. We summarize the competition design and results and suggest that, as an academic community, competitions may be a powerful approach to solving hard problems and establishing a solid benchmark for algorithms. We will open-source our benchmark including the environment wrapper, baselines, a visualization tool, and selected policies for further research.

cs.AI↗

DR-Tune: Improving Fine-tuning of Pretrained Visual Models by Distribution Regularization with Semantic Calibration

The visual models pretrained on large-scale benchmarks encode general knowledge and prove effective in building more powerful representations for downstream tasks. Most existing approaches follow the fine-tuning paradigm, either by initializing or regularizing the downstream model based on the pretrained one. The former fails to retain the knowledge in the successive fine-tuning phase, thereby prone to be over-fitting, and the latter imposes strong constraints to the weights or feature maps of the downstream model without considering semantic drift, often incurring insufficient optimization. To deal with these issues, we propose a novel fine-tuning framework, namely distribution regularization with semantic calibration (DR-Tune). It employs distribution regularization by enforcing the downstream task head to decrease its classification error on the pretrained feature distribution, which prevents it from over-fitting while enabling sufficient training of downstream encoders. Furthermore, to alleviate the interference by semantic drift, we develop the semantic calibration (SC) module to align the global shape and class centers of the pretrained and downstream feature distributions. Extensive experiments on widely used image classification datasets show that DR-Tune consistently improves the performance when combing with various backbones under different pretraining strategies. Code is available at: https://github.com/weeknan/DR-Tune.

cs.CV↗

CTP-Net: Character Texture Perception Network for Document Image Forgery Localization

Due to the progression of information technology in recent years, document images have been widely disseminated on social networks. With the help of powerful image editing tools, document images are easily forged without leaving visible manipulation traces, which leads to severe issues if significant information is falsified for malicious use. Therefore, the research of document image forensics is worth further exploring. In this paper, we propose a Character Texture Perception Network (CTP-Net) to localize the forged regions in document images. Specifically, considering the characters with semantics in a document image are highly vulnerable, capturing the forgery traces is the key to localize the forged regions. We design a Character Texture Stream (CTS) based on optical character recognition to capture features of text areas that are essential components of a document image. Meanwhile, texture features of the whole document image are exploited by an Image Texture Stream (ITS). Combining the features extracted from the CTS and the ITS, the CTP-Net can reveal more subtle forgery traces from document images. Moreover, to overcome the challenge caused by the lack of fake document images, we design a data generation strategy that is utilized to construct a Fake Chinese Trademark dataset (FCTM). Experimental results on different datasets demonstrate that the proposed CTP-Net is able to localize multi-scale forged areas in document images, and outperform the state-of-the-art forgery localization methods, even though post-processing operations are applied.

cs.CV↗

Adaptive Sparse Convolutional Networks with Global Context Enhancement for Faster Object Detection on Drone Images

Object detection on drone images with low-latency is an important but challenging task on the resource-constrained unmanned aerial vehicle (UAV) platform. This paper investigates optimizing the detection head based on the sparse convolution, which proves effective in balancing the accuracy and efficiency. Nevertheless, it suffers from inadequate integration of contextual information of tiny objects as well as clumsy control of the mask ratio in the presence of foreground with varying scales. To address the issues above, we propose a novel global context-enhanced adaptive sparse convolutional network (CEASC). It first develops a context-enhanced group normalization (CE-GN) layer, by replacing the statistics based on sparsely sampled features with the global contextual ones, and then designs an adaptive multi-layer masking strategy to generate optimal mask ratios at distinct scales for compact foreground coverage, promoting both the accuracy and efficiency. Extensive experimental results on two major benchmarks, i.e. VisDrone and UAVDT, demonstrate that CEASC remarkably reduces the GFLOPs and accelerates the inference procedure when plugging into the typical state-of-the-art detection frameworks (e.g. RetinaNet and GFL V1) with competitive performance. Code is available at https://github.com/Cuogeihong/CEASC.

cs.CV↗

OcTr: Octree-based Transformer for 3D Object Detection

A key challenge for LiDAR-based 3D object detection is to capture sufficient features from large scale 3D scenes especially for distant or/and occluded objects. Albeit recent efforts made by Transformers with the long sequence modeling capability, they fail to properly balance the accuracy and efficiency, suffering from inadequate receptive fields or coarse-grained holistic correlations. In this paper, we propose an Octree-based Transformer, named OcTr, to address this issue. It first constructs a dynamic octree on the hierarchical feature pyramid through conducting self-attention on the top level and then recursively propagates to the level below restricted by the octants, which captures rich global context in a coarse-to-fine manner while maintaining the computational complexity under control. Furthermore, for enhanced foreground perception, we propose a hybrid positional embedding, composed of the semantic-aware positional embedding and attention mask, to fully exploit semantic and geometry clues. Extensive experiments are conducted on the Waymo Open Dataset and KITTI Dataset, and OcTr reaches newly state-of-the-art results.

cs.CV↗

Recon: Reducing Conflicting Gradients from the Root for Multi-Task Learning

A fundamental challenge for multi-task learning is that different tasks may conflict with each other when they are solved jointly, and a cause of this phenomenon is conflicting gradients during optimization. Recent works attempt to mitigate the influence of conflicting gradients by directly altering the gradients based on some criteria. However, our empirical study shows that ``gradient surgery'' cannot effectively reduce the occurrence of conflicting gradients. In this paper, we take a different approach to reduce conflicting gradients from the root. In essence, we investigate the task gradients w.r.t. each shared network layer, select the layers with high conflict scores, and turn them to task-specific layers. Our experiments show that such a simple approach can greatly reduce the occurrence of conflicting gradients in the remaining shared layers and achieve better performance, with only a slight increase in model parameters in many cases. Our approach can be easily applied to improve various state-of-the-art methods including gradient manipulation methods and branched architecture search methods. Given a network architecture (e.g., ResNet18), it only needs to search for the conflict layers once, and the network can be modified to be used with different methods on the same or even different datasets to gain performance improvement. The source code is available at https://github.com/moukamisama/Recon.

cs.LG↗

Emergent collective intelligence from massive-agent cooperation and competition

Inspired by organisms evolving through cooperation and competition between different populations on Earth, we study the emergence of artificial collective intelligence through massive-agent reinforcement learning. To this end, We propose a new massive-agent reinforcement learning environment, Lux, where dynamic and massive agents in two teams scramble for limited resources and fight off the darkness. In Lux, we build our agents through the standard reinforcement learning algorithm in curriculum learning phases and leverage centralized control via a pixel-to-pixel policy network. As agents co-evolve through self-play, we observe several stages of intelligence, from the acquisition of atomic skills to the development of group strategies. Since these learned group strategies arise from individual decisions without an explicit coordination mechanism, we claim that artificial collective intelligence emerges from massive-agent cooperation and competition. We further analyze the emergence of various learned strategies through metrics and ablation studies, aiming to provide insights for reinforcement learning implementations in massive-agent environments.

cs.AI↗

Multi-Agent Path Finding via Tree LSTM

In recent years, Multi-Agent Path Finding (MAPF) has attracted attention from the fields of both Operations Research (OR) and Reinforcement Learning (RL). However, in the 2021 Flatland3 Challenge, a competition on MAPF, the best RL method scored only 27.9, far less than the best OR method. This paper proposes a new RL solution to Flatland3 Challenge, which scores 125.3, several times higher than the best RL solution before. We creatively apply a novel network architecture, TreeLSTM, to MAPF in our solution. Together with several other RL techniques, including reward shaping, multiple-phase training, and centralized control, our solution is comparable to the top 2-3 OR methods.

cs.AI↗

SHREC'22 Track: Sketch-Based 3D Shape Retrieval in the Wild

Sketch-based 3D shape retrieval (SBSR) is an important yet challenging task, which has drawn more and more attention in recent years. Existing approaches address the problem in a restricted setting, without appropriately simulating real application scenarios. To mimic the realistic setting, in this track, we adopt large-scale sketches drawn by amateurs of different levels of drawing skills, as well as a variety of 3D shapes including not only CAD models but also models scanned from real objects. We define two SBSR tasks and construct two benchmarks consisting of more than 46,000 CAD models, 1,700 realistic models, and 145,000 sketches in total. Four teams participated in this track and submitted 15 runs for the two tasks, evaluated by 7 commonly-adopted metrics. We hope that, the benchmarks, the comparative results, and the open-sourced evaluation code will foster future research in this direction among the 3D object retrieval community.

cs.CV↗

Representation Learning for Compressed Video Action Recognition via Attentive Cross-modal Interaction with Motion Enhancement

Compressed video action recognition has recently drawn growing attention, since it remarkably reduces the storage and computational cost via replacing raw videos by sparsely sampled RGB frames and compressed motion cues (e.g., motion vectors and residuals). However, this task severely suffers from the coarse and noisy dynamics and the insufficient fusion of the heterogeneous RGB and motion modalities. To address the two issues above, this paper proposes a novel framework, namely Attentive Cross-modal Interaction Network with Motion Enhancement (MEACI-Net). It follows the two-stream architecture, i.e. one for the RGB modality and the other for the motion modality. Particularly, the motion stream employs a multi-scale block embedded with a denoising module to enhance representation learning. The interaction between the two streams is then strengthened by introducing the Selective Motion Complement (SMC) and Cross-Modality Augment (CMA) modules, where SMC complements the RGB modality with spatio-temporally attentive local motion features and CMA further combines the two modalities with selective feature augmentation. Extensive experiments on the UCF-101, HMDB-51 and Kinetics-400 benchmarks demonstrate the effectiveness and efficiency of MEACI-Net.

cs.CV↗